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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SHAPE_ASSET_H
- #define SHAPE_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef MATERIALASSET_H
- #include "MaterialAsset.h"
- #endif
- #ifndef SHAPE_ANIMATION_ASSET_H
- #include "ShapeAnimationAsset.h"
- #endif
- #ifdef TORQUE_TOOLS
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- #ifndef _BITSTREAM_H_
- #include "core/stream/bitStream.h"
- #endif
- #include "assetMacroHelpers.h"
- //-----------------------------------------------------------------------------
- class ShapeAsset : public AssetBase
- {
- typedef AssetBase Parent;
- typedef AssetPtr<ShapeAsset> ConcreteAssetPtr;
- protected:
- StringTableEntry mFileName;
- StringTableEntry mConstructorFileName;
- StringTableEntry mFilePath;
- StringTableEntry mConstructorFilePath;
- Resource<TSShape> mShape;
- StringTableEntry mDiffuseImposterFileName;
- StringTableEntry mDiffuseImposterPath;
- StringTableEntry mNormalImposterFileName;
- StringTableEntry mNormalImposterPath;
- //Material assets we're dependent on and use
- Vector<StringTableEntry> mMaterialAssetIds;
- Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
- //Animation assets we're dependent on and use
- Vector<StringTableEntry> mAnimationAssetIds;
- Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
- typedef Signal<void()> ShapeAssetChanged;
- ShapeAssetChanged mChangeSignal;
- typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
- ShapeAssetArrayChanged mChangeArraySignal;
- public:
- enum ShapeAssetErrCode
- {
- TooManyVerts = AssetErrCode::Extended,
- TooManyBones,
- MissingAnimatons,
- Extended
- };
- static StringTableEntry smNoShapeAssetFallback;
- static const String mErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
- static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
- static String getAssetErrstrn(U32 errCode)
- {
- if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
- if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
- return mErrCodeStrings[errCode - Parent::Extended];
- };
- ShapeAsset();
- virtual ~ShapeAsset();
- /// Set up some global script interface stuff.
- static void consoleInit();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
- void initializeAsset() override;
- /// Declare Console Object.
- DECLARE_CONOBJECT(ShapeAsset);
- U32 load() override;
- TSShape* getShape() { return mShape; }
- Resource<TSShape> getShapeResource() { load(); return mShape; }
- void SplitSequencePathAndName(String& srcPath, String& srcName);
- StringTableEntry getShapeFileName() { return mFileName; }
- StringTableEntry getShapePath() { return mFilePath; }
- U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
- Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
- inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
- {
- if (matId >= mMaterialAssets.size())
- return nullptr;
- else
- return mMaterialAssets[matId];
- }
- void clearMaterialAssets() { mMaterialAssets.clear(); }
- void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
- S32 getMaterialCount() { return mMaterialAssets.size(); }
- S32 getAnimationCount() { return mAnimationAssets.size(); }
- ShapeAnimationAsset* getAnimation(S32 index);
- void _onResourceChanged(const Torque::Path& path);
- ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
- ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
- void setShapeFile(const char* pScriptFile);
- inline StringTableEntry getShapeFile(void) const { return mFileName; };
- void setShapeConstructorFile(const char* pScriptFile);
- inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
- inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
- inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
- //Imposter images
- void setDiffuseImposterFile(const char* pImageFile);
- inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; };
- inline StringTableEntry getDiffuseImposterFilePath(void) const { return mDiffuseImposterPath; };
- void setNormalImposterFile(const char* pImageFile);
- inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; };
- inline StringTableEntry getNormalImposterFilePath(void) const { return mNormalImposterPath; };
- static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
- static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
- static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
- #ifdef TORQUE_TOOLS
- const char* generateCachedPreviewImage(S32 resolution, String overrideMaterial = "");
- #endif
- protected:
- void onAssetRefresh(void) override;
- static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
- static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
- static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
- static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
- static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setDiffuseImposterFile(data); return false; }
- static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getDiffuseImposterFile(); }
- static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setNormalImposterFile(data); return false; }
- static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getNormalImposterFile(); }
- };
- DefineConsoleType(TypeShapeAssetPtr, S32)
- DefineConsoleType(TypeShapeAssetId, String)
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiTextCtrl* mLabel;
- GuiBitmapButtonCtrl* mPreviewBorderButton;
