Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
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guiBitmapButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools 9 anni fa
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiIconButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSwatchButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiToolboxButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa