marauder2k7
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29a9bd7917
ground work before gui
|
8 meses atrás |
marauder2k7
|
d9c4269d8b
bug fix
|
1 ano atrás |
marauder2k7
|
0d448ad761
smoothing out results from gui shaders
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1 ano atrás |
marauder2k7
|
c9d70de609
extra draw gui
|
1 ano atrás |
AzaezelX
|
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
|
3 anos atrás |
AzaezelX
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d07d113246
blatantly ganked from T2D; adds rotation as an option for drawbitmap
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4 anos atrás |
Azaezel
|
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
|
6 anos atrás |
Azaezel
|
110d815b39
solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts
|
6 anos atrás |
Azaezel
|
05f8d8b5f1
corrects a parity flaw between wireframe and non wireframe box display
|
6 anos atrás |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 anos atrás |
Azaezel
|
96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
|
7 anos atrás |
Azaezel
|
2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
|
7 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
OTHGMars
|
5349bf226b
Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters.
|
8 anos atrás |
James Urquhart
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 anos atrás |
James Urquhart
|
a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
|
9 anos atrás |
Areloch
|
8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
|
9 anos atrás |
rextimmy
|
5a4bb6b36d
DX11/GL border offset fix for GFXDrawUtil::drawRect
|
9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 anos atrás |
rextimmy
|
e3b228db8b
Fix for OpenGL/D3D11 bottom border offset
|
9 anos atrás |
Ben Payne
|
4694b0a8ed
Fix buffer size larger than necessary
|
10 anos atrás |
Ben Payne
|
a88339c219
Fix buffer overflows due to incorrect use of sizeof
|
10 anos atrás |
LuisAntonRebollo
|
cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
|
11 anos atrás |
Daniel Buckmaster
|
9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
|
11 anos atrás |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 anos atrás |
Andy Maloney
|
0db6e1bc57
Fix potential crashes
|
12 anos atrás |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |