História revízii

Autor SHA1 Správa Dátum
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 rokov pred
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 rokov pred
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 rokov pred
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 rokov pred
  Azaezel 196b214eae engine: 9 rokov pred
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 rokov pred
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 rokov pred
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 rokov pred
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 10 rokov pred
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration 10 rokov pred
  Anis 5d392e373e Update shaderFeatureGLSL.cpp 10 rokov pred
  Anis c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 10 rokov pred
  Anis f05b1b5cbd fix #1117 10 rokov pred
  Anis 9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor 10 rokov pred
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 11 rokov pred
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 rokov pred
  Anis 2582670925 Update shaderFeatureGLSL.cpp 11 rokov pred
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 rokov pred
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred