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Merge pull request #2236 from Azaezel/memberMess

cleans up all 'hides' warnings (at time of writing)
Areloch 7 years ago
parent
commit
5a1af9ccd7
100 changed files with 2085 additions and 2102 deletions
  1. 3 3
      Engine/source/T3D/accumulationVolume.cpp
  2. 3 3
      Engine/source/T3D/components/animation/animationComponent.cpp
  3. 24 24
      Engine/source/T3D/components/collision/collisionTrigger.cpp
  4. 3 4
      Engine/source/T3D/components/physics/playerControllerComponent.cpp
  5. 2 2
      Engine/source/T3D/components/render/meshComponent.cpp
  6. 11 24
      Engine/source/T3D/convexShape.cpp
  7. 2 2
      Engine/source/T3D/debris.cpp
  8. 17 17
      Engine/source/T3D/decal/decalManager.cpp
  9. 0 2
      Engine/source/T3D/entity.cpp
  10. 1 1
      Engine/source/T3D/examples/renderShapeExample.cpp
  11. 1 1
      Engine/source/T3D/fx/explosion.cpp
  12. 3 3
      Engine/source/T3D/fx/groundCover.cpp
  13. 1 1
      Engine/source/T3D/fx/particleEmitter.cpp
  14. 3 3
      Engine/source/T3D/fx/ribbon.cpp
  15. 2 2
      Engine/source/T3D/fx/ribbon.h
  16. 15 15
      Engine/source/T3D/gameBase/gameBase.cpp
  17. 2 2
      Engine/source/T3D/gameBase/gameBase.h
  18. 1 1
      Engine/source/T3D/guiMaterialPreview.cpp
  19. 1 1
      Engine/source/T3D/guiObjectView.cpp
  20. 37 37
      Engine/source/T3D/item.cpp
  21. 1 1
      Engine/source/T3D/item.h
  22. 3 3
      Engine/source/T3D/occlusionVolume.cpp
  23. 24 24
      Engine/source/T3D/physicalZone.cpp
  24. 1 1
      Engine/source/T3D/physics/physicsDebris.cpp
  25. 3 3
      Engine/source/T3D/physics/physicsShape.cpp
  26. 109 109
      Engine/source/T3D/player.cpp
  27. 1 1
      Engine/source/T3D/player.h
  28. 1 1
      Engine/source/T3D/projectile.cpp
  29. 2 2
      Engine/source/T3D/proximityMine.cpp
  30. 3 3
      Engine/source/T3D/rigidShape.cpp
  31. 19 19
      Engine/source/T3D/shapeBase.cpp
  32. 3 3
      Engine/source/T3D/shapeImage.cpp
  33. 2 2
      Engine/source/T3D/systems/render/meshRenderSystem.cpp
  34. 58 58
      Engine/source/T3D/trigger.cpp
  35. 1 1
      Engine/source/T3D/tsStatic.cpp
  36. 6 6
      Engine/source/T3D/vehicles/flyingVehicle.cpp
  37. 6 6
      Engine/source/T3D/vehicles/hoverVehicle.cpp
  38. 4 4
      Engine/source/T3D/vehicles/vehicle.cpp
  39. 3 3
      Engine/source/T3D/vehicles/wheeledVehicle.cpp
  40. 132 131
      Engine/source/afx/afxCamera.cpp
  41. 15 15
      Engine/source/afx/afxCamera.h
  42. 4 4
      Engine/source/afx/afxChoreographer.cpp
  43. 2 2
      Engine/source/afx/afxChoreographer.h
  44. 218 218
      Engine/source/afx/afxConstraint.cpp
  45. 76 76
      Engine/source/afx/afxConstraint.h
  46. 1 1
      Engine/source/afx/afxEffectGroup.cpp
  47. 75 75
      Engine/source/afx/afxEffectVector.cpp
  48. 16 16
      Engine/source/afx/afxEffectVector.h
  49. 165 165
      Engine/source/afx/afxEffectWrapper.cpp
  50. 61 61
      Engine/source/afx/afxEffectWrapper.h
  51. 4 4
      Engine/source/afx/afxEffectron.cpp
  52. 12 12
      Engine/source/afx/afxMagicMissile.cpp
  53. 275 275
      Engine/source/afx/afxMagicSpell.cpp
  54. 62 62
      Engine/source/afx/afxMagicSpell.h
  55. 60 60
      Engine/source/afx/afxPhrase.cpp
  56. 19 19
      Engine/source/afx/afxPhrase.h
  57. 3 3
      Engine/source/afx/afxSelectron.cpp
  58. 1 1
      Engine/source/afx/afxSpellBook.cpp
  59. 2 2
      Engine/source/afx/ce/afxLightBase_T3D.cpp
  60. 1 1
      Engine/source/afx/ce/afxModel.cpp
  61. 1 1
      Engine/source/afx/ce/afxPhraseEffect.cpp
  62. 21 21
      Engine/source/afx/ce/afxStaticShape.cpp
  63. 6 6
      Engine/source/afx/ce/afxStaticShape.h
  64. 5 5
      Engine/source/afx/ea/afxEA_AnimClip.cpp
  65. 4 4
      Engine/source/afx/ea/afxEA_AreaDamage.cpp
  66. 5 5
      Engine/source/afx/ea/afxEA_AudioBank.cpp
  67. 7 7
      Engine/source/afx/ea/afxEA_Billboard.cpp
  68. 5 5
      Engine/source/afx/ea/afxEA_CameraPuppet.cpp
  69. 3 3
      Engine/source/afx/ea/afxEA_CameraShake.cpp
  70. 7 7
      Engine/source/afx/ea/afxEA_CollisionEvent.cpp
  71. 1 1
      Engine/source/afx/ea/afxEA_ConsoleMessage.cpp
  72. 10 10
      Engine/source/afx/ea/afxEA_Damage.cpp
  73. 8 8
      Engine/source/afx/ea/afxEA_Debris.cpp
  74. 5 5
      Engine/source/afx/ea/afxEA_Explosion.cpp
  75. 29 29
      Engine/source/afx/ea/afxEA_FootSwitch.cpp
  76. 6 6
      Engine/source/afx/ea/afxEA_GuiController.cpp
  77. 7 7
      Engine/source/afx/ea/afxEA_GuiText.cpp
  78. 8 8
      Engine/source/afx/ea/afxEA_MachineGun.cpp
  79. 9 9
      Engine/source/afx/ea/afxEA_Model.cpp
  80. 29 29
      Engine/source/afx/ea/afxEA_Mooring.cpp
  81. 24 24
      Engine/source/afx/ea/afxEA_ParticleEmitter.cpp
  82. 12 12
      Engine/source/afx/ea/afxEA_PhraseEffect.cpp
  83. 4 4
      Engine/source/afx/ea/afxEA_PhysicalZone.cpp
  84. 1 1
      Engine/source/afx/ea/afxEA_PlayerMovement.cpp
  85. 5 5
      Engine/source/afx/ea/afxEA_PlayerPuppet.cpp
  86. 10 10
      Engine/source/afx/ea/afxEA_PointLight_T3D.cpp
  87. 16 16
      Engine/source/afx/ea/afxEA_Projectile.cpp
  88. 3 3
      Engine/source/afx/ea/afxEA_ScriptEvent.cpp
  89. 6 6
      Engine/source/afx/ea/afxEA_Sound.cpp
  90. 10 10
      Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp
  91. 14 14
      Engine/source/afx/ea/afxEA_StaticShape.cpp
  92. 32 32
      Engine/source/afx/ea/afxEA_Zodiac.cpp
  93. 17 17
      Engine/source/afx/ea/afxEA_ZodiacPlane.cpp
  94. 5 5
      Engine/source/afx/forces/afxEA_Force.cpp
  95. 19 19
      Engine/source/afx/forces/afxForceSet.cpp
  96. 13 13
      Engine/source/afx/forces/afxForceSet.h
  97. 60 60
      Engine/source/afx/util/afxPath3D.cpp
  98. 6 6
      Engine/source/afx/util/afxPath3D.h
  99. 43 45
      Engine/source/afx/xm/afxXM_AltitudeConform.cpp
  100. 23 23
      Engine/source/afx/xm/afxXM_MountedImageNode.cpp

+ 3 - 3
Engine/source/T3D/accumulationVolume.cpp

@@ -206,11 +206,11 @@ void AccumulationVolume::buildSilhouette( const SceneCameraState& cameraState, V
 
 
    if( mTransformDirty )
    if( mTransformDirty )
    {
    {
-      const U32 numPoints = mPolyhedron.getNumPoints();
+      const U32 numPolyPoints = mPolyhedron.getNumPoints();
       const PolyhedronType::PointType* points = getPolyhedron().getPoints();
       const PolyhedronType::PointType* points = getPolyhedron().getPoints();
 
 
-      mWSPoints.setSize( numPoints );
-      for( U32 i = 0; i < numPoints; ++ i )
+      mWSPoints.setSize(numPolyPoints);
+      for( U32 i = 0; i < numPolyPoints; ++ i )
       {
       {
          Point3F p = points[ i ];
          Point3F p = points[ i ];
          p.convolve( getScale() );
          p.convolve( getScale() );

+ 3 - 3
Engine/source/T3D/components/animation/animationComponent.cpp

@@ -645,12 +645,12 @@ void AnimationComponent::advanceThreads(F32 dt)
 
 
          if (mOwnerShapeInstance && !isClientObject())
          if (mOwnerShapeInstance && !isClientObject())
          {
          {
-            for (U32 i = 1; i < 32; i++)
+            for (U32 stateIDx = 1; stateIDx < 32; stateIDx++)
             {
             {
-               if (mOwnerShapeInstance->getTriggerState(i))
+               if (mOwnerShapeInstance->getTriggerState(stateIDx))
                {
                {
                   const char* animName = st.thread->getSequenceName().c_str();
                   const char* animName = st.thread->getSequenceName().c_str();
-                  onAnimationTrigger_callback(this, animName, i);
+                  onAnimationTrigger_callback(this, animName, stateIDx);
                }
                }
             }
             }
          }
          }

+ 24 - 24
Engine/source/T3D/components/collision/collisionTrigger.cpp

@@ -357,12 +357,12 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
 {
 {
    mCollisionTriggerPolyhedron = rPolyhedron;
    mCollisionTriggerPolyhedron = rPolyhedron;
 
 
-   if (mCollisionTriggerPolyhedron.pointList.size() != 0) {
+   if (mCollisionTriggerPolyhedron.mPointList.size() != 0) {
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
-      for (U32 i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++) {
-         mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.pointList[i]);
-         mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.pointList[i]);
+      for (U32 i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++) {
+         mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.mPointList[i]);
+         mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.mPointList[i]);
       }
       }
    }
    }
    else {
    else {
@@ -374,7 +374,7 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
    setTransform(xform);
    setTransform(xform);
 
 
    mClippedList.clear();
    mClippedList.clear();
-   mClippedList.mPlaneList = mCollisionTriggerPolyhedron.planeList;
+   mClippedList.mPlaneList = mCollisionTriggerPolyhedron.mPlaneList;
    //   for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
    //   for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
    //      mClippedList.mPlaneList[i].neg();
    //      mClippedList.mPlaneList[i].neg();
 
 
@@ -412,7 +412,7 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
 
 
 bool CollisionTrigger::testObject(GameBase* enter)
 bool CollisionTrigger::testObject(GameBase* enter)
 {
 {
-   if (mCollisionTriggerPolyhedron.pointList.size() == 0)
+   if (mCollisionTriggerPolyhedron.mPointList.size() == 0)
       return false;
       return false;
 
 
    mClippedList.clear();
    mClippedList.clear();
@@ -507,17 +507,17 @@ U32 CollisionTrigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream
    // Write the polyhedron
    // Write the polyhedron
    if (stream->writeFlag(mask & PolyMask))
    if (stream->writeFlag(mask & PolyMask))
    {
    {
-      stream->write(mCollisionTriggerPolyhedron.pointList.size());
-      for (i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++)
-         mathWrite(*stream, mCollisionTriggerPolyhedron.pointList[i]);
+      stream->write(mCollisionTriggerPolyhedron.mPointList.size());
+      for (i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++)
+         mathWrite(*stream, mCollisionTriggerPolyhedron.mPointList[i]);
 
 
-      stream->write(mCollisionTriggerPolyhedron.planeList.size());
-      for (i = 0; i < mCollisionTriggerPolyhedron.planeList.size(); i++)
-         mathWrite(*stream, mCollisionTriggerPolyhedron.planeList[i]);
+      stream->write(mCollisionTriggerPolyhedron.mPlaneList.size());
+      for (i = 0; i < mCollisionTriggerPolyhedron.mPlaneList.size(); i++)
+         mathWrite(*stream, mCollisionTriggerPolyhedron.mPlaneList[i]);
 
 
-      stream->write(mCollisionTriggerPolyhedron.edgeList.size());
-      for (i = 0; i < mCollisionTriggerPolyhedron.edgeList.size(); i++) {
-         const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.edgeList[i];
+      stream->write(mCollisionTriggerPolyhedron.mEdgeList.size());
+      for (i = 0; i < mCollisionTriggerPolyhedron.mEdgeList.size(); i++) {
+         const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.mEdgeList[i];
 
 
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[1]);
          stream->write(rEdge.face[1]);
@@ -555,19 +555,19 @@ void CollisionTrigger::unpackUpdate(NetConnection* con, BitStream* stream)
    {
    {
       Polyhedron tempPH;
       Polyhedron tempPH;
       stream->read(&size);
       stream->read(&size);
-      tempPH.pointList.setSize(size);
-      for (i = 0; i < tempPH.pointList.size(); i++)
-         mathRead(*stream, &tempPH.pointList[i]);
+      tempPH.mPointList.setSize(size);
+      for (i = 0; i < tempPH.mPointList.size(); i++)
+         mathRead(*stream, &tempPH.mPointList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.planeList.setSize(size);
-      for (i = 0; i < tempPH.planeList.size(); i++)
-         mathRead(*stream, &tempPH.planeList[i]);
+      tempPH.mPlaneList.setSize(size);
+      for (i = 0; i < tempPH.mPlaneList.size(); i++)
+         mathRead(*stream, &tempPH.mPlaneList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.edgeList.setSize(size);
-      for (i = 0; i < tempPH.edgeList.size(); i++) {
-         Polyhedron::Edge& rEdge = tempPH.edgeList[i];
+      tempPH.mEdgeList.setSize(size);
+      for (i = 0; i < tempPH.mEdgeList.size(); i++) {
+         Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
 
 
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[1]);
          stream->read(&rEdge.face[1]);

+ 3 - 4
Engine/source/T3D/components/physics/playerControllerComponent.cpp

@@ -441,16 +441,15 @@ void PlayerControllerComponent::updateMove()
 
 
       // get the head pitch and add it to the moveVec
       // get the head pitch and add it to the moveVec
       // This more accurate swim vector calc comes from Matt Fairfax
       // This more accurate swim vector calc comes from Matt Fairfax
-      MatrixF xRot, zRot;
+      MatrixF xRot;
       xRot.set(EulerF(mOwner->getRotation().asEulerF().x, 0, 0));
       xRot.set(EulerF(mOwner->getRotation().asEulerF().x, 0, 0));
-      zRot.set(EulerF(0, 0, mOwner->getRotation().asEulerF().z));
+      zRot.set(EulerF(0, 0, mOwner->getRotation().asEulerF().z));//reset prior uses
       MatrixF rot;
       MatrixF rot;
       rot.mul(zRot, xRot);
       rot.mul(zRot, xRot);
       rot.getColumn(0, &moveVec);
       rot.getColumn(0, &moveVec);
 
 
       moveVec *= move->x;
       moveVec *= move->x;
-      VectorF tv;
-      rot.getColumn(1, &tv);
+      rot.getColumn(1, &tv);//reset prior uses
       moveVec += tv * move->y;
       moveVec += tv * move->y;
       rot.getColumn(2, &tv);
       rot.getColumn(2, &tv);
       moveVec += tv * move->z;
       moveVec += tv * move->z;

+ 2 - 2
Engine/source/T3D/components/render/meshComponent.cpp

@@ -254,8 +254,8 @@ void MeshComponent::updateShape()
 
 
          mOwner->getWorldToObj().mulP(pos);
          mOwner->getWorldToObj().mulP(pos);
 
 
-         min = mMeshAsset->getShape()->bounds.minExtents;
-         max = mMeshAsset->getShape()->bounds.maxExtents;
+         min = mMeshAsset->getShape()->mBounds.minExtents;
+         max = mMeshAsset->getShape()->mBounds.maxExtents;
 
 
          if (mInterfaceData)
          if (mInterfaceData)
          {
          {

+ 11 - 24
Engine/source/T3D/convexShape.cpp

@@ -492,7 +492,6 @@ void ConvexShape::unpackUpdate( NetConnection *conn, BitStream *stream )
 
 
 void ConvexShape::prepRenderImage( SceneRenderState *state )
 void ConvexShape::prepRenderImage( SceneRenderState *state )
 {   
 {   
-   /*
    if ( state->isDiffusePass() )
    if ( state->isDiffusePass() )
    {
    {
       ObjectRenderInst *ri2 = state->getRenderPass()->allocInst<ObjectRenderInst>();
       ObjectRenderInst *ri2 = state->getRenderPass()->allocInst<ObjectRenderInst>();
@@ -500,8 +499,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
       ri2->type = RenderPassManager::RIT_Editor;
       ri2->type = RenderPassManager::RIT_Editor;
       state->getRenderPass()->addInst( ri2 );
       state->getRenderPass()->addInst( ri2 );
    }
    }
-   */
-
+   
    if ( mVertexBuffer.isNull() || !state)
    if ( mVertexBuffer.isNull() || !state)
       return;
       return;
 
 
@@ -795,21 +793,10 @@ bool ConvexShape::castRay( const Point3F &start, const Point3F &end, RayInfo *in
    F32 t;
    F32 t;
    F32 tmin = F32_MAX;
    F32 tmin = F32_MAX;
    S32 hitFace = -1;
    S32 hitFace = -1;
-   Point3F hitPnt, pnt;
+   Point3F pnt;
    VectorF rayDir( end - start );
    VectorF rayDir( end - start );
    rayDir.normalizeSafe();
    rayDir.normalizeSafe();
-
-   if ( false )
-   {
-      PlaneF plane( Point3F(0,0,0), Point3F(0,0,1) );
-      Point3F sp( 0,0,-1 );
-      Point3F ep( 0,0,1 );
-
-      F32 t = plane.intersect( sp, ep );
-      Point3F hitPnt;
-      hitPnt.interpolate( sp, ep, t );
-   }
-
+   
    for ( S32 i = 0; i < planeCount; i++ )
    for ( S32 i = 0; i < planeCount; i++ )
    {
    {
       // Don't hit the back-side of planes.
       // Don't hit the back-side of planes.
@@ -1228,11 +1215,11 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
    GFX->setTexture( 0, NULL );
    GFX->setTexture( 0, NULL );
 
 
    // Render world box.
    // Render world box.
-   if ( false )
+   if (Con::getBoolVariable("$pref::convexDBG::ShowWorldBox", false))
    {
    {
       Box3F wbox( mWorldBox );
       Box3F wbox( mWorldBox );
-      //if ( getServerObject() )      
-      //   Box3F wbox = static_cast<ConvexShape*>( getServerObject() )->mWorldBox;      
+      if ( getServerObject() )      
+         wbox = static_cast<ConvexShape*>( getServerObject() )->mWorldBox;      
       GFXStateBlockDesc desc;
       GFXStateBlockDesc desc;
       desc.setCullMode( GFXCullNone );
       desc.setCullMode( GFXCullNone );
       desc.setFillModeWireframe();
       desc.setFillModeWireframe();
@@ -1244,7 +1231,7 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
 	const Vector< ConvexShape::Face > &faceList = mGeometry.faces;
 	const Vector< ConvexShape::Face > &faceList = mGeometry.faces;
 
 
    // Render Edges.
    // Render Edges.
-   if ( false )
+   if (Con::getBoolVariable("$pref::convexDBG::ShowEdges", false))
    {
    {
       GFXTransformSaver saver;
       GFXTransformSaver saver;
       //GFXFrustumSaver fsaver;
       //GFXFrustumSaver fsaver;
@@ -1298,7 +1285,7 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
    objToWorld.scale( mObjScale );
    objToWorld.scale( mObjScale );
 
 
    // Render faces centers/colors.
    // Render faces centers/colors.
-   if ( false )
+   if (Con::getBoolVariable("$pref::convexDBG::ShowFaceColors", false))
    {
    {
       GFXStateBlockDesc desc;
       GFXStateBlockDesc desc;
       desc.setCullMode( GFXCullNone );
       desc.setCullMode( GFXCullNone );
@@ -1322,7 +1309,7 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
    }
    }
 
 
    // Render winding order.
    // Render winding order.
-   if ( false )
+   if (Con::getBoolVariable("$pref::convexDBG::ShowWinding", false))
    {
    {
       GFXStateBlockDesc desc;
       GFXStateBlockDesc desc;
       desc.setCullMode( GFXCullNone );
       desc.setCullMode( GFXCullNone );
@@ -1379,7 +1366,7 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
    }
    }
 
 
    // Render surface transforms.
    // Render surface transforms.
-   if ( false )
+   if (Con::getBoolVariable("$pref::convexDBG::ShowSurfaceTransforms", false))
    {
    {
       GFXStateBlockDesc desc;
       GFXStateBlockDesc desc;
       desc.setBlend( false );
       desc.setBlend( false );
@@ -1389,7 +1376,7 @@ void ConvexShape::_renderDebug( ObjectRenderInst *ri, SceneRenderState *state, B
 
 
       for ( S32 i = 0; i < mSurfaces.size(); i++ )
       for ( S32 i = 0; i < mSurfaces.size(); i++ )
       {
       {
-         MatrixF objToWorld( mObjToWorld );
+         objToWorld = mObjToWorld;
          objToWorld.scale( mObjScale );
          objToWorld.scale( mObjScale );
 
 
          MatrixF renderMat;
          MatrixF renderMat;

+ 2 - 2
Engine/source/T3D/debris.cpp

@@ -396,7 +396,7 @@ void DebrisData::packData(BitStream* stream)
 
 
    if( stream->writeFlag( explosion ) )
    if( stream->writeFlag( explosion ) )
    {
    {
-      stream->writeRangedU32(packed? SimObjectId((uintptr_t)explosion):
+      stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)explosion):
          explosion->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
          explosion->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
    }
    }
 
 
@@ -669,7 +669,7 @@ bool Debris::onAdd()
    // Setup our bounding box
    // Setup our bounding box
    if( mDataBlock->shape )
    if( mDataBlock->shape )
    {
    {
-      mObjBox = mDataBlock->shape->bounds;
+      mObjBox = mDataBlock->shape->mBounds;
    }
    }
    else
    else
    {
    {

+ 17 - 17
Engine/source/T3D/decal/decalManager.cpp

@@ -1302,14 +1302,14 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
    // Loop through batches allocating buffers and submitting render instances.
    // Loop through batches allocating buffers and submitting render instances.
    for ( U32 i = 0; i < batches.size(); i++ )
    for ( U32 i = 0; i < batches.size(); i++ )
    {
    {
-      DecalBatch &currentBatch = batches[i];      
+      currentBatch = &batches[i];      
 
 
       // Copy data into the system memory arrays, from all decals in this batch...
       // Copy data into the system memory arrays, from all decals in this batch...
 
 
       DecalVertex *vpPtr = vertData;
       DecalVertex *vpPtr = vertData;
       U16 *pbPtr = indexData;            
       U16 *pbPtr = indexData;            
 
 
-      U32 lastDecal = currentBatch.startDecal + currentBatch.decalCount;
+      U32 lastDecal = currentBatch->startDecal + currentBatch->decalCount;
 
 
       U32 voffset = 0;
       U32 voffset = 0;
       U32 ioffset = 0;
       U32 ioffset = 0;
@@ -1317,13 +1317,13 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
       // This is an ugly hack for ProjectedShadow!
       // This is an ugly hack for ProjectedShadow!
       GFXTextureObject *customTex = NULL;
       GFXTextureObject *customTex = NULL;
 
 
-      for ( U32 j = currentBatch.startDecal; j < lastDecal; j++ )
+      for ( U32 j = currentBatch->startDecal; j < lastDecal; j++ )
       {
       {
-         DecalInstance *dinst = mDecalQueue[j];
+         dinst = mDecalQueue[j];
 
 
          const U32 indxCount =
          const U32 indxCount =
-             (dinst->mIndxCount > currentBatch.iCount) ?
-             currentBatch.iCount : dinst->mIndxCount;
+             (dinst->mIndxCount > currentBatch->iCount) ?
+             currentBatch->iCount : dinst->mIndxCount;
          for ( U32 k = 0; k < indxCount; k++ )
          for ( U32 k = 0; k < indxCount; k++ )
          {
          {
             *( pbPtr + ioffset + k ) = dinst->mIndices[k] + voffset;            
             *( pbPtr + ioffset + k ) = dinst->mIndices[k] + voffset;            
@@ -1332,8 +1332,8 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
          ioffset += indxCount;
          ioffset += indxCount;
 
 
          const U32 vertCount =
          const U32 vertCount =
-             (dinst->mVertCount > currentBatch.vCount) ?
-             currentBatch.vCount : dinst->mVertCount;
+             (dinst->mVertCount > currentBatch->vCount) ?
+             currentBatch->vCount : dinst->mVertCount;
          dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * vertCount );
          dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * vertCount );
          voffset += vertCount;
          voffset += vertCount;
 
 
@@ -1342,8 +1342,8 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
             customTex = *dinst->mCustomTex;
             customTex = *dinst->mCustomTex;
       }
       }
 
 
-      AssertFatal( ioffset == currentBatch.iCount, "bad" );
-      AssertFatal( voffset == currentBatch.vCount, "bad" );
+      AssertFatal( ioffset == currentBatch->iCount, "bad" );
+      AssertFatal( voffset == currentBatch->vCount, "bad" );
         
         
       // Get handles to video memory buffers we will be filling...
       // Get handles to video memory buffers we will be filling...
 
 
@@ -1385,9 +1385,9 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
       pb->lock( &pbPtr );
       pb->lock( &pbPtr );
 
 
       // Memcpy from system to video memory.
       // Memcpy from system to video memory.
-      const U32 vpCount = sizeof( DecalVertex ) * currentBatch.vCount;
+      const U32 vpCount = sizeof( DecalVertex ) * currentBatch->vCount;
       dMemcpy( vpPtr, vertData, vpCount );
       dMemcpy( vpPtr, vertData, vpCount );
-      const U32 pbCount = sizeof( U16 ) * currentBatch.iCount;
+      const U32 pbCount = sizeof( U16 ) * currentBatch->iCount;
       dMemcpy( pbPtr, indexData, pbCount );
       dMemcpy( pbPtr, indexData, pbCount );
 
 
       pb->unlock();
       pb->unlock();
@@ -1400,7 +1400,7 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
 
 
       // Get the best lights for the current camera position
       // Get the best lights for the current camera position
       // if the materail is forward lit and we haven't got them yet.
       // if the materail is forward lit and we haven't got them yet.
-      if ( currentBatch.matInst->isForwardLit() && !baseRenderInst.lights[0] )
+      if ( currentBatch->matInst->isForwardLit() && !baseRenderInst.lights[0] )
       {
       {
          LightQuery query;
          LightQuery query;
          query.init( rootFrustum.getPosition(),
          query.init( rootFrustum.getPosition(),
@@ -1416,15 +1416,15 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
       ri->primBuff = pb;
       ri->primBuff = pb;
       ri->vertBuff = vb;
       ri->vertBuff = vb;
 
 
-      ri->matInst = currentBatch.matInst;
+      ri->matInst = currentBatch->matInst;
 
 
       ri->prim = renderPass->allocPrim();
       ri->prim = renderPass->allocPrim();
       ri->prim->type = GFXTriangleList;
       ri->prim->type = GFXTriangleList;
       ri->prim->minIndex = 0;
       ri->prim->minIndex = 0;
       ri->prim->startIndex = 0;
       ri->prim->startIndex = 0;
-      ri->prim->numPrimitives = currentBatch.iCount / 3;
+      ri->prim->numPrimitives = currentBatch->iCount / 3;
       ri->prim->startVertex = 0;
       ri->prim->startVertex = 0;
-      ri->prim->numVertices = currentBatch.vCount;
+      ri->prim->numVertices = currentBatch->vCount;
 
 
       // Ugly hack for ProjectedShadow!
       // Ugly hack for ProjectedShadow!
       if ( customTex )
       if ( customTex )
@@ -1433,7 +1433,7 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
       // The decal bin will contain render instances for both decals and decalRoad's.
       // The decal bin will contain render instances for both decals and decalRoad's.
       // Dynamic decals render last, then editor decals and roads in priority order.
       // Dynamic decals render last, then editor decals and roads in priority order.
       // DefaultKey is sorted in descending order.
       // DefaultKey is sorted in descending order.
-      ri->defaultKey = currentBatch.dynamic ? 0xFFFFFFFF : (U32)currentBatch.priority;
+      ri->defaultKey = currentBatch->dynamic ? 0xFFFFFFFF : (U32)currentBatch->priority;
       ri->defaultKey2 = 1;//(U32)lastDecal->mDataBlock;
       ri->defaultKey2 = 1;//(U32)lastDecal->mDataBlock;
 
 
       renderPass->addInst( ri );
       renderPass->addInst( ri );

+ 0 - 2
Engine/source/T3D/entity.cpp

@@ -1542,11 +1542,9 @@ void Entity::write(Stream &stream, U32 tabStop, U32 flags)
    if (mComponents.size() > 0)
    if (mComponents.size() > 0)
    {
    {
       // Pack out the behaviors into fields
       // Pack out the behaviors into fields
-      U32 i = 0;
       for (U32 i = 0; i < mComponents.size(); i++)
       for (U32 i = 0; i < mComponents.size(); i++)
       {
       {
          writeTabs(stream, tabStop + 1);
          writeTabs(stream, tabStop + 1);
-         char buffer[1024];
          dSprintf(buffer, sizeof(buffer), "new %s() {\r\n", mComponents[i]->getClassName());
          dSprintf(buffer, sizeof(buffer), "new %s() {\r\n", mComponents[i]->getClassName());
          stream.write(dStrlen(buffer), buffer);
          stream.write(dStrlen(buffer), buffer);
          //bi->writeFields( stream, tabStop + 2 );
          //bi->writeFields( stream, tabStop + 2 );

+ 1 - 1
Engine/source/T3D/examples/renderShapeExample.cpp

@@ -213,7 +213,7 @@ void RenderShapeExample::createShape()
    }
    }
 
 
    // Update the bounding box
    // Update the bounding box
-   mObjBox = mShape->bounds;
+   mObjBox = mShape->mBounds;
    resetWorldBox();
    resetWorldBox();
    setRenderTransform(mObjToWorld);
    setRenderTransform(mObjToWorld);
 
 

+ 1 - 1
Engine/source/T3D/fx/explosion.cpp

@@ -1384,7 +1384,7 @@ bool Explosion::explode()
       mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
       mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
 
 
       mObjScale.convolve(mDataBlock->explosionScale);
       mObjScale.convolve(mDataBlock->explosionScale);
-      mObjBox = mDataBlock->explosionShape->bounds;
+      mObjBox = mDataBlock->explosionShape->mBounds;
       resetWorldBox();
       resetWorldBox();
    }
    }
 
 

+ 3 - 3
Engine/source/T3D/fx/groundCover.cpp

@@ -1142,7 +1142,7 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index,
       const F32 typeMaxElevation = mMaxElevation[type];
       const F32 typeMaxElevation = mMaxElevation[type];
       const F32 typeMinElevation = mMinElevation[type];
       const F32 typeMinElevation = mMinElevation[type];
       const bool typeIsShape = mShapeInstances[ type ] != NULL;
       const bool typeIsShape = mShapeInstances[ type ] != NULL;
-      const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->bounds : Box3F();
+      const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->mBounds : Box3F();
       const F32 typeWindScale = mWindScale[type];
       const F32 typeWindScale = mWindScale[type];
       StringTableEntry typeLayer = mLayer[type];
       StringTableEntry typeLayer = mLayer[type];
       const bool typeInvertLayer = mInvertLayer[type];
       const bool typeInvertLayer = mInvertLayer[type];
@@ -1184,9 +1184,9 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index,
             terrainBlock = dynamic_cast< TerrainBlock* >( terrainBlocks.first() );
             terrainBlock = dynamic_cast< TerrainBlock* >( terrainBlocks.first() );
          else
          else
          {
          {
-            for ( U32 i = 0; i < terrainBlocks.size(); i++ )
+            for ( U32 blockIDx = 0; blockIDx < terrainBlocks.size(); blockIDx++ )
             {
             {
-               TerrainBlock *terrain = dynamic_cast< TerrainBlock* >( terrainBlocks[ i ] );
+               TerrainBlock *terrain = dynamic_cast< TerrainBlock* >( terrainBlocks[ blockIDx ] );
                if( !terrain )
                if( !terrain )
                   continue;
                   continue;
 
 

+ 1 - 1
Engine/source/T3D/fx/particleEmitter.cpp

@@ -412,7 +412,7 @@ void ParticleEmitterData::packData(BitStream* stream)
 #if defined(AFX_CAP_PARTICLE_POOLS) 
 #if defined(AFX_CAP_PARTICLE_POOLS) 
    if (stream->writeFlag(pool_datablock))
    if (stream->writeFlag(pool_datablock))
    {
    {
-     stream->writeRangedU32(packed ? SimObjectId((uintptr_t)pool_datablock) : pool_datablock->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast);
+     stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)pool_datablock) : pool_datablock->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast);
      stream->write(pool_index);
      stream->write(pool_index);
      stream->writeFlag(pool_depth_fade);
      stream->writeFlag(pool_depth_fade);
      stream->writeFlag(pool_radial_fade);
      stream->writeFlag(pool_radial_fade);

+ 3 - 3
Engine/source/T3D/fx/ribbon.cpp

@@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state)
 
 
    // Set up our vertex buffer and primitive buffer
    // Set up our vertex buffer and primitive buffer
    if(mUpdateBuffers)
    if(mUpdateBuffers)
-      createBuffers(state, verts, primBuffer, segments);
+      createBuffers(state, mVerts, mPrimBuffer, segments);
 
 
-   ri->vertBuff = &verts;
-   ri->primBuff = &primBuffer;
+   ri->vertBuff = &mVerts;
+   ri->primBuff = &mPrimBuffer;
    ri->visibility = 1.0f;
    ri->visibility = 1.0f;
 
 
    ri->prim = renderPass->allocPrim();
    ri->prim = renderPass->allocPrim();

+ 2 - 2
Engine/source/T3D/fx/ribbon.h

@@ -99,8 +99,8 @@ class Ribbon : public GameBase
    BaseMatInstance *mRibbonMat;
    BaseMatInstance *mRibbonMat;
    MaterialParameterHandle* mRadiusSC;
    MaterialParameterHandle* mRadiusSC;
    MaterialParameterHandle* mRibbonProjSC;
    MaterialParameterHandle* mRibbonProjSC;
-   GFXPrimitiveBufferHandle primBuffer;
-   GFXVertexBufferHandle<GFXVertexPCNTT> verts;
+   GFXPrimitiveBufferHandle mPrimBuffer;
+   GFXVertexBufferHandle<GFXVertexPCNTT> mVerts;
 
 
 protected:
 protected:
 
 

+ 15 - 15
Engine/source/T3D/gameBase/gameBase.cpp

@@ -127,13 +127,13 @@ IMPLEMENT_CALLBACK( GameBase, setControl, void, ( bool controlled ), ( controlle
 
 
 GameBaseData::GameBaseData()
 GameBaseData::GameBaseData()
 {
 {
-   category = "";
-   packed = false;
+   mCategory = "";
+   mPacked = false;
 }
 }
 GameBaseData::GameBaseData(const GameBaseData& other, bool temp_clone) : SimDataBlock(other, temp_clone)
 GameBaseData::GameBaseData(const GameBaseData& other, bool temp_clone) : SimDataBlock(other, temp_clone)
 {
 {
-   packed = other.packed;
-   category = other.category;
+   mPacked = other.mPacked;
+   mCategory = other.mCategory;
    //mReloadSignal = other.mReloadSignal; // DO NOT copy the mReloadSignal member. 
    //mReloadSignal = other.mReloadSignal; // DO NOT copy the mReloadSignal member. 
 }
 }
 
 
@@ -158,7 +158,7 @@ void GameBaseData::initPersistFields()
 {
 {
    addGroup("Scripting");
    addGroup("Scripting");
 
 
-      addField( "category", TypeCaseString, Offset( category, GameBaseData ),
+      addField( "category", TypeCaseString, Offset(mCategory, GameBaseData ),
          "The group that this datablock will show up in under the \"Scripted\" "
          "The group that this datablock will show up in under the \"Scripted\" "
          "tab in the World Editor Library." );
          "tab in the World Editor Library." );
 
 
@@ -171,14 +171,14 @@ bool GameBaseData::preload(bool server, String &errorStr)
 {
 {
    if (!Parent::preload(server, errorStr))
    if (!Parent::preload(server, errorStr))
       return false;
       return false;
-   packed = false;
+   mPacked = false;
    return true;
    return true;
 }
 }
 
 
 void GameBaseData::unpackData(BitStream* stream)
 void GameBaseData::unpackData(BitStream* stream)
 {
 {
    Parent::unpackData(stream);
    Parent::unpackData(stream);
-   packed = true;
+   mPacked = true;
 }
 }
 
 
 //----------------------------------------------------------------------------
 //----------------------------------------------------------------------------
@@ -259,7 +259,7 @@ GameBase::GameBase()
 GameBase::~GameBase()
 GameBase::~GameBase()
 {
 {
 #ifdef TORQUE_AFX_ENABLED
 #ifdef TORQUE_AFX_ENABLED
-   if (scope_registered)
+   if (mScope_registered)
       arcaneFX::unregisterScopedObject(this);
       arcaneFX::unregisterScopedObject(this);
 #endif
 #endif
 }
 }
@@ -277,7 +277,7 @@ bool GameBase::onAdd()
 #ifdef TORQUE_AFX_ENABLED
 #ifdef TORQUE_AFX_ENABLED
    if (isClientObject())
    if (isClientObject())
    {
    {
-      if (scope_id > 0 && !scope_registered)
+      if (mScope_id > 0 && !mScope_registered)
          arcaneFX::registerScopedObject(this);
          arcaneFX::registerScopedObject(this);
    }
    }
    else
    else
@@ -298,7 +298,7 @@ bool GameBase::onAdd()
 void GameBase::onRemove()
 void GameBase::onRemove()
 {
 {
 #ifdef TORQUE_AFX_ENABLED
 #ifdef TORQUE_AFX_ENABLED
-   if (scope_registered)
+   if (mScope_registered)
       arcaneFX::unregisterScopedObject(this);
       arcaneFX::unregisterScopedObject(this);
 #endif
 #endif
    // EDITOR FEATURE: Remove us from the reload signal of our datablock.
    // EDITOR FEATURE: Remove us from the reload signal of our datablock.
@@ -455,7 +455,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u
       // Projectiles are more interesting if they
       // Projectiles are more interesting if they
       // are heading for us.
       // are heading for us.
       wInterest = 0.30f;
       wInterest = 0.30f;
-      F32 dot = -mDot(pos,getVelocity());
+      dot = -mDot(pos,getVelocity());
       if (dot > 0.0f)
       if (dot > 0.0f)
          wInterest += 0.20 * dot;
          wInterest += 0.20 * dot;
    }
    }
@@ -586,8 +586,8 @@ U32 GameBase::packUpdate( NetConnection *connection, U32 mask, BitStream *stream
 #ifdef TORQUE_AFX_ENABLED
 #ifdef TORQUE_AFX_ENABLED
    if (stream->writeFlag(mask & ScopeIdMask))
    if (stream->writeFlag(mask & ScopeIdMask))
    {
    {
-      if (stream->writeFlag(scope_refs > 0))
-         stream->writeInt(scope_id, SCOPE_ID_BITS);
+      if (stream->writeFlag(mScope_refs > 0))
+         stream->writeInt(mScope_id, SCOPE_ID_BITS);
    }
    }
 #endif
 #endif
    return retMask;
    return retMask;
@@ -631,8 +631,8 @@ void GameBase::unpackUpdate(NetConnection *con, BitStream *stream)
 #ifdef TORQUE_AFX_ENABLED
 #ifdef TORQUE_AFX_ENABLED
    if (stream->readFlag())
    if (stream->readFlag())
    {
    {
-      scope_id = (stream->readFlag()) ? (U16) stream->readInt(SCOPE_ID_BITS) : 0;
-      scope_refs = 0;
+      mScope_id = (stream->readFlag()) ? (U16) stream->readInt(SCOPE_ID_BITS) : 0;
+	  mScope_refs = 0;
    }
    }
 #endif
 #endif
 }
 }

+ 2 - 2
Engine/source/T3D/gameBase/gameBase.h

@@ -91,8 +91,8 @@ private:
 
 
 public:
 public:
 
 
-   bool packed;
-   StringTableEntry category;
+   bool mPacked;
+   StringTableEntry mCategory;
 
 
    // Signal triggered when this datablock is modified.
    // Signal triggered when this datablock is modified.
    // GameBase objects referencing this datablock notify with this signal.
    // GameBase objects referencing this datablock notify with this signal.

+ 1 - 1
Engine/source/T3D/guiMaterialPreview.cpp

@@ -269,7 +269,7 @@ void GuiMaterialPreview::setObjectModel(const char* modelName)
 
 
    // Initialize camera values:
    // Initialize camera values:
    mOrbitPos = mModel->getShape()->center;
    mOrbitPos = mModel->getShape()->center;
-   mMinOrbitDist = mModel->getShape()->radius;
+   mMinOrbitDist = mModel->getShape()->mRadius;
 
 
    lastRenderTime = Platform::getVirtualMilliseconds();
    lastRenderTime = Platform::getVirtualMilliseconds();
 }
 }

+ 1 - 1
Engine/source/T3D/guiObjectView.cpp

@@ -367,7 +367,7 @@ void GuiObjectView::setObjectModel( const String& modelName )
    // Initialize camera values.
    // Initialize camera values.
    
    
    mOrbitPos = mModel->getShape()->center;
    mOrbitPos = mModel->getShape()->center;
-   mMinOrbitDist = mModel->getShape()->radius;
+   mMinOrbitDist = mModel->getShape()->mRadius;
 
 
    // Initialize animation.
    // Initialize animation.
    
    

+ 37 - 37
Engine/source/T3D/item.cpp

@@ -320,8 +320,8 @@ Item::Item()
    mAtRest = true;
    mAtRest = true;
    mAtRestCounter = 0;
    mAtRestCounter = 0;
    mInLiquid = false;
    mInLiquid = false;
-   delta.warpTicks = 0;
-   delta.dt = 1;
+   mDelta.warpTicks = 0;
+   mDelta.dt = 1;
    mCollisionObject = 0;
    mCollisionObject = 0;
    mCollisionTimeout = 0;
    mCollisionTimeout = 0;
    mPhysicsRep = NULL;
    mPhysicsRep = NULL;
@@ -350,7 +350,7 @@ bool Item::onAdd()
 
 
    if (mStatic)
    if (mStatic)
       mAtRest = true;
       mAtRest = true;
-   mObjToWorld.getColumn(3,&delta.pos);
+   mObjToWorld.getColumn(3,&mDelta.pos);
 
 
    // Setup the box for our convex object...
    // Setup the box for our convex object...
    mObjBox.getCenter(&mConvex.mCenter);
    mObjBox.getCenter(&mConvex.mCenter);
@@ -564,21 +564,21 @@ void Item::processTick(const Move* move)
       mCollisionObject = 0;
       mCollisionObject = 0;
 
 
    // Warp to catch up to server
    // Warp to catch up to server
-   if (delta.warpTicks > 0)
+   if (mDelta.warpTicks > 0)
    {
    {
-      delta.warpTicks--;
+	   mDelta.warpTicks--;
 
 
       // Set new pos.
       // Set new pos.
       MatrixF mat = mObjToWorld;
       MatrixF mat = mObjToWorld;
-      mat.getColumn(3,&delta.pos);
-      delta.pos += delta.warpOffset;
-      mat.setColumn(3,delta.pos);
+      mat.getColumn(3,&mDelta.pos);
+	  mDelta.pos += mDelta.warpOffset;
+      mat.setColumn(3, mDelta.pos);
       Parent::setTransform(mat);
       Parent::setTransform(mat);
 
 
       // Backstepping
       // Backstepping
-      delta.posVec.x = -delta.warpOffset.x;
-      delta.posVec.y = -delta.warpOffset.y;
-      delta.posVec.z = -delta.warpOffset.z;
+	  mDelta.posVec.x = -mDelta.warpOffset.x;
+	  mDelta.posVec.y = -mDelta.warpOffset.y;
+	  mDelta.posVec.z = -mDelta.warpOffset.z;
    }
    }
    else
    else
    {
    {
@@ -601,7 +601,7 @@ void Item::processTick(const Move* move)
       else
       else
       {
       {
          // Need to clear out last updatePos or warp interpolation
          // Need to clear out last updatePos or warp interpolation
-         delta.posVec.set(0,0,0);
+		  mDelta.posVec.set(0,0,0);
       }
       }
    }
    }
 }
 }
@@ -613,11 +613,11 @@ void Item::interpolateTick(F32 dt)
       return;
       return;
 
 
    // Client side interpolation
    // Client side interpolation
-   Point3F pos = delta.pos + delta.posVec * dt;
+   Point3F pos = mDelta.pos + mDelta.posVec * dt;
    MatrixF mat = mRenderObjToWorld;
    MatrixF mat = mRenderObjToWorld;
    mat.setColumn(3,pos);
    mat.setColumn(3,pos);
    setRenderTransform(mat);
    setRenderTransform(mat);
-   delta.dt = dt;
+   mDelta.dt = dt;
 }
 }
 
 
 
 
@@ -733,7 +733,7 @@ void Item::updatePos(const U32 /*mask*/, const F32 dt)
    // Try and move
    // Try and move
    Point3F pos;
    Point3F pos;
    mObjToWorld.getColumn(3,&pos);
    mObjToWorld.getColumn(3,&pos);
-   delta.posVec = pos;
+   mDelta.posVec = pos;
 
 
    bool contact = false;
    bool contact = false;
    bool nonStatic = false;
    bool nonStatic = false;
@@ -891,9 +891,9 @@ void Item::updatePos(const U32 /*mask*/, const F32 dt)
          if (collisionList.getTime() < 1.0)
          if (collisionList.getTime() < 1.0)
          {
          {
             // Set to collision point
             // Set to collision point
-            F32 dt = time * collisionList.getTime();
-            pos += mVelocity * dt;
-            time -= dt;
+            F32 cdt = time * collisionList.getTime();
+            pos += mVelocity * cdt;
+            time -= cdt;
 
 
             // Pick the most resistant surface
             // Pick the most resistant surface
             F32 bd = 0;
             F32 bd = 0;
@@ -959,9 +959,9 @@ void Item::updatePos(const U32 /*mask*/, const F32 dt)
 
 
    // If on the client, calculate delta for backstepping
    // If on the client, calculate delta for backstepping
    if (isGhost()) {
    if (isGhost()) {
-      delta.pos     = pos;
-      delta.posVec -= pos;
-      delta.dt = 1;
+	   mDelta.pos     = pos;
+	   mDelta.posVec -= pos;
+	   mDelta.dt = 1;
    }
    }
 
 
    // Update transform
    // Update transform
@@ -1131,40 +1131,40 @@ void Item::unpackUpdate(NetConnection *connection, BitStream *stream)
       if (stream->readFlag() && isProperlyAdded()) {
       if (stream->readFlag() && isProperlyAdded()) {
          // Determin number of ticks to warp based on the average
          // Determin number of ticks to warp based on the average
          // of the client and server velocities.
          // of the client and server velocities.
-         delta.warpOffset = pos - delta.pos;
+		  mDelta.warpOffset = pos - mDelta.pos;
          F32 as = (speed + mVelocity.len()) * 0.5f * TickSec;
          F32 as = (speed + mVelocity.len()) * 0.5f * TickSec;
-         F32 dt = (as > 0.00001f) ? delta.warpOffset.len() / as: sMaxWarpTicks;
-         delta.warpTicks = (S32)((dt > sMinWarpTicks)? getMax(mFloor(dt + 0.5f), 1.0f): 0.0f);
+         F32 dt = (as > 0.00001f) ? mDelta.warpOffset.len() / as: sMaxWarpTicks;
+		 mDelta.warpTicks = (S32)((dt > sMinWarpTicks)? getMax(mFloor(dt + 0.5f), 1.0f): 0.0f);
 
 
-         if (delta.warpTicks)
+         if (mDelta.warpTicks)
          {
          {
             // Setup the warp to start on the next tick, only the
             // Setup the warp to start on the next tick, only the
             // object's position is warped.
             // object's position is warped.
-            if (delta.warpTicks > sMaxWarpTicks)
-               delta.warpTicks = sMaxWarpTicks;
-            delta.warpOffset /= (F32)delta.warpTicks;
+            if (mDelta.warpTicks > sMaxWarpTicks)
+				mDelta.warpTicks = sMaxWarpTicks;
+			mDelta.warpOffset /= (F32)mDelta.warpTicks;
          }
          }
          else {
          else {
             // Going to skip the warp, server and client are real close.
             // Going to skip the warp, server and client are real close.
             // Adjust the frame interpolation to move smoothly to the
             // Adjust the frame interpolation to move smoothly to the
             // new position within the current tick.
             // new position within the current tick.
-            Point3F cp = delta.pos + delta.posVec * delta.dt;
-            VectorF vec = delta.pos - cp;
+            Point3F cp = mDelta.pos + mDelta.posVec * mDelta.dt;
+            VectorF vec = mDelta.pos - cp;
             F32 vl = vec.len();
             F32 vl = vec.len();
             if (vl) {
             if (vl) {
-               F32 s = delta.posVec.len() / vl;
-               delta.posVec = (cp - pos) * s;
+               F32 s = mDelta.posVec.len() / vl;
+			   mDelta.posVec = (cp - pos) * s;
             }
             }
-            delta.pos = pos;
+			mDelta.pos = pos;
             mat.setColumn(3,pos);
             mat.setColumn(3,pos);
          }
          }
       }
       }
       else {
       else {
          // Set the item to the server position
          // Set the item to the server position
-         delta.warpTicks = 0;
-         delta.posVec.set(0,0,0);
-         delta.pos = pos;
-         delta.dt = 0;
+		  mDelta.warpTicks = 0;
+		  mDelta.posVec.set(0,0,0);
+		  mDelta.pos = pos;
+		  mDelta.dt = 0;
          mat.setColumn(3,pos);
          mat.setColumn(3,pos);
       }
       }
    }
    }

+ 1 - 1
Engine/source/T3D/item.h

@@ -88,7 +88,7 @@ class Item: public ShapeBase
       Point3F warpOffset;
       Point3F warpOffset;
       F32     dt;
       F32     dt;
    };
    };
-   StateDelta delta;
+   StateDelta mDelta;
 
 
    // Static attributes
    // Static attributes
    ItemData* mDataBlock;
    ItemData* mDataBlock;

+ 3 - 3
Engine/source/T3D/occlusionVolume.cpp

@@ -167,11 +167,11 @@ void OcclusionVolume::buildSilhouette( const SceneCameraState& cameraState, Vect
 
 
    if( mTransformDirty )
    if( mTransformDirty )
    {
    {
-      const U32 numPoints = mPolyhedron.getNumPoints();
+      const U32 numPolyPoints = mPolyhedron.getNumPoints();
       const PolyhedronType::PointType* points = getPolyhedron().getPoints();
       const PolyhedronType::PointType* points = getPolyhedron().getPoints();
 
 
-      mWSPoints.setSize( numPoints );
-      for( U32 i = 0; i < numPoints; ++ i )
+      mWSPoints.setSize(numPolyPoints);
+      for( U32 i = 0; i < numPolyPoints; ++ i )
       {
       {
          Point3F p = points[ i ];
          Point3F p = points[ i ];
          p.convolve( getScale() );
          p.convolve( getScale() );

+ 24 - 24
Engine/source/T3D/physicalZone.cpp

@@ -342,17 +342,17 @@ U32 PhysicalZone::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
    if (stream->writeFlag(mask & PolyhedronMask)) 
    if (stream->writeFlag(mask & PolyhedronMask)) 
    {
    {
       // Write the polyhedron
       // Write the polyhedron
-      stream->write(mPolyhedron.pointList.size());
-      for (i = 0; i < mPolyhedron.pointList.size(); i++)
-         mathWrite(*stream, mPolyhedron.pointList[i]);
+      stream->write(mPolyhedron.mPointList.size());
+      for (i = 0; i < mPolyhedron.mPointList.size(); i++)
+         mathWrite(*stream, mPolyhedron.mPointList[i]);
 
 
-      stream->write(mPolyhedron.planeList.size());
-      for (i = 0; i < mPolyhedron.planeList.size(); i++)
-         mathWrite(*stream, mPolyhedron.planeList[i]);
+      stream->write(mPolyhedron.mPlaneList.size());
+      for (i = 0; i < mPolyhedron.mPlaneList.size(); i++)
+         mathWrite(*stream, mPolyhedron.mPlaneList[i]);
 
 
-      stream->write(mPolyhedron.edgeList.size());
-      for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
-         const Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
+      stream->write(mPolyhedron.mEdgeList.size());
+      for (i = 0; i < mPolyhedron.mEdgeList.size(); i++) {
+         const Polyhedron::Edge& rEdge = mPolyhedron.mEdgeList[i];
 
 
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[1]);
          stream->write(rEdge.face[1]);
@@ -399,19 +399,19 @@ void PhysicalZone::unpackUpdate(NetConnection* con, BitStream* stream)
 
 
       // Read the polyhedron
       // Read the polyhedron
       stream->read(&size);
       stream->read(&size);
-      tempPH.pointList.setSize(size);
-      for (i = 0; i < tempPH.pointList.size(); i++)
-         mathRead(*stream, &tempPH.pointList[i]);
+      tempPH.mPointList.setSize(size);
+      for (i = 0; i < tempPH.mPointList.size(); i++)
+         mathRead(*stream, &tempPH.mPointList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.planeList.setSize(size);
-      for (i = 0; i < tempPH.planeList.size(); i++)
-         mathRead(*stream, &tempPH.planeList[i]);
+      tempPH.mPlaneList.setSize(size);
+      for (i = 0; i < tempPH.mPlaneList.size(); i++)
+         mathRead(*stream, &tempPH.mPlaneList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.edgeList.setSize(size);
-      for (i = 0; i < tempPH.edgeList.size(); i++) {
-         Polyhedron::Edge& rEdge = tempPH.edgeList[i];
+      tempPH.mEdgeList.setSize(size);
+      for (i = 0; i < tempPH.mEdgeList.size(); i++) {
+         Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
 
 
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[1]);
          stream->read(&rEdge.face[1]);
@@ -467,12 +467,12 @@ void PhysicalZone::setPolyhedron(const Polyhedron& rPolyhedron)
 {
 {
    mPolyhedron = rPolyhedron;
    mPolyhedron = rPolyhedron;
 
 
-   if (mPolyhedron.pointList.size() != 0) {
+   if (mPolyhedron.mPointList.size() != 0) {
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
-      for (U32 i = 0; i < mPolyhedron.pointList.size(); i++) {
-         mObjBox.minExtents.setMin(mPolyhedron.pointList[i]);
-         mObjBox.maxExtents.setMax(mPolyhedron.pointList[i]);
+      for (U32 i = 0; i < mPolyhedron.mPointList.size(); i++) {
+         mObjBox.minExtents.setMin(mPolyhedron.mPointList[i]);
+         mObjBox.maxExtents.setMax(mPolyhedron.mPointList[i]);
       }
       }
    } else {
    } else {
       mObjBox.minExtents.set(-0.5, -0.5, -0.5);
       mObjBox.minExtents.set(-0.5, -0.5, -0.5);
@@ -483,7 +483,7 @@ void PhysicalZone::setPolyhedron(const Polyhedron& rPolyhedron)
    setTransform(xform);
    setTransform(xform);
 
 
    mClippedList.clear();
    mClippedList.clear();
-   mClippedList.mPlaneList = mPolyhedron.planeList;
+   mClippedList.mPlaneList = mPolyhedron.mPlaneList;
 
 
    MatrixF base(true);
    MatrixF base(true);
    base.scale(Point3F(1.0/mObjScale.x,
    base.scale(Point3F(1.0/mObjScale.x,
@@ -540,7 +540,7 @@ bool PhysicalZone::testObject(SceneObject* enter)
    // all.  And whats the point of building a convex if no collision methods
    // all.  And whats the point of building a convex if no collision methods
    // are implemented?
    // are implemented?
 
 
-   if (mPolyhedron.pointList.size() == 0)
+   if (mPolyhedron.mPointList.size() == 0)
       return false;
       return false;
 
 
    mClippedList.clear();
    mClippedList.clear();

+ 1 - 1
Engine/source/T3D/physics/physicsDebris.cpp

@@ -358,7 +358,7 @@ bool PhysicsDebris::onAdd()
    }
    }
 
 
    // Setup our bounding box
    // Setup our bounding box
-   mObjBox = mDataBlock->shape->bounds;   
+   mObjBox = mDataBlock->shape->mBounds;
    resetWorldBox();
    resetWorldBox();
 
 
    // Add it to the client scene.
    // Add it to the client scene.

+ 3 - 3
Engine/source/T3D/physics/physicsShape.cpp

@@ -308,10 +308,10 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
       {
       {
          //no collision so we create a simple box collision shape from the shapes bounds and alert the user
          //no collision so we create a simple box collision shape from the shapes bounds and alert the user
          Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", shapeName );
          Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", shapeName );
-         Point3F halfWidth = shape->bounds.getExtents() * 0.5f;
+         Point3F halfWidth = shape->mBounds.getExtents() * 0.5f;
          colShape = PHYSICSMGR->createCollision();
          colShape = PHYSICSMGR->createCollision();
          MatrixF centerXfm(true);
          MatrixF centerXfm(true);
-         centerXfm.setPosition(shape->bounds.getCenter());
+         centerXfm.setPosition(shape->mBounds.getCenter());
          colShape->addBox(halfWidth, centerXfm);
          colShape->addBox(halfWidth, centerXfm);
          return true;
          return true;
       }
       }
@@ -707,7 +707,7 @@ bool PhysicsShape::_createShape()
       return false;
       return false;
 
 
    // Set the world box.
    // Set the world box.
-   mObjBox = db->shape->bounds;
+   mObjBox = db->shape->mBounds;
    resetWorldBox();
    resetWorldBox();
 
 
    // If this is the server and its a client only simulation
    // If this is the server and its a client only simulation

+ 109 - 109
Engine/source/T3D/player.cpp

@@ -1577,20 +1577,20 @@ Player::Player()
 {
 {
    mTypeMask |= PlayerObjectType | DynamicShapeObjectType;
    mTypeMask |= PlayerObjectType | DynamicShapeObjectType;
 
 
-   delta.pos = mAnchorPoint = Point3F(0,0,100);
-   delta.rot = delta.head = Point3F(0,0,0);
-   delta.rotOffset.set(0.0f,0.0f,0.0f);
-   delta.warpOffset.set(0.0f,0.0f,0.0f);
-   delta.posVec.set(0.0f,0.0f,0.0f);
-   delta.rotVec.set(0.0f,0.0f,0.0f);
-   delta.headVec.set(0.0f,0.0f,0.0f);
-   delta.warpTicks = 0;
-   delta.dt = 1.0f;
-   delta.move = NullMove;
+   mDelta.pos = mAnchorPoint = Point3F(0,0,100);
+   mDelta.rot = mDelta.head = Point3F(0,0,0);
+   mDelta.rotOffset.set(0.0f,0.0f,0.0f);
+   mDelta.warpOffset.set(0.0f,0.0f,0.0f);
+   mDelta.posVec.set(0.0f,0.0f,0.0f);
+   mDelta.rotVec.set(0.0f,0.0f,0.0f);
+   mDelta.headVec.set(0.0f,0.0f,0.0f);
+   mDelta.warpTicks = 0;
+   mDelta.dt = 1.0f;
+   mDelta.move = NullMove;
    mPredictionCount = sMaxPredictionTicks;
    mPredictionCount = sMaxPredictionTicks;
-   mObjToWorld.setColumn(3,delta.pos);
-   mRot = delta.rot;
-   mHead = delta.head;
+   mObjToWorld.setColumn(3, mDelta.pos);
+   mRot = mDelta.rot;
+   mHead = mDelta.head;
    mVelocity.set(0.0f, 0.0f, 0.0f);
    mVelocity.set(0.0f, 0.0f, 0.0f);
    mDataBlock = 0;
    mDataBlock = 0;
    mHeadHThread = mHeadVThread = mRecoilThread = mImageStateThread = 0;
    mHeadHThread = mHeadVThread = mRecoilThread = mImageStateThread = 0;
@@ -2104,30 +2104,30 @@ void Player::processTick(const Move* move)
       }
       }
    }
    }
    // Warp to catch up to server
    // Warp to catch up to server
-   if (delta.warpTicks > 0) {
-      delta.warpTicks--;
+   if (mDelta.warpTicks > 0) {
+	   mDelta.warpTicks--;
 
 
       // Set new pos
       // Set new pos
-      getTransform().getColumn(3, &delta.pos);
-      delta.pos += delta.warpOffset;
-      delta.rot += delta.rotOffset;
+      getTransform().getColumn(3, &mDelta.pos);
+	  mDelta.pos += mDelta.warpOffset;
+	  mDelta.rot += mDelta.rotOffset;
 
 
       // Wrap yaw to +/-PI
       // Wrap yaw to +/-PI
-      if (delta.rot.z < - M_PI_F)
-         delta.rot.z += M_2PI_F;
-      else if (delta.rot.z > M_PI_F)
-         delta.rot.z -= M_2PI_F;
+      if (mDelta.rot.z < - M_PI_F)
+		  mDelta.rot.z += M_2PI_F;
+      else if (mDelta.rot.z > M_PI_F)
+		  mDelta.rot.z -= M_2PI_F;
 
 
       if (!ignore_updates)
       if (!ignore_updates)
       {
       {
-         setPosition(delta.pos,delta.rot);
+         setPosition(mDelta.pos, mDelta.rot);
       }
       }
       updateDeathOffsets();
       updateDeathOffsets();
       updateLookAnimation();
       updateLookAnimation();
 
 
       // Backstepping
       // Backstepping
-      delta.posVec = -delta.warpOffset;
-      delta.rotVec = -delta.rotOffset;
+	  mDelta.posVec = -mDelta.warpOffset;
+	  mDelta.rotVec = -mDelta.rotOffset;
    }
    }
    else {
    else {
       // If there is no move, the player is either an
       // If there is no move, the player is either an
@@ -2140,7 +2140,7 @@ void Player::processTick(const Move* move)
             if (mPredictionCount-- <= 0)
             if (mPredictionCount-- <= 0)
                return;
                return;
 
 
-            move = &delta.move;
+            move = &mDelta.move;
          }
          }
          else
          else
             move = &NullMove;
             move = &NullMove;
@@ -2216,8 +2216,8 @@ void Player::interpolateTick(F32 dt)
    // Client side interpolation
    // Client side interpolation
    Parent::interpolateTick(dt);
    Parent::interpolateTick(dt);
 
 
-   Point3F pos = delta.pos + delta.posVec * dt;
-   Point3F rot = delta.rot + delta.rotVec * dt;
+   Point3F pos = mDelta.pos + mDelta.posVec * dt;
+   Point3F rot = mDelta.rot + mDelta.rotVec * dt;
 
 
    if (!ignore_updates)
    if (!ignore_updates)
       setRenderPosition(pos,rot,dt);
       setRenderPosition(pos,rot,dt);
@@ -2238,7 +2238,7 @@ void Player::interpolateTick(F32 dt)
 */
 */
 
 
    updateLookAnimation(dt);
    updateLookAnimation(dt);
-   delta.dt = dt;
+   mDelta.dt = dt;
 }
 }
 
 
 void Player::advanceTime(F32 dt)
 void Player::advanceTime(F32 dt)
@@ -2562,7 +2562,7 @@ void Player::updateMove(const Move* move)
       }
       }
       move = &my_move;
       move = &my_move;
    }
    }
-   delta.move = *move;
+   mDelta.move = *move;
 
 
 #ifdef TORQUE_OPENVR
 #ifdef TORQUE_OPENVR
    if (mControllers[0])
    if (mControllers[0])
@@ -2612,7 +2612,7 @@ void Player::updateMove(const Move* move)
    // Update current orientation
    // Update current orientation
    if (mDamageState == Enabled) {
    if (mDamageState == Enabled) {
       F32 prevZRot = mRot.z;
       F32 prevZRot = mRot.z;
-      delta.headVec = mHead;
+	  mDelta.headVec = mHead;
 
 
       bool doStandardMove = true;
       bool doStandardMove = true;
       bool absoluteDelta = false;
       bool absoluteDelta = false;
@@ -2773,29 +2773,29 @@ void Player::updateMove(const Move* move)
             mRot.z -= M_2PI_F;
             mRot.z -= M_2PI_F;
       }
       }
 
