marauder2k7
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11d8604d8e
ogl device buffer creation
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1 год назад |
marauder2k7
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e6c653c441
warnings cleanup
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1 год назад |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 год назад |
marauder2k7
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fbed04050a
gui shaders for opengl
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1 год назад |
marauder2k7
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4a6fbd5811
DX and GL Geometry shaders added
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1 год назад |
marauder2k7
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630bee97c7
backup
|
1 год назад |
AzaezelX
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8c38448428
probe capture fixes
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1 год назад |
AzaezelX
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c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
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4 лет назад |
AzaezelX
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9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
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4 лет назад |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 лет назад |
AzaezelX
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a944b6435c
give useful data when not finding a given shader var
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4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 лет назад |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 лет назад |
Brian Roberts
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2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
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6 лет назад |
Areloch
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000c7b2263
GL work
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6 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
RexTimmy
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dd64004eaf
MacOS platform support.
|
9 лет назад |
James Urquhart
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 лет назад |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 лет назад |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 лет назад |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 лет назад |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Jeff Hutchinson
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4baf410b4f
remove GL_EXT_gpu_shader4
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10 лет назад |
LuisAntonRebollo
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e6b7cf108b
Fix GLSL include when file is empty.
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10 лет назад |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 лет назад |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
|
11 лет назад |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 лет назад |