Azaezel 261a71c3f9 clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair 7 年之前
..
guiAnimBitmapCtrl.cpp db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 年之前
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 年之前
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 年之前
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiColorPicker.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiConsole.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsole.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 年之前
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDecoyCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDirectoryFileListCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiFileTreeCtrl.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 年之前
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前
guiGradientCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiListBoxCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 年之前
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrl.cpp 261a71c3f9 clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair 7 年之前
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrlEx.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTabPageCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 年之前
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 年之前
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
guiTreeViewCtrl.cpp 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 年之前
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 年之前