Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 29a9bd7917 ground work before gui пре 8 месеци
  marauder2k7 d9c4269d8b bug fix пре 1 година
  marauder2k7 0d448ad761 smoothing out results from gui shaders пре 1 година
  marauder2k7 c9d70de609 extra draw gui пре 1 година
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. пре 3 година
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap пре 4 година
  Azaezel 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility пре 6 година
  Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts пре 6 година
  Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display пре 6 година
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
  Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. пре 7 година
  Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  OTHGMars 5349bf226b Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. пре 8 година
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands пре 9 година
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. пре 9 година
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset пре 9 година
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary пре 10 година
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof пре 10 година
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. пре 11 година
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  Andy Maloney 0db6e1bc57 Fix potential crashes пре 12 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година