Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 11d8604d8e ogl device buffer creation пре 1 година
  marauder2k7 e6c653c441 warnings cleanup пре 1 година
  marauder2k7 9dc5ae833b opengl ubo setup пре 1 година
  marauder2k7 fbed04050a gui shaders for opengl пре 1 година
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added пре 1 година
  marauder2k7 630bee97c7 backup пре 1 година
  AzaezelX 8c38448428 probe capture fixes пре 1 година
  AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 пре 4 година
  AzaezelX 9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping пре 4 година
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. пре 4 година
  AzaezelX a944b6435c give useful data when not finding a given shader var пре 4 година
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render пре 4 година
  AzaezelX b9c207765e uninitialized variables-gfx пре 5 година
  AzaezelX 059d531b62 linux followup work by tim пре 6 година
  Areloch 600859bd63 Force proper update of box probe when attenuation changes пре 6 година
  Brian Roberts 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions пре 6 година
  Areloch 000c7b2263 GL work пре 6 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  RexTimmy dd64004eaf MacOS platform support. пре 9 година
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl пре 9 година
  James Urquhart 3496c549b5 Hardware Skinning Support пре 10 година
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling пре 9 година
  Jeff Hutchinson db6d91925d Added profile blocks for GL. пре 9 година
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 пре 10 година
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. пре 10 година
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors пре 10 година
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. пре 11 година
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. пре 11 година