Browse Source

Merge pull request #691 from Azaezel/alpha40/terrainTrickery

use internalname for terrain layers
Brian Roberts 3 years ago
parent
commit
0e06e2853e
1 changed files with 1 additions and 2 deletions
  1. 1 2
      Engine/source/terrain/terrFile.cpp

+ 1 - 2
Engine/source/terrain/terrFile.cpp

@@ -259,8 +259,7 @@ void TerrainFile::_initMaterialInstMapping()
    
    for( U32 i = 0; i < mMaterials.size(); ++ i )
    {
-      Torque::Path path( mMaterials[ i ]->getDiffuseMap());
-      mMaterialInstMapping.push_back( path.getFileName() );
+      mMaterialInstMapping.push_back(mMaterials[i]->getInternalName());
    }
    
    mMaterialInstMapping.mapMaterials();