Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" hai 1 ano
  AzaezelX f946088214 revert #1148 as prematurely incorporated hai 1 ano
  marauder2k7 63682c43ec Bug fixes: hai 1 ano
  marauder2k7 108ba34c08 STBImage hai 1 ano
  AzaezelX bd3fc1a936 terrain debug reporting cleanups %!s(int64=2) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render %!s(int64=4) %!d(string=hai) anos
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. %!s(int64=5) %!d(string=hai) anos
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test %!s(int64=7) %!d(string=hai) anos
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 %!s(int64=10) %!d(string=hai) anos
  LukasPJ a3f08df9e3 Fix for fuzzy borders %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix %!s(int64=11) %!d(string=hai) anos
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats %!s(int64=11) %!d(string=hai) anos
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 53abbe066d added checks for valid pointers after locking %!s(int64=12) %!d(string=hai) anos
  xoltan add2f8cb47 Terrain Macro Texture %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos