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Engine SDL: Use screen space coordinates for both mouse pointer set and get position

Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
dottools 3 年之前
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0f81ececae
共有 1 個文件被更改,包括 2 次插入7 次删除
  1. 2 7
      Engine/source/windowManager/sdl/sdlCursorController.cpp

+ 2 - 7
Engine/source/windowManager/sdl/sdlCursorController.cpp

@@ -64,17 +64,12 @@ S32 PlatformCursorControllerSDL::getDoubleClickHeight()
 
 void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
 {
-   if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
-   {
-      AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
-      PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
-      SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
-   }
+   SDL_WarpMouseGlobal(x, y);
 }
 
 void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
 {
-   SDL_GetMouseState( &point.x, &point.y );
+   SDL_GetGlobalMouseState( &point.x, &point.y );
 }
 
 void PlatformCursorControllerSDL::setCursorVisible( bool visible )