Commit History

Autor SHA1 Mensaxe Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching %!s(int64=10) %!d(string=hai) anos
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. %!s(int64=10) %!d(string=hai) anos
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky %!s(int64=10) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 51aca89165 Fix ScatterSkyVertex::color declaration. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 78242191ec ScatterSky source line endings fix %!s(int64=12) %!d(string=hai) anos
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos