Pārlūkot izejas kodu

ok, turns out the asset browser needs to have the world editor spooled up to slot in place

AzaezelX 4 gadi atpakaļ
vecāks
revīzija
1e119141d2
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      Templates/BaseGame/game/tools/main.tscript

+ 1 - 1
Templates/BaseGame/game/tools/main.tscript

@@ -26,7 +26,7 @@
 $Tools::resourcePath = "tools/";
 
 // These must be loaded first, in this order, before anything else is loaded
-$Tools::loadFirst = "editorClasses base assetBrowser worldEditor";
+$Tools::loadFirst = "editorClasses base worldEditor assetBrowser";
 
 //---------------------------------------------------------------------------------------------
 // Object that holds the simObject id that the materialEditor uses to interpret its material list