История коммитов

Автор SHA1 Сообщение Дата
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 лет назад
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 лет назад
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 лет назад
  Areloch bf170ffbca WIP of assimp integration. 6 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 лет назад
  bank 9aeb4389f3 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions 11 лет назад
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) 11 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад