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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 年之前 |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 年之前 |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 年之前 |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 年之前 |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 年之前 |
guiColorPicker.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 年之前 |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDecoyCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 年之前 |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
guiGradientCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiListBoxCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 年之前 |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiPopUpCtrl.cpp
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261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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7 年之前 |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 年之前 |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年之前 |
guiTreeViewCtrl.cpp
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 年之前 |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 年之前 |