Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
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guiBitmapButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools 9 년 전
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiIconButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiSwatchButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 년 전
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiToolboxButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전