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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 سال پیش |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 سال پیش |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 سال پیش |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 سال پیش |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 سال پیش |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 سال پیش |
guiColorPicker.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 سال پیش |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiDecoyCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 سال پیش |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 سال پیش |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 سال پیش |
guiGradientCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiListBoxCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 سال پیش |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiPopUpCtrl.cpp
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261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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7 سال پیش |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 سال پیش |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 سال پیش |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 سال پیش |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 سال پیش |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 سال پیش |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 سال پیش |
guiTreeViewCtrl.cpp
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 سال پیش |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 سال پیش |