Histórico de commits

Autor SHA1 Mensagem Data
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 ano atrás
  AzaezelX f946088214 revert #1148 as prematurely incorporated 1 ano atrás
  marauder2k7 63682c43ec Bug fixes: 1 ano atrás
  marauder2k7 108ba34c08 STBImage 1 ano atrás
  AzaezelX bd3fc1a936 terrain debug reporting cleanups 2 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 anos atrás
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 anos atrás
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 anos atrás
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 anos atrás
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 anos atrás
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test 7 anos atrás
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anos atrás
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 10 anos atrás
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 anos atrás
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 anos atrás
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format 11 anos atrás
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 anos atrás
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 anos atrás
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix 11 anos atrás
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 anos atrás
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture 11 anos atrás
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 anos atrás
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 anos atrás
  xoltan add2f8cb47 Terrain Macro Texture 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás