Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
Areloch
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e18312b950
Fixed a issue with the terrain blending having hard-edges.
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10 anni fa |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 anni fa |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 anni fa |
LuisAntonRebollo
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9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
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11 anni fa |
LuisAntonRebollo
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b81ebaa386
Set correct terrain layer texture format.
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11 anni fa |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 anni fa |
Daniel Buckmaster
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9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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11 anni fa |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 anni fa |
Lukas Joergensen
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ea4a8bb361
Proper rendering of basetexture
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11 anni fa |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anni fa |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 anni fa |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |