История коммитов

Автор SHA1 Сообщение Дата
  Azaezel 2753f562e8 shadow caching 10 лет назад
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. 10 лет назад
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 лет назад
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 лет назад
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 лет назад
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 лет назад
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 13 лет назад
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад