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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 жил өмнө |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 жил өмнө |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 жил өмнө |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 жил өмнө |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 жил өмнө |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 жил өмнө |
guiColorPicker.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 жил өмнө |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiDecoyCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 жил өмнө |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 жил өмнө |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 жил өмнө |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 жил өмнө |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 жил өмнө |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 жил өмнө |
guiGradientCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiListBoxCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 жил өмнө |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 жил өмнө |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 жил өмнө |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 жил өмнө |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiPopUpCtrl.cpp
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261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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7 жил өмнө |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 жил өмнө |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 жил өмнө |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 жил өмнө |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 жил өмнө |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 жил өмнө |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 жил өмнө |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 жил өмнө |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 жил өмнө |
guiTreeViewCtrl.cpp
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 жил өмнө |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 жил өмнө |