ShapeAsset.h 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ASSET_H
  23. #define SHAPE_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. #ifndef _ASSET_PTR_H_
  43. #include "assets/assetPtr.h"
  44. #endif
  45. #ifndef MATERIALASSET_H
  46. #include "MaterialAsset.h"
  47. #endif
  48. #ifndef SHAPE_ANIMATION_ASSET_H
  49. #include "ShapeAnimationAsset.h"
  50. #endif
  51. #ifdef TORQUE_TOOLS
  52. #include "gui/editor/guiInspectorTypes.h"
  53. #endif
  54. #ifndef _BITSTREAM_H_
  55. #include "core/stream/bitStream.h"
  56. #endif
  57. #include "assetMacroHelpers.h"
  58. //-----------------------------------------------------------------------------
  59. class ShapeAsset : public AssetBase
  60. {
  61. typedef AssetBase Parent;
  62. typedef AssetPtr<ShapeAsset> ConcreteAssetPtr;
  63. protected:
  64. StringTableEntry mFileName;
  65. StringTableEntry mConstructorFileName;
  66. StringTableEntry mFilePath;
  67. StringTableEntry mConstructorFilePath;
  68. Resource<TSShape> mShape;
  69. StringTableEntry mDiffuseImposterFileName;
  70. StringTableEntry mDiffuseImposterPath;
  71. StringTableEntry mNormalImposterFileName;
  72. StringTableEntry mNormalImposterPath;
  73. //Material assets we're dependent on and use
  74. Vector<StringTableEntry> mMaterialAssetIds;
  75. Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
  76. //Animation assets we're dependent on and use
  77. Vector<StringTableEntry> mAnimationAssetIds;
  78. Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
  79. typedef Signal<void()> ShapeAssetChanged;
  80. ShapeAssetChanged mChangeSignal;
  81. typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
  82. ShapeAssetArrayChanged mChangeArraySignal;
  83. public:
  84. enum ShapeAssetErrCode
  85. {
  86. TooManyVerts = AssetErrCode::Extended,
  87. TooManyBones,
  88. MissingAnimatons,
  89. Extended
  90. };
  91. static StringTableEntry smNoShapeAssetFallback;
  92. static const String mErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
  93. static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
  94. static String getAssetErrstrn(U32 errCode)
  95. {
  96. if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
  97. if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
  98. return mErrCodeStrings[errCode - Parent::Extended];
  99. };
  100. ShapeAsset();
  101. virtual ~ShapeAsset();
  102. /// Set up some global script interface stuff.
  103. static void consoleInit();
  104. /// Engine.
  105. static void initPersistFields();
  106. void copyTo(SimObject* object) override;
  107. virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
  108. void initializeAsset() override;
  109. /// Declare Console Object.
  110. DECLARE_CONOBJECT(ShapeAsset);
  111. U32 load() override;
  112. TSShape* getShape() { return mShape; }
  113. Resource<TSShape> getShapeResource() { load(); return mShape; }
  114. void SplitSequencePathAndName(String& srcPath, String& srcName);
  115. StringTableEntry getShapeFileName() { return mFileName; }
  116. StringTableEntry getShapePath() { return mFilePath; }
  117. U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
  118. Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
  119. inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
  120. {
  121. if (matId >= mMaterialAssets.size())
  122. return nullptr;
  123. else
  124. return mMaterialAssets[matId];
  125. }
  126. void clearMaterialAssets() { mMaterialAssets.clear(); }
  127. void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
  128. S32 getMaterialCount() { return mMaterialAssets.size(); }
  129. S32 getAnimationCount() { return mAnimationAssets.size(); }
  130. ShapeAnimationAsset* getAnimation(S32 index);
  131. void _onResourceChanged(const Torque::Path& path);
  132. ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
  133. ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
  134. void setShapeFile(const char* pScriptFile);
  135. inline StringTableEntry getShapeFile(void) const { return mFileName; };
  136. void setShapeConstructorFile(const char* pScriptFile);
  137. inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
  138. inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
  139. inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
  140. //Imposter images
  141. void setDiffuseImposterFile(const char* pImageFile);
  142. inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; };
  143. inline StringTableEntry getDiffuseImposterFilePath(void) const { return mDiffuseImposterPath; };
  144. void setNormalImposterFile(const char* pImageFile);
  145. inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; };
  146. inline StringTableEntry getNormalImposterFilePath(void) const { return mNormalImposterPath; };
  147. static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
  148. static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
  149. static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
  150. #ifdef TORQUE_TOOLS
  151. const char* generateCachedPreviewImage(S32 resolution, String overrideMaterial = "");
  152. #endif
  153. protected:
  154. void onAssetRefresh(void) override;
  155. static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
  156. static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
  157. static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
  158. static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
  159. static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setDiffuseImposterFile(data); return false; }
  160. static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getDiffuseImposterFile(); }
  161. static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setNormalImposterFile(data); return false; }
  162. static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getNormalImposterFile(); }
  163. };
  164. DefineConsoleType(TypeShapeAssetPtr, S32)
  165. DefineConsoleType(TypeShapeAssetId, String)
  166. #ifdef TORQUE_TOOLS
  167. //-----------------------------------------------------------------------------
  168. // TypeAssetId GuiInspectorField Class
  169. //-----------------------------------------------------------------------------
  170. class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
  171. {
  172. typedef GuiInspectorTypeFileName Parent;
  173. public:
  174. GuiTextCtrl* mLabel;
  175. GuiBitmapButtonCtrl* mPreviewBorderButton;
  176. GuiBitmapCtrl* mPreviewImage;
  177. GuiButtonCtrl* mEditButton;
  178. DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
  179. static void consoleInit();
  180. GuiControl* constructEditControl() override;
  181. bool updateRects() override;
  182. void updateValue() override;
  183. void updatePreviewImage();
  184. void setPreviewImage(StringTableEntry assetId);
  185. };
  186. class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
  187. {
  188. typedef GuiInspectorTypeShapeAssetPtr Parent;
  189. public:
  190. DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
  191. static void consoleInit();
  192. };
  193. #endif
  194. #pragma region Singular Asset Macros
  195. #define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
  196. Resource<TSShape>m##name;\
  197. StringTableEntry m##name##Name; \
  198. StringTableEntry m##name##AssetId;\
  199. AssetPtr<ShapeAsset> m##name##Asset;\
  200. public: \
  201. const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
  202. void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
  203. const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
  204. void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
  205. \
  206. bool _set##name(StringTableEntry _in)\
  207. {\
  208. if(m##name##AssetId != _in || m##name##Name != _in)\
  209. {\
  210. if (m##name##Asset.notNull())\
  211. {\
  212. m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
  213. }\
  214. if (_in == NULL || _in == StringTable->EmptyString())\
  215. {\
  216. m##name##Name = StringTable->EmptyString();\
  217. m##name##AssetId = StringTable->EmptyString();\
  218. m##name##Asset = NULL;\
  219. m##name = NULL;\
  220. return true;\
  221. }\
  222. \
  223. if (AssetDatabase.isDeclaredAsset(_in))\
  224. {\
  225. m##name##AssetId = _in;\
  226. \
  227. U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
  228. \
  229. if (ShapeAsset::Ok == assetState)\
  230. {\
  231. m##name##Name = StringTable->EmptyString();\
  232. }\
  233. }\
  234. else\
  235. {\
  236. StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
  237. if (assetId != StringTable->EmptyString())\
  238. {\
  239. m##name##AssetId = assetId;\
  240. if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
  241. {\
  242. m##name##Name = StringTable->EmptyString();\
  243. }\
  244. }\
  245. else\
  246. {\
  247. m##name##Name = _in;\
  248. m##name##AssetId = StringTable->EmptyString();\
  249. m##name##Asset = NULL;\
  250. }\
  251. }\
  252. }\
  253. if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
  254. {\
  255. m##name = m##name##Asset->getShapeResource();\
  256. \
  257. m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
  258. }\
  259. else\
  260. {\
  261. m##name = NULL;\
  262. }\
  263. \
  264. if(get##name() == StringTable->EmptyString())\
  265. return true;\
  266. \
  267. if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
  268. {\
  269. Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
  270. return false; \
  271. }\
  272. else if (!m##name)\
  273. {\
  274. Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
  275. return false;\
  276. }\
  277. return true;\
  278. }\
  279. \
  280. const StringTableEntry get##name() const\
  281. {\
  282. if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
