Commit History

Автор SHA1 Съобщение Дата
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  AzaezelX 0c7811bd1a shift pbrconfig to ORM преди 5 години
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. преди 6 години
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development преди 6 години
  Areloch bf170ffbca WIP of assimp integration. преди 6 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. преди 10 години
  bank 9aeb4389f3 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions преди 11 години
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) преди 11 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години