Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
|
10 年之前 |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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10 年之前 |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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10 年之前 |
Azaezel
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2753f562e8
shadow caching
|
10 年之前 |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
11 年之前 |
LuisAntonRebollo
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51aca89165
Fix ScatterSkyVertex::color declaration.
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11 年之前 |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
12 年之前 |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |