123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545 |
- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "gfx/bitmap/gBitmap.h"
- #include "gfx/gfxTextureHandle.h"
- #include "sim/netConnection.h"
- #include <string>
- #include "assetMacroHelpers.h"
- #include "gfx/gfxDevice.h"
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- //-----------------------------------------------------------------------------
- class ImageAsset : public AssetBase
- {
- typedef AssetBase Parent;
- typedef AssetPtr<ImageAsset> ConcreteAssetPtr;
- public:
- /// The different types of image use cases
- enum ImageTypes
- {
- Albedo = 0,
- Normal = 1,
- ORMConfig = 2,
- GUI = 3,
- Roughness = 4,
- AO = 5,
- Metalness = 6,
- Glow = 7,
- Particle = 8,
- Decal = 9,
- Cubemap = 10,
- ImageTypeCount = 11
- };
- static StringTableEntry smNoImageAssetFallback;
- enum ImageAssetErrCode
- {
- TooManyMips = AssetErrCode::Extended,
- Extended
- };
- static const String mErrCodeStrings[U32(ImageAssetErrCode::Extended) - U32(Parent::Extended) + 1];
- static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
- static String getAssetErrstrn(U32 errCode)
- {
- if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
- if (errCode > ImageAssetErrCode::Extended) return "undefined error";
- return mErrCodeStrings[errCode - Parent::Extended];
- };
- protected:
- StringTableEntry mImageFileName;
- StringTableEntry mImagePath;
- NamedTexTargetRef mNamedTarget;
- bool mIsValidImage;
- bool mUseMips;
- bool mIsHDRImage;
- ImageTypes mImageType;
- HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
- typedef Signal<void()> ImageAssetChanged;
- ImageAssetChanged mChangeSignal;
- typedef Signal<void(S32 index)> ImageAssetArrayChanged;
- ImageAssetArrayChanged mChangeArraySignal;
- public:
- ImageAsset();
- virtual ~ImageAsset();
- /// Set up some global script interface stuff.
- static void consoleInit();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- /// Declare Console Object.
- DECLARE_CONOBJECT(ImageAsset);
- void _onResourceChanged(const Torque::Path& path);
- ImageAssetChanged& getChangedSignal() { return mChangeSignal; }
- ImageAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
- void setImageFileName(StringTableEntry pScriptFile);
- inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
- inline StringTableEntry getImagePath(void) const { return mImagePath; };
- bool isValid() { return mIsValidImage; }
- GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
- StringTableEntry getImageInfo();
- static StringTableEntry getImageTypeNameFromType(ImageTypes type);
- static ImageTypes getImageTypeFromName(StringTableEntry name);
- void setImageType(ImageTypes type) { mImageType = type; }
- ImageTypes getImageType() { return mImageType; }
- static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
- static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
- static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
- static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
- U32 load() override;
- protected:
- void initializeAsset(void) override;
- void onAssetRefresh(void) override;
- static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
- static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
- };
- DefineConsoleType(TypeImageAssetPtr, ImageAsset)
- DefineConsoleType(TypeImageAssetId, String)
- typedef ImageAsset::ImageTypes ImageAssetType;
- DefineEnumType(ImageAssetType);
- #pragma region Singular Asset Macros
- //Singular assets
- /// <Summary>
- /// Declares an image asset
- /// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
- /// </Summary>
- #define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
- GFXTexHandle m##name = NULL;\
- StringTableEntry m##name##Name; \
- StringTableEntry m##name##AssetId;\
- AssetPtr<ImageAsset> m##name##Asset;\
- GFXTextureProfile* m##name##Profile = &profile;\
- public: \
- const StringTableEntry get##name##File() const { return m##name##Name; }\
- void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
- const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
- \
- bool _set##name(StringTableEntry _in)\
- {\
- if(m##name##AssetId != _in || m##name##Name != _in)\
- {\
- if (m##name##Asset.notNull())\
- {\
- m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
- }\
- if (_in == NULL || _in == StringTable->EmptyString())\
- {\
- m##name##Name = StringTable->EmptyString();\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- m##name.free();\
- m##name = NULL;\
- return true;\
- }\
- else if(_in[0] == '$' || _in[0] == '#')\
- {\
- m##name##Name = _in;\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- m##name.free();\
- m##name = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId = _in;\
- \
- U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
- \
- if (ImageAsset::Ok == assetState)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId = assetId;\
- if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name = _in;\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- }\
- }\
- }\
- if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
- {\
- if (m##name##Asset.notNull())\
- {\
- m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
- }\
- \
- if (get##name()[0] != '$' && get##name()[0] != '#') {\
- m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
- }\
- }\
- else\
- {\
- m##name.free();\
- m##name = NULL;\
- }\
- \
- if(get##name() == StringTable->EmptyString())\
- return true;\
- \
- if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name)\
- {\
- if (GFX->getAdapterType() != NullDevice)\
- Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
- return false;\
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name() const\
- {\
- if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
- if (m##name##Asset->getImageFileName()[0] == '#' || m##name##Asset->getImageFileName()[0] == '$')\
- return m##name##Asset->getImageFileName();\
- else\
- return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
- else if (m##name##AssetId != StringTable->EmptyString())\
- return m##name##AssetId;\
- else if (m##name##Name != StringTable->EmptyString())\
- return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
- else\
- return StringTable->EmptyString();\
- }\
- GFXTexHandle get##name##Resource() \
- {\
- if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
- return m##name##Asset->getTexture(m##name##Profile);\
- return m##name;\
- }\
- bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
- addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
- #else
- #define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
- addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
- #endif // SHOW_LEGACY_FILE_FIELDS
- #define LOAD_IMAGEASSET(name)\
- if (m##name##AssetId != StringTable->EmptyString())\
- {\
- S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
- if (assetState == ImageAsset::Ok )\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
- }
- #pragma endregion
- #pragma region Arrayed Asset Macros
- //Arrayed Assets
- #define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
- static const U32 sm##name##Count = max;\
- GFXTexHandle m##name[max];\
- StringTableEntry m##name##Name[max]; \
- StringTableEntry m##name##AssetId[max];\
- AssetPtr<ImageAsset> m##name##Asset[max];\
- GFXTextureProfile * m##name##Profile[max];\
- public: \
- const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
- void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
- const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
- void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
- \
- bool _set##name(StringTableEntry _in, const U32& index)\
- {\
- if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
- {\
- if(index >= sm##name##Count || index < 0)\
- return false;\
- if (_in == NULL || _in == StringTable->EmptyString())\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- m##name[index].free();\
- m##name[index] = NULL;\
- return true;\
- }\
- else if(_in[0] == '$' || _in[0] == '#')\
- {\
- m##name##Name[index] = _in;\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- m##name[index].free();\
- m##name[index] = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId[index] = _in;\
- \
- U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
- \
- if (ImageAsset::Ok == assetState)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId[index] = assetId;\
- if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name[index] = _in;\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- }\
- }\
- }\
- if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
- {\
- m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
- if (get##name(index)[0] != '$' && get##name(index)[0] != '#')\
- m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
- }\
- else\
- {\
- m##name[index].free();\
- m##name[index] = NULL;\
- }\
- \
- if(get##name(index) == StringTable->EmptyString())\
- return true;\
- \
- if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name[index])\
- {\
- if (GFX->getAdapterType() != NullDevice)\
- Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
- return false; \
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name(const U32& index) const\
- {\
- if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
- if (m##name##Asset[index]->getImageFileName()[0] == '#' || m##name##Asset[index]->getImageFileName()[0] == '$')\
- return m##name##Asset[index]->getImageFileName();\
- else\
- return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
- else if (m##name##AssetId[index] != StringTable->EmptyString())\
- return m##name##AssetId[index];\
- else if (m##name##Name[index] != StringTable->EmptyString())\
- {\
- if (String(m##name##Name[index]).startsWith("#") || String(m##name##Name[index]).startsWith("$"))\
- return StringTable->insert(m##name##Name[index]);\
- else\
- return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
- }\
- else\
- return StringTable->EmptyString();\
- }\
- GFXTexHandle get##name##Resource(const U32& index) \
- {\
- if(index >= sm##name##Count || index < 0)\
- return nullptr;\
- if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
- return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
- return m##name[index];\
- }\
- bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
- #define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
- static bool _set##name##Data(void* obj, const char* index, const char* data)\
- {\
- if (!index) return false;\
- U32 idx = dAtoi(index);\
- if (idx >= sm##name##Count)\
- return false;\
- bool ret = false;\
- className* object = static_cast<className*>(obj);\
- ret = object->_set##name(StringTable->insert(data),idx);\
- return ret;\
- }
- #define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
- static bool _set##name##Data(void* obj, const char* index, const char* data)\
- {\
- if (!index) return false;\
- U32 idx = dAtoi(index);\
- if (idx >= sm##name##Count)\
- return false;\
- bool ret = false;\
- className* object = static_cast<className*>(obj);\
- ret = object->_set##name(StringTable->insert(data),idx);\
- if(ret)\
- object->setMaskBits(bitmask);\
- return ret;\
- }
- #define INIT_IMAGEASSET_ARRAY(name, profile, index) \
- {\
- m##name##Name[index] = StringTable->EmptyString(); \
- m##name##AssetId[index] = StringTable->EmptyString(); \
- m##name##Asset[index] = NULL;\
- m##name[index] = NULL;\
- m##name##Profile[index] = &profile;\
- }
- #define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
- DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
- {\
- return object->get##name(index); \
- }\
- DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
- {\
- if(index >= className::sm##name##Count || index < 0)\
- return "";\
- return object->m##name##AssetId[index]; \
- }\
- DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
- {\
- return object->_set##name(StringTable->insert(map), index);\
- }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
- #else
- #define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
- #endif
- #define LOAD_IMAGEASSET_ARRAY(name, index)\
- if (m##name##AssetId[index] != StringTable->EmptyString())\
- {\
- S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
- if (assetState == ImageAsset::Ok )\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
- }
- #pragma endregion
|