Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" пре 1 година
  AzaezelX f946088214 revert #1148 as prematurely incorporated пре 1 година
  marauder2k7 63682c43ec Bug fixes: пре 1 година
  marauder2k7 108ba34c08 STBImage пре 1 година
  AzaezelX bd3fc1a936 terrain debug reporting cleanups пре 2 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter пре 4 година
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance пре 4 година
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render пре 4 година
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. пре 5 година
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles пре 7 година
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test пре 7 година
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. пре 10 година
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 пре 10 година
  LukasPJ a3f08df9e3 Fix for fuzzy borders пре 10 година
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format пре 11 година
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. пре 11 година
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. пре 11 година
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix пре 11 година
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats пре 11 година
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture пре 11 година
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
  Thomas Fischer 53abbe066d added checks for valid pointers after locking пре 12 година
  xoltan add2f8cb47 Terrain Macro Texture пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година