- GuiBitmapCtrl* mPreviewImage;
- GuiButtonCtrl* mEditButton;
- DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
- static void consoleInit();
- GuiControl* constructEditControl() override;
- bool updateRects() override;
- void updateValue() override;
- void updatePreviewImage();
- void setPreviewImage(StringTableEntry assetId);
- };
- class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
- {
- typedef GuiInspectorTypeShapeAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
- static void consoleInit();
- };
- #endif
- #pragma region Singular Asset Macros
- #define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
- Resource<TSShape>m##name;\
- StringTableEntry m##name##Name; \
- StringTableEntry m##name##AssetId;\
- AssetPtr<ShapeAsset> m##name##Asset;\
- public: \
- const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
- void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
- const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
- \
- bool _set##name(StringTableEntry _in)\
- {\
- if(m##name##AssetId != _in || m##name##Name != _in)\
- {\
- if (m##name##Asset.notNull())\
- {\
- m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
- }\
- if (_in == NULL || _in == StringTable->EmptyString())\
- {\
- m##name##Name = StringTable->EmptyString();\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- m##name = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId = _in;\
- \
- U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
- \
- if (ShapeAsset::Ok == assetState)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId = assetId;\
- if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name = _in;\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- }\
- }\
- }\
- if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
- {\
- m##name = m##name##Asset->getShapeResource();\
- \
- m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
- }\
- else\
- {\
- m##name = NULL;\
- }\
- \
- if(get##name() == StringTable->EmptyString())\
- return true;\
- \
- if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name)\
- {\
- Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
- return false;\
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name() const\
- {\
- if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
- return m##name##Asset->getShapePath();\
- else if (m##name##AssetId != StringTable->EmptyString())\
- return m##name##AssetId;\
- else if (m##name##Name != StringTable->EmptyString())\
- return m##name##Name;\
- else\
- return StringTable->EmptyString();\
- }\
- Resource<TSShape> get##name##Resource() \
- {\
- return m##name;\
- }\
- bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
- #else
- #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
- #endif // SHOW_LEGACY_FILE_FIELDS
- #pragma endregion
- #pragma region Arrayed Asset Macros
- #define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
- static const U32 sm##name##Count = max;\
- Resource<TSShape>m##name[max];\
- StringTableEntry m##name##Name[max]; \
- StringTableEntry m##name##AssetId[max];\
- AssetPtr<ShapeAsset> m##name##Asset[max];\
- public: \
- const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
- void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
- const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
- void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
- \
- bool _set##name(StringTableEntry _in, const U32& index)\
- {\
- if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
- {\
- if(index >= sm##name##Count || index < 0)\
- return false;\
- if (_in == NULL || _in == StringTable->EmptyString())\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- m##name[index] = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId[index] = _in;\
- \
- U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
- \
- if (ShapeAsset::Ok == assetState)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId[index] = assetId;\
- if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name[index] = _in;\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- }\
- }\
- }\
- if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
- {\
- m##name[index] = m##name##Asset[index]->getShapeResource();\
- }\
- else\
- {\
- m##name[index] = NULL;\
- }\
- \
- if(get##name(index) == StringTable->EmptyString())\
- return true;\
- \
- if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name[index])\
- {\
- Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
- return false; \
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name(const U32& index) const\
- {\
- if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
- return m##name##Asset[index]->getShapePath();\
- else if (m##name##AssetId[index] != StringTable->EmptyString())\
- return m##name##AssetId[index];\
- else if (m##name##Name[index] != StringTable->EmptyString())\
- return StringTable->insert(m##name##Name[index]);\
- else\
- return StringTable->EmptyString();\
- }\
- Resource<TSShape> get##name##Resource(const U32& index) \
- {\
- if(index >= sm##name##Count || index < 0)\
- return ResourceManager::get().load( "" );\
- return m##name[index];\
- }\
- bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
- #else
- #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
- #endif // SHOW_LEGACY_FILE_FIELDS
- #pragma endregion
- #endif
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