TerrainAsset.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINASSET_H
  23. #include "TerrainAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "T3D/assets/TerrainMaterialAsset.h"
  38. #include "assetImporter.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(TerrainAsset);
  41. ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeTerrainAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeTerrainAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  74. ConsoleGetType(TypeTerrainAssetId)
  75. {
  76. // Fetch asset Id.
  77. return *((const char**)(dptr));
  78. }
  79. ConsoleSetType(TypeTerrainAssetId)
  80. {
  81. // Was a single argument specified?
  82. if (argc == 1)
  83. {
  84. // Yes, so fetch field value.
  85. const char* pFieldValue = argv[0];
  86. *((const char**)dptr) = StringTable->insert(argv[0]);
  87. return;
  88. }
  89. // Warn.
  90. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  91. }
  92. //-----------------------------------------------------------------------------
  93. TerrainAsset::TerrainAsset()
  94. {
  95. mTerrainFileName = StringTable->EmptyString();
  96. mTerrainFilePath = StringTable->EmptyString();
  97. }
  98. //-----------------------------------------------------------------------------
  99. TerrainAsset::~TerrainAsset()
  100. {
  101. }
  102. //-----------------------------------------------------------------------------
  103. void TerrainAsset::initPersistFields()
  104. {
  105. // Call parent.
  106. Parent::initPersistFields();
  107. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
  108. addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFileName, TerrainAsset),
  109. &setTerrainFileName, &getTerrainFileName, "Path to the file containing the terrain data.");
  110. }
  111. void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
  112. {
  113. Parent::setDataField(slotName, array, value);
  114. //Now, if it's a material slot of some fashion, set it up
  115. StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
  116. if (String(slotName).startsWith(matSlotName))
  117. {
  118. StringTableEntry matId = StringTable->insert(value);
  119. mTerrMaterialAssetIds.push_back(matId);
  120. }
  121. }
  122. void TerrainAsset::initializeAsset()
  123. {
  124. // Call parent.
  125. Parent::initializeAsset();
  126. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  127. loadTerrain();
  128. }
  129. void TerrainAsset::onAssetRefresh()
  130. {
  131. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  132. loadTerrain();
  133. }
  134. void TerrainAsset::setTerrainFileName(const char* pScriptFile)
  135. {
  136. // Sanity!
  137. AssertFatal(pScriptFile != NULL, "Cannot use a NULL terrain file.");
  138. pScriptFile = StringTable->insert(pScriptFile, true);
  139. // Ignore no change,
  140. if (pScriptFile == mTerrainFileName)
  141. return;
  142. // Update.
  143. mTerrainFileName = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  144. // Refresh the asset.
  145. refreshAsset();
  146. }
  147. bool TerrainAsset::loadTerrain()
  148. {
  149. if (!Torque::FS::IsFile(mTerrainFilePath))
  150. return false;
  151. mTerrMaterialAssets.clear();
  152. mTerrMaterialAssetIds.clear();
  153. StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
  154. //First, load any material, animation, etc assets we may be referencing in our asset
  155. // Find any asset dependencies.
  156. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  157. // Does the asset have any dependencies?
  158. if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
  159. {
  160. // Iterate all dependencies.
  161. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  162. {
  163. StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
  164. if (assetType == terrainMatAssetType)
  165. {
  166. StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
  167. mTerrMaterialAssetIds.push_front(assetId);
  168. //Force the asset to become initialized if it hasn't been already
  169. AssetPtr<TerrainMaterialAsset> matAsset = assetId;
  170. mTerrMaterialAssets.push_front(matAsset);
  171. }
  172. // Next dependency.
  173. assetDependenciesItr++;
  174. }
  175. }
  176. mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
  177. if (mTerrainFile)
  178. return true;
  179. return false;
  180. }
  181. //------------------------------------------------------------------------------
  182. //------------------------------------------------------------------------------
  183. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  184. bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
  185. {
  186. AssetQuery query;
  187. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  188. if (foundAssetcount == 0)
  189. {
  190. //Didn't find any assets
  191. //If possible, see if we can run an in-place import and the get the asset from that
  192. #ifdef TORQUE_DEBUG
  193. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  194. #endif
  195. Torque::Path terrFilePath = fileName;
  196. TerrainAsset* newTerrainAsset = new TerrainAsset();
  197. String assetName = terrFilePath.getFileName();
  198. assetName.replace(" ", "_");
  199. newTerrainAsset->setAssetName(assetName.c_str());
  200. String terrainPathBind = terrFilePath.getFileName() + terrFilePath.getExtension();
  201. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  202. newTerrainAsset->saveAsset();
  203. Taml taml;
  204. // Yes, so set it.
  205. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  206. // Turn-off auto-formatting.
  207. taml.setAutoFormat(false);
  208. String tamlPath = terrFilePath.getFullPath() + "/" + assetName + ".asset.taml";
  209. // Read object.
  210. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  211. if (!success)
  212. {
  213. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  214. return false;
  215. }
  216. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  217. if (!targetModuleDef)
  218. {
  219. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  220. return false;
  221. }
  222. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  223. if (!success)
  224. {
  225. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  226. return false;
  227. }
  228. String assetId = targetModuleDef->getModuleId();
  229. assetId += ":";
  230. assetId += assetName.c_str();
  231. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  232. if (resultingAssetId != StringTable->EmptyString())
  233. {
  234. shapeAsset->setAssetId(resultingAssetId);
  235. if (!shapeAsset->isNull())
  236. return true;
  237. }
  238. //That didn't work, so fail out
  239. return false;
  240. }
  241. else
  242. {
  243. //acquire and bind the asset, and return it out
  244. shapeAsset->setAssetId(query.mAssetList[0]);
  245. return true;
  246. }
  247. }
  248. StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
  249. {
  250. if (fileName == StringTable->EmptyString())
  251. return StringTable->EmptyString();
  252. StringTableEntry shapeAssetId = StringTable->EmptyString();
  253. AssetQuery query;
  254. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  255. if (foundAssetcount == 0)
  256. {
  257. //Didn't find any assets
  258. //If possible, see if we can run an in-place import and the get the asset from that
  259. #if TORQUE_DEBUG
  260. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  261. #endif
  262. Torque::Path terrFilePath = fileName;
  263. TerrainAsset* newTerrainAsset = new TerrainAsset();
  264. String assetName = terrFilePath.getFileName();
  265. assetName.replace(" ", "_");
  266. newTerrainAsset->setAssetName(assetName.c_str());
  267. String terrainPathBind = terrFilePath.getFileName() + "." + terrFilePath.getExtension();
  268. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  269. newTerrainAsset->saveAsset();
  270. Taml taml;
  271. // Yes, so set it.
  272. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  273. // Turn-off auto-formatting.
  274. taml.setAutoFormat(false);
  275. String tamlPath = terrFilePath.getPath() + "/" + assetName + ".asset.taml";
  276. // Read object.
  277. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  278. if (!success)
  279. {
  280. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  281. return StringTable->EmptyString();
  282. }
  283. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  284. if (!targetModuleDef)
  285. {
  286. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  287. return StringTable->EmptyString();
  288. }
  289. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  290. if (!success)
  291. {
  292. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  293. return StringTable->EmptyString();
  294. }
  295. String assetId = targetModuleDef->getModuleId();
  296. assetId += ":";
  297. assetId += assetName.c_str();
  298. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  299. if (resultingAssetId != StringTable->EmptyString())
  300. {
  301. shapeAssetId = resultingAssetId;
  302. return shapeAssetId;
  303. }
  304. }
  305. else
  306. {
  307. //acquire and bind the asset, and return it out
  308. shapeAssetId = query.mAssetList[0];
  309. }
  310. return shapeAssetId;
  311. }
  312. bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
  313. {
  314. (*shapeAsset) = assetId;
  315. if (!shapeAsset->isNull())
  316. return true;
  317. return false;
  318. }
  319. //------------------------------------------------------------------------------
  320. void TerrainAsset::copyTo(SimObject* object)
  321. {
  322. // Call to parent.
  323. Parent::copyTo(object);
  324. }
  325. DefineEngineMethod(TerrainAsset, getTerrainFilePath, const char*, (), ,
  326. "Gets the terrain filepath of this asset.\n"
  327. "@return File path of the terrain file.")
  328. {
  329. return object->getTerrainFilePath();
  330. }
  331. #ifdef TORQUE_TOOLS
  332. //-----------------------------------------------------------------------------
  333. // GuiInspectorTypeAssetId
  334. //-----------------------------------------------------------------------------
  335. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
  336. ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
  337. "@brief Inspector field type for Material Asset Objects\n\n"
  338. "Editor use only.\n\n"
  339. "@internal"
  340. );
  341. void GuiInspectorTypeTerrainAssetPtr::consoleInit()
  342. {
  343. Parent::consoleInit();
  344. ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
  345. }
  346. GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
  347. {
  348. // Create base filename edit controls
  349. GuiControl* retCtrl = Parent::constructEditControl();
  350. if (retCtrl == NULL)
  351. return retCtrl;
  352. // Change filespec
  353. char szBuffer[512];
  354. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  355. mInspector->getIdString(), mCaption);
  356. mBrowseButton->setField("Command", szBuffer);
  357. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  358. // Create "Open in ShapeEditor" button
  359. mShapeEdButton = new GuiBitmapButtonCtrl();
  360. mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
  361. char bitmapName[512] = "ToolsModule:TerrainBlock_image";
  362. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  363. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  364. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  365. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  366. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  367. mShapeEdButton->registerObject();
  368. addObject(mShapeEdButton);
  369. return retCtrl;
  370. }
  371. bool GuiInspectorTypeTerrainAssetPtr::updateRects()
  372. {
  373. S32 dividerPos, dividerMargin;
  374. mInspector->getDivider(dividerPos, dividerMargin);
  375. Point2I fieldExtent = getExtent();
  376. Point2I fieldPos = getPosition();
  377. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  378. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  379. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  380. if (mBrowseButton != NULL)
  381. {
  382. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  383. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  384. }
  385. if (mShapeEdButton != NULL)
  386. {
  387. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  388. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  389. }
  390. return resized;
  391. }
  392. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
  393. ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
  394. "@brief Inspector field type for Shapes\n\n"
  395. "Editor use only.\n\n"
  396. "@internal"
  397. );
  398. void GuiInspectorTypeTerrainAssetId::consoleInit()
  399. {
  400. Parent::consoleInit();
  401. ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
  402. }
  403. #endif