marauder2k7
|
11d8604d8e
ogl device buffer creation
|
1 ano atrás |
marauder2k7
|
e6c653c441
warnings cleanup
|
1 ano atrás |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 ano atrás |
marauder2k7
|
fbed04050a
gui shaders for opengl
|
1 ano atrás |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 ano atrás |
marauder2k7
|
630bee97c7
backup
|
1 ano atrás |
AzaezelX
|
8c38448428
probe capture fixes
|
1 ano atrás |
AzaezelX
|
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
|
4 anos atrás |
AzaezelX
|
9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
|
4 anos atrás |
Robert MacGregor
|
c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
|
4 anos atrás |
AzaezelX
|
a944b6435c
give useful data when not finding a given shader var
|
4 anos atrás |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 anos atrás |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 anos atrás |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 anos atrás |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
6 anos atrás |
Brian Roberts
|
2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
6 anos atrás |
Areloch
|
000c7b2263
GL work
|
6 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 anos atrás |
James Urquhart
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 anos atrás |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 anos atrás |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
9 anos atrás |
Jeff Hutchinson
|
db6d91925d
Added profile blocks for GL.
|
9 anos atrás |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
|
9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 anos atrás |
Jeff Hutchinson
|
4baf410b4f
remove GL_EXT_gpu_shader4
|
10 anos atrás |
LuisAntonRebollo
|
e6b7cf108b
Fix GLSL include when file is empty.
|
10 anos atrás |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 anos atrás |
LuisAntonRebollo
|
4409a12af6
Fix GLSL out fragment shader color.
|
11 anos atrás |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 anos atrás |