Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
..
guiBitmapButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools пре 9 година
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiIconButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSwatchButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 8 година
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiToolboxButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година