Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 rokov pred |
Areloch
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e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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6 rokov pred |
Areloch
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bf170ffbca
WIP of assimp integration.
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6 rokov pred |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 rokov pred |
bank
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9aeb4389f3
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
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11 rokov pred |
bank
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733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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11 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |