Commit History

Автор SHA1 Съобщение Дата
  marauder2k7 11d8604d8e ogl device buffer creation преди 1 година
  marauder2k7 e6c653c441 warnings cleanup преди 1 година
  marauder2k7 9dc5ae833b opengl ubo setup преди 1 година
  marauder2k7 fbed04050a gui shaders for opengl преди 1 година
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added преди 1 година
  marauder2k7 630bee97c7 backup преди 1 година
  AzaezelX 8c38448428 probe capture fixes преди 1 година
  AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 преди 4 години
  AzaezelX 9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping преди 4 години
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. преди 4 години
  AzaezelX a944b6435c give useful data when not finding a given shader var преди 4 години
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render преди 4 години
  AzaezelX b9c207765e uninitialized variables-gfx преди 5 години
  AzaezelX 059d531b62 linux followup work by tim преди 6 години
  Areloch 600859bd63 Force proper update of box probe when attenuation changes преди 6 години
  Brian Roberts 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions преди 6 години
  Areloch 000c7b2263 GL work преди 6 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  RexTimmy dd64004eaf MacOS platform support. преди 9 години
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl преди 9 години
  James Urquhart 3496c549b5 Hardware Skinning Support преди 10 години
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling преди 9 години
  Jeff Hutchinson db6d91925d Added profile blocks for GL. преди 9 години
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 преди 10 години
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. преди 10 години
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors преди 10 години
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. преди 11 години
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. преди 11 години