GUIAsset.cpp 9.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef GUI_ASSET_H
  23. #include "GUIAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(GUIAsset);
  41. ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeGUIAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return *((const char**)(dptr));
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeGUIAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. *((const char**)dptr) = StringTable->insert(argv[0]);
  56. return;
  57. }
  58. // Warn.
  59. Con::warnf("(TypeGUIAssetPtr) - Cannot set multiple args to a single asset.");
  60. }
  61. //-----------------------------------------------------------------------------
  62. GUIAsset::GUIAsset()
  63. {
  64. mScriptFile = StringTable->EmptyString();
  65. mGUIFile = StringTable->EmptyString();
  66. mScriptPath = StringTable->EmptyString();
  67. mGUIPath = StringTable->EmptyString();
  68. }
  69. //-----------------------------------------------------------------------------
  70. GUIAsset::~GUIAsset()
  71. {
  72. }
  73. //-----------------------------------------------------------------------------
  74. void GUIAsset::initPersistFields()
  75. {
  76. // Call parent.
  77. Parent::initPersistFields();
  78. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, GUIAsset),
  79. &setScriptFile, &getScriptFile, "Path to the script file for the gui");
  80. addProtectedField("GUIFile", TypeAssetLooseFilePath, Offset(mGUIFile, GUIAsset),
  81. &setGUIFile, &getGUIFile, "Path to the gui file");
  82. }
  83. //------------------------------------------------------------------------------
  84. void GUIAsset::copyTo(SimObject* object)
  85. {
  86. // Call to parent.
  87. Parent::copyTo(object);
  88. }
  89. void GUIAsset::initializeAsset()
  90. {
  91. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  92. if (Torque::FS::IsScriptFile(mScriptPath))
  93. Con::executeFile(mScriptPath, false, false);
  94. mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
  95. if (Torque::FS::IsScriptFile(mGUIPath))
  96. Con::executeFile(mGUIPath, false, false);
  97. }
  98. void GUIAsset::onAssetRefresh()
  99. {
  100. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  101. if (Torque::FS::IsScriptFile(mScriptPath))
  102. Con::executeFile(mScriptPath, false, false);
  103. mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
  104. if (Torque::FS::IsScriptFile(mGUIPath))
  105. Con::executeFile(mGUIPath, false, false);
  106. }
  107. void GUIAsset::setGUIFile(const char* pScriptFile)
  108. {
  109. // Sanity!
  110. AssertFatal(pScriptFile != NULL, "Cannot use a NULL gui file.");
  111. // Fetch image file.
  112. pScriptFile = StringTable->insert(pScriptFile, true);
  113. // Ignore no change,
  114. if (pScriptFile == mGUIFile)
  115. return;
  116. // Update.
  117. mGUIFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  118. // Refresh the asset.
  119. refreshAsset();
  120. }
  121. void GUIAsset::setScriptFile(const char* pScriptFile)
  122. {
  123. // Sanity!
  124. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  125. // Fetch image file.
  126. pScriptFile = StringTable->insert(pScriptFile, true);
  127. // Ignore no change,
  128. if (pScriptFile == mScriptFile)
  129. return;
  130. // Update.
  131. mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  132. // Refresh the asset.
  133. refreshAsset();
  134. }
  135. StringTableEntry GUIAsset::getAssetIdByGUIName(StringTableEntry guiName)
  136. {
  137. StringTableEntry assetId = StringTable->EmptyString();
  138. AssetQuery* query = new AssetQuery();
  139. U32 foundCount = AssetDatabase.findAssetType(query, "GUIAsset");
  140. if (foundCount == 0)
  141. {
  142. //Didn't work, so have us fall back to a placeholder asset
  143. assetId = StringTable->insert("Core_Rendering:noMaterial");
  144. }
  145. else
  146. {
  147. GuiControl* guiObject;
  148. if (!Sim::findObject(guiName, guiObject))
  149. return "";
  150. StringTableEntry guiFile = guiObject->getFilename();
  151. for (U32 i = 0; i < foundCount; i++)
  152. {
  153. GUIAsset* guiAsset = AssetDatabase.acquireAsset<GUIAsset>(query->mAssetList[i]);
  154. if (guiAsset && guiAsset->getGUIPath() == guiFile)
  155. {
  156. assetId = guiAsset->getAssetId();
  157. AssetDatabase.releaseAsset(query->mAssetList[i]);
  158. break;
  159. }
  160. AssetDatabase.releaseAsset(query->mAssetList[i]);
  161. }
  162. }
  163. return assetId;
  164. }
  165. #ifdef TORQUE_TOOLS
  166. DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char* guiName), (""),
  167. "Queries the Asset Database to see if any asset exists that is associated with the provided GUI Name.\n"
  168. "@return The AssetId of the associated asset, if any.")
  169. {
  170. return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
  171. }
  172. DefineEngineMethod(GUIAsset, getScriptPath, const char*, (), ,
  173. "Gets the script file path associated to this asset.\n"
  174. "@return The full script file path.")
  175. {
  176. return object->getScriptPath();
  177. }
  178. DefineEngineMethod(GUIAsset, getGUIPath, const char*, (), ,
  179. "Gets the GUI file path associated to this asset.\n"
  180. "@return The full script file path.")
  181. {
  182. return object->getGUIPath();
  183. }
  184. //-----------------------------------------------------------------------------
  185. // GuiInspectorTypeAssetId
  186. //-----------------------------------------------------------------------------
  187. IMPLEMENT_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
  188. ConsoleDocClass(GuiInspectorTypeGUIAssetPtr,
  189. "@brief Inspector field type for GUI Asset Objects\n\n"
  190. "Editor use only.\n\n"
  191. "@internal"
  192. );
  193. void GuiInspectorTypeGUIAssetPtr::consoleInit()
  194. {
  195. Parent::consoleInit();
  196. ConsoleBaseType::getType(TypeGUIAssetPtr)->setInspectorFieldType("GuiInspectorTypeGUIAssetPtr");
  197. }
  198. GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
  199. {
  200. // Create base filename edit controls
  201. GuiControl *retCtrl = Parent::constructEditControl();
  202. if (retCtrl == NULL)
  203. return retCtrl;
  204. // Change filespec
  205. char szBuffer[512];
  206. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GUIAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  207. mInspector->getIdString(), mCaption);
  208. mBrowseButton->setField("Command", szBuffer);
  209. // Create "Open in ShapeEditor" button
  210. mSMEdButton = new GuiBitmapButtonCtrl();
  211. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  212. mSMEdButton->setField("Command", szBuffer);
  213. char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
  214. mSMEdButton->setBitmap(StringTable->insert(bitmapName));
  215. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  216. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  217. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  218. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the GUI Editor");
  219. mSMEdButton->registerObject();
  220. addObject(mSMEdButton);
  221. return retCtrl;
  222. }
  223. bool GuiInspectorTypeGUIAssetPtr::updateRects()
  224. {
  225. S32 dividerPos, dividerMargin;
  226. mInspector->getDivider(dividerPos, dividerMargin);
  227. Point2I fieldExtent = getExtent();
  228. Point2I fieldPos = getPosition();
  229. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  230. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  231. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  232. if (mBrowseButton != NULL)
  233. {
  234. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  235. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  236. }
  237. if (mSMEdButton != NULL)
  238. {
  239. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  240. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  241. }
  242. return resized;
  243. }
  244. #endif