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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SOUND_ASSET_H
- #include "SoundAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef _SFXSOURCE_H_
- #include "sfx/sfxSource.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- #include "sfx/sfxTypes.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(SoundAsset);
- ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeSoundAssetPtr)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeSoundAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeSoundAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeSoundAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- SoundAsset::SoundAsset()
- : AssetBase()
- {
- mSoundFile = StringTable->EmptyString();
- mSoundPath = StringTable->EmptyString();
- mSubtitleString = StringTable->EmptyString();
- mLoadedState = AssetErrCode::NotLoaded;
- mPreload = false;
- // SFX description inits
- // reverb is useless here, reverb is inacted on listener.
- mProfileDesc.mPitch = 1;
- mProfileDesc.mVolume = 1;
- mProfileDesc.mIs3D = false;
- mProfileDesc.mIsLooping = false;
- mProfileDesc.mIsStreaming = false;
- mProfileDesc.mUseHardware = false;
- mProfileDesc.mMinDistance = 1;
- mProfileDesc.mMaxDistance = 100;
- mProfileDesc.mConeInsideAngle = 360;
- mProfileDesc.mConeOutsideAngle = 360;
- mProfileDesc.mConeOutsideVolume = 1;
- mProfileDesc.mRolloffFactor = -1.0f;
- mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
- mProfileDesc.mPriority = 1.0f;
- mProfileDesc.mSourceGroup = NULL;
- }
- //-----------------------------------------------------------------------------
- SoundAsset::~SoundAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void SoundAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
- &setSoundFile, &getSoundFile, "Path to the sound file.");
- addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
- addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
- addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
- addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
- // if streaming, a default packet size should be chosen for all sounds.
- addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
- //....why?
- addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
- addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
- // more like it.
- addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
- addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
- addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
- addField("coneOutsideVolume", TypeF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
- addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
- addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
- addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
- }
- //------------------------------------------------------------------------------
- void SoundAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void SoundAsset::initializeAsset(void)
- {
- Parent::initializeAsset();
- if (mSoundFile == StringTable->EmptyString())
- return;
- mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
- loadSound();
- }
- void SoundAsset::_onResourceChanged(const Torque::Path &path)
- {
- if (path != Torque::Path(mSoundPath))
- return;
- refreshAsset();
- loadSound();
- }
- void SoundAsset::onAssetRefresh(void)
- {
- if (mSoundFile == StringTable->EmptyString())
- return;
- //Update
- mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
- loadSound();
- }
- bool SoundAsset::loadSound()
- {
- if (mSoundPath)
- {
- if (!Torque::FS::IsFile(mSoundPath))
- {
- Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
- mLoadedState = BadFileReference;
- mSFXProfile.setDescription(NULL);
- mSFXProfile.setSoundFileName(StringTable->insert(StringTable->EmptyString()));
- mSFXProfile.setPreload(false);
- return false;
- }
- else
- {// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
- mSFXProfile.setDescription(&mProfileDesc);
- mSFXProfile.setSoundFileName(mSoundPath);
- mSFXProfile.setPreload(mPreload);
- //give it a nudge to preload if required
- mSFXProfile.getBuffer();
- }
- }
- mChangeSignal.trigger();
- mLoadedState = Ok;
- return true;
- }
- void SoundAsset::setSoundFile(const char* pSoundFile)
- {
- // Sanity!
- AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
- // Fetch sound file.
- pSoundFile = StringTable->insert(pSoundFile, true);
- // Ignore no change,
- if (pSoundFile == mSoundFile)
- return;
- // Update.
- mSoundFile = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
- // Refresh the asset.
- refreshAsset();
- }
- StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
- {
- if (fileName == StringTable->EmptyString())
- return StringTable->EmptyString();
- StringTableEntry soundAssetId = StringTable->EmptyString();
- AssetQuery query;
- U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
- if (foundCount != 0)
- {
- for (U32 i = 0; i < foundCount; i++)
- {
- SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
- if (soundAsset && soundAsset->getSoundPath() == fileName)
- {
- soundAssetId = soundAsset->getAssetId();
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- break;
- }
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- }
- }
- return soundAssetId;
- }
- U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
- {
- (*soundAsset) = assetId;
- if (soundAsset->notNull())
- {
- return (*soundAsset)->mLoadedState;
- }
- else
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
- return AssetErrCode::Failed;
- }
- }
- U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
- {
- AssetQuery query;
- U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
- if (foundAssetcount == 0)
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
- return AssetErrCode::Failed;
- }
- else
- {
- for (U32 i = 0; i < foundAssetcount; i++)
- {
- SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
- if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
- {
- soundAsset->setAssetId(query.mAssetList[i]);
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- return (*soundAsset)->mLoadedState;
- }
- AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
- }
- }
- //No good match
- return AssetErrCode::Failed;
- }
- DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
- {
- return object->getSoundPath();
- }
- DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
- "Plays the sound for this asset.\n"
- "@return (sound plays).\n")
- {
- if (object->getSfxProfile())
- {
- MatrixF transform;
- transform.setPosition(position);
- SFXSource* source = SFX->playOnce(object->getSfxProfile(), &transform, NULL, -1);
- if(source)
- return source->getId();
- else
- return 0;
- }
- else
- return 0;
- }
- #ifdef TORQUE_TOOLS
- DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
- "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
- ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
- "@brief Inspector field type for Sounds\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSoundAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
- }
- GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
- getIdString());
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- // Create "Open in Editor" button
- mEditButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
- mEditButton->setField("Command", szBuffer);
- char bitmapName[512] = "ToolsModule:SFXEmitter_image";
- mEditButton->setBitmap(StringTable->insert(bitmapName));
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
- mEditButton->registerObject();
- addObject(mEditButton);
- return retCtrl;
- }
- bool GuiInspectorTypeSoundAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mBrowseButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mEditButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
- ConsoleDocClass(GuiInspectorTypeSoundAssetId,
- "@brief Inspector field type for Sounds\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSoundAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
- }
- #endif
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