  283. return m##name##Asset->getShapePath();\
  284. else if (m##name##AssetId != StringTable->EmptyString())\
  285. return m##name##AssetId;\
  286. else if (m##name##Name != StringTable->EmptyString())\
  287. return m##name##Name;\
  288. else\
  289. return StringTable->EmptyString();\
  290. }\
  291. Resource<TSShape> get##name##Resource() \
  292. {\
  293. return m##name;\
  294. }\
  295. bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
  296. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  297. #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
  298. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
  299. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  300. #else
  301. #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
  302. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  303. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  304. #endif // SHOW_LEGACY_FILE_FIELDS
  305. #pragma endregion
  306. #pragma region Arrayed Asset Macros
  307. #define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
  308. static const U32 sm##name##Count = max;\
  309. Resource<TSShape>m##name[max];\
  310. StringTableEntry m##name##Name[max]; \
  311. StringTableEntry m##name##AssetId[max];\
  312. AssetPtr<ShapeAsset> m##name##Asset[max];\
  313. public: \
  314. const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
  315. void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
  316. const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
  317. void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
  318. \
  319. bool _set##name(StringTableEntry _in, const U32& index)\
  320. {\
  321. if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
  322. {\
  323. if(index >= sm##name##Count || index < 0)\
  324. return false;\
  325. if (_in == NULL || _in == StringTable->EmptyString())\
  326. {\
  327. m##name##Name[index] = StringTable->EmptyString();\
  328. m##name##AssetId[index] = StringTable->EmptyString();\
  329. m##name##Asset[index] = NULL;\
  330. m##name[index] = NULL;\
  331. return true;\
  332. }\
  333. \
  334. if (AssetDatabase.isDeclaredAsset(_in))\
  335. {\
  336. m##name##AssetId[index] = _in;\
  337. \
  338. U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  339. \
  340. if (ShapeAsset::Ok == assetState)\
  341. {\
  342. m##name##Name[index] = StringTable->EmptyString();\
  343. }\
  344. }\
  345. else\
  346. {\
  347. StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
  348. if (assetId != StringTable->EmptyString())\
  349. {\
  350. m##name##AssetId[index] = assetId;\
  351. if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
  352. {\
  353. m##name##Name[index] = StringTable->EmptyString();\
  354. }\
  355. }\
  356. else\
  357. {\
  358. m##name##Name[index] = _in;\
  359. m##name##AssetId[index] = StringTable->EmptyString();\
  360. m##name##Asset[index] = NULL;\
  361. }\
  362. }\
  363. }\
  364. if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
  365. {\
  366. m##name[index] = m##name##Asset[index]->getShapeResource();\
  367. }\
  368. else\
  369. {\
  370. m##name[index] = NULL;\
  371. }\
  372. \
  373. if(get##name(index) == StringTable->EmptyString())\
  374. return true;\
  375. \
  376. if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
  377. {\
  378. Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
  379. return false; \
  380. }\
  381. else if (!m##name[index])\
  382. {\
  383. Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
  384. return false; \
  385. }\
  386. return true;\
  387. }\
  388. \
  389. const StringTableEntry get##name(const U32& index) const\
  390. {\
  391. if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
  392. return m##name##Asset[index]->getShapePath();\
  393. else if (m##name##AssetId[index] != StringTable->EmptyString())\
  394. return m##name##AssetId[index];\
  395. else if (m##name##Name[index] != StringTable->EmptyString())\
  396. return StringTable->insert(m##name##Name[index]);\
  397. else\
  398. return StringTable->EmptyString();\
  399. }\
  400. Resource<TSShape> get##name##Resource(const U32& index) \
  401. {\
  402. if(index >= sm##name##Count || index < 0)\
  403. return ResourceManager::get().load( "" );\
  404. return m##name[index];\
  405. }\
  406. bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
  407. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  408. #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
  409. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
  410. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
  411. #else
  412. #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
  413. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  414. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
  415. #endif // SHOW_LEGACY_FILE_FIELDS
  416. #pragma endregion
  417. #endif