marauder2k7
|
11d8604d8e
ogl device buffer creation
|
пре 1 година |
marauder2k7
|
e6c653c441
warnings cleanup
|
пре 1 година |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
пре 1 година |
marauder2k7
|
fbed04050a
gui shaders for opengl
|
пре 1 година |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
пре 1 година |
marauder2k7
|
630bee97c7
backup
|
пре 1 година |
AzaezelX
|
8c38448428
probe capture fixes
|
пре 1 година |
AzaezelX
|
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
|
пре 4 година |
AzaezelX
|
9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
|
пре 4 година |
Robert MacGregor
|
c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
|
пре 4 година |
AzaezelX
|
a944b6435c
give useful data when not finding a given shader var
|
пре 4 година |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
пре 4 година |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
пре 5 година |
AzaezelX
|
059d531b62
linux followup work by tim
|
пре 6 година |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
пре 6 година |
Brian Roberts
|
2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
пре 6 година |
Areloch
|
000c7b2263
GL work
|
пре 6 година |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
пре 9 година |
James Urquhart
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
пре 9 година |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
пре 10 година |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
пре 9 година |
Jeff Hutchinson
|
db6d91925d
Added profile blocks for GL.
|
пре 9 година |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
|
пре 9 година |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
пре 9 година |
Jeff Hutchinson
|
4baf410b4f
remove GL_EXT_gpu_shader4
|
пре 10 година |
LuisAntonRebollo
|
e6b7cf108b
Fix GLSL include when file is empty.
|
пре 10 година |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
пре 10 година |
LuisAntonRebollo
|
4409a12af6
Fix GLSL out fragment shader color.
|
пре 11 година |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
пре 11 година |