История коммитов

Автор SHA1 Сообщение Дата
  marauder2k7 29a9bd7917 ground work before gui 8 месяцев назад
  marauder2k7 d9c4269d8b bug fix 1 год назад
  marauder2k7 0d448ad761 smoothing out results from gui shaders 1 год назад
  marauder2k7 c9d70de609 extra draw gui 1 год назад
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 лет назад
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap 4 лет назад
  Azaezel 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 лет назад
  Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 6 лет назад
  Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display 6 лет назад
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
  Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 лет назад
  Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  OTHGMars 5349bf226b Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 лет назад
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 лет назад
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 лет назад
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 лет назад
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 лет назад
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 лет назад
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 11 лет назад
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 лет назад
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 лет назад
  Andy Maloney 0db6e1bc57 Fix potential crashes 12 лет назад
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад