CubemapAsset.cpp 8.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef CUBEMAP_ASSET_H
  23. #include "CubemapAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(CubemapAsset);
  41. ConsoleType(CubemapAssetPtr, TypeCubemapAssetPtr, CubemapAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeCubemapAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<CubemapAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeCubemapAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<CubemapAsset>* pAssetPtr = dynamic_cast<AssetPtr<CubemapAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeCubemapAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeCubemapAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. CubemapAsset::CubemapAsset()
  74. {
  75. mComponentName = StringTable->EmptyString();
  76. mComponentClass = StringTable->EmptyString();
  77. mFriendlyName = StringTable->EmptyString();
  78. mComponentType = StringTable->EmptyString();
  79. mDescription = StringTable->EmptyString();
  80. mScriptFile = StringTable->EmptyString();
  81. }
  82. //-----------------------------------------------------------------------------
  83. CubemapAsset::~CubemapAsset()
  84. {
  85. }
  86. //-----------------------------------------------------------------------------
  87. void CubemapAsset::initPersistFields()
  88. {
  89. // Call parent.
  90. Parent::initPersistFields();
  91. addField("componentName", TypeString, Offset(mComponentName, CubemapAsset), "Unique Name of the component. Defines the namespace of the scripts for the component.");
  92. addField("componentClass", TypeString, Offset(mComponentClass, CubemapAsset), "Class of object this component uses.");
  93. addField("friendlyName", TypeString, Offset(mFriendlyName, CubemapAsset), "The human-readble name for the component.");
  94. addField("componentType", TypeString, Offset(mComponentType, CubemapAsset), "The category of the component for organizing in the editor.");
  95. addField("description", TypeString, Offset(mDescription, CubemapAsset), "Simple description of the component.");
  96. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, CubemapAsset),
  97. &setScriptFile, &getScriptFile, "A script file with additional scripted functionality for this component.");
  98. }
  99. //------------------------------------------------------------------------------
  100. void CubemapAsset::copyTo(SimObject* object)
  101. {
  102. // Call to parent.
  103. Parent::copyTo(object);
  104. }
  105. void CubemapAsset::initializeAsset()
  106. {
  107. // Call parent.
  108. Parent::initializeAsset();
  109. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  110. if (Torque::FS::IsScriptFile(mScriptPath))
  111. Con::executeFile(mScriptPath, false, false);
  112. }
  113. void CubemapAsset::onAssetRefresh()
  114. {
  115. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  116. if (Torque::FS::IsScriptFile(mScriptPath))
  117. Con::executeFile(mScriptPath, false, false);
  118. }
  119. void CubemapAsset::setScriptFile(const char* pScriptFile)
  120. {
  121. // Sanity!
  122. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  123. // Fetch image file.
  124. pScriptFile = StringTable->insert(pScriptFile, true);
  125. // Ignore no change,
  126. if (pScriptFile == mScriptFile)
  127. return;
  128. // Update.
  129. mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  130. // Refresh the asset.
  131. refreshAsset();
  132. }
  133. #ifdef TORQUE_TOOLS
  134. //-----------------------------------------------------------------------------
  135. // GuiInspectorTypeAssetId
  136. //-----------------------------------------------------------------------------
  137. IMPLEMENT_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
  138. ConsoleDocClass(GuiInspectorTypeCubemapAssetPtr,
  139. "@brief Inspector field type for Shapes\n\n"
  140. "Editor use only.\n\n"
  141. "@internal"
  142. );
  143. void GuiInspectorTypeCubemapAssetPtr::consoleInit()
  144. {
  145. Parent::consoleInit();
  146. ConsoleBaseType::getType(TypeCubemapAssetPtr)->setInspectorFieldType("GuiInspectorTypeCubemapAssetPtr");
  147. }
  148. GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
  149. {
  150. // Create base filename edit controls
  151. GuiControl* retCtrl = Parent::constructEditControl();
  152. if (retCtrl == NULL)
  153. return retCtrl;
  154. // Change filespec
  155. char szBuffer[512];
  156. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"CubemapAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  157. mInspector->getIdString(), mCaption);
  158. mBrowseButton->setField("Command", szBuffer);
  159. setDataField(StringTable->insert("object"), NULL, String::ToString(mInspector->getInspectObject()).c_str());
  160. // Create "Open in ShapeEditor" button
  161. mShapeEdButton = new GuiBitmapButtonCtrl();
  162. dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
  163. mShapeEdButton->setField("Command", szBuffer);
  164. char bitmapName[512] = "ToolsModule:shape_editor_n_image";
  165. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  166. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  167. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  168. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  169. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  170. mShapeEdButton->registerObject();
  171. addObject(mShapeEdButton);
  172. return retCtrl;
  173. }
  174. bool GuiInspectorTypeCubemapAssetPtr::updateRects()
  175. {
  176. S32 dividerPos, dividerMargin;
  177. mInspector->getDivider(dividerPos, dividerMargin);
  178. Point2I fieldExtent = getExtent();
  179. Point2I fieldPos = getPosition();
  180. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  181. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  182. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  183. if (mBrowseButton != NULL)
  184. {
  185. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  186. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  187. }
  188. if (mShapeEdButton != NULL)
  189. {
  190. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  191. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  192. }
  193. return resized;
  194. }
  195. #endif