Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 anni fa
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 10 anni fa
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 anni fa
  Azaezel 2753f562e8 shadow caching 10 anni fa
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 11 anni fa
  LuisAntonRebollo 51aca89165 Fix ScatterSkyVertex::color declaration. 11 anni fa
  DavidWyand-GG 78242191ec ScatterSky source line endings fix 12 anni fa
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa