marauder2k7
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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hace 1 año |
AzaezelX
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f946088214
revert #1148 as prematurely incorporated
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hace 1 año |
marauder2k7
|
63682c43ec
Bug fixes:
|
hace 1 año |
marauder2k7
|
108ba34c08
STBImage
|
hace 1 año |
AzaezelX
|
bd3fc1a936
terrain debug reporting cleanups
|
hace 2 años |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
Lukas Aldershaab
|
db496fa0c4
Make terrain texture settings global, add dialog to painter
|
hace 4 años |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
hace 4 años |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
hace 4 años |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
hace 5 años |
Marc Chapman
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
hace 7 años |
Marc Chapman
|
0c65f9ee8e
Phase 1: Add a #define test
|
hace 7 años |
Marc Chapman
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
hace 8 años |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
hace 9 años |
Areloch
|
e18312b950
Fixed a issue with the terrain blending having hard-edges.
|
hace 10 años |
Daniel Buckmaster
|
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
|
hace 10 años |
LukasPJ
|
a3f08df9e3
Fix for fuzzy borders
|
hace 10 años |
LuisAntonRebollo
|
9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
|
hace 11 años |
LuisAntonRebollo
|
b81ebaa386
Set correct terrain layer texture format.
|
hace 11 años |
LuisAntonRebollo
|
f101fbe820
Remove unnecesary code for handle OpenGL.
|
hace 11 años |
Daniel Buckmaster
|
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
|
hace 11 años |
LukasPJ
|
431d8a9b66
Terrain baseTex support multiple formats
|
hace 11 años |
Lukas Joergensen
|
ea4a8bb361
Proper rendering of basetexture
|
hace 11 años |
LuisAntonRebollo
|
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
|
hace 11 años |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
hace 12 años |
xoltan
|
add2f8cb47
Terrain Macro Texture
|
hace 12 años |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |