Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
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guiBitmapButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools 9 gadi atpakaļ
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiIconButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiSwatchButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 gadi atpakaļ
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiToolboxButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