 
-      delta.rot = mRot;
-      delta.rotVec.x = delta.rotVec.y = 0.0f;
-      delta.rotVec.z = prevZRot - mRot.z;
-      if (delta.rotVec.z > M_PI_F)
-         delta.rotVec.z -= M_2PI_F;
-      else if (delta.rotVec.z < -M_PI_F)
-         delta.rotVec.z += M_2PI_F;
+	  mDelta.rot = mRot;
+	  mDelta.rotVec.x = mDelta.rotVec.y = 0.0f;
+	  mDelta.rotVec.z = prevZRot - mRot.z;
+      if (mDelta.rotVec.z > M_PI_F)
+		  mDelta.rotVec.z -= M_2PI_F;
+      else if (mDelta.rotVec.z < -M_PI_F)
+		  mDelta.rotVec.z += M_2PI_F;
 
 
-      delta.head = mHead;
-      delta.headVec -= mHead;
+	  mDelta.head = mHead;
+	  mDelta.headVec -= mHead;
 
 
       if (absoluteDelta)
       if (absoluteDelta)
       {
       {
-         delta.headVec = Point3F(0, 0, 0);
-         delta.rotVec = Point3F(0, 0, 0);
+         mDelta.headVec = Point3F(0, 0, 0);
+		 mDelta.rotVec = Point3F(0, 0, 0);
       }
       }
 
 
       for(U32 i=0; i<3; ++i)
       for(U32 i=0; i<3; ++i)
       {
       {
-         if (delta.headVec[i] > M_PI_F)
-            delta.headVec[i] -= M_2PI_F;
-         else if (delta.headVec[i] < -M_PI_F)
-            delta.headVec[i] += M_2PI_F;
+         if (mDelta.headVec[i] > M_PI_F)
+            mDelta.headVec[i] -= M_2PI_F;
+         else if (mDelta.headVec[i] < -M_PI_F)
+            mDelta.headVec[i] += M_2PI_F;
       }
       }
    }
    }
    MatrixF zRot;
    MatrixF zRot;
@@ -3029,7 +3029,7 @@ void Player::updateMove(const Move* move)
 
 
       // get the head pitch and add it to the moveVec
       // get the head pitch and add it to the moveVec
       // This more accurate swim vector calc comes from Matt Fairfax
       // This more accurate swim vector calc comes from Matt Fairfax
-      MatrixF xRot, zRot;
+      MatrixF xRot;
       xRot.set(EulerF(mHead.x, 0, 0));
       xRot.set(EulerF(mHead.x, 0, 0));
       zRot.set(EulerF(0, 0, mRot.z));
       zRot.set(EulerF(0, 0, mRot.z));
       MatrixF rot;
       MatrixF rot;
@@ -3584,7 +3584,7 @@ void Player::updateLookAnimation(F32 dt)
       return;
       return;
    }
    }
    // Calculate our interpolated head position.
    // Calculate our interpolated head position.
-   Point3F renderHead = delta.head + delta.headVec * dt;
+   Point3F renderHead = mDelta.head + mDelta.headVec * dt;
 
 
    // Adjust look pos.  This assumes that the animations match
    // Adjust look pos.  This assumes that the animations match
    // the min and max look angles provided in the datablock.
    // the min and max look angles provided in the datablock.
@@ -4422,8 +4422,8 @@ void Player::onImageStateAnimation(U32 imageSlot, const char* seqName, bool dire
 
 
          if (!found && hasImageBasePrefix && hasScriptPrefix)
          if (!found && hasImageBasePrefix && hasScriptPrefix)
          {
          {
-            String seqName = String(imageBasePrefix) + String("_") + String(scriptPrefix) + String("_") + baseSeqName;
-            S32 index = mShapeInstance->getShape()->findSequence(seqName);
+            String comboSeqName = String(imageBasePrefix) + String("_") + String(scriptPrefix) + String("_") + baseSeqName;
+            S32 index = mShapeInstance->getShape()->findSequence(comboSeqName);
             if (index != -1)
             if (index != -1)
             {
             {
                seqIndex = index;
                seqIndex = index;
@@ -4433,8 +4433,8 @@ void Player::onImageStateAnimation(U32 imageSlot, const char* seqName, bool dire
 
 
          if (!found && hasImageBasePrefix)
          if (!found && hasImageBasePrefix)
          {
          {
-            String seqName = String(imageBasePrefix) + String("_") + baseSeqName;
-            S32 index = mShapeInstance->getShape()->findSequence(seqName);
+            String imgSeqName = String(imageBasePrefix) + String("_") + baseSeqName;
+            S32 index = mShapeInstance->getShape()->findSequence(imgSeqName);
             if (index != -1)
             if (index != -1)
             {
             {
                seqIndex = index;
                seqIndex = index;
@@ -4444,8 +4444,8 @@ void Player::onImageStateAnimation(U32 imageSlot, const char* seqName, bool dire
 
 
          if (!found && hasScriptPrefix)
          if (!found && hasScriptPrefix)
          {
          {
-            String seqName = String(scriptPrefix) + String("_") + baseSeqName;
-            S32 index = mShapeInstance->getShape()->findSequence(seqName);
+            String scriptSeqName = String(scriptPrefix) + String("_") + baseSeqName;
+            S32 index = mShapeInstance->getShape()->findSequence(scriptSeqName);
             if (index != -1)
             if (index != -1)
             {
             {
                seqIndex = index;
                seqIndex = index;
@@ -5114,7 +5114,7 @@ void Player::_handleCollision( const Collision &collision )
 bool Player::updatePos(const F32 travelTime)
 bool Player::updatePos(const F32 travelTime)
 {
 {
    PROFILE_SCOPE(Player_UpdatePos);
    PROFILE_SCOPE(Player_UpdatePos);
-   getTransform().getColumn(3,&delta.posVec);
+   getTransform().getColumn(3,&mDelta.posVec);
 
 
    // When mounted to another object, only Z rotation used.
    // When mounted to another object, only Z rotation used.
    if (isMounted()) {
    if (isMounted()) {
@@ -5206,7 +5206,7 @@ bool Player::updatePos(const F32 travelTime)
    else
    else
    {
    {
       if ( mVelocity.isZero() )
       if ( mVelocity.isZero() )
-         newPos = delta.posVec;
+         newPos = mDelta.posVec;
       else
       else
          newPos = _move( travelTime, &col );
          newPos = _move( travelTime, &col );
    
    
@@ -5223,9 +5223,9 @@ bool Player::updatePos(const F32 travelTime)
    // If on the client, calc delta for backstepping
    // If on the client, calc delta for backstepping
    if (isClientObject())
    if (isClientObject())
    {
    {
-      delta.pos = newPos;
-      delta.posVec = delta.posVec - delta.pos;
-      delta.dt = 1.0f;
+      mDelta.pos = newPos;
+	  mDelta.posVec = mDelta.posVec - mDelta.pos;
+	  mDelta.dt = 1.0f;
    }
    }
 
 
    setPosition( newPos, mRot );
    setPosition( newPos, mRot );
@@ -5461,8 +5461,8 @@ bool Player::displaceObject(const Point3F& displacement)
 
 
    sBalance--;
    sBalance--;
 
 
-   getTransform().getColumn(3, &delta.pos);
-   delta.posVec.set(0.0f, 0.0f, 0.0f);
+   getTransform().getColumn(3, &mDelta.pos);
+   mDelta.posVec.set(0.0f, 0.0f, 0.0f);
 
 
    return result;
    return result;
 }
 }
@@ -5481,8 +5481,8 @@ bool Player::displaceObject(const Point3F& displacement)
 
 
    bool result = updatePos(dt);
    bool result = updatePos(dt);
 
 
-   mObjToWorld.getColumn(3, &delta.pos);
-   delta.posVec.set(0.0f, 0.0f, 0.0f);
+   mObjToWorld.getColumn(3, &mDelta.pos);
+   mDelta.posVec.set(0.0f, 0.0f, 0.0f);
 
 
    return result;
    return result;
 }
 }
@@ -5685,10 +5685,10 @@ void Player::getRenderEyeBaseTransform(MatrixF* mat, bool includeBank)
    // Eye transform in world space.  We only use the eye position
    // Eye transform in world space.  We only use the eye position
    // from the animation and supply our own rotation.
    // from the animation and supply our own rotation.
    MatrixF pmat,xmat,zmat;
    MatrixF pmat,xmat,zmat;
-   xmat.set(EulerF(delta.head.x + delta.headVec.x * delta.dt, 0.0f, 0.0f));
+   xmat.set(EulerF(mDelta.head.x + mDelta.headVec.x * mDelta.dt, 0.0f, 0.0f));
 
 
    if (mUseHeadZCalc)
    if (mUseHeadZCalc)
-      zmat.set(EulerF(0.0f, 0.0f, delta.head.z + delta.headVec.z * delta.dt));
+      zmat.set(EulerF(0.0f, 0.0f, mDelta.head.z + mDelta.headVec.z * mDelta.dt));
    else
    else
       zmat.identity();
       zmat.identity();
 
 
@@ -5698,7 +5698,7 @@ void Player::getRenderEyeBaseTransform(MatrixF* mat, bool includeBank)
       MatrixF imat;
       MatrixF imat;
       imat.mul(zmat, xmat);
       imat.mul(zmat, xmat);
       MatrixF ymat;
       MatrixF ymat;
-      ymat.set(EulerF(0.0f, delta.head.y + delta.headVec.y * delta.dt, 0.0f));
+      ymat.set(EulerF(0.0f, mDelta.head.y + mDelta.headVec.y * mDelta.dt, 0.0f));
       pmat.mul(imat, ymat);
       pmat.mul(imat, ymat);
    }
    }
    else
    else
@@ -6235,7 +6235,7 @@ void Player::readPacketData(GameConnection *connection, BitStream *stream)
       stream->read(&mVelocity.y);
       stream->read(&mVelocity.y);
       stream->read(&mVelocity.z);
       stream->read(&mVelocity.z);
       stream->setCompressionPoint(pos);
       stream->setCompressionPoint(pos);
-      delta.pos = pos;
+	  mDelta.pos = pos;
       mJumpSurfaceLastContact = stream->readInt(4);
       mJumpSurfaceLastContact = stream->readInt(4);
 
 
       if (stream->readFlag())
       if (stream->readFlag())
@@ -6258,7 +6258,7 @@ void Player::readPacketData(GameConnection *connection, BitStream *stream)
       }
       }
    }
    }
    else
    else
-      pos = delta.pos;
+      pos = mDelta.pos;
    stream->read(&mHead.x);
    stream->read(&mHead.x);
    if(stream->readFlag())
    if(stream->readFlag())
    {
    {
@@ -6270,8 +6270,8 @@ void Player::readPacketData(GameConnection *connection, BitStream *stream)
    rot.x = rot.y = 0;
    rot.x = rot.y = 0;
    if (!ignore_updates)
    if (!ignore_updates)
       setPosition(pos,rot);
       setPosition(pos,rot);
-   delta.head = mHead;
-   delta.rot = rot;
+   mDelta.head = mHead;
+   mDelta.rot = rot;
 
 
    if (stream->readFlag()) {
    if (stream->readFlag()) {
       S32 gIndex = stream->readInt(NetConnection::GhostIdBitSize);
       S32 gIndex = stream->readInt(NetConnection::GhostIdBitSize);
@@ -6349,7 +6349,7 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
       stream->writeFloat(mRot.z / M_2PI_F, 7);
       stream->writeFloat(mRot.z / M_2PI_F, 7);
       stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);
       stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);
       stream->writeSignedFloat(mHead.z / mDataBlock->maxFreelookAngle, 6);
       stream->writeSignedFloat(mHead.z / mDataBlock->maxFreelookAngle, 6);
-      delta.move.pack(stream);
+	  mDelta.move.pack(stream);
       stream->writeFlag(!(mask & NoWarpMask));
       stream->writeFlag(!(mask & NoWarpMask));
    }
    }
    // Ghost need energy to predict reliably
    // Ghost need energy to predict reliably
@@ -6455,67 +6455,67 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
       rot.z = stream->readFloat(7) * M_2PI_F;
       rot.z = stream->readFloat(7) * M_2PI_F;
       mHead.x = stream->readSignedFloat(6) * (mDataBlock->maxLookAngle - mDataBlock->minLookAngle);
       mHead.x = stream->readSignedFloat(6) * (mDataBlock->maxLookAngle - mDataBlock->minLookAngle);
       mHead.z = stream->readSignedFloat(6) * mDataBlock->maxFreelookAngle;
       mHead.z = stream->readSignedFloat(6) * mDataBlock->maxFreelookAngle;
-      delta.move.unpack(stream);
+	  mDelta.move.unpack(stream);
 
 
-      delta.head = mHead;
-      delta.headVec.set(0.0f, 0.0f, 0.0f);
+	  mDelta.head = mHead;
+	  mDelta.headVec.set(0.0f, 0.0f, 0.0f);
 
 
       if (stream->readFlag() && isProperlyAdded())
       if (stream->readFlag() && isProperlyAdded())
       {
       {
          // Determine number of ticks to warp based on the average
          // Determine number of ticks to warp based on the average
          // of the client and server velocities.
          // of the client and server velocities.
-         delta.warpOffset = pos - delta.pos;
+		  mDelta.warpOffset = pos - mDelta.pos;
          F32 as = (speed + mVelocity.len()) * 0.5f * TickSec;
          F32 as = (speed + mVelocity.len()) * 0.5f * TickSec;
-         F32 dt = (as > 0.00001f) ? delta.warpOffset.len() / as: sMaxWarpTicks;
-         delta.warpTicks = (S32)((dt > sMinWarpTicks) ? getMax(mFloor(dt + 0.5f), 1.0f) : 0.0f);
+         F32 dt = (as > 0.00001f) ? mDelta.warpOffset.len() / as: sMaxWarpTicks;
+		 mDelta.warpTicks = (S32)((dt > sMinWarpTicks) ? getMax(mFloor(dt + 0.5f), 1.0f) : 0.0f);
 
 
-         if (delta.warpTicks)
+         if (mDelta.warpTicks)
          {
          {
             // Setup the warp to start on the next tick.
             // Setup the warp to start on the next tick.
-            if (delta.warpTicks > sMaxWarpTicks)
-               delta.warpTicks = sMaxWarpTicks;
-            delta.warpOffset /= (F32)delta.warpTicks;
+            if (mDelta.warpTicks > sMaxWarpTicks)
+				mDelta.warpTicks = sMaxWarpTicks;
+			mDelta.warpOffset /= (F32)mDelta.warpTicks;
 
 
-            delta.rotOffset = rot - delta.rot;
+			mDelta.rotOffset = rot - mDelta.rot;
 
 
             // Ignore small rotation differences
             // Ignore small rotation differences
-            if (mFabs(delta.rotOffset.z) < 0.001f)
-               delta.rotOffset.z = 0;
+            if (mFabs(mDelta.rotOffset.z) < 0.001f)
+               mDelta.rotOffset.z = 0;
 
 
             // Wrap rotation to +/-PI
             // Wrap rotation to +/-PI
-            if(delta.rotOffset.z < - M_PI_F)
-               delta.rotOffset.z += M_2PI_F;
-            else if(delta.rotOffset.z > M_PI_F)
-               delta.rotOffset.z -= M_2PI_F;
+            if(mDelta.rotOffset.z < - M_PI_F)
+				mDelta.rotOffset.z += M_2PI_F;
+            else if(mDelta.rotOffset.z > M_PI_F)
+				mDelta.rotOffset.z -= M_2PI_F;
 
 
-            delta.rotOffset /= (F32)delta.warpTicks;
+			mDelta.rotOffset /= (F32)mDelta.warpTicks;
          }
          }
          else
          else
          {
          {
             // Going to skip the warp, server and client are real close.
             // Going to skip the warp, server and client are real close.
             // Adjust the frame interpolation to move smoothly to the
             // Adjust the frame interpolation to move smoothly to the
             // new position within the current tick.
             // new position within the current tick.
-            Point3F cp = delta.pos + delta.posVec * delta.dt;
-            if (delta.dt == 0) 
+            Point3F cp = mDelta.pos + mDelta.posVec * mDelta.dt;
+            if (mDelta.dt == 0)
             {
             {
-               delta.posVec.set(0.0f, 0.0f, 0.0f);
-               delta.rotVec.set(0.0f, 0.0f, 0.0f);
+               mDelta.posVec.set(0.0f, 0.0f, 0.0f);
+               mDelta.rotVec.set(0.0f, 0.0f, 0.0f);
             }
             }
             else
             else
             {
             {
-               F32 dti = 1.0f / delta.dt;
-               delta.posVec = (cp - pos) * dti;
-               delta.rotVec.z = mRot.z - rot.z;
+               F32 dti = 1.0f / mDelta.dt;
+			   mDelta.posVec = (cp - pos) * dti;
+			   mDelta.rotVec.z = mRot.z - rot.z;
 
 
-               if(delta.rotVec.z > M_PI_F)
-                  delta.rotVec.z -= M_2PI_F;
-               else if(delta.rotVec.z < -M_PI_F)
-                  delta.rotVec.z += M_2PI_F;
+               if(mDelta.rotVec.z > M_PI_F)
+                  mDelta.rotVec.z -= M_2PI_F;
+               else if(mDelta.rotVec.z < -M_PI_F)
+                  mDelta.rotVec.z += M_2PI_F;
 
 
-               delta.rotVec.z *= dti;
+			   mDelta.rotVec.z *= dti;
             }
             }
-            delta.pos = pos;
-            delta.rot = rot;
+			mDelta.pos = pos;
+			mDelta.rot = rot;
             if (!ignore_updates)
             if (!ignore_updates)
                setPosition(pos,rot);
                setPosition(pos,rot);
          }
          }
@@ -6523,12 +6523,12 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
       else 
       else 
       {
       {
          // Set the player to the server position
          // Set the player to the server position
-         delta.pos = pos;
-         delta.rot = rot;
-         delta.posVec.set(0.0f, 0.0f, 0.0f);
-         delta.rotVec.set(0.0f, 0.0f, 0.0f);
-         delta.warpTicks = 0;
-         delta.dt = 0.0f;
+         mDelta.pos = pos;
+         mDelta.rot = rot;
+		 mDelta.posVec.set(0.0f, 0.0f, 0.0f);
+		 mDelta.rotVec.set(0.0f, 0.0f, 0.0f);
+		 mDelta.warpTicks = 0;
+		 mDelta.dt = 0.0f;
          if (!ignore_updates)
          if (!ignore_updates)
             setPosition(pos,rot);
             setPosition(pos,rot);
       }
       }

+ 1 - 1
Engine/source/T3D/player.h

@@ -436,7 +436,7 @@ protected:
       Point3F rotOffset;
       Point3F rotOffset;
      /// @}
      /// @}
    };
    };
-   StateDelta delta;                ///< Used for interpolation on the client.  @see StateDelta
+   StateDelta mDelta;                ///< Used for interpolation on the client.  @see StateDelta
    S32 mPredictionCount;            ///< Number of ticks to predict
    S32 mPredictionCount;            ///< Number of ticks to predict
 
 
    // Current pos, vel etc.
    // Current pos, vel etc.

+ 1 - 1
Engine/source/T3D/projectile.cpp

@@ -828,7 +828,7 @@ bool Projectile::onAdd()
 
 
    // Setup our bounding box
    // Setup our bounding box
    if (bool(mDataBlock->projectileShape) == true)
    if (bool(mDataBlock->projectileShape) == true)
-      mObjBox = mDataBlock->projectileShape->bounds;
+      mObjBox = mDataBlock->projectileShape->mBounds;
    else
    else
       mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
       mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
 
 

+ 2 - 2
Engine/source/T3D/proximityMine.cpp

@@ -386,8 +386,8 @@ void ProximityMine::setDeployedPos( const Point3F& pos, const Point3F& normal )
    MathUtils::getMatrixFromUpVector( normal, &mat );
    MathUtils::getMatrixFromUpVector( normal, &mat );
    mat.setPosition( pos + normal * mObjBox.minExtents.z );
    mat.setPosition( pos + normal * mObjBox.minExtents.z );
 
 
-   delta.pos = pos;
-   delta.posVec.set(0, 0, 0);
+   mDelta.pos = pos;
+   mDelta.posVec.set(0, 0, 0);
 
 
    ShapeBase::setTransform( mat );
    ShapeBase::setTransform( mat );
    if ( mPhysicsRep )
    if ( mPhysicsRep )

+ 3 - 3
Engine/source/T3D/rigidShape.cpp

@@ -1194,7 +1194,7 @@ bool RigidShape::updateCollision(F32 dt)
 
 
    mCollisionList.clear();
    mCollisionList.clear();
    CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
    CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
-   if (state && state->dist <= mDataBlock->collisionTol) 
+   if (state && state->mDist <= mDataBlock->collisionTol) 
    {
    {
       //resolveDisplacement(ns,state,dt);
       //resolveDisplacement(ns,state,dt);
       mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
       mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
@@ -1326,8 +1326,8 @@ bool RigidShape::resolveContacts(Rigid& ns,CollisionList& cList,F32 dt)
 
 
 bool RigidShape::resolveDisplacement(Rigid& ns,CollisionState *state, F32 dt)
 bool RigidShape::resolveDisplacement(Rigid& ns,CollisionState *state, F32 dt)
 {
 {
-   SceneObject* obj = (state->a->getObject() == this)?
-      state->b->getObject(): state->a->getObject();
+   SceneObject* obj = (state->mA->getObject() == this)?
+      state->mB->getObject(): state->mA->getObject();
 
 
    if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
    if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
    {
    {

+ 19 - 19
Engine/source/T3D/shapeBase.cpp

@@ -405,17 +405,17 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
             mShape->computeBounds(collisionDetails.last(), collisionBounds.last());
             mShape->computeBounds(collisionDetails.last(), collisionBounds.last());
             mShape->getAccelerator(collisionDetails.last());
             mShape->getAccelerator(collisionDetails.last());
 
 
-            if (!mShape->bounds.isContained(collisionBounds.last()))
+            if (!mShape->mBounds.isContained(collisionBounds.last()))
             {
             {
                if (!silent_bbox_check)
                if (!silent_bbox_check)
                Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", shapeName, collisionDetails.size() - 1, collisionDetails.last());
                Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", shapeName, collisionDetails.size() - 1, collisionDetails.last());
-               collisionBounds.last() = mShape->bounds;
+               collisionBounds.last() = mShape->mBounds;
             }
             }
             else if (collisionBounds.last().isValidBox() == false)
             else if (collisionBounds.last().isValidBox() == false)
             {
             {
                if (!silent_bbox_check)
                if (!silent_bbox_check)
                Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", shapeName, collisionDetails.size() - 1, collisionDetails.last());
                Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", shapeName, collisionDetails.size() - 1, collisionDetails.last());
-               collisionBounds.last() = mShape->bounds;
+               collisionBounds.last() = mShape->mBounds;
             }
             }
 
 
             // The way LOS works is that it will check to see if there is a LOS detail that matches
             // The way LOS works is that it will check to see if there is a LOS detail that matches
@@ -482,7 +482,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
       damageSequence = mShape->findSequence("Damage");
       damageSequence = mShape->findSequence("Damage");
 
 
       //
       //
-      F32 w = mShape->bounds.len_y() / 2;
+      F32 w = mShape->mBounds.len_y() / 2;
       if (cameraMaxDist < w)
       if (cameraMaxDist < w)
          cameraMaxDist = w;
          cameraMaxDist = w;
       // just parse up the string and collect the remappings in txr_tag_remappings.
       // just parse up the string and collect the remappings in txr_tag_remappings.
@@ -707,7 +707,7 @@ DefineEngineMethod( ShapeBaseData, checkDeployPos, bool, ( TransformF txfm ),,
 
 
    MatrixF mat = txfm.getMatrix();
    MatrixF mat = txfm.getMatrix();
 
 
-   Box3F objBox = object->mShape->bounds;
+   Box3F objBox = object->mShape->mBounds;
    Point3F boxCenter = (objBox.minExtents + objBox.maxExtents) * 0.5f;
    Point3F boxCenter = (objBox.minExtents + objBox.maxExtents) * 0.5f;
    objBox.minExtents = boxCenter + (objBox.minExtents - boxCenter) * 0.9f;
    objBox.minExtents = boxCenter + (objBox.minExtents - boxCenter) * 0.9f;
    objBox.maxExtents = boxCenter + (objBox.maxExtents - boxCenter) * 0.9f;
    objBox.maxExtents = boxCenter + (objBox.maxExtents - boxCenter) * 0.9f;
@@ -808,7 +808,7 @@ void ShapeBaseData::packData(BitStream* stream)
 
 
    if( stream->writeFlag( debris != NULL ) )
    if( stream->writeFlag( debris != NULL ) )
    {
    {
-      stream->writeRangedU32(packed? SimObjectId((uintptr_t)debris):
+      stream->writeRangedU32(mPacked? SimObjectId((uintptr_t)debris):
                              debris->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
                              debris->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
    }
    }
 
 
@@ -1275,7 +1275,7 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
          }
          }
       }
       }
 
 
-      mObjBox = mDataBlock->mShape->bounds;
+      mObjBox = mDataBlock->mShape->mBounds;
       resetWorldBox();
       resetWorldBox();
 
 
       // Set the initial mesh hidden state.
       // Set the initial mesh hidden state.
@@ -2801,7 +2801,7 @@ void ShapeBase::_renderBoundingBox( ObjectRenderInst *ri, SceneRenderState *stat
          MatrixF mat;
          MatrixF mat;
          getRenderImageTransform( ri->objectIndex, &mat );         
          getRenderImageTransform( ri->objectIndex, &mat );         
 
 
-         const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->bounds;
+         const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->mBounds;
 
 
          drawer->drawCube( desc, objBox, ColorI( 255, 255, 255 ), &mat );
          drawer->drawCube( desc, objBox, ColorI( 255, 255, 255 ), &mat );
       }
       }
@@ -3315,23 +3315,23 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
             bool datablockChange = image.dataBlock != imageData;
             bool datablockChange = image.dataBlock != imageData;
             if (datablockChange || (image.skinNameHandle != skinDesiredNameHandle))
             if (datablockChange || (image.skinNameHandle != skinDesiredNameHandle))
             {
             {
-               MountedImage& image = mMountedImageList[i];
-               image.scriptAnimPrefix = scriptDesiredAnimPrefix;
+               MountedImage& neoImage = mMountedImageList[i];
+			   neoImage.scriptAnimPrefix = scriptDesiredAnimPrefix;
 
 
                setImage(   i, imageData, 
                setImage(   i, imageData, 
-                           skinDesiredNameHandle, image.loaded, 
-                           image.ammo, image.triggerDown, image.altTriggerDown,
-                           image.motion, image.genericTrigger[0], image.genericTrigger[1], image.genericTrigger[2], image.genericTrigger[3],
-                           image.target);
+                           skinDesiredNameHandle, neoImage.loaded,
+                           neoImage.ammo, neoImage.triggerDown, neoImage.altTriggerDown,
+                           neoImage.motion, neoImage.genericTrigger[0], neoImage.genericTrigger[1], neoImage.genericTrigger[2], neoImage.genericTrigger[3],
+                           neoImage.target);
             }
             }
             
             
             if (!datablockChange && image.scriptAnimPrefix != scriptDesiredAnimPrefix)
             if (!datablockChange && image.scriptAnimPrefix != scriptDesiredAnimPrefix)
             {
             {
                // We don't have a new image, but we do have a new script anim prefix to work with.
                // We don't have a new image, but we do have a new script anim prefix to work with.
                // Notify the image of this change.
                // Notify the image of this change.
-               MountedImage& image = mMountedImageList[i];
-               image.scriptAnimPrefix = scriptDesiredAnimPrefix;
-               updateAnimThread(i, getImageShapeIndex(image));
+               MountedImage& animImage = mMountedImageList[i];
+			   animImage.scriptAnimPrefix = scriptDesiredAnimPrefix;
+               updateAnimThread(i, getImageShapeIndex(animImage));
             }
             }
 
 
             bool isFiring = stream->readFlag();
             bool isFiring = stream->readFlag();
@@ -3586,8 +3586,8 @@ void ShapeBaseConvex::getFeatures(const MatrixF& mat, const VectorF& n, ConvexFe
    U32 numVerts = emitString[currPos++];
    U32 numVerts = emitString[currPos++];
    for (i = 0; i < numVerts; i++) {
    for (i = 0; i < numVerts; i++) {
       cf->mVertexList.increment();
       cf->mVertexList.increment();
-      U32 index = emitString[currPos++];
-      mat.mulP(pAccel->vertexList[index], &cf->mVertexList.last());
+      U32 vListIDx = emitString[currPos++];
+      mat.mulP(pAccel->vertexList[vListIDx], &cf->mVertexList.last());
    }
    }
 
 
    U32 numEdges = emitString[currPos++];
    U32 numEdges = emitString[currPos++];

+ 3 - 3
Engine/source/T3D/shapeImage.cpp

@@ -1019,7 +1019,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
 
 
    // Write the projectile datablock
    // Write the projectile datablock
    if (stream->writeFlag(projectile))
    if (stream->writeFlag(projectile))
-      stream->writeRangedU32(packed? SimObjectId((uintptr_t)projectile):
+      stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)projectile):
                              projectile->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
                              projectile->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
 
 
    stream->writeFlag(cloakable);
    stream->writeFlag(cloakable);
@@ -1050,7 +1050,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
 
 
    if( stream->writeFlag( casing ) )
    if( stream->writeFlag( casing ) )
    {
    {
-      stream->writeRangedU32(packed? SimObjectId((uintptr_t)casing):
+      stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)casing):
          casing->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
          casing->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
    }
    }
 
 
@@ -1139,7 +1139,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
 
 
          if (stream->writeFlag(s.emitter))
          if (stream->writeFlag(s.emitter))
          {
          {
-            stream->writeRangedU32(packed? SimObjectId((uintptr_t)s.emitter):
+            stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)s.emitter):
                                    s.emitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
                                    s.emitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
             stream->write(s.emitterTime);
             stream->write(s.emitterTime);
 
 

+ 2 - 2
Engine/source/T3D/systems/render/meshRenderSystem.cpp

@@ -350,9 +350,9 @@ void MeshRenderSystem::rebuildBuffers()
          U16 *pIndex;
          U16 *pIndex;
          buffers.primitiveBuffer.lock(&pIndex);
          buffers.primitiveBuffer.lock(&pIndex);
 
 
-         for (U16 i = 0; i < buffers.primData.size(); i++)
+         for (U16 primDataIDx = 0; primDataIDx < buffers.primData.size(); primDataIDx++)
          {
          {
-            *pIndex = i;
+            *pIndex = primDataIDx;
             pIndex++;
             pIndex++;
          }
          }
 
 

+ 58 - 58
Engine/source/T3D/trigger.cpp

@@ -245,16 +245,16 @@ ConsoleGetType( TypeTriggerPolyhedron )
    Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
    Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
 
 
    // First point is corner, need to find the three vectors...`
    // First point is corner, need to find the three vectors...`
-   Point3F origin = pPoly->pointList[0];
+   Point3F origin = pPoly->mPointList[0];
    U32 currVec = 0;
    U32 currVec = 0;
    Point3F vecs[3];
    Point3F vecs[3];
-   for (i = 0; i < pPoly->edgeList.size(); i++) {
-      const U32 *vertex = pPoly->edgeList[i].vertex;
+   for (i = 0; i < pPoly->mEdgeList.size(); i++) {
+      const U32 *vertex = pPoly->mEdgeList[i].vertex;
       if (vertex[0] == 0)
       if (vertex[0] == 0)
-         vecs[currVec++] = pPoly->pointList[vertex[1]] - origin;
+         vecs[currVec++] = pPoly->mPointList[vertex[1]] - origin;
       else
       else
          if (vertex[1] == 0)
          if (vertex[1] == 0)
-            vecs[currVec++] = pPoly->pointList[vertex[0]] - origin;
+            vecs[currVec++] = pPoly->mPointList[vertex[0]] - origin;
    }
    }
    AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
    AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
 
 
@@ -302,45 +302,45 @@ ConsoleSetType( TypeTriggerPolyhedron )
    // edges with CCW instead of CW order for face[0] and that it b) lets plane
    // edges with CCW instead of CW order for face[0] and that it b) lets plane
    // normals face outwards rather than inwards.
    // normals face outwards rather than inwards.
 
 
-   pPoly->pointList.setSize(8);
-   pPoly->pointList[0] = origin;
-   pPoly->pointList[1] = origin + vecs[0];
-   pPoly->pointList[2] = origin + vecs[1];
-   pPoly->pointList[3] = origin + vecs[2];
-   pPoly->pointList[4] = origin + vecs[0] + vecs[1];
-   pPoly->pointList[5] = origin + vecs[0] + vecs[2];
-   pPoly->pointList[6] = origin + vecs[1] + vecs[2];
-   pPoly->pointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
+   pPoly->mPointList.setSize(8);
+   pPoly->mPointList[0] = origin;
+   pPoly->mPointList[1] = origin + vecs[0];
+   pPoly->mPointList[2] = origin + vecs[1];
+   pPoly->mPointList[3] = origin + vecs[2];
+   pPoly->mPointList[4] = origin + vecs[0] + vecs[1];
+   pPoly->mPointList[5] = origin + vecs[0] + vecs[2];
+   pPoly->mPointList[6] = origin + vecs[1] + vecs[2];
+   pPoly->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
 
 
    Point3F normal;
    Point3F normal;
-   pPoly->planeList.setSize(6);
+   pPoly->mPlaneList.setSize(6);
 
 
    mCross(vecs[2], vecs[0], &normal);
    mCross(vecs[2], vecs[0], &normal);
-   pPoly->planeList[0].set(origin, normal);
+   pPoly->mPlaneList[0].set(origin, normal);
    mCross(vecs[0], vecs[1], &normal);
    mCross(vecs[0], vecs[1], &normal);
-   pPoly->planeList[1].set(origin, normal);
+   pPoly->mPlaneList[1].set(origin, normal);
    mCross(vecs[1], vecs[2], &normal);
    mCross(vecs[1], vecs[2], &normal);
-   pPoly->planeList[2].set(origin, normal);
+   pPoly->mPlaneList[2].set(origin, normal);
    mCross(vecs[1], vecs[0], &normal);
    mCross(vecs[1], vecs[0], &normal);
-   pPoly->planeList[3].set(pPoly->pointList[7], normal);
+   pPoly->mPlaneList[3].set(pPoly->mPointList[7], normal);
    mCross(vecs[2], vecs[1], &normal);
    mCross(vecs[2], vecs[1], &normal);
-   pPoly->planeList[4].set(pPoly->pointList[7], normal);
+   pPoly->mPlaneList[4].set(pPoly->mPointList[7], normal);
    mCross(vecs[0], vecs[2], &normal);
    mCross(vecs[0], vecs[2], &normal);
-   pPoly->planeList[5].set(pPoly->pointList[7], normal);
+   pPoly->mPlaneList[5].set(pPoly->mPointList[7], normal);
 
 
-   pPoly->edgeList.setSize(12);
-   pPoly->edgeList[0].vertex[0]  = 0; pPoly->edgeList[0].vertex[1]  = 1; pPoly->edgeList[0].face[0]  = 0; pPoly->edgeList[0].face[1]  = 1;
-   pPoly->edgeList[1].vertex[0]  = 1; pPoly->edgeList[1].vertex[1]  = 5; pPoly->edgeList[1].face[0]  = 0; pPoly->edgeList[1].face[1]  = 4;
-   pPoly->edgeList[2].vertex[0]  = 5; pPoly->edgeList[2].vertex[1]  = 3; pPoly->edgeList[2].face[0]  = 0; pPoly->edgeList[2].face[1]  = 3;
-   pPoly->edgeList[3].vertex[0]  = 3; pPoly->edgeList[3].vertex[1]  = 0; pPoly->edgeList[3].face[0]  = 0; pPoly->edgeList[3].face[1]  = 2;
-   pPoly->edgeList[4].vertex[0]  = 3; pPoly->edgeList[4].vertex[1]  = 6; pPoly->edgeList[4].face[0]  = 3; pPoly->edgeList[4].face[1]  = 2;
-   pPoly->edgeList[5].vertex[0]  = 6; pPoly->edgeList[5].vertex[1]  = 2; pPoly->edgeList[5].face[0]  = 2; pPoly->edgeList[5].face[1]  = 5;
-   pPoly->edgeList[6].vertex[0]  = 2; pPoly->edgeList[6].vertex[1]  = 0; pPoly->edgeList[6].face[0]  = 2; pPoly->edgeList[6].face[1]  = 1;
-   pPoly->edgeList[7].vertex[0]  = 1; pPoly->edgeList[7].vertex[1]  = 4; pPoly->edgeList[7].face[0]  = 4; pPoly->edgeList[7].face[1]  = 1;
-   pPoly->edgeList[8].vertex[0]  = 4; pPoly->edgeList[8].vertex[1]  = 2; pPoly->edgeList[8].face[0]  = 1; pPoly->edgeList[8].face[1]  = 5;
-   pPoly->edgeList[9].vertex[0]  = 4; pPoly->edgeList[9].vertex[1]  = 7; pPoly->edgeList[9].face[0]  = 4; pPoly->edgeList[9].face[1]  = 5;
-   pPoly->edgeList[10].vertex[0] = 5; pPoly->edgeList[10].vertex[1] = 7; pPoly->edgeList[10].face[0] = 3; pPoly->edgeList[10].face[1] = 4;
-   pPoly->edgeList[11].vertex[0] = 7; pPoly->edgeList[11].vertex[1] = 6; pPoly->edgeList[11].face[0] = 3; pPoly->edgeList[11].face[1] = 5;
+   pPoly->mEdgeList.setSize(12);
+   pPoly->mEdgeList[0].vertex[0]  = 0; pPoly->mEdgeList[0].vertex[1]  = 1; pPoly->mEdgeList[0].face[0]  = 0; pPoly->mEdgeList[0].face[1]  = 1;
+   pPoly->mEdgeList[1].vertex[0]  = 1; pPoly->mEdgeList[1].vertex[1]  = 5; pPoly->mEdgeList[1].face[0]  = 0; pPoly->mEdgeList[1].face[1]  = 4;
+   pPoly->mEdgeList[2].vertex[0]  = 5; pPoly->mEdgeList[2].vertex[1]  = 3; pPoly->mEdgeList[2].face[0]  = 0; pPoly->mEdgeList[2].face[1]  = 3;
+   pPoly->mEdgeList[3].vertex[0]  = 3; pPoly->mEdgeList[3].vertex[1]  = 0; pPoly->mEdgeList[3].face[0]  = 0; pPoly->mEdgeList[3].face[1]  = 2;
+   pPoly->mEdgeList[4].vertex[0]  = 3; pPoly->mEdgeList[4].vertex[1]  = 6; pPoly->mEdgeList[4].face[0]  = 3; pPoly->mEdgeList[4].face[1]  = 2;
+   pPoly->mEdgeList[5].vertex[0]  = 6; pPoly->mEdgeList[5].vertex[1]  = 2; pPoly->mEdgeList[5].face[0]  = 2; pPoly->mEdgeList[5].face[1]  = 5;
+   pPoly->mEdgeList[6].vertex[0]  = 2; pPoly->mEdgeList[6].vertex[1]  = 0; pPoly->mEdgeList[6].face[0]  = 2; pPoly->mEdgeList[6].face[1]  = 1;
+   pPoly->mEdgeList[7].vertex[0]  = 1; pPoly->mEdgeList[7].vertex[1]  = 4; pPoly->mEdgeList[7].face[0]  = 4; pPoly->mEdgeList[7].face[1]  = 1;
+   pPoly->mEdgeList[8].vertex[0]  = 4; pPoly->mEdgeList[8].vertex[1]  = 2; pPoly->mEdgeList[8].face[0]  = 1; pPoly->mEdgeList[8].face[1]  = 5;
+   pPoly->mEdgeList[9].vertex[0]  = 4; pPoly->mEdgeList[9].vertex[1]  = 7; pPoly->mEdgeList[9].face[0]  = 4; pPoly->mEdgeList[9].face[1]  = 5;
+   pPoly->mEdgeList[10].vertex[0] = 5; pPoly->mEdgeList[10].vertex[1] = 7; pPoly->mEdgeList[10].face[0] = 3; pPoly->mEdgeList[10].face[1] = 4;
+   pPoly->mEdgeList[11].vertex[0] = 7; pPoly->mEdgeList[11].vertex[1] = 6; pPoly->mEdgeList[11].face[0] = 3; pPoly->mEdgeList[11].face[1] = 5;
 }
 }
 
 
 
 
@@ -569,12 +569,12 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
 {
 {
    mTriggerPolyhedron = rPolyhedron;
    mTriggerPolyhedron = rPolyhedron;
 
 
-   if (mTriggerPolyhedron.pointList.size() != 0) {
+   if (mTriggerPolyhedron.mPointList.size() != 0) {
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.minExtents.set(1e10, 1e10, 1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
       mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
-      for (U32 i = 0; i < mTriggerPolyhedron.pointList.size(); i++) {
-         mObjBox.minExtents.setMin(mTriggerPolyhedron.pointList[i]);
-         mObjBox.maxExtents.setMax(mTriggerPolyhedron.pointList[i]);
+      for (U32 i = 0; i < mTriggerPolyhedron.mPointList.size(); i++) {
+         mObjBox.minExtents.setMin(mTriggerPolyhedron.mPointList[i]);
+         mObjBox.maxExtents.setMax(mTriggerPolyhedron.mPointList[i]);
       }
       }
    } else {
    } else {
       mObjBox.minExtents.set(-0.5, -0.5, -0.5);
       mObjBox.minExtents.set(-0.5, -0.5, -0.5);
@@ -585,7 +585,7 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
    setTransform(xform);
    setTransform(xform);
 
 
    mClippedList.clear();
    mClippedList.clear();
-   mClippedList.mPlaneList = mTriggerPolyhedron.planeList;
+   mClippedList.mPlaneList = mTriggerPolyhedron.mPlaneList;
 //   for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
 //   for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
 //      mClippedList.mPlaneList[i].neg();
 //      mClippedList.mPlaneList[i].neg();
 
 
@@ -623,7 +623,7 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
 
 
 bool Trigger::testObject(GameBase* enter)
 bool Trigger::testObject(GameBase* enter)
 {
 {
-   if (mTriggerPolyhedron.pointList.size() == 0)
+   if (mTriggerPolyhedron.mPointList.size() == 0)
       return false;
       return false;
 
 
    mClippedList.clear();
    mClippedList.clear();
@@ -731,17 +731,17 @@ U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
    // Write the polyhedron
    // Write the polyhedron
    if( stream->writeFlag( mask & PolyMask ) )
    if( stream->writeFlag( mask & PolyMask ) )
    {
    {
-      stream->write(mTriggerPolyhedron.pointList.size());
-      for (i = 0; i < mTriggerPolyhedron.pointList.size(); i++)
-         mathWrite(*stream, mTriggerPolyhedron.pointList[i]);
+      stream->write(mTriggerPolyhedron.mPointList.size());
+      for (i = 0; i < mTriggerPolyhedron.mPointList.size(); i++)
+         mathWrite(*stream, mTriggerPolyhedron.mPointList[i]);
 
 
-      stream->write(mTriggerPolyhedron.planeList.size());
-      for (i = 0; i < mTriggerPolyhedron.planeList.size(); i++)
-         mathWrite(*stream, mTriggerPolyhedron.planeList[i]);
+      stream->write(mTriggerPolyhedron.mPlaneList.size());
+      for (i = 0; i < mTriggerPolyhedron.mPlaneList.size(); i++)
+         mathWrite(*stream, mTriggerPolyhedron.mPlaneList[i]);
 
 
-      stream->write(mTriggerPolyhedron.edgeList.size());
-      for (i = 0; i < mTriggerPolyhedron.edgeList.size(); i++) {
-         const Polyhedron::Edge& rEdge = mTriggerPolyhedron.edgeList[i];
+      stream->write(mTriggerPolyhedron.mEdgeList.size());
+      for (i = 0; i < mTriggerPolyhedron.mEdgeList.size(); i++) {
+         const Polyhedron::Edge& rEdge = mTriggerPolyhedron.mEdgeList[i];
 
 
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[0]);
          stream->write(rEdge.face[1]);
          stream->write(rEdge.face[1]);
@@ -779,19 +779,19 @@ void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
    {
    {
       Polyhedron tempPH;
       Polyhedron tempPH;
       stream->read(&size);
       stream->read(&size);
-      tempPH.pointList.setSize(size);
-      for (i = 0; i < tempPH.pointList.size(); i++)
-         mathRead(*stream, &tempPH.pointList[i]);
+      tempPH.mPointList.setSize(size);
+      for (i = 0; i < tempPH.mPointList.size(); i++)
+         mathRead(*stream, &tempPH.mPointList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.planeList.setSize(size);
-      for (i = 0; i < tempPH.planeList.size(); i++)
-         mathRead(*stream, &tempPH.planeList[i]);
+      tempPH.mPlaneList.setSize(size);
+      for (i = 0; i < tempPH.mPlaneList.size(); i++)
+         mathRead(*stream, &tempPH.mPlaneList[i]);
 
 
       stream->read(&size);
       stream->read(&size);
-      tempPH.edgeList.setSize(size);
-      for (i = 0; i < tempPH.edgeList.size(); i++) {
-         Polyhedron::Edge& rEdge = tempPH.edgeList[i];
+      tempPH.mEdgeList.setSize(size);
+      for (i = 0; i < tempPH.mEdgeList.size(); i++) {
+         Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
 
 
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[0]);
          stream->read(&rEdge.face[1]);
          stream->read(&rEdge.face[1]);

+ 1 - 1
Engine/source/T3D/tsStatic.cpp

@@ -373,7 +373,7 @@ bool TSStatic::_createShape()
          NetConnection::filesWereDownloaded() )
          NetConnection::filesWereDownloaded() )
       return false;
       return false;
 
 
-   mObjBox = mShape->bounds;
+   mObjBox = mShape->mBounds;
    resetWorldBox();
    resetWorldBox();
 
 
    mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
    mShapeInstance = new TSShapeInstance( mShape, isClientObject() );

+ 6 - 6
Engine/source/T3D/vehicles/flyingVehicle.cpp

@@ -244,7 +244,7 @@ void FlyingVehicleData::packData(BitStream* stream)
    {
    {
       if (stream->writeFlag(sound[i]))
       if (stream->writeFlag(sound[i]))
       {
       {
-         SimObjectId writtenId = packed ? SimObjectId((uintptr_t)sound[i]) : sound[i]->getId();
+         SimObjectId writtenId = mPacked ? SimObjectId((uintptr_t)sound[i]) : sound[i]->getId();
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst, DataBlockObjectIdLast);
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst, DataBlockObjectIdLast);
       }
       }
    }
    }
@@ -253,7 +253,7 @@ void FlyingVehicleData::packData(BitStream* stream)
    {
    {
       if (stream->writeFlag(jetEmitter[j]))
       if (stream->writeFlag(jetEmitter[j]))
       {
       {
-         SimObjectId writtenId = packed ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
+         SimObjectId writtenId = mPacked ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
       }
       }
    }
    }
@@ -731,10 +731,10 @@ void FlyingVehicle::updateEmitter(bool active,F32 dt,ParticleEmitterData *emitte
          }
          }
       }
       }
       else {
       else {
-         for (S32 j = idx; j < idx + count; j++)
-            if (bool(mJetEmitter[j])) {
-               mJetEmitter[j]->deleteWhenEmpty();
-               mJetEmitter[j] = 0;
+         for (S32 k = idx; k < idx + count; k++)
+            if (bool(mJetEmitter[k])) {
+               mJetEmitter[k]->deleteWhenEmpty();
+               mJetEmitter[k] = 0;
             }
             }
       }
       }
 }
 }

+ 6 - 6
Engine/source/T3D/vehicles/hoverVehicle.cpp

@@ -362,14 +362,14 @@ void HoverVehicleData::packData(BitStream* stream)
 
 
    for (S32 i = 0; i < MaxSounds; i++)
    for (S32 i = 0; i < MaxSounds; i++)
       if (stream->writeFlag(sound[i]))
       if (stream->writeFlag(sound[i]))
-         stream->writeRangedU32(packed? SimObjectId((uintptr_t)sound[i]):
+         stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)sound[i]):
                                 sound[i]->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
                                 sound[i]->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
 
 
    for (S32 j = 0; j < MaxJetEmitters; j++)
    for (S32 j = 0; j < MaxJetEmitters; j++)
    {
    {
       if (stream->writeFlag(jetEmitter[j]))
       if (stream->writeFlag(jetEmitter[j]))
       {
       {
-         SimObjectId writtenId = packed ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
+         SimObjectId writtenId = mPacked ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
          stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
       }
       }
    }
    }
@@ -965,10 +965,10 @@ void HoverVehicle::updateEmitter(bool active,F32 dt,ParticleEmitterData *emitter
          }
          }
       }
       }
       else {
       else {
-         for (S32 j = idx; j < idx + count; j++)
-            if (bool(mJetEmitter[j])) {
-               mJetEmitter[j]->deleteWhenEmpty();
-               mJetEmitter[j] = 0;
+         for (S32 k = idx; k < idx + count; k++)
+            if (bool(mJetEmitter[k])) {
+               mJetEmitter[k]->deleteWhenEmpty();
+               mJetEmitter[k] = 0;
             }
             }
       }
       }
 }
 }

+ 4 - 4
Engine/source/T3D/vehicles/vehicle.cpp

@@ -277,7 +277,7 @@ void VehicleData::packData(BitStream* stream)
    stream->write(body.friction);
    stream->write(body.friction);
    for (i = 0; i < Body::MaxSounds; i++)
    for (i = 0; i < Body::MaxSounds; i++)
       if (stream->writeFlag(body.sound[i]))
       if (stream->writeFlag(body.sound[i]))
-         stream->writeRangedU32(packed? SimObjectId((uintptr_t)body.sound[i]):
+         stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)body.sound[i]):
                                 body.sound[i]->getId(),DataBlockObjectIdFirst,
                                 body.sound[i]->getId(),DataBlockObjectIdFirst,
                                 DataBlockObjectIdLast);
                                 DataBlockObjectIdLast);
 
 
@@ -1364,7 +1364,7 @@ bool Vehicle::updateCollision(F32 dt)
 
 
    mCollisionList.clear();
    mCollisionList.clear();
    CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
    CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
-   if (state && state->dist <= mDataBlock->collisionTol) 
+   if (state && state->mDist <= mDataBlock->collisionTol) 
    {
    {
       //resolveDisplacement(ns,state,dt);
       //resolveDisplacement(ns,state,dt);
       mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
       mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
@@ -1497,8 +1497,8 @@ bool Vehicle::resolveDisplacement(Rigid& ns,CollisionState *state, F32 dt)
 {
 {
    PROFILE_SCOPE( Vehicle_ResolveDisplacement );
    PROFILE_SCOPE( Vehicle_ResolveDisplacement );
 
 
-   SceneObject* obj = (state->a->getObject() == this)?
-       state->b->getObject(): state->a->getObject();
+   SceneObject* obj = (state->mA->getObject() == this)?
+       state->mB->getObject(): state->mA->getObject();
 
 
    if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
    if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
    {
    {

+ 3 - 3
Engine/source/T3D/vehicles/wheeledVehicle.cpp

@@ -111,7 +111,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
       // Determinw wheel radius from the shape's bounding box.
       // Determinw wheel radius from the shape's bounding box.
       // The tire should be built with it's hub axis along the
       // The tire should be built with it's hub axis along the
       // object's Y axis.
       // object's Y axis.
-      radius = shape->bounds.len_z() / 2;
+      radius = shape->mBounds.len_z() / 2;
    }
    }
 
 
    return true;
    return true;
@@ -400,7 +400,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
       MatrixF imat(1);
       MatrixF imat(1);
       SphereF sphere;
       SphereF sphere;
       sphere.center = mShape->center;
       sphere.center = mShape->center;
-      sphere.radius = mShape->radius;
+      sphere.radius = mShape->mRadius;
       PlaneExtractorPolyList polyList;
       PlaneExtractorPolyList polyList;
       polyList.mPlaneList = &rigidBody.mPlaneList;
       polyList.mPlaneList = &rigidBody.mPlaneList;
       polyList.setTransform(&imat, Point3F(1,1,1));
       polyList.setTransform(&imat, Point3F(1,1,1));
@@ -477,7 +477,7 @@ void WheeledVehicleData::packData(BitStream* stream)
    Parent::packData(stream);
    Parent::packData(stream);
 
 
    if (stream->writeFlag(tireEmitter))
    if (stream->writeFlag(tireEmitter))
-      stream->writeRangedU32(packed? SimObjectId((uintptr_t)tireEmitter):
+      stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)tireEmitter):
          tireEmitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
          tireEmitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
 
 
    for (S32 i = 0; i < MaxSounds; i++)
    for (S32 i = 0; i < MaxSounds; i++)

+ 132 - 131
Engine/source/afx/afxCamera.cpp

@@ -99,11 +99,11 @@ afxCamera::afxCamera()
 {
 {
   mNetFlags.clear(Ghostable);
   mNetFlags.clear(Ghostable);
   mTypeMask |= CameraObjectType;
   mTypeMask |= CameraObjectType;
-  delta.pos = Point3F(0,0,100);
-  delta.rot = Point3F(0,0,0);
-  delta.posVec = delta.rotVec = VectorF(0,0,0);
-  mObjToWorld.setColumn(3,delta.pos);
-  mRot = delta.rot;
+  mDelta.pos = Point3F(0,0,100);
+  mDelta.rot = Point3F(0,0,0);
+  mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
+  mObjToWorld.setColumn(3, mDelta.pos);
+  mRot = mDelta.rot;
   
   
   mMinOrbitDist = 0;
   mMinOrbitDist = 0;
   mMaxOrbitDist = 0;
   mMaxOrbitDist = 0;
@@ -111,19 +111,19 @@ afxCamera::afxCamera()
   mOrbitObject = NULL;
   mOrbitObject = NULL;
   mPosition.set(0.f, 0.f, 0.f);
   mPosition.set(0.f, 0.f, 0.f);
   mObservingClientObject = false;
   mObservingClientObject = false;
-  mode = FlyMode;
+  mMode = FlyMode;
   
   
-  cam_subject = NULL;
-  coi_offset.set(0, 0, 2);
-  cam_offset.set(0, 0, 0);
-  cam_distance = 0.0f;
-  cam_angle = 0.0f;
-  cam_dirty = false;
+  mCam_subject = NULL;
+  mCoi_offset.set(0, 0, 2);
+  mCam_offset.set(0, 0, 0);
+  mCam_distance = 0.0f;
+  mCam_angle = 0.0f;
+  mCam_dirty = false;
       
       
-  flymode_saved = false;
-  third_person_snap_s = 1;
-  third_person_snap_c = 1;
-  flymode_saved_pos.zero();
+  mFlymode_saved = false;
+  mThird_person_snap_s = 1;
+  mThird_person_snap_c = 1;
+  mFlymode_saved_pos.zero();
 
 
   mDamageState = Disabled;
   mDamageState = Disabled;
 }
 }
@@ -136,7 +136,7 @@ afxCamera::~afxCamera()
 
 
 void afxCamera::cam_update(F32 dt, bool on_server) 
 void afxCamera::cam_update(F32 dt, bool on_server) 
 {
 {
-  if (mode == ThirdPersonMode && cam_subject)
+  if (mMode == ThirdPersonMode && mCam_subject)
     cam_update_3pov(dt, on_server);
     cam_update_3pov(dt, on_server);
 }
 }
 
 
@@ -176,9 +176,9 @@ Point3F &afxCamera::getPosition()
 //----------------------------------------------------------------------------
 //----------------------------------------------------------------------------
 void afxCamera::setFlyMode()
 void afxCamera::setFlyMode()
 {
 {
-  mode = FlyMode;
-  if (flymode_saved)
-    snapToPosition(flymode_saved_pos);
+  mMode = FlyMode;
+  if (mFlymode_saved)
+    snapToPosition(mFlymode_saved_pos);
   
   
   if (bool(mOrbitObject)) 
   if (bool(mOrbitObject)) 
   {
   {
@@ -202,11 +202,11 @@ void afxCamera::setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot, F32 min
       processAfter(mOrbitObject);
       processAfter(mOrbitObject);
       deleteNotify(mOrbitObject);
       deleteNotify(mOrbitObject);
       mOrbitObject->getWorldBox().getCenter(&mPosition);
       mOrbitObject->getWorldBox().getCenter(&mPosition);
-      mode = OrbitObjectMode;
+	  mMode = OrbitObjectMode;
    }
    }
    else
    else
    {
    {
-      mode = OrbitPointMode;
+      mMode = OrbitPointMode;
       mPosition = pos;
       mPosition = pos;
    }
    }
 
 
@@ -278,14 +278,14 @@ void afxCamera::snapToPosition(const Point3F& tPos)
 {
 {
   MatrixF transMat;
   MatrixF transMat;
 
 
-  if (cam_subject) 
+  if (mCam_subject)
   {
   {
     // get the subject's transform
     // get the subject's transform
-    MatrixF objToWorld = cam_subject->getRenderTransform();
+    MatrixF objToWorld = mCam_subject->getRenderTransform();
 
 
     // transform the center-of-interest to world-space
     // transform the center-of-interest to world-space
     Point3F objPos;
     Point3F objPos;
-    objToWorld.mulP(coi_offset, &objPos);
+    objToWorld.mulP(mCoi_offset, &objPos);
 
 
     // find normalized direction vector looking from camera to coi
     // find normalized direction vector looking from camera to coi
     VectorF dirVec = objPos - tPos;
     VectorF dirVec = objPos - tPos;
@@ -308,31 +308,31 @@ void afxCamera::snapToPosition(const Point3F& tPos)
 void afxCamera::setCameraSubject(SceneObject* new_subject)
 void afxCamera::setCameraSubject(SceneObject* new_subject)
 {
 {
   // cleanup any existing chase subject
   // cleanup any existing chase subject
-  if (cam_subject) 
+  if (mCam_subject)
   {
   {
-    if (dynamic_cast<GameBase*>(cam_subject))
+    if (dynamic_cast<GameBase*>(mCam_subject))
       clearProcessAfter();
       clearProcessAfter();
-    clearNotify(cam_subject);
+    clearNotify(mCam_subject);
   }
   }
   
   
-  cam_subject = new_subject;
+  mCam_subject = new_subject;
   
   
   // set associations with new chase subject 
   // set associations with new chase subject 
-  if (cam_subject) 
+  if (mCam_subject)
   {
   {
-    if (dynamic_cast<GameBase*>(cam_subject))
-      processAfter((GameBase*)cam_subject);
-    deleteNotify(cam_subject);
+    if (dynamic_cast<GameBase*>(mCam_subject))
+      processAfter((GameBase*)mCam_subject);
+    deleteNotify(mCam_subject);
   }
   }
 
 
-  mode = (cam_subject) ? ThirdPersonMode : FlyMode;
+  mMode = (mCam_subject) ? ThirdPersonMode : FlyMode;
   setMaskBits(SubjectMask);
   setMaskBits(SubjectMask);
 }
 }
 
 
 void afxCamera::setThirdPersonOffset(const Point3F& offset) 
 void afxCamera::setThirdPersonOffset(const Point3F& offset) 
 {
 {
   // new method
   // new method
-  if (cam_distance > 0.0f)
+  if (mCam_distance > 0.0f)
   {
   {
     if (isClientObject())
     if (isClientObject())
     {
     {
@@ -342,25 +342,25 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
         // this auto switches to/from first person 
         // this auto switches to/from first person 
         if (conn->isFirstPerson())
         if (conn->isFirstPerson())
         {
         {
-          if (cam_distance >= 1.0f)
+          if (mCam_distance >= 1.0f)
             conn->setFirstPerson(false);
             conn->setFirstPerson(false);
         }
         }
         else
         else
         {
         {
-          if (cam_distance < 1.0f)
+          if (mCam_distance < 1.0f)
             conn->setFirstPerson(true);
             conn->setFirstPerson(true);
         }
         }
       }
       }
     }
     }
 
 
-    cam_offset = offset;
-    cam_dirty = true;
+	mCam_offset = offset;
+	mCam_dirty = true;
 
 
     return;
     return;
   }
   }
 
 
   // old backwards-compatible method
   // old backwards-compatible method
-  if (offset.y != cam_offset.y && isClientObject())
+  if (offset.y != mCam_offset.y && isClientObject())
   {
   {
     GameConnection* conn = GameConnection::getConnectionToServer();
     GameConnection* conn = GameConnection::getConnectionToServer();
     if (conn)
     if (conn)
@@ -379,62 +379,62 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
     }
     }
   }
   }
 
 
-  cam_offset = offset;
-  cam_dirty = true;
+  mCam_offset = offset;
+  mCam_dirty = true;
 }
 }
 
 
 void afxCamera::setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset) 
 void afxCamera::setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset) 
 {
 {
-  this->coi_offset = coi_offset;
+  mCoi_offset = coi_offset;
   setThirdPersonOffset(offset);
   setThirdPersonOffset(offset);
 }
 }
 
 
 void afxCamera::setThirdPersonDistance(F32 distance) 
 void afxCamera::setThirdPersonDistance(F32 distance) 
 {
 {
-  cam_distance = distance;
-  cam_dirty = true;
+  mCam_distance = distance;
+  mCam_dirty = true;
 }
 }
 
 
 F32 afxCamera::getThirdPersonDistance() 
 F32 afxCamera::getThirdPersonDistance() 
 {
 {
-  return cam_distance;
+  return mCam_distance;
 }
 }
 
 
 void afxCamera::setThirdPersonAngle(F32 angle) 
 void afxCamera::setThirdPersonAngle(F32 angle) 
 {
 {
-  cam_angle = angle;
-  cam_dirty = true;
+  mCam_angle = angle;
+  mCam_dirty = true;
 }
 }
 
 
 F32 afxCamera::getThirdPersonAngle() 
 F32 afxCamera::getThirdPersonAngle() 
 {
 {
-  return cam_angle;
+  return mCam_angle;
 }
 }
 
 
 void afxCamera::setThirdPersonMode()
 void afxCamera::setThirdPersonMode()
 {
 {
-  mode = ThirdPersonMode;
-  flymode_saved_pos = getPosition();
-  flymode_saved = true;
-  cam_dirty = true;
-  third_person_snap_s++;
+  mMode = ThirdPersonMode;
+  mFlymode_saved_pos = getPosition();
+  mFlymode_saved = true;
+  mCam_dirty = true;
+  mThird_person_snap_s++;
 }
 }
 
 
 void afxCamera::setThirdPersonSnap()
 void afxCamera::setThirdPersonSnap()
 {
 {
-  if (mode == ThirdPersonMode)
-    third_person_snap_s += 2;
+  if (mMode == ThirdPersonMode)
+    mThird_person_snap_s += 2;
 }
 }
 
 
 void afxCamera::setThirdPersonSnapClient()
 void afxCamera::setThirdPersonSnapClient()
 {
 {
-  if (mode == ThirdPersonMode)
-    third_person_snap_c++;
+  if (mMode == ThirdPersonMode)
+    mThird_person_snap_c++;
 }
 }
 
 
 const char* afxCamera::getMode()
 const char* afxCamera::getMode()
 {
 {
-  switch (mode)
+  switch (mMode)
   {
   {
   case ThirdPersonMode:
   case ThirdPersonMode:
     return "ThirdPerson";
     return "ThirdPerson";
@@ -450,8 +450,6 @@ const char* afxCamera::getMode()
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 // Console Methods
 // Console Methods
 
 
-static char buffer[100];
-
 ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8, 
 ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8, 
   "(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
   "(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
   "Set the camera to orbit around some given object.\n\n"
   "Set the camera to orbit around some given object.\n\n"
@@ -493,6 +491,7 @@ ConsoleMethod( afxCamera, getPosition, const char *, 2, 2, "()"
               "@returns A string of form \"x y z\".")
               "@returns A string of form \"x y z\".")
 { 
 { 
   Point3F& pos = object->getPosition();
   Point3F& pos = object->getPosition();
+  char buffer[100];
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   return buffer;
   return buffer;
 }
 }
@@ -558,6 +557,7 @@ ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, P
 ConsoleMethod(afxCamera, getThirdPersonOffset, const char *, 2, 2, "()")
 ConsoleMethod(afxCamera, getThirdPersonOffset, const char *, 2, 2, "()")
 {
 {
   const Point3F& pos = object->getThirdPersonOffset();
   const Point3F& pos = object->getThirdPersonOffset();
+  char buffer[100];
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   return buffer;
   return buffer;
 }
 }
@@ -565,6 +565,7 @@ ConsoleMethod(afxCamera, getThirdPersonOffset, const char *, 2, 2, "()")
 ConsoleMethod(afxCamera, getThirdPersonCOIOffset, const char *, 2, 2, "()")
 ConsoleMethod(afxCamera, getThirdPersonCOIOffset, const char *, 2, 2, "()")
 {
 {
   const Point3F& pos = object->getThirdPersonCOIOffset();
   const Point3F& pos = object->getThirdPersonCOIOffset();
+  char buffer[100];
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
   return buffer;
   return buffer;
 }
 }
@@ -592,17 +593,17 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
 {
 {
   Point3F	goal_pos;
   Point3F	goal_pos;
   Point3F curr_pos = getRenderPosition();
   Point3F curr_pos = getRenderPosition();
-  MatrixF	xfm = cam_subject->getRenderTransform();
-  Point3F coi = cam_subject->getRenderPosition() + coi_offset;
+  MatrixF	xfm = mCam_subject->getRenderTransform();
+  Point3F coi = mCam_subject->getRenderPosition() + mCoi_offset;
 
 
   // for player subjects, pitch is adjusted
   // for player subjects, pitch is adjusted
-  Player*	player_subj =	dynamic_cast<Player*>(cam_subject);
+  Player*	player_subj =	dynamic_cast<Player*>(mCam_subject);
   if (player_subj) 
   if (player_subj) 
   {
   {
-    if (cam_distance > 0.0f)
+    if (mCam_distance > 0.0f)
     {
     {
       // rotate xfm by amount of cam_angle
       // rotate xfm by amount of cam_angle
-      F32	look_yaw = player_subj->getHeadRotation().z + mDegToRad(-cam_angle);
+      F32	look_yaw = player_subj->getHeadRotation().z + mDegToRad(-mCam_angle);
       MatrixF	look_yaw_mtx(EulerF(0,0,look_yaw));
       MatrixF	look_yaw_mtx(EulerF(0,0,look_yaw));
       xfm.mul(look_yaw_mtx);
       xfm.mul(look_yaw_mtx);
 
 
@@ -611,9 +612,9 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
       MatrixF	head_pitch_mtx(EulerF(head_pitch,0,0));
       MatrixF	head_pitch_mtx(EulerF(head_pitch,0,0));
       xfm.mul(head_pitch_mtx);
       xfm.mul(head_pitch_mtx);
 
 
-      VectorF	behind_vec(0, -cam_distance, 0);
+      VectorF	behind_vec(0, -mCam_distance, 0);
       xfm.mulP(behind_vec, &goal_pos);
       xfm.mulP(behind_vec, &goal_pos);
-      goal_pos += cam_offset;
+      goal_pos += mCam_offset;
     }
     }
     else // old backwards-compatible method
     else // old backwards-compatible method
     {
     {
@@ -622,15 +623,15 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
       MatrixF	head_pitch_mtx(EulerF(head_pitch,0,0));
       MatrixF	head_pitch_mtx(EulerF(head_pitch,0,0));
       xfm.mul(head_pitch_mtx);
       xfm.mul(head_pitch_mtx);
 
 
-      VectorF	behind_vec(0, cam_offset.y, 0);
+      VectorF	behind_vec(0, mCam_offset.y, 0);
       xfm.mulP(behind_vec, &goal_pos);
       xfm.mulP(behind_vec, &goal_pos);
-      goal_pos.z += cam_offset.z;
+      goal_pos.z += mCam_offset.z;
     }
     }
   }
   }
   // for non-player subjects, camera will follow, but pitch won't adjust.
   // for non-player subjects, camera will follow, but pitch won't adjust.
   else 
   else 
   {
   {
-    xfm.mulP(cam_offset, &goal_pos);
+    xfm.mulP(mCam_offset, &goal_pos);
   }
   }
 
 
   // avoid view occlusion
   // avoid view occlusion
@@ -638,7 +639,7 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
   {
   {
     // snap to final position if path to goal is blocked
     // snap to final position if path to goal is blocked
     if (test_blocked_line(curr_pos, goal_pos))
     if (test_blocked_line(curr_pos, goal_pos))
-      third_person_snap_c++;
+      mThird_person_snap_c++;
   }
   }
 
 
   // place camera into its final position	
   // place camera into its final position	
@@ -652,11 +653,11 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
   F32 time_inc = 1.0f/speed_factor;
   F32 time_inc = 1.0f/speed_factor;
 
 
   // snap to final position
   // snap to final position
-  if (on_server || (third_person_snap_c > 0 || dt > time_inc))
+  if (on_server || (mThird_person_snap_c > 0 || dt > time_inc))
   {
   {
     snapToPosition(goal_pos);
     snapToPosition(goal_pos);
-    if (!on_server && third_person_snap_c > 0)
-      third_person_snap_c--;
+    if (!on_server && mThird_person_snap_c > 0)
+      mThird_person_snap_c--;
     return;
     return;
   }
   }
   // interpolate to final position
   // interpolate to final position
@@ -731,13 +732,13 @@ void afxCamera::onDeleteNotify(SimObject *obj)
   if (obj == (SimObject*)mOrbitObject)
   if (obj == (SimObject*)mOrbitObject)
   {
   {
     mOrbitObject = NULL;
     mOrbitObject = NULL;
-    if (mode == OrbitObjectMode)
-      mode = OrbitPointMode;
+    if (mMode == OrbitObjectMode)
+      mMode = OrbitPointMode;
   }
   }
 
 
-  if (obj == cam_subject)
+  if (obj == mCam_subject)
   {
   {
-    cam_subject = NULL;
+    mCam_subject = NULL;
   }
   }
 }
 }
 
 
@@ -747,12 +748,12 @@ void afxCamera::advanceTime(F32 dt)
 
 
   if (gSFX3DWorld)
   if (gSFX3DWorld)
   {
   {
-     if (mode == ThirdPersonMode && cam_subject)
+     if (mMode == ThirdPersonMode && mCam_subject)
      {
      {
-        if (gSFX3DWorld->getListener() != cam_subject)
-           gSFX3DWorld->setListener(cam_subject);
+        if (gSFX3DWorld->getListener() != mCam_subject)
+           gSFX3DWorld->setListener(mCam_subject);
      }
      }
-     else if (mode == FlyMode)
+     else if (mMode == FlyMode)
      {
      {
         if (gSFX3DWorld->getListener() != this)
         if (gSFX3DWorld->getListener() != this)
            gSFX3DWorld->setListener(this);
            gSFX3DWorld->setListener(this);
@@ -771,15 +772,15 @@ void afxCamera::processTick(const Move* move)
   if (move) 
   if (move) 
   {
   {
     // UPDATE ORIENTATION //
     // UPDATE ORIENTATION //
-    delta.rotVec = mRot;
-    mObjToWorld.getColumn(3, &delta.posVec);
+	  mDelta.rotVec = mRot;
+    mObjToWorld.getColumn(3, &mDelta.posVec);
     mRot.x = mClampF(mRot.x + move->pitch, -MaxPitch, MaxPitch);
     mRot.x = mClampF(mRot.x + move->pitch, -MaxPitch, MaxPitch);
     mRot.z += move->yaw;
     mRot.z += move->yaw;
 
 
     // ORBIT MODE // 
     // ORBIT MODE // 
-    if (mode == OrbitObjectMode || mode == OrbitPointMode)
+    if (mMode == OrbitObjectMode || mMode == OrbitPointMode)
     {
     {
-      if(mode == OrbitObjectMode && bool(mOrbitObject)) 
+      if(mMode == OrbitObjectMode && bool(mOrbitObject))
       {
       {
         // If this is a shapebase, use its render eye transform
         // If this is a shapebase, use its render eye transform
         // to avoid jittering.
         // to avoid jittering.
@@ -822,10 +823,10 @@ void afxCamera::processTick(const Move* move)
     // If on the client, calc delta for backstepping
     // If on the client, calc delta for backstepping
     if (isClientObject()) 
     if (isClientObject()) 
     {
     {
-      delta.pos = pos;
-      delta.rot = mRot;
-      delta.posVec = delta.posVec - delta.pos;
-      delta.rotVec = delta.rotVec - delta.rot;
+      mDelta.pos = pos;
+	  mDelta.rot = mRot;
+	  mDelta.posVec = mDelta.posVec - mDelta.pos;
+	  mDelta.rotVec = mDelta.rotVec - mDelta.rot;
     }
     }
     else
     else
     {
     {
@@ -846,14 +847,14 @@ void afxCamera::interpolateTick(F32 dt)
 {
 {
   Parent::interpolateTick(dt);
   Parent::interpolateTick(dt);
 
 
-  if (mode == ThirdPersonMode)
+  if (mMode == ThirdPersonMode)
     return;
     return;
 
 
-  Point3F rot = delta.rot + delta.rotVec * dt;
+  Point3F rot = mDelta.rot + mDelta.rotVec * dt;
 
 
-  if(mode == OrbitObjectMode || mode == OrbitPointMode)
+  if(mMode == OrbitObjectMode || mMode == OrbitPointMode)
   {
   {
-    if(mode == OrbitObjectMode && bool(mOrbitObject))
+    if(mMode == OrbitObjectMode && bool(mOrbitObject))
     {
     {
       // If this is a shapebase, use its render eye transform
       // If this is a shapebase, use its render eye transform
       // to avoid jittering.
       // to avoid jittering.
@@ -879,7 +880,7 @@ void afxCamera::interpolateTick(F32 dt)
   {
   {
     // NOTE - posVec is 0,0,0 unless cam is control-object and process tick is
     // NOTE - posVec is 0,0,0 unless cam is control-object and process tick is
     // updating the delta
     // updating the delta
-    Point3F pos = delta.pos + delta.posVec * dt;
+    Point3F pos = mDelta.pos + mDelta.posVec * dt;
     set_cam_pos(pos,rot);
     set_cam_pos(pos,rot);
   }
   }
 }
 }
@@ -895,19 +896,19 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
   bstream->write(mRot.x);                                                 // SND X ROT
   bstream->write(mRot.x);                                                 // SND X ROT
   bstream->write(mRot.z);                                                 // SND Z ROT
   bstream->write(mRot.z);                                                 // SND Z ROT
 
 
-  if (bstream->writeFlag(cam_dirty))
+  if (bstream->writeFlag(mCam_dirty))
   {
   {
-    mathWrite(*bstream, cam_offset);                                        // SND CAM_OFFSET
-    mathWrite(*bstream, coi_offset);                                        // SND COI_OFFSET
-    bstream->write(cam_distance); 
-    bstream->write(cam_angle);
-    cam_dirty = false;
+    mathWrite(*bstream, mCam_offset);                                        // SND CAM_OFFSET
+    mathWrite(*bstream, mCoi_offset);                                        // SND COI_OFFSET
+    bstream->write(mCam_distance);
+    bstream->write(mCam_angle);
+	mCam_dirty = false;
   }
   }
 
 
-  U32 writeMode = mode;
+  U32 writeMode = mMode;
   Point3F writePos = mPosition;
   Point3F writePos = mPosition;
   S32 gIndex = -1;
   S32 gIndex = -1;
-  if (mode == OrbitObjectMode)
+  if (mMode == OrbitObjectMode)
   {
   {
     gIndex = bool(mOrbitObject) ? connection->getGhostIndex(mOrbitObject): -1;
     gIndex = bool(mOrbitObject) ? connection->getGhostIndex(mOrbitObject): -1;
     if(gIndex == -1)
     if(gIndex == -1)
@@ -920,9 +921,9 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
   bstream->writeRangedU32(writeMode, CameraFirstMode, CameraLastMode);    // SND MODE
   bstream->writeRangedU32(writeMode, CameraFirstMode, CameraLastMode);    // SND MODE
   if (writeMode == ThirdPersonMode)
   if (writeMode == ThirdPersonMode)
   {
   {
-    bstream->write(third_person_snap_s > 0);                              // SND SNAP
-    if (third_person_snap_s > 0)
-      third_person_snap_s--;
+    bstream->write(mThird_person_snap_s > 0);                              // SND SNAP
+    if (mThird_person_snap_s > 0)
+      mThird_person_snap_s--;
   }
   }
 
 
   if (writeMode == OrbitObjectMode || writeMode == OrbitPointMode)
   if (writeMode == OrbitObjectMode || writeMode == OrbitPointMode)
@@ -955,34 +956,34 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
     Point3F new_cam_offset, new_coi_offset;
     Point3F new_cam_offset, new_coi_offset;
     mathRead(*bstream, &new_cam_offset);                                    // RCV CAM_OFFSET
     mathRead(*bstream, &new_cam_offset);                                    // RCV CAM_OFFSET
     mathRead(*bstream, &new_coi_offset);                                    // RCV COI_OFFSET
     mathRead(*bstream, &new_coi_offset);                                    // RCV COI_OFFSET
-    bstream->read(&cam_distance);
-    bstream->read(&cam_angle);
+    bstream->read(&mCam_distance);
+    bstream->read(&mCam_angle);
     setThirdPersonOffset(new_cam_offset, new_coi_offset);
     setThirdPersonOffset(new_cam_offset, new_coi_offset);
   }
   }
 
 
   GameBase* obj = 0;
   GameBase* obj = 0;
-  mode = bstream->readRangedU32(CameraFirstMode,                          // RCV MODE
+  mMode = bstream->readRangedU32(CameraFirstMode,                          // RCV MODE
     CameraLastMode);
     CameraLastMode);
-  if (mode == ThirdPersonMode)
+  if (mMode == ThirdPersonMode)
   {
   {
     bool snap; bstream->read(&snap);
     bool snap; bstream->read(&snap);
     if (snap)
     if (snap)
-      third_person_snap_c++;
+      mThird_person_snap_c++;
   }
   }
 
 
   mObservingClientObject = false;
   mObservingClientObject = false;
-  if (mode == OrbitObjectMode || mode == OrbitPointMode) {
+  if (mMode == OrbitObjectMode || mMode == OrbitPointMode) {
     bstream->read(&mMinOrbitDist);
     bstream->read(&mMinOrbitDist);
     bstream->read(&mMaxOrbitDist);
     bstream->read(&mMaxOrbitDist);
     bstream->read(&mCurOrbitDist);
     bstream->read(&mCurOrbitDist);
 
 
-    if(mode == OrbitObjectMode)
+    if(mMode == OrbitObjectMode)
     {
     {
       mObservingClientObject = bstream->readFlag();
       mObservingClientObject = bstream->readFlag();
       S32 gIndex = bstream->readInt(NetConnection::GhostIdBitSize);
       S32 gIndex = bstream->readInt(NetConnection::GhostIdBitSize);
       obj = static_cast<GameBase*>(connection->resolveGhost(gIndex));
       obj = static_cast<GameBase*>(connection->resolveGhost(gIndex));
     }
     }
-    if (mode == OrbitPointMode)
+    if (mMode == OrbitPointMode)
       bstream->readCompressedPoint(&mPosition);
       bstream->readCompressedPoint(&mPosition);
   }
   }
   if (obj != (GameBase*)mOrbitObject) {
   if (obj != (GameBase*)mOrbitObject) {
@@ -997,14 +998,14 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
     }
     }
   }
   }
 
 
-  if (mode == ThirdPersonMode)
+  if (mMode == ThirdPersonMode)
     return;
     return;
 
 
   set_cam_pos(pos,rot);
   set_cam_pos(pos,rot);
-  delta.pos = pos;
-  delta.rot = rot;
-  delta.rotVec.set(0,0,0);
-  delta.posVec.set(0,0,0);
+  mDelta.pos = pos;
+  mDelta.rot = rot;
+  mDelta.rotVec.set(0,0,0);
+  mDelta.posVec.set(0,0,0);
 }
 }
 
 
 U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
 U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
@@ -1028,10 +1029,10 @@ U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
 
 
   if (bstream->writeFlag(mask & SubjectMask)) 
   if (bstream->writeFlag(mask & SubjectMask)) 
   {
   {
-    S32 ghost_id = (cam_subject) ? conn->getGhostIndex(cam_subject) : -1;
+    S32 ghost_id = (mCam_subject) ? conn->getGhostIndex(mCam_subject) : -1;
     if (bstream->writeFlag(ghost_id != -1))
     if (bstream->writeFlag(ghost_id != -1))
       bstream->writeRangedU32(U32(ghost_id), 0, NetConnection::MaxGhostCount);
       bstream->writeRangedU32(U32(ghost_id), 0, NetConnection::MaxGhostCount);
-    else if (cam_subject)
+    else if (mCam_subject)
       retMask |= SubjectMask;
       retMask |= SubjectMask;
   }
   }
 
 
@@ -1056,9 +1057,9 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
     set_cam_pos(pos,rot);
     set_cam_pos(pos,rot);
 
 
     // New delta for client side interpolation
     // New delta for client side interpolation
-    delta.pos = pos;
-    delta.rot = rot;
-    delta.posVec = delta.rotVec = VectorF(0,0,0);
+	mDelta.pos = pos;
+	mDelta.rot = rot;
+	mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
   }
   }
 
 
   if (bstream->readFlag()) 
   if (bstream->readFlag()) 
@@ -1066,18 +1067,18 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
     if (bstream->readFlag())
     if (bstream->readFlag())
     {
     {
       S32 ghost_id = bstream->readRangedU32(0, NetConnection::MaxGhostCount);
       S32 ghost_id = bstream->readRangedU32(0, NetConnection::MaxGhostCount);
-      cam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
+	  mCam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
     }
     }
     else
     else
-      cam_subject = NULL;
+      mCam_subject = NULL;
   }
   }
 }
 }
 
 
 // Override to ensure both are kept in scope
 // Override to ensure both are kept in scope
 void afxCamera::onCameraScopeQuery(NetConnection* conn, CameraScopeQuery* query) 
 void afxCamera::onCameraScopeQuery(NetConnection* conn, CameraScopeQuery* query) 
 {
 {
-  if (cam_subject)
-    conn->objectInScope(cam_subject);
+  if (mCam_subject)
+    conn->objectInScope(mCam_subject);
   Parent::onCameraScopeQuery(conn, query);
   Parent::onCameraScopeQuery(conn, query);
 }
 }
 
 
@@ -1155,7 +1156,7 @@ void afxCamera::setCameraFov(F32 fov)
 
 
 F32 afxCamera::getDamageFlash() const
 F32 afxCamera::getDamageFlash() const
 {
 {
-  if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
+  if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
   {
   {
     const GameBase *castObj = mOrbitObject;
     const GameBase *castObj = mOrbitObject;
     const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
     const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
@@ -1168,7 +1169,7 @@ F32 afxCamera::getDamageFlash() const
 
 
 F32 afxCamera::getWhiteOut() const
 F32 afxCamera::getWhiteOut() const
 {
 {
-  if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
+  if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
   {
   {
     const GameBase *castObj = mOrbitObject;
     const GameBase *castObj = mOrbitObject;
     const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
     const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);

+ 15 - 15
Engine/source/afx/afxCamera.h

@@ -88,9 +88,9 @@ class afxCamera: public ShapeBase
   };
   };
 
 
 private:
 private:
-  int             mode;
+  int             mMode;
   Point3F         mRot;
   Point3F         mRot;
-  StateDelta      delta;
+  StateDelta      mDelta;
 
 
   SimObjectPtr<GameBase> mOrbitObject;
   SimObjectPtr<GameBase> mOrbitObject;
   F32             mMinOrbitDist;
   F32             mMinOrbitDist;
@@ -99,17 +99,17 @@ private:
   Point3F         mPosition;
   Point3F         mPosition;
   bool            mObservingClientObject;
   bool            mObservingClientObject;
 
 
-  SceneObject*    cam_subject;
-  Point3F         cam_offset;
-  Point3F         coi_offset;
-  F32             cam_distance;
-  F32             cam_angle;
-  bool            cam_dirty;
+  SceneObject*    mCam_subject;
+  Point3F         mCam_offset;
+  Point3F         mCoi_offset;
+  F32             mCam_distance;
+  F32             mCam_angle;
+  bool            mCam_dirty;
 
 
-  bool            flymode_saved;
-  Point3F         flymode_saved_pos;
-  S8              third_person_snap_c;
-  S8              third_person_snap_s;
+  bool            mFlymode_saved;
+  Point3F         mFlymode_saved_pos;
+  S8              mThird_person_snap_c;
+  S8              mThird_person_snap_s;
 
 
   void            set_cam_pos(const Point3F& pos, const Point3F& viewRot);
   void            set_cam_pos(const Point3F& pos, const Point3F& viewRot);
   void            cam_update(F32 dt, bool on_server);
   void            cam_update(F32 dt, bool on_server);
@@ -130,8 +130,8 @@ public:
   void            setCameraSubject(SceneObject* subject);
   void            setCameraSubject(SceneObject* subject);
   void            setThirdPersonOffset(const Point3F& offset);
   void            setThirdPersonOffset(const Point3F& offset);
   void            setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset);
   void            setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset);
-  const Point3F&  getThirdPersonOffset() const { return cam_offset; }
-  const Point3F&  getThirdPersonCOIOffset() const { return coi_offset; }
+  const Point3F&  getThirdPersonOffset() const { return mCam_offset; }
+  const Point3F&  getThirdPersonCOIOffset() const { return mCoi_offset; }
   void            setThirdPersonDistance(F32 distance);
   void            setThirdPersonDistance(F32 distance);
   F32             getThirdPersonDistance();
   F32             getThirdPersonDistance();
   void            setThirdPersonAngle(F32 angle);
   void            setThirdPersonAngle(F32 angle);
@@ -147,7 +147,7 @@ public:
   DECLARE_CATEGORY("AFX");
   DECLARE_CATEGORY("AFX");
 
 
 private:          // 3POV SECTION
 private:          // 3POV SECTION
-  U32             blockers_mask_3pov;
+  U32             mBlockers_mask_3pov;
 
 
   void            cam_update_3pov(F32 dt, bool on_server);
   void            cam_update_3pov(F32 dt, bool on_server);
   bool            avoid_blocked_view(const Point3F& start, const Point3F& end, Point3F& newpos);
   bool            avoid_blocked_view(const Point3F& start, const Point3F& end, Point3F& newpos);

+ 4 - 4
Engine/source/afx/afxChoreographer.cpp

@@ -142,7 +142,7 @@ afxChoreographer::afxChoreographer()
   lod = 0;
   lod = 0;
   exec_conds_mask = 0;
   exec_conds_mask = 0;
   choreographer_id = 0;
   choreographer_id = 0;
-  extra = 0;
+  mExtra = 0;
   started_with_newop = false;
   started_with_newop = false;
   postpone_activation = false;
   postpone_activation = false;
   remapped_cons_sent = false; // CONSTRAINT REMAPPING
   remapped_cons_sent = false; // CONSTRAINT REMAPPING
@@ -179,7 +179,7 @@ afxChoreographer::~afxChoreographer()
 void afxChoreographer::initPersistFields()
 void afxChoreographer::initPersistFields()
 {
 {
   // conditionals
   // conditionals
-  addField("extra",              TYPEID<SimObject>(), Offset(extra, afxChoreographer),
+  addField("extra",              TYPEID<SimObject>(), Offset(mExtra, afxChoreographer),
     "...");
     "...");
   addField("postponeActivation", TypeBool,            Offset(postpone_activation, afxChoreographer),
   addField("postponeActivation", TypeBool,            Offset(postpone_activation, afxChoreographer),
     "...");
     "...");
@@ -331,9 +331,9 @@ void afxChoreographer::unpack_constraint_info(NetConnection* conn, BitStream* st
       {
       {
         if (stream->readFlag())
         if (stream->readFlag())
         {
         {
-          U16 scope_id = stream->readInt(NetObject::SCOPE_ID_BITS);
+          mScope_id = stream->readInt(NetObject::SCOPE_ID_BITS);
           bool is_shape = stream->readFlag();
           bool is_shape = stream->readFlag();
-          addObjectConstraint(scope_id, cons_name, is_shape);                                                                   
+          addObjectConstraint(mScope_id, cons_name, is_shape);
         }
         }
       }
       }
     }
     }

+ 2 - 2
Engine/source/afx/afxChoreographer.h

@@ -121,7 +121,7 @@ protected:
   U8                ranking;
   U8                ranking;
   U8                lod;
   U8                lod;
   U32               exec_conds_mask;
   U32               exec_conds_mask;
-  SimObject*        extra;
+  SimObject*        mExtra;
   Vector<NetConnection*> explicit_clients;
   Vector<NetConnection*> explicit_clients;
   bool              started_with_newop;
   bool              started_with_newop;
   bool              postpone_activation;
   bool              postpone_activation;
@@ -182,7 +182,7 @@ public:
   void              clearChoreographerId() { choreographer_id = 0; }
   void              clearChoreographerId() { choreographer_id = 0; }
   U32               getChoreographerId() { return choreographer_id; }
   U32               getChoreographerId() { return choreographer_id; }
   void              setGhostConstraintObject(SceneObject*, StringTableEntry cons_name);
   void              setGhostConstraintObject(SceneObject*, StringTableEntry cons_name);
-  void              setExtra(SimObject* extra) { this->extra = extra; }
+  void              setExtra(SimObject* extra) { mExtra = extra; }
   void              addExplicitClient(NetConnection* conn);
   void              addExplicitClient(NetConnection* conn);
   void              removeExplicitClient(NetConnection* conn);
   void              removeExplicitClient(NetConnection* conn);
   U32               getExplicitClientCount() { return explicit_clients.size(); }
   U32               getExplicitClientCount() { return explicit_clients.size(); }

File diff suppressed because it is too large
+ 218 - 218
Engine/source/afx/afxConstraint.cpp


+ 76 - 76
Engine/source/afx/afxConstraint.h

@@ -47,17 +47,17 @@ struct afxConstraintDef : public afxEffectDefs
     CONS_GHOST
     CONS_GHOST
   };
   };
 
 
-  DefType           def_type;
+  DefType           mDef_type;
 
 
-  StringTableEntry  cons_src_name;
-  StringTableEntry  cons_node_name;
-  F32               history_time;
-  U8                sample_rate;
+  StringTableEntry  mCons_src_name;
+  StringTableEntry  mCons_node_name;
+  F32               mHistory_time;
+  U8                mSample_rate;
 
 
-  bool              runs_on_server;
-  bool              runs_on_client;
-  bool              pos_at_box_center;
-  bool              treat_as_camera;
+  bool              mRuns_on_server;
+  bool              mRuns_on_client;
+  bool              mPos_at_box_center;
+  bool              mTreat_as_camera;
 
 
   /*C*/             afxConstraintDef();
   /*C*/             afxConstraintDef();
 
 
@@ -94,30 +94,30 @@ class afxConstraint : public SimObject, public afxEffectDefs
   typedef SimObject Parent;
   typedef SimObject Parent;
 
 
 protected:
 protected:
-  afxConstraintMgr* mgr;
-  afxConstraintDef  cons_def;
-  bool              is_defined;
-  bool              is_valid;
-  Point3F           last_pos;
-  MatrixF           last_xfm;
-  F32               history_time;
-  bool              is_alive;
-  bool              gone_missing;
-  U32               change_code;
+  afxConstraintMgr* mMgr;
+  afxConstraintDef  mCons_def;
+  bool              mIs_defined;
+  bool              mIs_valid;
+  Point3F           mLast_pos;
+  MatrixF           mLast_xfm;
+  F32               mHistory_time;
+  bool              mIs_alive;
+  bool              mGone_missing;
+  U32               mChange_code;
 
 
 public:
 public:
   /*C*/             afxConstraint(afxConstraintMgr*);
   /*C*/             afxConstraint(afxConstraintMgr*);
   virtual           ~afxConstraint();
   virtual           ~afxConstraint();
 
 
   virtual bool      getPosition(Point3F& pos, F32 hist=0.0f) 
   virtual bool      getPosition(Point3F& pos, F32 hist=0.0f) 
-                      { pos = last_pos; return is_valid; }
+                      { pos = mLast_pos; return mIs_valid; }
   virtual bool      getTransform(MatrixF& xfm, F32 hist=0.0f) 
   virtual bool      getTransform(MatrixF& xfm, F32 hist=0.0f) 
-                      { xfm = last_xfm; return is_valid;}
+                      { xfm = mLast_xfm; return mIs_valid;}
   virtual bool      getAltitudes(F32& terrain_alt, F32& interior_alt) { return false; }
   virtual bool      getAltitudes(F32& terrain_alt, F32& interior_alt) { return false; }
 
 
-  virtual bool      isDefined() { return is_defined; }
-  virtual bool      isValid() { return is_valid; }
-  virtual U32       getChangeCode() { return change_code; }
+  virtual bool      isDefined() { return mIs_defined; }
+  virtual bool      isValid() { return mIs_valid; }
+  virtual U32       getChangeCode() { return mChange_code; }
 
 
   virtual U32       setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans, bool is_death_anim) 
   virtual U32       setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans, bool is_death_anim) 
                                   { return 0; };
                                   { return 0; };
@@ -127,8 +127,8 @@ public:
   virtual F32       getAnimClipDuration(const char* clip) { return 0.0f; }
   virtual F32       getAnimClipDuration(const char* clip) { return 0.0f; }
 
 
   virtual S32       getDamageState() { return -1; }
   virtual S32       getDamageState() { return -1; }
-  virtual void      setLivingState(bool state) { is_alive = state; };
-  virtual bool      getLivingState() { return is_alive; };
+  virtual void      setLivingState(bool state) { mIs_alive = state; };
+  virtual bool      getLivingState() { return mIs_alive; };
 
 
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos)=0;
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos)=0;
 
 
@@ -175,15 +175,15 @@ class afxConstraintMgr : public afxEffectDefs
     U32               type;
     U32               type;
   };
   };
 
 
-  Vector<afxConstraintList*>  constraints_v;
+  Vector<afxConstraintList*>  mConstraints_v;
 
 
-  Vector<StringTableEntry>  names_on_server;
-  Vector<S32>               ghost_ids;
-  Vector<preDef>            predefs;
-  U32                       starttime;
-  bool                      on_server;
-  bool                      initialized;
-  F32                       scoping_dist_sq;
+  Vector<StringTableEntry>  mNames_on_server;
+  Vector<S32>               mGhost_ids;
+  Vector<preDef>            mPredefs;
+  U32                       mStartTime;
+  bool                      mOn_server;
+  bool                      mInitialized;
+  F32                       mScoping_dist_sq;
 
 
   SceneObject*        find_object_from_name(StringTableEntry);
   SceneObject*        find_object_from_name(StringTableEntry);
   S32                 find_cons_idx_from_name(StringTableEntry);
   S32                 find_cons_idx_from_name(StringTableEntry);
@@ -221,7 +221,7 @@ public:
 
 
   void                sample(F32 dt, U32 now, const Point3F* cam_pos=0);
   void                sample(F32 dt, U32 now, const Point3F* cam_pos=0);
 
 
-  void                setStartTime(U32 timestamp) { starttime = timestamp; }
+  void                setStartTime(U32 timestamp) { mStartTime = timestamp; }
   void                initConstraintDefs(Vector<afxConstraintDef>&, bool on_server, F32 scoping_dist=-1.0f); 
   void                initConstraintDefs(Vector<afxConstraintDef>&, bool on_server, F32 scoping_dist=-1.0f); 
   void                packConstraintNames(NetConnection* conn, BitStream* stream);
   void                packConstraintNames(NetConnection* conn, BitStream* stream);
   void                unpackConstraintNames(BitStream* stream);
   void                unpackConstraintNames(BitStream* stream);
@@ -245,7 +245,7 @@ public:
   void                  restoreScopedObject(SceneObject*, afxChoreographer* ch);
   void                  restoreScopedObject(SceneObject*, afxChoreographer* ch);
   void                  adjustProcessOrdering(afxChoreographer*);
   void                  adjustProcessOrdering(afxChoreographer*);
 
 
-  F32                   getScopingDistanceSquared() const { return scoping_dist_sq; }
+  F32                   getScopingDistanceSquared() const { return mScoping_dist_sq; }
 };
 };
 
 
 inline afxConstraintID afxConstraintMgr::setReferencePoint(StringTableEntry which, Point3F point)
 inline afxConstraintID afxConstraintMgr::setReferencePoint(StringTableEntry which, Point3F point)
@@ -270,8 +270,8 @@ class afxPointConstraint : public afxConstraint
   typedef afxConstraint  Parent;
   typedef afxConstraint  Parent;
 
 
 protected:
 protected:
-  Point3F           point;
-  Point3F           vector;
+  Point3F           mPoint;
+  Point3F           mVector;
 
 
 public:
 public:
   /*C*/             afxPointConstraint(afxConstraintMgr*);
   /*C*/             afxPointConstraint(afxConstraintMgr*);
@@ -298,7 +298,7 @@ class afxTransformConstraint : public afxConstraint
   typedef afxConstraint  Parent;
   typedef afxConstraint  Parent;
 
 
 protected:
 protected:
-  MatrixF           xfm;
+  MatrixF           mXfm;
 
 
 public:
 public:
   /*C*/             afxTransformConstraint(afxConstraintMgr*);
   /*C*/             afxTransformConstraint(afxConstraintMgr*);
@@ -329,11 +329,11 @@ class afxShapeConstraint : public afxConstraint
   typedef afxConstraint  Parent;
   typedef afxConstraint  Parent;
 
 
 protected:
 protected:
-  StringTableEntry  arb_name;
-  ShapeBase*        shape;
-  U16               scope_id;
-  U32               clip_tag;
-  U32               lock_tag;
+  StringTableEntry  mArb_name;
+  ShapeBase*        mShape;
+  U16               mScope_id;
+  U32               mClip_tag;
+  U32               mLock_tag;
 
 
 public:
 public:
   /*C*/             afxShapeConstraint(afxConstraintMgr*);
   /*C*/             afxShapeConstraint(afxConstraintMgr*);
@@ -354,9 +354,9 @@ public:
 
 
   virtual S32       getDamageState();
   virtual S32       getDamageState();
 
 
-  virtual SceneObject* getSceneObject() { return shape; }
+  virtual SceneObject* getSceneObject() { return mShape; }
   virtual void      restoreObject(SceneObject*);
   virtual void      restoreObject(SceneObject*);
-  virtual U16       getScopeId() { return scope_id; }
+  virtual U16       getScopeId() { return mScope_id; }
   virtual U32       getTriggers();
   virtual U32       getTriggers();
 
 
   virtual void      onDeleteNotify(SimObject*);
   virtual void      onDeleteNotify(SimObject*);
@@ -373,8 +373,8 @@ class afxShapeNodeConstraint : public afxShapeConstraint
   typedef afxShapeConstraint  Parent;
   typedef afxShapeConstraint  Parent;
 
 
 protected:
 protected:
-  StringTableEntry  arb_node;
-  S32               shape_node_ID;
+  StringTableEntry  mArb_node;
+  S32               mShape_node_ID;
 
 
 public:
 public:
   /*C*/             afxShapeNodeConstraint(afxConstraintMgr*);
   /*C*/             afxShapeNodeConstraint(afxConstraintMgr*);
@@ -385,7 +385,7 @@ public:
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos);
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos);
   virtual void      restoreObject(SceneObject*);
   virtual void      restoreObject(SceneObject*);
 
 
-  S32               getNodeID() const { return shape_node_ID; }
+  S32               getNodeID() const { return mShape_node_ID; }
 
 
   virtual void      onDeleteNotify(SimObject*);
   virtual void      onDeleteNotify(SimObject*);
 };
 };
@@ -404,10 +404,10 @@ class afxObjectConstraint : public afxConstraint
   typedef afxConstraint  Parent;
   typedef afxConstraint  Parent;
 
 
 protected:
 protected:
-  StringTableEntry  arb_name;
-  SceneObject*      obj;
-  U16               scope_id;
-  bool              is_camera;
+  StringTableEntry  mArb_name;
+  SceneObject*      mObj;
+  U16               mScope_id;
+  bool              mIs_camera;
 
 
 public:
 public:
                     afxObjectConstraint(afxConstraintMgr*);
                     afxObjectConstraint(afxConstraintMgr*);
@@ -418,9 +418,9 @@ public:
   virtual void      set_scope_id(U16 scope_id);
   virtual void      set_scope_id(U16 scope_id);
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos);
   virtual void      sample(F32 dt, U32 elapsed_ms, const Point3F* cam_pos);
 
 
-  virtual SceneObject* getSceneObject() { return obj; }
+  virtual SceneObject* getSceneObject() { return mObj; }
   virtual void      restoreObject(SceneObject*);
   virtual void      restoreObject(SceneObject*);
-  virtual U16       getScopeId() { return scope_id; }
+  virtual U16       getScopeId() { return mScope_id; }
   virtual U32       getTriggers();
   virtual U32       getTriggers();
 
 
   virtual void      onDeleteNotify(SimObject*);
   virtual void      onDeleteNotify(SimObject*);
@@ -441,11 +441,11 @@ class afxEffectConstraint : public afxConstraint
   typedef afxConstraint  Parent;
   typedef afxConstraint  Parent;
 
 
 protected:
 protected:
-  StringTableEntry  effect_name;
-  afxEffectWrapper* effect;
-  U32               clip_tag;
-  bool              is_death_clip;
-  U32               lock_tag;
+  StringTableEntry  mEffect_name;
+  afxEffectWrapper* mEffect;
+  U32               mClip_tag;
+  bool              mIs_death_clip;
+  U32               mLock_tag;
 
 
 public:
 public:
   /*C*/             afxEffectConstraint(afxConstraintMgr*);
   /*C*/             afxEffectConstraint(afxConstraintMgr*);
@@ -480,8 +480,8 @@ class afxEffectNodeConstraint : public afxEffectConstraint
   typedef afxEffectConstraint  Parent;
   typedef afxEffectConstraint  Parent;
 
 
 protected:
 protected:
-  StringTableEntry  effect_node;
-  S32               effect_node_ID;
+  StringTableEntry  mEffect_node;
+  S32               mEffect_node_ID;
 
 
 public:
 public:
   /*C*/             afxEffectNodeConstraint(afxConstraintMgr*);
   /*C*/             afxEffectNodeConstraint(afxConstraintMgr*);
@@ -492,7 +492,7 @@ public:
 
 
   virtual void      set(afxEffectWrapper* effect);
   virtual void      set(afxEffectWrapper* effect);
 
 
-  S32               getNodeID() const { return effect_node_ID; }
+  S32               getNodeID() const { return mEffect_node_ID; }
 };
 };
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@@ -501,13 +501,13 @@ public:
 class afxSampleBuffer
 class afxSampleBuffer
 {
 {
 protected:
 protected:
-  U32               buffer_sz;
-  U32               buffer_ms;
-  U32               ms_per_sample;
-  U32               elapsed_ms;
-  U32               last_sample_ms;
-  U32               next_sample_num;
-  U32               n_samples;
+  U32               mBuffer_sz;
+  U32               mBuffer_ms;
+  U32               mMS_per_sample;
+  U32               mElapsed_ms;
+  U32               mLast_sample_ms;
+  U32               mNext_sample_num;
+  U32               mNum_samples;
 
 
   virtual void      recSample(U32 idx, void* data) = 0;
   virtual void      recSample(U32 idx, void* data) = 0;
   bool              compute_idx_from_lag(F32 lag, U32& idx);
   bool              compute_idx_from_lag(F32 lag, U32& idx);
@@ -530,7 +530,7 @@ class afxSampleXfmBuffer : public afxSampleBuffer
   typedef afxSampleBuffer  Parent;
   typedef afxSampleBuffer  Parent;
 
 
 protected:
 protected:
-  MatrixF*          xfm_buffer;
+  MatrixF*          mXfm_buffer;
 
 
   virtual void      recSample(U32 idx, void* data);
   virtual void      recSample(U32 idx, void* data);
 
 
@@ -552,7 +552,7 @@ class afxPointHistConstraint : public afxPointConstraint
   typedef afxPointConstraint  Parent;
   typedef afxPointConstraint  Parent;
 
 
 protected:
 protected:
-  afxSampleBuffer*  samples;
+  afxSampleBuffer*  mSamples;
 
 
 public:
 public:
   /*C*/             afxPointHistConstraint(afxConstraintMgr*);
   /*C*/             afxPointHistConstraint(afxConstraintMgr*);
@@ -575,7 +575,7 @@ class afxTransformHistConstraint : public afxTransformConstraint
   typedef afxTransformConstraint  Parent;
   typedef afxTransformConstraint  Parent;
 
 
 protected:
 protected:
-  afxSampleBuffer*  samples;
+  afxSampleBuffer*  mSamples;
 
 
 public:
 public:
   /*C*/             afxTransformHistConstraint(afxConstraintMgr*);
   /*C*/             afxTransformHistConstraint(afxConstraintMgr*);
@@ -598,7 +598,7 @@ class afxShapeHistConstraint : public afxShapeConstraint
   typedef afxShapeConstraint  Parent;
   typedef afxShapeConstraint  Parent;
 
 
 protected:
 protected:
-  afxSampleBuffer*  samples;
+  afxSampleBuffer*  mSamples;
 
 
 public:
 public:
   /*C*/             afxShapeHistConstraint(afxConstraintMgr*);
   /*C*/             afxShapeHistConstraint(afxConstraintMgr*);
@@ -625,7 +625,7 @@ class afxShapeNodeHistConstraint : public afxShapeNodeConstraint
   typedef afxShapeNodeConstraint  Parent;
   typedef afxShapeNodeConstraint  Parent;
 
 
 protected:
 protected:
-  afxSampleBuffer*  samples;
+  afxSampleBuffer*  mSamples;
 
 
 public:
 public:
   /*C*/             afxShapeNodeHistConstraint(afxConstraintMgr*);
   /*C*/             afxShapeNodeHistConstraint(afxConstraintMgr*);
@@ -654,7 +654,7 @@ class afxObjectHistConstraint : public afxObjectConstraint
   typedef afxObjectConstraint  Parent;
   typedef afxObjectConstraint  Parent;
 
 
 protected:
 protected:
-  afxSampleBuffer*  samples;
+  afxSampleBuffer* mSamples;
 
 
 public:
 public:
                     afxObjectHistConstraint(afxConstraintMgr*);
                     afxObjectHistConstraint(afxConstraintMgr*);

+ 1 - 1
Engine/source/afx/afxEffectGroup.cpp

@@ -184,7 +184,7 @@ void afxEffectGroupData::packData(BitStream* stream)
   stream->write(timing.fade_in_time);
   stream->write(timing.fade_in_time);
   stream->write(timing.fade_out_time);
   stream->write(timing.fade_out_time);
 
 
-  pack_fx(stream, fx_list, packed);
+  pack_fx(stream, fx_list, mPacked);
 }
 }
 
 
 void afxEffectGroupData::unpackData(BitStream* stream)
 void afxEffectGroupData::unpackData(BitStream* stream)

+ 75 - 75
Engine/source/afx/afxEffectVector.cpp

@@ -38,52 +38,52 @@ void afxEffectVector::filter_client_server()
   if (empty())
   if (empty())
     return;
     return;
 
 
-  for (S32 i = 0; i < fx_v->size(); i++)
+  for (S32 i = 0; i < mFX_v->size(); i++)
   {
   {
-    if ((*fx_v)[i]->datablock->runsHere(on_server))
-      fx_v2->push_back((*fx_v)[i]);
+    if ((*mFX_v)[i]->mDatablock->runsHere(mOn_server))
+      mFX_v2->push_back((*mFX_v)[i]);
     else
     else
     {
     {
-      delete (*fx_v)[i];
-      (*fx_v)[i] = 0;
+      delete (*mFX_v)[i];
+      (*mFX_v)[i] = 0;
     }
     }
   }
   }
 
 
   swap_vecs();
   swap_vecs();
 
 
-  fx_v2->clear();
+  mFX_v2->clear();
 }
 }
 
 
 void afxEffectVector::calc_fx_dur_and_afterlife()
 void afxEffectVector::calc_fx_dur_and_afterlife()
 {
 {
-  total_fx_dur = 0.0f;
-  after_life = 0.0f;
+  mTotal_fx_dur = 0.0f;
+  mAfter_life = 0.0f;
 
 
   if (empty())
   if (empty())
     return;
     return;
 
 
-  for (S32 i = 0; i < fx_v->size(); i++)
+  for (S32 i = 0; i < mFX_v->size(); i++)
   {
   {
-    afxEffectWrapper* ew = (*fx_v)[i];
+    afxEffectWrapper* ew = (*mFX_v)[i];
     if (ew)
     if (ew)
     {
     {
       F32 ew_dur;
       F32 ew_dur;
-      if (ew->ew_timing.lifetime < 0)
+      if (ew->mEW_timing.lifetime < 0)
       {
       {
-        if (phrase_dur > ew->ew_timing.delay)
-          ew_dur = phrase_dur + ew->afterStopTime();
+        if (mPhrase_dur > ew->mEW_timing.delay)
+          ew_dur = mPhrase_dur + ew->afterStopTime();
         else
         else
-          ew_dur = ew->ew_timing.delay + ew->afterStopTime();
+          ew_dur = ew->mEW_timing.delay + ew->afterStopTime();
       }
       }
       else
       else
-        ew_dur = ew->ew_timing.delay + ew->ew_timing.lifetime + ew->ew_timing.fade_out_time;
+        ew_dur = ew->mEW_timing.delay + ew->mEW_timing.lifetime + ew->mEW_timing.fade_out_time;
 
 
-      if (ew_dur > total_fx_dur)
-        total_fx_dur = ew_dur;
+      if (ew_dur > mTotal_fx_dur)
+        mTotal_fx_dur = ew_dur;
 
 
       F32 after = ew->afterStopTime();
       F32 after = ew->afterStopTime();
-      if (after > after_life)
-        after_life = after;
+      if (after > mAfter_life)
+        mAfter_life = after;
     }
     }
   }
   }
 }
 }
@@ -92,19 +92,19 @@ void afxEffectVector::calc_fx_dur_and_afterlife()
 
 
 afxEffectVector::afxEffectVector()
 afxEffectVector::afxEffectVector()
 {
 {
-  fx_v = 0;
-  fx_v2 = 0;
-  active = false;
-  on_server = false;
-  total_fx_dur = 0;
-  after_life = 0;
+  mFX_v = 0;
+  mFX_v2 = 0;
+  mActive = false;
+  mOn_server = false;
+  mTotal_fx_dur = 0;
+  mAfter_life = 0;
 }
 }
 
 
 afxEffectVector::~afxEffectVector()
 afxEffectVector::~afxEffectVector()
 {
 {
   stop(true);
   stop(true);
-  delete fx_v;
-  delete fx_v2;
+  delete mFX_v;
+  delete mFX_v2;
 }
 }
 
 
 void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effects, bool will_stop, F32 time_factor, 
 void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effects, bool will_stop, F32 time_factor, 
@@ -189,7 +189,7 @@ void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effect
           afxEffectWrapper* effect;
           afxEffectWrapper* effect;
           effect = afxEffectWrapper::ew_create(chor, ewd, cons_mgr, time_factor, group_index);
           effect = afxEffectWrapper::ew_create(chor, ewd, cons_mgr, time_factor, group_index);
           if (effect)
           if (effect)
-            fx_v->push_back(effect);
+            mFX_v->push_back(effect);
         }      
         }      
       }
       }
       else
       else
@@ -205,14 +205,14 @@ void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effect
 void afxEffectVector::ev_init(afxChoreographer* chor, afxEffectList& effects, bool on_server, 
 void afxEffectVector::ev_init(afxChoreographer* chor, afxEffectList& effects, bool on_server, 
                               bool will_stop, F32 time_factor, F32 phrase_dur, S32 group_index)
                               bool will_stop, F32 time_factor, F32 phrase_dur, S32 group_index)
 {
 {
-  this->on_server = on_server;
-  this->phrase_dur = phrase_dur;
+  mOn_server = on_server;
+  mPhrase_dur = phrase_dur;
 
 
-  fx_v = new Vector<afxEffectWrapper*>;
+  mFX_v = new Vector<afxEffectWrapper*>;
 
 
   effects_init(chor, effects, will_stop, time_factor, group_index);
   effects_init(chor, effects, will_stop, time_factor, group_index);
 
 
-  fx_v2 = new Vector<afxEffectWrapper*>(fx_v->size());
+  mFX_v2 = new Vector<afxEffectWrapper*>(mFX_v->size());
 }
 }
 
 
 void afxEffectVector::start(F32 timestamp)
 void afxEffectVector::start(F32 timestamp)
@@ -222,8 +222,8 @@ void afxEffectVector::start(F32 timestamp)
 
 
   // At this point both client and server effects are in the list.
   // At this point both client and server effects are in the list.
   // Timing adjustments are made during prestart().
   // Timing adjustments are made during prestart().
-  for (S32 i = 0; i < fx_v->size(); i++)
-    (*fx_v)[i]->prestart();
+  for (S32 i = 0; i < mFX_v->size(); i++)
+    (*mFX_v)[i]->prestart();
 
 
   // duration and afterlife values are pre-calculated here
   // duration and afterlife values are pre-calculated here
   calc_fx_dur_and_afterlife();
   calc_fx_dur_and_afterlife();
@@ -232,58 +232,58 @@ void afxEffectVector::start(F32 timestamp)
   // don't belong here,
   // don't belong here,
   filter_client_server();
   filter_client_server();
 
 
-  active = true;
+  mActive = true;
 
 
-  for (S32 j = 0; j < fx_v->size(); j++)
+  for (S32 j = 0; j < mFX_v->size(); j++)
   {
   {
-    if ((*fx_v)[j]->start(timestamp))
-      fx_v2->push_back((*fx_v)[j]);
+    if ((*mFX_v)[j]->start(timestamp))
+      mFX_v2->push_back((*mFX_v)[j]);
     else
     else
     {
     {
-      delete (*fx_v)[j];
-      (*fx_v)[j] = 0;
+      delete (*mFX_v)[j];
+      (*mFX_v)[j] = 0;
     }
     }
   }
   }
 
 
   swap_vecs();
   swap_vecs();
-  fx_v2->clear();
+  mFX_v2->clear();
 }
 }
 
 
 void afxEffectVector::update(F32 dt)
 void afxEffectVector::update(F32 dt)
 {
 {
   if (empty())
   if (empty())
   {
   {
-    active = false;
+    mActive = false;
     return;
     return;
   }
   }
 
 
-  for (int i = 0; i < fx_v->size(); i++)
+  for (int i = 0; i < mFX_v->size(); i++)
   {
   {
-    (*fx_v)[i]->update(dt);
+    (*mFX_v)[i]->update(dt);
 
 
-    if ((*fx_v)[i]->isDone() || (*fx_v)[i]->isAborted())
+    if ((*mFX_v)[i]->isDone() || (*mFX_v)[i]->isAborted())
     {
     {
       // effect has ended, cleanup and delete
       // effect has ended, cleanup and delete
-      (*fx_v)[i]->cleanup();
-      delete (*fx_v)[i];
-      (*fx_v)[i] = 0;
+      (*mFX_v)[i]->cleanup();
+      delete (*mFX_v)[i];
+      (*mFX_v)[i] = 0;
     }
     }
     else
     else
     {
     {
       // effect is still going, so keep it around
       // effect is still going, so keep it around
-      fx_v2->push_back((*fx_v)[i]);
+      mFX_v2->push_back((*mFX_v)[i]);
     }
     }
   }
   }
 
 
   swap_vecs();
   swap_vecs();
 
 
-  fx_v2->clear();
+  mFX_v2->clear();
 
 
   if (empty())
   if (empty())
   {
   {
-    active = false;
-    delete fx_v; fx_v =0;
-    delete fx_v2; fx_v2 = 0;
+    mActive = false;
+    delete mFX_v; mFX_v =0;
+    delete mFX_v2; mFX_v2 = 0;
   }
   }
 }
 }
 
 
@@ -291,37 +291,37 @@ void afxEffectVector::stop(bool force_cleanup)
 {
 {
   if (empty())
   if (empty())
   {
   {
-    active = false;
+    mActive = false;
     return;
     return;
   }
   }
 
 
-  for (int i = 0; i < fx_v->size(); i++)
+  for (int i = 0; i < mFX_v->size(); i++)
   {
   {
-    (*fx_v)[i]->stop();
+    (*mFX_v)[i]->stop();
 
 
-    if (force_cleanup || (*fx_v)[i]->deleteWhenStopped())
+    if (force_cleanup || (*mFX_v)[i]->deleteWhenStopped())
     {
     {
       // effect is over when stopped, cleanup and delete 
       // effect is over when stopped, cleanup and delete 
-      (*fx_v)[i]->cleanup();
-      delete (*fx_v)[i];
-      (*fx_v)[i] = 0;
+      (*mFX_v)[i]->cleanup();
+      delete (*mFX_v)[i];
+      (*mFX_v)[i] = 0;
     }
     }
     else
     else
     {
     {
       // effect needs to fadeout or something, so keep it around
       // effect needs to fadeout or something, so keep it around
-      fx_v2->push_back((*fx_v)[i]);
+		mFX_v2->push_back((*mFX_v)[i]);
     }
     }
   }
   }
 
 
   swap_vecs();
   swap_vecs();
 
 
-  fx_v2->clear();
+  mFX_v2->clear();
 
 
   if (empty())
   if (empty())
   {
   {
-    active = false;
-    delete fx_v; fx_v =0;
-    delete fx_v2; fx_v2 = 0;
+    mActive = false;
+    delete mFX_v; mFX_v =0;
+    delete mFX_v2; mFX_v2 = 0;
   }
   }
 }
 }
 
 
@@ -329,27 +329,27 @@ void afxEffectVector::interrupt()
 {
 {
   if (empty())
   if (empty())
   {
   {
-    active = false;
+    mActive = false;
     return;
     return;
   }
   }
 
 
-  for (int i = 0; i < fx_v->size(); i++)
+  for (int i = 0; i < mFX_v->size(); i++)
   {
   {
-    (*fx_v)[i]->stop();
-    (*fx_v)[i]->cleanup();
-    delete (*fx_v)[i];
-    (*fx_v)[i] = 0;
+    (*mFX_v)[i]->stop();
+    (*mFX_v)[i]->cleanup();
+    delete (*mFX_v)[i];
+    (*mFX_v)[i] = 0;
   }
   }
 
 
   swap_vecs();
   swap_vecs();
 
 
-  fx_v2->clear();
+  mFX_v2->clear();
 
 
   if (empty())
   if (empty())
   {
   {
-    active = false;
-    delete fx_v; fx_v =0;
-    delete fx_v2; fx_v2 = 0;
+    mActive = false;
+    delete mFX_v; mFX_v =0;
+    delete mFX_v2; mFX_v2 = 0;
   }
   }
 }
 }
 
 

+ 16 - 16
Engine/source/afx/afxEffectVector.h

@@ -37,14 +37,14 @@ class afxChoreographer;
 
 
 class afxEffectVector
 class afxEffectVector
 {
 {
-  Vector<afxEffectWrapper*>*  fx_v;
-  Vector<afxEffectWrapper*>*  fx_v2;
+  Vector<afxEffectWrapper*>*  mFX_v;
+  Vector<afxEffectWrapper*>*  mFX_v2;
 
 
-  bool          active;
-  bool          on_server;
-  F32           phrase_dur;
-  F32           total_fx_dur;
-  F32           after_life;
+  bool          mActive;
+  bool          mOn_server;
+  F32           mPhrase_dur;
+  F32           mTotal_fx_dur;
+  F32           mAfter_life;
 
 
   void          swap_vecs();
   void          swap_vecs();
   void          filter_client_server();
   void          filter_client_server();
@@ -64,21 +64,21 @@ public:
   void          update(F32 dt);
   void          update(F32 dt);
   void          stop(bool force_cleanup=false);
   void          stop(bool force_cleanup=false);
   void          interrupt();
   void          interrupt();
-  bool          empty() { return (!fx_v || fx_v->empty()); }
-  bool          isActive() { return active; }
-  S32           count() { return (fx_v) ? fx_v->size() : 0; }
+  bool          empty() { return (!mFX_v || mFX_v->empty()); }
+  bool          isActive() { return mActive; }
+  S32           count() { return (mFX_v) ? mFX_v->size() : 0; }
 
 
-  F32           getTotalDur() { return total_fx_dur; }
-  F32           getAfterLife() { return after_life; }
+  F32           getTotalDur() { return mTotal_fx_dur; }
+  F32           getAfterLife() { return mAfter_life; }
 
 
-  Vector<afxEffectWrapper*>* getFX() { return fx_v; }
+  Vector<afxEffectWrapper*>* getFX() { return mFX_v; }
 };
 };
 
 
 inline void afxEffectVector::swap_vecs()
 inline void afxEffectVector::swap_vecs()
 {
 {
-  Vector<afxEffectWrapper*>* tmp = fx_v;
-  fx_v = fx_v2;
-  fx_v2 = tmp;
+  Vector<afxEffectWrapper*>* tmp = mFX_v;
+  mFX_v = mFX_v2;
+  mFX_v2 = tmp;
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 165 - 165
Engine/source/afx/afxEffectWrapper.cpp

@@ -380,7 +380,7 @@ void afxEffectWrapperData::packData(BitStream* stream)
 {
 {
   Parent::packData(stream);
   Parent::packData(stream);
 
 
-  writeDatablockID(stream, effect_data, packed);
+  writeDatablockID(stream, effect_data, mPacked);
 
 
   stream->writeString(effect_name);
   stream->writeString(effect_name);
 
 
@@ -419,7 +419,7 @@ void afxEffectWrapperData::packData(BitStream* stream)
   stream->write(scale_factor);
   stream->write(scale_factor);
 
 
   // modifiers
   // modifiers
-  pack_mods(stream, xfm_modifiers, packed);
+  pack_mods(stream, xfm_modifiers, mPacked);
 
 
   mathWrite(*stream, forced_bbox);
   mathWrite(*stream, forced_bbox);
   stream->write(update_forced_bbox);
   stream->write(update_forced_bbox);
@@ -681,55 +681,55 @@ ConsoleDocClass( afxEffectWrapper,
 
 
 afxEffectWrapper::afxEffectWrapper()
 afxEffectWrapper::afxEffectWrapper()
 {
 {
-  choreographer = 0;
-  datablock = 0;
-  cons_mgr = 0;
-
-  cond_alive = true;
-  elapsed = 0;
-  life_end = 0;
-  life_elapsed = 0;
-  stopped = false;
-  n_updates = 0;
-  fade_value = 1.0f;
-  last_fade_value = 0.0f;
-  fade_in_end = 0.0;
-  fade_out_start = 0.0f;
-  in_scope = true;
-  is_aborted = false;
-  do_fade_inout = false;
-  do_fades = false;
-  full_lifetime = 0;
-
-  time_factor = 1.0f;
-  prop_time_factor = 1.0f;
-
-  live_scale_factor = 1.0f;
-  live_fade_factor = 1.0f;
-  terrain_altitude = -1.0f;
-  interior_altitude = -1.0f;
-
-  group_index = 0;
-
-  dMemset(xfm_modifiers, 0, sizeof(xfm_modifiers));
+  mChoreographer = 0;
+  mDatablock = 0;
+  mCons_mgr = 0;
+
+  mCond_alive = true;
+  mElapsed = 0;
+  mLife_end = 0;
+  mLife_elapsed = 0;
+  mStopped = false;
+  mNum_updates = 0;
+  mFade_value = 1.0f;
+  mLast_fade_value = 0.0f;
+  mFade_in_end = 0.0;
+  mFade_out_start = 0.0f;
+  mIn_scope = true;
+  mIs_aborted = false;
+  mDo_fade_inout = false;
+  mDo_fades = false;
+  mFull_lifetime = 0;
+
+  mTime_factor = 1.0f;
+  mProp_time_factor = 1.0f;
+
+  mLive_scale_factor = 1.0f;
+  mLive_fade_factor = 1.0f;
+  mTerrain_altitude = -1.0f;
+  mInterior_altitude = -1.0f;
+
+  mGroup_index = 0;
+
+  dMemset(mXfm_modifiers, 0, sizeof(mXfm_modifiers));
 }
 }
 
 
 afxEffectWrapper::~afxEffectWrapper()
 afxEffectWrapper::~afxEffectWrapper()
 {
 {
   for (S32 i = 0; i < MAX_XFM_MODIFIERS; i++)
   for (S32 i = 0; i < MAX_XFM_MODIFIERS; i++)
-    if (xfm_modifiers[i])
-      delete xfm_modifiers[i];
+    if (mXfm_modifiers[i])
+      delete mXfm_modifiers[i];
 
 
-  if (datablock && datablock->effect_name != ST_NULLSTRING)
+  if (mDatablock && mDatablock->effect_name != ST_NULLSTRING)
   {
   {
-    choreographer->removeNamedEffect(this);
-    if (datablock->use_as_cons_obj && !effect_cons_id.undefined())
-      cons_mgr->setReferenceEffect(effect_cons_id, 0);
+    mChoreographer->removeNamedEffect(this);
+    if (mDatablock->use_as_cons_obj && !mEffect_cons_id.undefined())
+      mCons_mgr->setReferenceEffect(mEffect_cons_id, 0);
   }
   }
 
 
-  if (datablock && datablock->isTempClone())
-    delete datablock;
-  datablock = 0;
+  if (mDatablock && mDatablock->isTempClone())
+    delete mDatablock;
+  mDatablock = 0;
 }
 }
 
 
 #undef myOffset
 #undef myOffset
@@ -737,9 +737,9 @@ afxEffectWrapper::~afxEffectWrapper()
 
 
 void afxEffectWrapper::initPersistFields()
 void afxEffectWrapper::initPersistFields()
 {
 {
-  addField("liveScaleFactor",     TypeF32,    myOffset(live_scale_factor),
+  addField("liveScaleFactor",     TypeF32,    myOffset(mLive_scale_factor),
     "...");
     "...");
-  addField("liveFadeFactor",      TypeF32,    myOffset(live_fade_factor),
+  addField("liveFadeFactor",      TypeF32,    myOffset(mLive_fade_factor),
     "...");
     "...");
 
 
   Parent::initPersistFields();
   Parent::initPersistFields();
@@ -754,37 +754,37 @@ void afxEffectWrapper::ew_init(afxChoreographer*     choreographer,
   AssertFatal(datablock != NULL, "Datablock is missing.");
   AssertFatal(datablock != NULL, "Datablock is missing.");
   AssertFatal(cons_mgr != NULL, "Constraint manager is missing.");
   AssertFatal(cons_mgr != NULL, "Constraint manager is missing.");
 
 
-  this->choreographer = choreographer;
-  this->datablock = datablock;
-  this->cons_mgr = cons_mgr;
+  mChoreographer = choreographer;
+  mDatablock = datablock;
+  mCons_mgr = cons_mgr;
   ea_set_datablock(datablock->effect_data);
   ea_set_datablock(datablock->effect_data);
 
 
-  ew_timing = datablock->ewd_timing;
-  if (ew_timing.life_bias != 1.0f)
+  mEW_timing = datablock->ewd_timing;
+  if (mEW_timing.life_bias != 1.0f)
   {
   {
-    if (ew_timing.lifetime > 0)
-      ew_timing.lifetime *= ew_timing.life_bias;
-    ew_timing.fade_in_time *= ew_timing.life_bias;
-    ew_timing.fade_out_time *= ew_timing.life_bias;
+    if (mEW_timing.lifetime > 0)
+      mEW_timing.lifetime *= mEW_timing.life_bias;
+	mEW_timing.fade_in_time *= mEW_timing.life_bias;
+	mEW_timing.fade_out_time *= mEW_timing.life_bias;
   }
   }
 
 
-  pos_cons_id = cons_mgr->getConstraintId(datablock->pos_cons_def);
-  orient_cons_id = cons_mgr->getConstraintId(datablock->orient_cons_def);
-  aim_cons_id = cons_mgr->getConstraintId(datablock->aim_cons_def);
-  life_cons_id = cons_mgr->getConstraintId(datablock->life_cons_def);
+  mPos_cons_id = cons_mgr->getConstraintId(datablock->pos_cons_def);
+  mOrient_cons_id = cons_mgr->getConstraintId(datablock->orient_cons_def);
+  mAim_cons_id = cons_mgr->getConstraintId(datablock->aim_cons_def);
+  mLife_cons_id = cons_mgr->getConstraintId(datablock->life_cons_def);
 
 
-  this->time_factor = (datablock->ignore_time_factor) ? 1.0f : time_factor;
+  mTime_factor = (datablock->ignore_time_factor) ? 1.0f : time_factor;
 
 
   if (datablock->propagate_time_factor)
   if (datablock->propagate_time_factor)
-    prop_time_factor = time_factor;
+    mProp_time_factor = time_factor;
 
 
   if (datablock->runsHere(choreographer->isServerObject()))
   if (datablock->runsHere(choreographer->isServerObject()))
   {
   {
     for (int i = 0; i < MAX_XFM_MODIFIERS && datablock->xfm_modifiers[i] != 0; i++)
     for (int i = 0; i < MAX_XFM_MODIFIERS && datablock->xfm_modifiers[i] != 0; i++)
     {
     {
-      xfm_modifiers[i] = datablock->xfm_modifiers[i]->create(this, choreographer->isServerObject());
-      AssertFatal(xfm_modifiers[i] != 0, avar("Error, creation failed for xfm_modifiers[%d] of %s.", i, datablock->getName()));
-      if (xfm_modifiers[i] == 0)
+      mXfm_modifiers[i] = datablock->xfm_modifiers[i]->create(this, choreographer->isServerObject());
+      AssertFatal(mXfm_modifiers[i] != 0, avar("Error, creation failed for xfm_modifiers[%d] of %s.", i, datablock->getName()));
+      if (mXfm_modifiers[i] == 0)
         Con::errorf("Error, creation failed for xfm_modifiers[%d] of %s.", i, datablock->getName());
         Con::errorf("Error, creation failed for xfm_modifiers[%d] of %s.", i, datablock->getName());
     }
     }
   }
   }
@@ -795,9 +795,9 @@ void afxEffectWrapper::ew_init(afxChoreographer*     choreographer,
     choreographer->addNamedEffect(this);
     choreographer->addNamedEffect(this);
     if (datablock->use_as_cons_obj)
     if (datablock->use_as_cons_obj)
     {
     {
-      effect_cons_id = cons_mgr->setReferenceEffect(datablock->effect_name, this);
-      if (effect_cons_id.undefined() && datablock->isTempClone() && datablock->runsHere(choreographer->isServerObject()))
-        effect_cons_id = cons_mgr->createReferenceEffect(datablock->effect_name, this);
+      mEffect_cons_id = cons_mgr->setReferenceEffect(datablock->effect_name, this);
+      if (mEffect_cons_id.undefined() && datablock->isTempClone() && datablock->runsHere(choreographer->isServerObject()))
+		  mEffect_cons_id = cons_mgr->createReferenceEffect(datablock->effect_name, this);
     }
     }
   }
   }
 }
 }
@@ -805,37 +805,37 @@ void afxEffectWrapper::ew_init(afxChoreographer*     choreographer,
 void afxEffectWrapper::prestart() 
 void afxEffectWrapper::prestart() 
 {
 {
   // modify timing values by time_factor
   // modify timing values by time_factor
-  if (ew_timing.lifetime > 0)
-    ew_timing.lifetime *= time_factor;
-  ew_timing.delay *= time_factor;
-  ew_timing.fade_in_time *= time_factor;
-  ew_timing.fade_out_time *= time_factor;
+  if (mEW_timing.lifetime > 0)
+    mEW_timing.lifetime *= mTime_factor;
+  mEW_timing.delay *= mTime_factor;
+  mEW_timing.fade_in_time *= mTime_factor;
+  mEW_timing.fade_out_time *= mTime_factor;
 
 
-  if (ew_timing.lifetime < 0)
+  if (mEW_timing.lifetime < 0)
   {
   {
-    full_lifetime = INFINITE_LIFETIME;
-    life_end = INFINITE_LIFETIME;
+    mFull_lifetime = INFINITE_LIFETIME;
+    mLife_end = INFINITE_LIFETIME;
   }
   }
   else
   else
   {
   {
-    full_lifetime = ew_timing.lifetime + ew_timing.fade_out_time;
-    life_end = ew_timing.delay + ew_timing.lifetime;
+    mFull_lifetime = mEW_timing.lifetime + mEW_timing.fade_out_time;
+	mLife_end = mEW_timing.delay + mEW_timing.lifetime;
   }
   }
 
 
-  if ((ew_timing.fade_in_time + ew_timing.fade_out_time) > 0.0f)
+  if ((mEW_timing.fade_in_time + mEW_timing.fade_out_time) > 0.0f)
   {
   {
-    fade_in_end = ew_timing.delay + ew_timing.fade_in_time;
-    if (full_lifetime == INFINITE_LIFETIME)
-      fade_out_start = INFINITE_LIFETIME;
+    mFade_in_end = mEW_timing.delay + mEW_timing.fade_in_time;
+    if (mFull_lifetime == INFINITE_LIFETIME)
+      mFade_out_start = INFINITE_LIFETIME;
     else
     else
-      fade_out_start = ew_timing.delay + ew_timing.lifetime;
-    do_fade_inout = true;
+      mFade_out_start = mEW_timing.delay + mEW_timing.lifetime;
+    mDo_fade_inout = true;
   }
   }
 
 
-  if (!do_fade_inout && datablock->vis_keys != NULL && datablock->vis_keys->numKeys() > 0)
+  if (!mDo_fade_inout && mDatablock->vis_keys != NULL && mDatablock->vis_keys->numKeys() > 0)
   {
   {
     //do_fades = true;
     //do_fades = true;
-    fade_out_start = ew_timing.delay + ew_timing.lifetime;
+    mFade_out_start = mEW_timing.delay + mEW_timing.lifetime;
   }
   }
 }
 }
 
 
@@ -843,22 +843,22 @@ bool afxEffectWrapper::start(F32 timestamp)
 { 
 { 
   if (!ea_is_enabled())
   if (!ea_is_enabled())
   {
   {
-    Con::warnf("afxEffectWrapper::start() -- effect type of %s is currently disabled.", datablock->getName());
+    Con::warnf("afxEffectWrapper::start() -- effect type of %s is currently disabled.", mDatablock->getName());
     return false;
     return false;
   }
   }
 
 
   afxConstraint* life_constraint = getLifeConstraint();
   afxConstraint* life_constraint = getLifeConstraint();
   if (life_constraint)
   if (life_constraint)
-    cond_alive = life_constraint->getLivingState();
+    mCond_alive = life_constraint->getLivingState();
 
 
-  elapsed = timestamp; 
+  mElapsed = timestamp; 
 
 
   for (S32 i = 0; i < MAX_XFM_MODIFIERS; i++)
   for (S32 i = 0; i < MAX_XFM_MODIFIERS; i++)
   {
   {
-    if (!xfm_modifiers[i])
+    if (!mXfm_modifiers[i])
       break;
       break;
     else
     else
-      xfm_modifiers[i]->start(timestamp);
+		mXfm_modifiers[i]->start(timestamp);
   }
   }
 
 
   if (!ea_start())
   if (!ea_start())
@@ -874,109 +874,109 @@ bool afxEffectWrapper::start(F32 timestamp)
 bool afxEffectWrapper::test_life_conds()
 bool afxEffectWrapper::test_life_conds()
 {
 {
   afxConstraint* life_constraint = getLifeConstraint();
   afxConstraint* life_constraint = getLifeConstraint();
-  if (!life_constraint || datablock->life_conds == 0)
+  if (!life_constraint || mDatablock->life_conds == 0)
     return true;
     return true;
 
 
   S32 now_state = life_constraint->getDamageState();
   S32 now_state = life_constraint->getDamageState();
-  if ((datablock->life_conds & DEAD) != 0 && now_state == ShapeBase::Disabled)
+  if ((mDatablock->life_conds & DEAD) != 0 && now_state == ShapeBase::Disabled)
     return true;
     return true;
-  if ((datablock->life_conds & ALIVE) != 0 && now_state == ShapeBase::Enabled)
+  if ((mDatablock->life_conds & ALIVE) != 0 && now_state == ShapeBase::Enabled)
     return true;
     return true;
-  if ((datablock->life_conds & DYING) != 0)
-    return (cond_alive && now_state == ShapeBase::Disabled);
+  if ((mDatablock->life_conds & DYING) != 0)
+    return (mCond_alive && now_state == ShapeBase::Disabled);
 
 
   return false;
   return false;
 }
 }
 
 
 bool afxEffectWrapper::update(F32 dt) 
 bool afxEffectWrapper::update(F32 dt) 
 { 
 { 
-  elapsed += dt; 
+  mElapsed += dt; 
 
 
   // life_elapsed won't exceed full_lifetime
   // life_elapsed won't exceed full_lifetime
-  life_elapsed = getMin(elapsed - ew_timing.delay, full_lifetime);
+  mLife_elapsed = getMin(mElapsed - mEW_timing.delay, mFull_lifetime);
 
 
   // update() returns early if elapsed is outside of active timing range 
   // update() returns early if elapsed is outside of active timing range 
   //     (delay <= elapsed <= delay+lifetime)
   //     (delay <= elapsed <= delay+lifetime)
   // note: execution is always allowed beyond this point at least once, 
   // note: execution is always allowed beyond this point at least once, 
   //       even if elapsed exceeds the lifetime.
   //       even if elapsed exceeds the lifetime.
-  if (elapsed < ew_timing.delay)
+  if (mElapsed < mEW_timing.delay)
   {
   {
     setScopeStatus(false);
     setScopeStatus(false);
     return false;
     return false;
   }
   }
   
   
-  if (!datablock->requiresStop(ew_timing) && ew_timing.lifetime < 0)
+  if (!mDatablock->requiresStop(mEW_timing) && mEW_timing.lifetime < 0)
   {
   {
-    F32 afterlife = elapsed - ew_timing.delay;
-    if (afterlife > 1.0f || ((afterlife > 0.0f) && (n_updates > 0)))
+    F32 afterlife = mElapsed - mEW_timing.delay;
+    if (afterlife > 1.0f || ((afterlife > 0.0f) && (mNum_updates > 0)))
     {
     {
-      setScopeStatus(ew_timing.residue_lifetime > 0.0f);
+      setScopeStatus(mEW_timing.residue_lifetime > 0.0f);
       return false;
       return false;
     }
     }
   }
   }
   else
   else
   {
   {
-    F32 afterlife = elapsed - (full_lifetime + ew_timing.delay);
-    if (afterlife > 1.0f || ((afterlife > 0.0f) && (n_updates > 0)))
+    F32 afterlife = mElapsed - (mFull_lifetime + mEW_timing.delay);
+    if (afterlife > 1.0f || ((afterlife > 0.0f) && (mNum_updates > 0)))
     {
     {
-      setScopeStatus(ew_timing.residue_lifetime > 0.0f);
+      setScopeStatus(mEW_timing.residue_lifetime > 0.0f);
       return false;
       return false;
     }
     }
   }
   }
 
 
   // first time here, test if required conditions for effect are met
   // first time here, test if required conditions for effect are met
-  if (n_updates == 0)
+  if (mNum_updates == 0)
   {
   {
     if (!test_life_conds())
     if (!test_life_conds())
     {
     {
-      elapsed = full_lifetime + ew_timing.delay;
+      mElapsed = mFull_lifetime + mEW_timing.delay;
       setScopeStatus(false);
       setScopeStatus(false);
-      n_updates++;
+	  mNum_updates++;
       return false;
       return false;
     }
     }
   }
   }
 
 
   setScopeStatus(true);
   setScopeStatus(true);
-  n_updates++;
+  mNum_updates++;
 
 
 
 
   // calculate current fade value if enabled
   // calculate current fade value if enabled
-  if (do_fade_inout)
+  if (mDo_fade_inout)
   {
   {
-    if (ew_timing.fade_in_time > 0 && elapsed <= fade_in_end)
+    if (mEW_timing.fade_in_time > 0 && mElapsed <= mFade_in_end)
     {
     {
-      F32 t = mClampF((elapsed-ew_timing.delay)/ew_timing.fade_in_time, 0.0f, 1.0f);
-      fade_value = afxEase::t(t, ew_timing.fadein_ease.x,ew_timing.fadein_ease.y);
-      do_fades = true;
+      F32 t = mClampF((mElapsed - mEW_timing.delay)/ mEW_timing.fade_in_time, 0.0f, 1.0f);
+      mFade_value = afxEase::t(t, mEW_timing.fadein_ease.x, mEW_timing.fadein_ease.y);
+      mDo_fades = true;
     }
     }
-    else if (elapsed > fade_out_start)
+    else if (mElapsed > mFade_out_start)
     {
     {
-      if (ew_timing.fade_out_time == 0)
-        fade_value = 0.0f;
+      if (mEW_timing.fade_out_time == 0)
+        mFade_value = 0.0f;
       else
       else
       {
       {
-        F32 t = mClampF(1.0f-(elapsed-fade_out_start)/ew_timing.fade_out_time, 0.0f, 1.0f);
-        fade_value = afxEase::t(t, ew_timing.fadeout_ease.x,ew_timing.fadeout_ease.y);
+        F32 t = mClampF(1.0f-(mElapsed - mFade_out_start)/ mEW_timing.fade_out_time, 0.0f, 1.0f);
+        mFade_value = afxEase::t(t, mEW_timing.fadeout_ease.x, mEW_timing.fadeout_ease.y);
       }
       }
-      do_fades = true;
+	  mDo_fades = true;
     }
     }
     else
     else
     {
     {
-      fade_value = 1.0f;
-      do_fades = false;
+      mFade_value = 1.0f;
+	  mDo_fades = false;
     }
     }
   }
   }
   else
   else
   {
   {
-    fade_value = 1.0;
-    do_fades = false;
+    mFade_value = 1.0;
+	mDo_fades = false;
   }
   }
 
 
-  if (datablock->vis_keys && datablock->vis_keys->numKeys() > 0)
+  if (mDatablock->vis_keys && mDatablock->vis_keys->numKeys() > 0)
   {
   {
-    F32 vis = datablock->vis_keys->evaluate(elapsed-ew_timing.delay);
-    fade_value *= mClampF(vis, 0.0f, 1.0f);
-    do_fades = (fade_value < 1.0f);
+    F32 vis = mDatablock->vis_keys->evaluate(mElapsed - mEW_timing.delay);
+    mFade_value *= mClampF(vis, 0.0f, 1.0f);
+	mDo_fades = (mFade_value < 1.0f);
   }
   }
 
 
   // DEAL WITH CONSTRAINTS
   // DEAL WITH CONSTRAINTS
@@ -990,17 +990,17 @@ bool afxEffectWrapper::update(F32 dt)
   afxConstraint* pos_constraint = getPosConstraint();
   afxConstraint* pos_constraint = getPosConstraint();
   if (pos_constraint)
   if (pos_constraint)
   {
   {
-    bool valid = pos_constraint->getPosition(CONS_POS, datablock->pos_cons_def.history_time);
+    bool valid = pos_constraint->getPosition(CONS_POS, mDatablock->pos_cons_def.mHistory_time);
     if (!valid)
     if (!valid)
       getUnconstrainedPosition(CONS_POS);
       getUnconstrainedPosition(CONS_POS);
     setScopeStatus(valid);
     setScopeStatus(valid);
-    if (valid && datablock->borrow_altitudes)
+    if (valid && mDatablock->borrow_altitudes)
     {
     {
       F32 terr_alt, inter_alt;
       F32 terr_alt, inter_alt;
       if (pos_constraint->getAltitudes(terr_alt, inter_alt))
       if (pos_constraint->getAltitudes(terr_alt, inter_alt))
       {
       {
-        terrain_altitude = terr_alt;
-        interior_altitude = inter_alt;
+        mTerrain_altitude = terr_alt;
+        mInterior_altitude = inter_alt;
       }
       }
     }
     }
   }
   }
@@ -1013,7 +1013,7 @@ bool afxEffectWrapper::update(F32 dt)
   afxConstraint* orient_constraint = getOrientConstraint();
   afxConstraint* orient_constraint = getOrientConstraint();
   if (orient_constraint) 
   if (orient_constraint) 
   {
   {
-    orient_constraint->getTransform(CONS_XFM, datablock->pos_cons_def.history_time);
+    orient_constraint->getTransform(CONS_XFM, mDatablock->pos_cons_def.mHistory_time);
   }
   }
   else
   else
   {
   {
@@ -1022,11 +1022,11 @@ bool afxEffectWrapper::update(F32 dt)
 
 
   afxConstraint* aim_constraint = getAimConstraint();
   afxConstraint* aim_constraint = getAimConstraint();
   if (aim_constraint)
   if (aim_constraint)
-    aim_constraint->getPosition(CONS_AIM, datablock->pos_cons_def.history_time);
+    aim_constraint->getPosition(CONS_AIM, mDatablock->pos_cons_def.mHistory_time);
   else
   else
     CONS_AIM.zero();
     CONS_AIM.zero();
 
 
-  CONS_SCALE.set(datablock->scale_factor, datablock->scale_factor, datablock->scale_factor);
+  CONS_SCALE.set(mDatablock->scale_factor, mDatablock->scale_factor, mDatablock->scale_factor);
 
 
   /*
   /*
   if (datablock->isPositional() && CONS_POS.isZero() && in_scope)
   if (datablock->isPositional() && CONS_POS.isZero() && in_scope)
@@ -1035,44 +1035,44 @@ bool afxEffectWrapper::update(F32 dt)
 
 
   getBaseColor(CONS_COLOR);
   getBaseColor(CONS_COLOR);
 
 
-  params.vis = fade_value;
+  params.vis = mFade_value;
 
 
   // apply modifiers
   // apply modifiers
   for (int i = 0; i < MAX_XFM_MODIFIERS; i++)
   for (int i = 0; i < MAX_XFM_MODIFIERS; i++)
   {
   {
-    if (!xfm_modifiers[i])
+    if (!mXfm_modifiers[i])
       break;
       break;
     else
     else
-      xfm_modifiers[i]->updateParams(dt, life_elapsed, params);
+      mXfm_modifiers[i]->updateParams(dt, mLife_elapsed, params);
   }
   }
 
 
   // final pos/orient is determined
   // final pos/orient is determined
-  updated_xfm = CONS_XFM;  
-  updated_pos = CONS_POS;
-  updated_aim = CONS_AIM;
-  updated_xfm.setPosition(updated_pos);
-  updated_scale = CONS_SCALE;
-  updated_color = CONS_COLOR;
+  mUpdated_xfm = CONS_XFM;  
+  mUpdated_pos = CONS_POS;
+  mUpdated_aim = CONS_AIM;
+  mUpdated_xfm.setPosition(mUpdated_pos);
+  mUpdated_scale = CONS_SCALE;
+  mUpdated_color = CONS_COLOR;
 
 
   if (params.vis > 1.0f)
   if (params.vis > 1.0f)
-    fade_value = 1.0f;
+    mFade_value = 1.0f;
   else
   else
-    fade_value = params.vis;
+    mFade_value = params.vis;
 
 
-  if (last_fade_value != fade_value)
+  if (mLast_fade_value != mFade_value)
   {
   {
-    do_fades = true;
-    last_fade_value = fade_value;
+    mDo_fades = true;
+	mLast_fade_value = mFade_value;
   }
   }
   else
   else
   {
   {
-    do_fades = (fade_value < 1.0f);
+    mDo_fades = (mFade_value < 1.0f);
   }
   }
 
 
   if (!ea_update(dt))
   if (!ea_update(dt))
   {
   {
-    is_aborted = true;
-    Con::errorf("afxEffectWrapper::update() -- effect %s ended unexpectedly.", datablock->getName());
+    mIs_aborted = true;
+    Con::errorf("afxEffectWrapper::update() -- effect %s ended unexpectedly.", mDatablock->getName());
   }
   }
 
 
   return true;
   return true;
@@ -1080,44 +1080,44 @@ bool afxEffectWrapper::update(F32 dt)
 
 
 void afxEffectWrapper::stop() 
 void afxEffectWrapper::stop() 
 { 
 { 
-  if (!datablock->requiresStop(ew_timing))
+  if (!mDatablock->requiresStop(mEW_timing))
     return;
     return;
 
 
-  stopped = true; 
+  mStopped = true; 
 
 
   // this resets full_lifetime so it starts to shrink or fade
   // this resets full_lifetime so it starts to shrink or fade
-  if (full_lifetime == INFINITE_LIFETIME)
+  if (mFull_lifetime == INFINITE_LIFETIME)
   {
   {
-    full_lifetime = (elapsed - ew_timing.delay) + afterStopTime();
-    life_end = elapsed; 
-    if (ew_timing.fade_out_time > 0)
-      fade_out_start = elapsed;
+    mFull_lifetime = (mElapsed - mEW_timing.delay) + afterStopTime();
+	mLife_end = mElapsed;
+    if (mEW_timing.fade_out_time > 0)
+      mFade_out_start = mElapsed;
   }
   }
 }
 }
 
 
 void afxEffectWrapper::cleanup(bool was_stopped)
 void afxEffectWrapper::cleanup(bool was_stopped)
 { 
 { 
   ea_finish(was_stopped);
   ea_finish(was_stopped);
-  if (!effect_cons_id.undefined())
+  if (!mEffect_cons_id.undefined())
   {
   {
-    cons_mgr->setReferenceEffect(effect_cons_id, 0);
-    effect_cons_id = afxConstraintID();
+    mCons_mgr->setReferenceEffect(mEffect_cons_id, 0);
+	mEffect_cons_id = afxConstraintID();
   }
   }
 }
 }
 
 
 void afxEffectWrapper::setScopeStatus(bool in_scope)
 void afxEffectWrapper::setScopeStatus(bool in_scope)
 { 
 { 
-  if (this->in_scope != in_scope)
+  if (mIn_scope != in_scope)
   {
   {
-    this->in_scope = in_scope;
+    mIn_scope = in_scope;
     ea_set_scope_status(in_scope);
     ea_set_scope_status(in_scope);
   }
   }
 }
 }
 
 
 bool afxEffectWrapper::isDone() 
 bool afxEffectWrapper::isDone() 
 { 
 { 
-  if (!datablock->is_looping)
-    return (elapsed >= (life_end + ew_timing.fade_out_time));
+  if (!mDatablock->is_looping)
+    return (mElapsed >= (mLife_end + mEW_timing.fade_out_time));
 
 
   return false;
   return false;
 }
 }
@@ -1136,7 +1136,7 @@ afxEffectWrapper* afxEffectWrapper::ew_create(afxChoreographer*      choreograph
 
 
   if (adapter)
   if (adapter)
   {
   {
-    adapter->group_index = (datablock->group_index != -1) ? datablock->group_index : group_index;
+    adapter->mGroup_index = (datablock->group_index != -1) ? datablock->group_index : group_index;
     adapter->ew_init(choreographer, datablock, cons_mgr, time_factor); 
     adapter->ew_init(choreographer, datablock, cons_mgr, time_factor); 
   }
   }
 
 

+ 61 - 61
Engine/source/afx/afxEffectWrapper.h

@@ -255,59 +255,59 @@ private:
   bool              test_life_conds();
   bool              test_life_conds();
 
 
 protected:
 protected:
-  afxEffectWrapperData* datablock;
+  afxEffectWrapperData* mDatablock;
 
 
-  afxEffectTimingData   ew_timing;
+  afxEffectTimingData   mEW_timing;
 
 
-  F32               fade_in_end;
-  F32               fade_out_start;
-  F32               full_lifetime;
+  F32               mFade_in_end;
+  F32               mFade_out_start;
+  F32               mFull_lifetime;
 
 
-  F32               time_factor;
-  F32               prop_time_factor;
+  F32               mTime_factor;
+  F32               mProp_time_factor;
 
 
-  afxChoreographer* choreographer;
-  afxConstraintMgr* cons_mgr;
+  afxChoreographer* mChoreographer;
+  afxConstraintMgr* mCons_mgr;
 
 
-  afxConstraintID   pos_cons_id;
-  afxConstraintID   orient_cons_id;
-  afxConstraintID   aim_cons_id;
-  afxConstraintID   life_cons_id;
+  afxConstraintID   mPos_cons_id;
+  afxConstraintID   mOrient_cons_id;
+  afxConstraintID   mAim_cons_id;
+  afxConstraintID   mLife_cons_id;
 
 
-  afxConstraintID   effect_cons_id;
+  afxConstraintID   mEffect_cons_id;
 
 
-  F32               elapsed;
-  F32               life_elapsed;
-  F32               life_end;
-  bool              stopped;
-  bool              cond_alive;
+  F32               mElapsed;
+  F32               mLife_elapsed;
+  F32               mLife_end;
+  bool              mStopped;
+  bool              mCond_alive;
 
 
-  U32               n_updates;
+  U32               mNum_updates;
 
 
-  MatrixF           updated_xfm;
-  Point3F           updated_pos;
-  Point3F           updated_aim;
-  Point3F           updated_scale;
-  LinearColorF            updated_color;
+  MatrixF           mUpdated_xfm;
+  Point3F           mUpdated_pos;
+  Point3F           mUpdated_aim;
+  Point3F           mUpdated_scale;
+  LinearColorF      mUpdated_color;
 
 
-  F32               fade_value;
-  F32               last_fade_value;
+  F32               mFade_value;
+  F32               mLast_fade_value;
 
 
-  bool              do_fade_inout;
-  bool              do_fades;
-  bool              in_scope;
-  bool              is_aborted;
+  bool              mDo_fade_inout;
+  bool              mDo_fades;
+  bool              mIn_scope;
+  bool              mIs_aborted;
 
 
-  U8                effect_flags;
+  U8                mEffect_flags;
 
 
-  afxXM_Base*       xfm_modifiers[MAX_XFM_MODIFIERS];
+  afxXM_Base*       mXfm_modifiers[MAX_XFM_MODIFIERS];
 
 
-  F32               live_scale_factor;
-  F32               live_fade_factor;
-  F32               terrain_altitude;
-  F32               interior_altitude;
+  F32               mLive_scale_factor;
+  F32               mLive_fade_factor;
+  F32               mTerrain_altitude;
+  F32               mInterior_altitude;
 
 
-  S32               group_index;
+  S32               mGroup_index;
 
 
 public:
 public:
   /*C*/             afxEffectWrapper();
   /*C*/             afxEffectWrapper();
@@ -316,18 +316,18 @@ public:
   void              ew_init(afxChoreographer*, afxEffectWrapperData*, afxConstraintMgr*, 
   void              ew_init(afxChoreographer*, afxEffectWrapperData*, afxConstraintMgr*, 
                             F32 time_factor);
                             F32 time_factor);
 
 
-  F32               getFullLifetime() { return ew_timing.lifetime + ew_timing.fade_out_time; }
-  F32               getTimeFactor() { return time_factor; }
-  afxConstraint*    getPosConstraint() { return cons_mgr->getConstraint(pos_cons_id); }
-  afxConstraint*    getOrientConstraint() { return cons_mgr->getConstraint(orient_cons_id); }
-  afxConstraint*    getAimConstraint() { return cons_mgr->getConstraint(aim_cons_id); }
-  afxConstraint*    getLifeConstraint() { return cons_mgr->getConstraint(life_cons_id); }
-  afxChoreographer* getChoreographer() { return choreographer; }
+  F32               getFullLifetime() { return mEW_timing.lifetime + mEW_timing.fade_out_time; }
+  F32               getTimeFactor() { return mTime_factor; }
+  afxConstraint*    getPosConstraint() { return mCons_mgr->getConstraint(mPos_cons_id); }
+  afxConstraint*    getOrientConstraint() { return mCons_mgr->getConstraint(mOrient_cons_id); }
+  afxConstraint*    getAimConstraint() { return mCons_mgr->getConstraint(mAim_cons_id); }
+  afxConstraint*    getLifeConstraint() { return mCons_mgr->getConstraint(mLife_cons_id); }
+  afxChoreographer* getChoreographer() { return mChoreographer; }
 
 
   virtual bool      isDone();
   virtual bool      isDone();
   virtual bool      deleteWhenStopped() { return false; }
   virtual bool      deleteWhenStopped() { return false; }
-  F32               afterStopTime() { return ew_timing.fade_out_time; } 
-  bool              isAborted() const { return is_aborted; }
+  F32               afterStopTime() { return mEW_timing.fade_out_time; }
+  bool              isAborted() const { return mIs_aborted; }
 
 
   void              prestart();
   void              prestart();
   bool              start(F32 timestamp);
   bool              start(F32 timestamp);
@@ -345,11 +345,11 @@ public:
   virtual SceneObject* ea_get_scene_object() const { return 0; }
   virtual SceneObject* ea_get_scene_object() const { return 0; }
   U32               ea_get_triggers() const { return 0; }
   U32               ea_get_triggers() const { return 0; }
 
 
-  void              getUpdatedPosition(Point3F& pos) { pos = updated_pos;}
-  void              getUpdatedTransform(MatrixF& xfm) { xfm = updated_xfm; }
-  void              getUpdatedScale(Point3F& scale) { scale = updated_scale; }
-  void              getUpdatedColor(LinearColorF& color) { color = updated_color; }
-  virtual void      getUpdatedBoxCenter(Point3F& pos) { pos = updated_pos;}
+  void              getUpdatedPosition(Point3F& pos) { pos = mUpdated_pos;}
+  void              getUpdatedTransform(MatrixF& xfm) { xfm = mUpdated_xfm; }
+  void              getUpdatedScale(Point3F& scale) { scale = mUpdated_scale; }
+  void              getUpdatedColor(LinearColorF& color) { color = mUpdated_color; }
+  virtual void      getUpdatedBoxCenter(Point3F& pos) { pos = mUpdated_pos;}
 
 
   virtual void      getUnconstrainedPosition(Point3F& pos) { pos.zero();}
   virtual void      getUnconstrainedPosition(Point3F& pos) { pos.zero();}
   virtual void      getUnconstrainedTransform(MatrixF& xfm) { xfm.identity(); }
   virtual void      getUnconstrainedTransform(MatrixF& xfm) { xfm.identity(); }
@@ -358,9 +358,9 @@ public:
   SceneObject*      getSceneObject() const { return ea_get_scene_object(); }
   SceneObject*      getSceneObject() const { return ea_get_scene_object(); }
   U32               getTriggers() const { return ea_get_triggers(); }
   U32               getTriggers() const { return ea_get_triggers(); }
 
 
-  F32               getMass() { return datablock->mass; }
-  Point3F           getDirection() { return datablock->direction; }
-  F32               getSpeed() { return datablock->speed; }
+  F32               getMass() { return mDatablock->mass; }
+  Point3F           getDirection() { return mDatablock->direction; }
+  F32               getSpeed() { return mDatablock->speed; }
 
 
   virtual TSShape*          getTSShape() { return 0; }
   virtual TSShape*          getTSShape() { return 0; }
   virtual TSShapeInstance*  getTSShapeInstance() { return 0; }
   virtual TSShapeInstance*  getTSShapeInstance() { return 0; }
@@ -369,14 +369,14 @@ public:
   virtual void      resetAnimation(U32 tag) { }
   virtual void      resetAnimation(U32 tag) { }
   virtual F32       getAnimClipDuration(const char* clip) { return 0.0f; }
   virtual F32       getAnimClipDuration(const char* clip) { return 0.0f; }
 
 
-  void              setTerrainAltitude(F32 alt) { terrain_altitude = alt; }
-  void              setInteriorAltitude(F32 alt) { interior_altitude = alt; }
-  void              getAltitudes(F32& terr_alt, F32& inter_alt) const { terr_alt = terrain_altitude; inter_alt = interior_altitude; }
+  void              setTerrainAltitude(F32 alt) { mTerrain_altitude = alt; }
+  void              setInteriorAltitude(F32 alt) { mInterior_altitude = alt; }
+  void              getAltitudes(F32& terr_alt, F32& inter_alt) const { terr_alt = mTerrain_altitude; inter_alt = mInterior_altitude; }
 
 
-  void              setGroupIndex(S32 idx) { group_index = idx; }
-  S32               getGroupIndex() const { return group_index; }
+  void              setGroupIndex(S32 idx) { mGroup_index = idx; }
+  S32               getGroupIndex() const { return mGroup_index; }
 
 
-  bool              inScope() const { return in_scope; }
+  bool              inScope() const { return mIn_scope; }
 
 
 public:
 public:
   static void       initPersistFields();
   static void       initPersistFields();

+ 4 - 4
Engine/source/afx/afxEffectron.cpp

@@ -157,7 +157,7 @@ void afxEffectronData::packData(BitStream* stream)
   stream->write(duration);
   stream->write(duration);
   stream->write(n_loops);
   stream->write(n_loops);
 
 
-  pack_fx(stream, fx_list, packed);
+  pack_fx(stream, fx_list, mPacked);
 }
 }
 
 
 void afxEffectronData::unpackData(BitStream* stream)
 void afxEffectronData::unpackData(BitStream* stream)
@@ -407,9 +407,9 @@ U32 afxEffectron::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
   if (stream->writeFlag(mask & InitialUpdateMask))
   if (stream->writeFlag(mask & InitialUpdateMask))
   {
   {
     // pack extra object's ghost index or scope id if not yet ghosted
     // pack extra object's ghost index or scope id if not yet ghosted
-    if (stream->writeFlag(dynamic_cast<NetObject*>(extra) != 0))
+    if (stream->writeFlag(dynamic_cast<NetObject*>(mExtra) != 0))
     {
     {
-      NetObject* net_extra = (NetObject*)extra;
+      NetObject* net_extra = (NetObject*)mExtra;
       S32 ghost_idx = conn->getGhostIndex(net_extra);
       S32 ghost_idx = conn->getGhostIndex(net_extra);
       if (stream->writeFlag(ghost_idx != -1))
       if (stream->writeFlag(ghost_idx != -1))
          stream->writeRangedU32(U32(ghost_idx), 0, NetConnection::MaxGhostCount);
          stream->writeRangedU32(U32(ghost_idx), 0, NetConnection::MaxGhostCount);
@@ -476,7 +476,7 @@ void afxEffectron::unpackUpdate(NetConnection * conn, BitStream * stream)
       if (stream->readFlag()) // is ghost_idx
       if (stream->readFlag()) // is ghost_idx
       {
       {
         S32 ghost_idx = stream->readRangedU32(0, NetConnection::MaxGhostCount);
         S32 ghost_idx = stream->readRangedU32(0, NetConnection::MaxGhostCount);
-        extra = dynamic_cast<SimObject*>(conn->resolveGhost(ghost_idx));
+		mExtra = dynamic_cast<SimObject*>(conn->resolveGhost(ghost_idx));
       }
       }
       else
       else
       {
       {

+ 12 - 12
Engine/source/afx/afxMagicMissile.cpp

@@ -532,9 +532,9 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
             Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
             Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
       */
       */
 
 
-      String errorStr;
-      if( !sfxResolve( &sound, errorStr ) )
-         Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet: %s", errorStr.c_str());
+      String sfxErrorStr;
+      if( !sfxResolve( &sound, sfxErrorStr) )
+         Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet: %s", sfxErrorStr.c_str());
 
 
       if (!lightDesc && lightDescId != 0)
       if (!lightDesc && lightDescId != 0)
          if (Sim::findObject(lightDescId, lightDesc) == false)
          if (Sim::findObject(lightDescId, lightDesc) == false)
@@ -1117,7 +1117,7 @@ bool afxMagicMissile::onAdd()
 
 
    // Setup our bounding box
    // Setup our bounding box
    if (bool(mDataBlock->projectileShape) == true)
    if (bool(mDataBlock->projectileShape) == true)
-      mObjBox = mDataBlock->projectileShape->bounds;
+      mObjBox = mDataBlock->projectileShape->mBounds;
    else
    else
       mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
       mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
    resetWorldBox();
    resetWorldBox();
@@ -1864,7 +1864,7 @@ SceneObject* afxMagicMissile::get_default_launcher() const
   if (mDataBlock->reverse_targeting)
   if (mDataBlock->reverse_targeting)
   {
   {
     if (dynamic_cast<afxMagicSpell*>(choreographer))
     if (dynamic_cast<afxMagicSpell*>(choreographer))
-      launch_cons_obj = ((afxMagicSpell*)choreographer)->target;
+      launch_cons_obj = ((afxMagicSpell*)choreographer)->mTarget;
     if (!launch_cons_obj)
     if (!launch_cons_obj)
     {
     {
       Con::errorf("afxMagicMissile::get_launch_data(): missing target constraint object for reverse targeted missile.");
       Con::errorf("afxMagicMissile::get_launch_data(): missing target constraint object for reverse targeted missile.");
@@ -1874,7 +1874,7 @@ SceneObject* afxMagicMissile::get_default_launcher() const
   else
   else
   {
   {
     if (dynamic_cast<afxMagicSpell*>(choreographer))
     if (dynamic_cast<afxMagicSpell*>(choreographer))
-      launch_cons_obj = ((afxMagicSpell*)choreographer)->caster;
+      launch_cons_obj = ((afxMagicSpell*)choreographer)->mCaster;
     if (!launch_cons_obj)
     if (!launch_cons_obj)
     {
     {
       Con::errorf("afxMagicMissile::get_launch_data(): missing launch constraint object missile.");
       Con::errorf("afxMagicMissile::get_launch_data(): missing launch constraint object missile.");
@@ -2036,17 +2036,17 @@ void afxMagicMissile::launch()
   {
   {
     if (mDataBlock->reverse_targeting)
     if (mDataBlock->reverse_targeting)
     {
     {
-      missile_target = spell->caster;
-      collide_exempt = spell->target;
+      missile_target = spell->mCaster;
+      collide_exempt = spell->mTarget;
     }
     }
     else
     else
     {
     {
-      missile_target = spell->target;
-      collide_exempt = spell->caster;
+      missile_target = spell->mTarget;
+      collide_exempt = spell->mCaster;
     }
     }
 
 
-    if (spell->caster)
-      processAfter(spell->caster);
+    if (spell->mCaster)
+      processAfter(spell->mCaster);
     if (missile_target)
     if (missile_target)
       deleteNotify(missile_target);
       deleteNotify(missile_target);
     if (collide_exempt)
     if (collide_exempt)

File diff suppressed because it is too large
+ 275 - 275
Engine/source/afx/afxMagicSpell.cpp


+ 62 - 62
Engine/source/afx/afxMagicSpell.h

@@ -68,36 +68,36 @@ class afxMagicSpellData : public afxChoreographerData, public afxMagicSpellDefs
     void validateType(SimObject *object, void *typePtr);
     void validateType(SimObject *object, void *typePtr);
   };
   };
 
 
-  bool                  do_id_convert;
+  bool                  mDo_id_convert;
 
 
 public:
 public:
-  F32                   casting_dur;
-  F32                   delivery_dur;
-  F32                   linger_dur;
+  F32                   mCasting_dur;
+  F32                   mDelivery_dur;
+  F32                   mLinger_dur;
   //
   //
-  S32                   n_casting_loops;
-  S32                   n_delivery_loops;
-  S32                   n_linger_loops;
+  S32                   mNum_casting_loops;
+  S32                   mNum_delivery_loops;
+  S32                   mNum_linger_loops;
   //
   //
-  F32                   extra_casting_time;
-  F32                   extra_delivery_time;
-  F32                   extra_linger_time;
+  F32                   mExtra_casting_time;
+  F32                   mExtra_delivery_time;
+  F32                   mExtra_linger_time;
   //
   //
-  bool                  do_move_interrupts;
-  F32                   move_interrupt_speed;
+  bool                  mDo_move_interrupts;
+  F32                   mMove_interrupt_speed;
   //
   //
-  afxMagicMissileData*  missile_db;
-  bool                  launch_on_server_signal;
-  U32                   primary_target_types;
+  afxMagicMissileData*  mMissile_db;
+  bool                  mLaunch_on_server_signal;
+  U32                   mPrimary_target_types;
   //
   //
-  afxEffectWrapperData* dummy_fx_entry;
+  afxEffectWrapperData* mDummy_fx_entry;
 
 
                         // various effects lists
                         // various effects lists
-  afxEffectList         casting_fx_list;
-  afxEffectList         launch_fx_list;
-  afxEffectList         delivery_fx_list;
-  afxEffectList         impact_fx_list;
-  afxEffectList         linger_fx_list;
+  afxEffectList         mCasting_fx_list;
+  afxEffectList         mLaunch_fx_list;
+  afxEffectList         mDelivery_fx_list;
+  afxEffectList         mImpact_fx_list;
+  afxEffectList         mLinger_fx_list;
 
 
   void                  pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
   void                  pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
   void                  unpack_fx(BitStream* stream, afxEffectList& fx);
   void                  unpack_fx(BitStream* stream, afxEffectList& fx);
@@ -222,39 +222,39 @@ private:
   static StringTableEntry  IMPACTED_OBJECT_CONS;
   static StringTableEntry  IMPACTED_OBJECT_CONS;
 
 
 private:
 private:
-  afxMagicSpellData*   datablock;
-  SimObject*           exeblock;
-  afxMagicMissileData* missile_db;
+  afxMagicSpellData*   mDatablock;
+  SimObject*           mExeblock;
+  afxMagicMissileData* mMissile_db;
 
 
-  ShapeBase*    caster;
-  SceneObject*  target;
-  SimObject*    caster_field;
-  SimObject*    target_field;
+  ShapeBase*    mCaster;
+  SceneObject*  mTarget;
+  SimObject*    mCaster_field;
+  SimObject*    mTarget_field;
 
 
-  U16           caster_scope_id;
-  U16           target_scope_id;
-  bool          target_is_shape;
+  U16           mCaster_scope_id;
+  U16           mTarget_scope_id;
+  bool          mTarget_is_shape;
 
 
-  bool          constraints_initialized;
-  bool          scoping_initialized;
+  bool          mConstraints_initialized;
+  bool          mScoping_initialized;
 
 
-  U8            spell_state;
-  F32           spell_elapsed;
+  U8            mSpell_state;
+  F32           mSpell_elapsed;
 
 
-  afxConstraintID listener_cons_id;
-  afxConstraintID caster_cons_id;
-  afxConstraintID target_cons_id;
-  afxConstraintID impacted_cons_id;
-  afxConstraintID camera_cons_id;
-  SceneObject*  camera_cons_obj;
+  afxConstraintID mListener_cons_id;
+  afxConstraintID mCaster_cons_id;
+  afxConstraintID mTarget_cons_id;
+  afxConstraintID mImpacted_cons_id;
+  afxConstraintID mCamera_cons_id;
+  SceneObject*  mCamera_cons_obj;
 
 
-  afxPhrase*    phrases[NUM_PHRASES];
-  F32           tfactors[NUM_PHRASES];
+  afxPhrase*    mPhrases[NUM_PHRASES];
+  F32           mTfactors[NUM_PHRASES];
 
 
-  bool          notify_castbar;
-  F32           overall_time_factor;
+  bool          mNotify_castbar;
+  F32           mOverall_time_factor;
 
 
-  U16           marks_mask;
+  U16           mMarks_mask;
 
 
 private:
 private:
   void          init();
   void          init();
@@ -278,13 +278,13 @@ protected:
   virtual void  unpack_constraint_info(NetConnection* conn, BitStream* stream);
   virtual void  unpack_constraint_info(NetConnection* conn, BitStream* stream);
 
 
 private:
 private:
-  afxMagicMissile*  missile;
-  bool              missile_is_armed;
-  SceneObject*      impacted_obj;
-  Point3F           impact_pos;
-  Point3F           impact_norm;
-  U16               impacted_scope_id;
-  bool              impacted_is_shape;
+  afxMagicMissile*  mMissile;
+  bool              mMissile_is_armed;
+  SceneObject*      mImpacted_obj;
+  Point3F           mImpact_pos;
+  Point3F           mImpact_norm;
+  U16               mImpacted_scope_id;
+  bool              mImpacted_is_shape;
 
 
   void          init_missile_s(afxMagicMissileData* mm);
   void          init_missile_s(afxMagicMissileData* mm);
   void          launch_missile_s();
   void          launch_missile_s();
@@ -353,15 +353,15 @@ public:
   void          postSpellEvent(U8 event);
   void          postSpellEvent(U8 event);
   void          resolveTimeFactors();
   void          resolveTimeFactors();
 
 
-  void          setTimeFactor(F32 f) { overall_time_factor = (f > 0) ? f : 1.0f; }
-  F32           getTimeFactor() { return overall_time_factor; }
-  void          setTimeFactor(U8 phase, F32 f) { tfactors[phase] = (f > 0) ? f : 1.0f; }
-  F32           getTimeFactor(U8 phase) { return tfactors[phase]; }
+  void          setTimeFactor(F32 f) { mOverall_time_factor = (f > 0) ? f : 1.0f; }
+  F32           getTimeFactor() { return mOverall_time_factor; }
+  void          setTimeFactor(U8 phase, F32 f) { mTfactors[phase] = (f > 0) ? f : 1.0f; }
+  F32           getTimeFactor(U8 phase) { return mTfactors[phase]; }
 
 
-  ShapeBase*        getCaster() const { return caster; }
-  SceneObject*      getTarget() const { return target; }
-  afxMagicMissile*  getMissile() const { return missile; }
-  SceneObject*      getImpactedObject() const { return impacted_obj; }
+  ShapeBase*        getCaster() const { return mCaster; }
+  SceneObject*      getTarget() const { return mTarget; }
+  afxMagicMissile*  getMissile() const { return mMissile; }
+  SceneObject*      getImpactedObject() const { return mImpacted_obj; }
 
 
   virtual void      restoreObject(SceneObject*);
   virtual void      restoreObject(SceneObject*);
 
 
@@ -377,7 +377,7 @@ public:
 
 
 inline bool afxMagicSpell::is_caster_moving()
 inline bool afxMagicSpell::is_caster_moving()
 {
 {
-  return (caster) ? (caster->getVelocity().len() > datablock->move_interrupt_speed) : false;
+  return (mCaster) ? (mCaster->getVelocity().len() > mDatablock->mMove_interrupt_speed) : false;
 }
 }
 
 
 inline bool afxMagicSpell::is_caster_client(ShapeBase* caster, GameConnection* conn)
 inline bool afxMagicSpell::is_caster_client(ShapeBase* caster, GameConnection* conn)

+ 60 - 60
Engine/source/afx/afxPhrase.cpp

@@ -34,51 +34,51 @@
 void
 void
 afxPhrase::init_fx(S32 group_index)
 afxPhrase::init_fx(S32 group_index)
 {
 {
-  fx->ev_init(init_chor, *init_fx_list, on_server, will_stop, init_time_factor, init_dur, group_index); 
+  mFX->ev_init(mInit_chor, *mInit_fx_list, mOn_server, mWill_stop, mInit_time_factor, mInit_dur, group_index); 
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//
 
 
 afxPhrase::afxPhrase(bool on_server, bool will_stop)
 afxPhrase::afxPhrase(bool on_server, bool will_stop)
 {
 {
-  this->on_server = on_server;
-  this->will_stop = will_stop;
+  mOn_server = on_server;
+  mWill_stop = will_stop;
 
 
-  init_fx_list = NULL;
-  init_dur = 0.0f;
-  init_chor = NULL;
-  init_time_factor = 1.0f;
+  mInit_fx_list = NULL;
+  mInit_dur = 0.0f;
+  mInit_chor = NULL;
+  mInit_time_factor = 1.0f;
 
 
-  fx = new afxEffectVector;
-  fx2 = NULL;
-  starttime = 0;
-  dur = 0;
+  mFX = new afxEffectVector;
+  mFX2 = NULL;
+  mStartTime = 0;
+  mDur = 0;
 
 
-  n_loops = 1;
-  loop_cnt = 1;
+  mNum_loops = 1;
+  mLoop_cnt = 1;
 
 
-  extra_time = 0.0f;
-  extra_stoptime = 0.0f;
+  mExtra_time = 0.0f;
+  mExtra_stoptime = 0.0f;
 }
 }
 
 
 afxPhrase::~afxPhrase()
 afxPhrase::~afxPhrase()
 {
 {
-  delete fx;
-  delete fx2;
+  delete mFX;
+  delete mFX2;
 };
 };
 
 
 void 
 void 
 afxPhrase::init(afxEffectList& fx_list, F32 dur, afxChoreographer* chor, F32 time_factor, 
 afxPhrase::init(afxEffectList& fx_list, F32 dur, afxChoreographer* chor, F32 time_factor, 
                 S32 n_loops, S32 group_index, F32 extra_time)
                 S32 n_loops, S32 group_index, F32 extra_time)
 {
 {
-  init_fx_list = &fx_list;
-  init_dur = dur;
-  init_chor = chor;
-  init_time_factor = time_factor;
+  mInit_fx_list = &fx_list;
+  mInit_dur = dur;
+  mInit_chor = chor;
+  mInit_time_factor = time_factor;
 
 
-  this->n_loops = n_loops;
-  this->extra_time = extra_time;
-  this->dur = (init_dur < 0) ? init_dur : init_dur*init_time_factor;
+  mNum_loops = n_loops;
+  mExtra_time = extra_time;
+  mDur = (mInit_dur < 0) ? mInit_dur : mInit_dur*mInit_time_factor;
 
 
   init_fx(group_index);
   init_fx(group_index);
 }
 }
@@ -86,30 +86,30 @@ afxPhrase::init(afxEffectList& fx_list, F32 dur, afxChoreographer* chor, F32 tim
 void
 void
 afxPhrase::start(F32 startstamp, F32 timestamp)
 afxPhrase::start(F32 startstamp, F32 timestamp)
 {
 {
-  starttime = startstamp;
+  mStartTime = startstamp;
 
 
   F32 loopstart = timestamp - startstamp;
   F32 loopstart = timestamp - startstamp;
 
 
-  if (dur > 0 && loopstart > dur)
+  if (mDur > 0 && loopstart > mDur)
   {
   {
-    loop_cnt += (S32) (loopstart/dur);
-    loopstart = mFmod(loopstart, dur);
+    mLoop_cnt += (S32) (loopstart/ mDur);
+    loopstart = mFmod(loopstart, mDur);
   }
   }
 
 
-  if (!fx->empty())
-    fx->start(loopstart);
+  if (!mFX->empty())
+    mFX->start(loopstart);
 }
 }
 
 
 void
 void
 afxPhrase::update(F32 dt, F32 timestamp)
 afxPhrase::update(F32 dt, F32 timestamp)
 {
 {
-  if (fx->isActive())
-    fx->update(dt);
+  if (mFX->isActive())
+    mFX->update(dt);
 
 
-  if (fx2 && fx2->isActive())
-    fx2->update(dt);
+  if (mFX2 && mFX2->isActive())
+    mFX2->update(dt);
 
 
-  if (extra_stoptime > 0 && timestamp > extra_stoptime)
+  if (mExtra_stoptime > 0 && timestamp > mExtra_stoptime)
   {
   {
     stop(timestamp);
     stop(timestamp);
   }
   }
@@ -118,54 +118,54 @@ afxPhrase::update(F32 dt, F32 timestamp)
 void
 void
 afxPhrase::stop(F32 timestamp)
 afxPhrase::stop(F32 timestamp)
 {
 {
-  if (extra_time > 0 && !(extra_stoptime > 0))
+  if (mExtra_time > 0 && !(mExtra_stoptime > 0))
   {
   {
-    extra_stoptime = timestamp + extra_time;
+    mExtra_stoptime = timestamp + mExtra_time;
     return;
     return;
   }
   }
 
 
-  if (fx->isActive())
-    fx->stop();
+  if (mFX->isActive())
+    mFX->stop();
 
 
-  if (fx2 && fx2->isActive())
-    fx2->stop();
+  if (mFX2 && mFX2->isActive())
+    mFX2->stop();
 }
 }
 
 
 bool
 bool
 afxPhrase::expired(F32 timestamp)
 afxPhrase::expired(F32 timestamp)
 {
 {
-  if (dur < 0)
+  if (mDur < 0)
     return false;
     return false;
 
 
-  return ((timestamp - starttime) > loop_cnt*dur);
+  return ((timestamp - mStartTime) > mLoop_cnt*mDur);
 }
 }
 
 
 F32
 F32
 afxPhrase::elapsed(F32 timestamp)
 afxPhrase::elapsed(F32 timestamp)
 {
 {
-  return (timestamp - starttime);
+  return (timestamp - mStartTime);
 }
 }
 
 
 bool
 bool
 afxPhrase::recycle(F32 timestamp)
 afxPhrase::recycle(F32 timestamp)
 {
 {
-  if (n_loops < 0 || loop_cnt < n_loops)
+  if (mNum_loops < 0 || mLoop_cnt < mNum_loops)
   {
   {
-    if (fx2)
-      delete fx2;
+    if (mFX2)
+      delete mFX2;
 
 
-    fx2 = fx;
+	mFX2 = mFX;
 
 
-    fx = new afxEffectVector;
+	mFX = new afxEffectVector;
     init_fx();
     init_fx();
 
 
-    if (fx2 && !fx2->empty())
-      fx2->stop();
+    if (mFX2 && !mFX2->empty())
+      mFX2->stop();
 
 
-    if (!fx->empty())
-      fx->start(0.0F);
+    if (!mFX->empty())
+      mFX->start(0.0F);
 
 
-    loop_cnt++;
+	mLoop_cnt++;
     return true;
     return true;
   }
   }
 
 
@@ -175,21 +175,21 @@ afxPhrase::recycle(F32 timestamp)
 void
 void
 afxPhrase::interrupt(F32 timestamp)
 afxPhrase::interrupt(F32 timestamp)
 {
 {
-  if (fx->isActive())
-    fx->interrupt();
+  if (mFX->isActive())
+    mFX->interrupt();
 
 
-  if (fx2 && fx2->isActive())
-    fx2->interrupt();
+  if (mFX2 && mFX2->isActive())
+    mFX2->interrupt();
 }
 }
 
 
 F32 afxPhrase::calcDoneTime()
 F32 afxPhrase::calcDoneTime()
 {
 {
-  return starttime + fx->getTotalDur();
+  return mStartTime + mFX->getTotalDur();
 }
 }
 
 
 F32 afxPhrase::calcAfterLife()
 F32 afxPhrase::calcAfterLife()
 {
 {
-  return fx->getAfterLife();
+  return mFX->getAfterLife();
 }
 }
 
 
 
 

+ 19 - 19
Engine/source/afx/afxPhrase.h

@@ -38,23 +38,23 @@ class afxEffectVector;
 class afxPhrase
 class afxPhrase
 {
 {
 protected:
 protected:
-  afxEffectList*    init_fx_list;
-  F32               init_dur;
-  afxChoreographer* init_chor;
-  F32               init_time_factor;
-  F32               extra_time;
+  afxEffectList*    mInit_fx_list;
+  F32               mInit_dur;
+  afxChoreographer* mInit_chor;
+  F32               mInit_time_factor;
+  F32               mExtra_time;
 
 
-  afxEffectVector*  fx;
-  afxEffectVector*  fx2;
+  afxEffectVector*  mFX;
+  afxEffectVector*  mFX2;
 
 
-  bool              on_server;
-  bool              will_stop;
+  bool              mOn_server;
+  bool              mWill_stop;
 
 
-  F32               starttime;
-  F32               dur;
-  S32               n_loops;
-  S32               loop_cnt;
-  F32               extra_stoptime;
+  F32               mStartTime;
+  F32               mDur;
+  S32               mNum_loops;
+  S32               mLoop_cnt;
+  F32               mExtra_stoptime;
 
 
   void              init_fx(S32 group_index=0);
   void              init_fx(S32 group_index=0);
 
 
@@ -73,13 +73,13 @@ public:
   virtual bool      recycle(F32 timestamp);
   virtual bool      recycle(F32 timestamp);
   virtual F32       elapsed(F32 timestamp);
   virtual F32       elapsed(F32 timestamp);
 
 
-  bool              isEmpty() { return fx->empty(); }
-  bool              isInfinite() { return (init_dur < 0); }
+  bool              isEmpty() { return mFX->empty(); }
+  bool              isInfinite() { return (mInit_dur < 0); }
   F32               calcDoneTime();
   F32               calcDoneTime();
   F32               calcAfterLife();
   F32               calcAfterLife();
-  bool              willStop() { return will_stop; }
-  bool              onServer() { return on_server; }
-  S32               count() { return fx->count(); }
+  bool              willStop() { return mWill_stop; }
+  bool              onServer() { return mOn_server; }
+  S32               count() { return mFX->count(); }
 };
 };
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 3 - 3
Engine/source/afx/afxSelectron.cpp

@@ -230,9 +230,9 @@ void afxSelectronData::packData(BitStream* stream)
   stream->write(obj_type_style);
   stream->write(obj_type_style);
   stream->write(obj_type_mask);
   stream->write(obj_type_mask);
 
 
-  pack_fx(stream, main_fx_list, packed);
-  pack_fx(stream, select_fx_list, packed);
-  pack_fx(stream, deselect_fx_list, packed);
+  pack_fx(stream, main_fx_list, mPacked);
+  pack_fx(stream, select_fx_list, mPacked);
+  pack_fx(stream, deselect_fx_list, mPacked);
 }
 }
 
 
 void afxSelectronData::unpackData(BitStream* stream)
 void afxSelectronData::unpackData(BitStream* stream)

+ 1 - 1
Engine/source/afx/afxSpellBook.cpp

@@ -116,7 +116,7 @@ void afxSpellBookData::packData(BitStream* stream)
   stream->write(pages_per_book);
   stream->write(pages_per_book);
 
 
   for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
   for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
-    writeDatablockID(stream, rpg_spells[i], packed);
+    writeDatablockID(stream, rpg_spells[i], mPacked);
 }
 }
 
 
 void afxSpellBookData::unpackData(BitStream* stream)
 void afxSpellBookData::unpackData(BitStream* stream)

+ 2 - 2
Engine/source/afx/ce/afxLightBase_T3D.cpp

@@ -176,8 +176,8 @@ void afxT3DLightBaseData::packData(BitStream* stream)
   stream->write( mAnimState.animationPhase );
   stream->write( mAnimState.animationPhase );
   stream->write( mFlareScale );
   stream->write( mFlareScale );
 
 
-  writeDatablockID(stream, mAnimationData, packed);
-  writeDatablockID(stream, mFlareData, packed);
+  writeDatablockID(stream, mAnimationData, mPacked);
+  writeDatablockID(stream, mFlareData, mPacked);
 }
 }
 
 
 void afxT3DLightBaseData::unpackData(BitStream* stream)
 void afxT3DLightBaseData::unpackData(BitStream* stream)

+ 1 - 1
Engine/source/afx/ce/afxModel.cpp

@@ -397,7 +397,7 @@ bool afxModel::onAdd()
 
 
   // setup our bounding box
   // setup our bounding box
   if (mDataBlock->shape)
   if (mDataBlock->shape)
-    mObjBox = mDataBlock->shape->bounds;
+    mObjBox = mDataBlock->shape->mBounds;
   else
   else
     mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
     mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
 
 

+ 1 - 1
Engine/source/afx/ce/afxPhraseEffect.cpp

@@ -235,7 +235,7 @@ void afxPhraseEffectData::packData(BitStream* stream)
 
 
   stream->writeString(on_trig_cmd);
   stream->writeString(on_trig_cmd);
 
 
-  pack_fx(stream, fx_list, packed);
+  pack_fx(stream, fx_list, mPacked);
 }
 }
 
 
 void afxPhraseEffectData::unpackData(BitStream* stream)
 void afxPhraseEffectData::unpackData(BitStream* stream)

+ 21 - 21
Engine/source/afx/ce/afxStaticShape.cpp

@@ -122,11 +122,11 @@ ConsoleDocClass( afxStaticShape,
 
 
 afxStaticShape::afxStaticShape()
 afxStaticShape::afxStaticShape()
 {
 {
-  afx_data = 0;
-  is_visible = true;
-  chor_id = 0;
-  hookup_with_chor = false;
-  ghost_cons_name = ST_NULLSTRING;
+  mAFX_data = 0;
+  mIs_visible = true;
+  mChor_id = 0;
+  mHookup_with_chor = false;
+  mGhost_cons_name = ST_NULLSTRING;
 }
 }
 
 
 afxStaticShape::~afxStaticShape()
 afxStaticShape::~afxStaticShape()
@@ -135,8 +135,8 @@ afxStaticShape::~afxStaticShape()
 
 
 void afxStaticShape::init(U32 chor_id, StringTableEntry cons_name)
 void afxStaticShape::init(U32 chor_id, StringTableEntry cons_name)
 {
 {
-  this->chor_id = chor_id;
-  ghost_cons_name = cons_name;
+  mChor_id = chor_id;
+  mGhost_cons_name = cons_name;
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
@@ -147,7 +147,7 @@ bool afxStaticShape::onNewDataBlock(GameBaseData* dptr, bool reload)
   if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
   if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
     return false;
     return false;
 
 
-  afx_data = dynamic_cast<afxStaticShapeData*>(mDataBlock);
+  mAFX_data = dynamic_cast<afxStaticShapeData*>(mDataBlock);
 
 
   if (!mShapeInstance)
   if (!mShapeInstance)
     return true;
     return true;
@@ -156,10 +156,10 @@ bool afxStaticShape::onNewDataBlock(GameBaseData* dptr, bool reload)
 
 
   // if datablock is afxStaticShapeData we get the sequence setting 
   // if datablock is afxStaticShapeData we get the sequence setting 
   // directly from the datablock on the client-side only
   // directly from the datablock on the client-side only
-  if (afx_data)
+  if (mAFX_data)
   {
   {
     if (isClientObject())
     if (isClientObject())
-      seq_name = afx_data->sequence;
+      seq_name = mAFX_data->sequence;
   }
   }
   // otherwise datablock is stock StaticShapeData and we look for
   // otherwise datablock is stock StaticShapeData and we look for
   // a sequence name on a dynamic field on the server.
   // a sequence name on a dynamic field on the server.
@@ -188,13 +188,13 @@ void afxStaticShape::advanceTime(F32 dt)
 {
 {
   Parent::advanceTime(dt);
   Parent::advanceTime(dt);
 
 
-  if (hookup_with_chor)
+  if (mHookup_with_chor)
   {
   {
-    afxChoreographer* chor = arcaneFX::findClientChoreographer(chor_id);
+    afxChoreographer* chor = arcaneFX::findClientChoreographer(mChor_id);
     if (chor)
     if (chor)
     {
     {
-      chor->setGhostConstraintObject(this, ghost_cons_name);
-      hookup_with_chor = false;
+      chor->setGhostConstraintObject(this, mGhost_cons_name);
+	  mHookup_with_chor = false;
     }
     }
   }
   }
 }
 }
@@ -206,8 +206,8 @@ U32 afxStaticShape::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
   // InitialUpdate
   // InitialUpdate
   if (stream->writeFlag(mask & InitialUpdateMask)) 
   if (stream->writeFlag(mask & InitialUpdateMask)) 
   {
   {
-    stream->write(chor_id);
-    stream->writeString(ghost_cons_name);
+    stream->write(mChor_id);
+    stream->writeString(mGhost_cons_name);
   }
   }
 
 
   return retMask;
   return retMask;
@@ -222,11 +222,11 @@ void afxStaticShape::unpackUpdate(NetConnection * conn, BitStream * stream)
   // InitialUpdate
   // InitialUpdate
   if (stream->readFlag())
   if (stream->readFlag())
   {
   {
-    stream->read(&chor_id);
-    ghost_cons_name = stream->readSTString();
+    stream->read(&mChor_id);
+	mGhost_cons_name = stream->readSTString();
 
 
-    if (chor_id != 0 && ghost_cons_name != ST_NULLSTRING)
-      hookup_with_chor = true;
+    if (mChor_id != 0 && mGhost_cons_name != ST_NULLSTRING)
+      mHookup_with_chor = true;
   }
   }
 }
 }
 
 
@@ -234,7 +234,7 @@ void afxStaticShape::unpackUpdate(NetConnection * conn, BitStream * stream)
 
 
 void afxStaticShape::prepRenderImage(SceneRenderState* state)
 void afxStaticShape::prepRenderImage(SceneRenderState* state)
 {
 {
-  if (is_visible) 
+  if (mIs_visible) 
      Parent::prepRenderImage(state);
      Parent::prepRenderImage(state);
 }
 }
 
 

+ 6 - 6
Engine/source/afx/ce/afxStaticShape.h

@@ -66,11 +66,11 @@ class afxStaticShape : public StaticShape
 
 
 private:
 private:
   StaticShapeData*      mDataBlock;
   StaticShapeData*      mDataBlock;
-  afxStaticShapeData*   afx_data;
-  bool                  is_visible;
-  U32                   chor_id;
-  bool                  hookup_with_chor;
-  StringTableEntry      ghost_cons_name;
+  afxStaticShapeData*   mAFX_data;
+  bool                  mIs_visible;
+  U32                   mChor_id;
+  bool                  mHookup_with_chor;
+  StringTableEntry      mGhost_cons_name;
 
 
 protected:
 protected:
   virtual void          prepRenderImage(SceneRenderState*);
   virtual void          prepRenderImage(SceneRenderState*);
@@ -87,7 +87,7 @@ public:
   virtual void          unpackUpdate(NetConnection*, BitStream*);
   virtual void          unpackUpdate(NetConnection*, BitStream*);
 
 
   const char*           getShapeFileName() const { return mDataBlock->shapeName; }
   const char*           getShapeFileName() const { return mDataBlock->shapeName; }
-  void                  setVisibility(bool flag) { is_visible = flag; }
+  void                  setVisibility(bool flag) { mIs_visible = flag; }
 
 
   DECLARE_CONOBJECT(afxStaticShape);
   DECLARE_CONOBJECT(afxStaticShape);
   DECLARE_CATEGORY("AFX");
   DECLARE_CATEGORY("AFX");

+ 5 - 5
Engine/source/afx/ea/afxEA_AnimClip.cpp

@@ -89,10 +89,10 @@ bool afxEA_AnimClip::ea_start()
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
   afxConstraint* pos_constraint = getPosConstraint();
   afxConstraint* pos_constraint = getPosConstraint();
-  if (full_lifetime == INFINITE_LIFETIME && pos_constraint != 0)
+  if (mFull_lifetime == INFINITE_LIFETIME && pos_constraint != 0)
     anim_lifetime = pos_constraint->getAnimClipDuration(clip_data->clip_name);
     anim_lifetime = pos_constraint->getAnimClipDuration(clip_data->clip_name);
   else 
   else 
-    anim_lifetime = full_lifetime;
+    anim_lifetime = mFull_lifetime;
 
 
   anim_tag = 0;
   anim_tag = 0;
   lock_tag = 0;
   lock_tag = 0;
@@ -127,8 +127,8 @@ bool afxEA_AnimClip::ea_update(F32 dt)
 
 
     if (go_for_it)
     if (go_for_it)
     {
     {
-      F32 rate = clip_data->rate/prop_time_factor;
-      F32 pos = mFmod(life_elapsed, anim_lifetime)/anim_lifetime;
+      F32 rate = clip_data->rate/mProp_time_factor;
+      F32 pos = mFmod(mLife_elapsed, anim_lifetime)/anim_lifetime;
       pos = mFmod(pos + clip_data->pos_offset, 1.0);
       pos = mFmod(pos + clip_data->pos_offset, 1.0);
       if (clip_data->rate < 0) 
       if (clip_data->rate < 0) 
         pos = 1.0f - pos;
         pos = 1.0f - pos;
@@ -164,7 +164,7 @@ void afxEA_AnimClip::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxAnimClipData* orig_db = clip_data;
     afxAnimClipData* orig_db = clip_data;
     clip_data = new afxAnimClipData(*orig_db, true);
     clip_data = new afxAnimClipData(*orig_db, true);
-    orig_db->performSubstitutions(clip_data, choreographer, group_index);
+    orig_db->performSubstitutions(clip_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 4 - 4
Engine/source/afx/ea/afxEA_AreaDamage.cpp

@@ -133,7 +133,7 @@ void afxEA_AreaDamage::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxAreaDamageData* orig_db = damage_data;
     afxAreaDamageData* orig_db = damage_data;
     damage_data = new afxAreaDamageData(*orig_db, true);
     damage_data = new afxAreaDamageData(*orig_db, true);
-    orig_db->performSubstitutions(damage_data, choreographer, group_index);
+    orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 
@@ -204,8 +204,8 @@ void afxEA_AreaDamage::notify_damage_source(ShapeBase* damaged, F32 damage, cons
   char *posArg = Con::getArgBuffer(64);
   char *posArg = Con::getArgBuffer(64);
   dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
   dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
 
 
-  Con::executef(choreographer->getDataBlock(), "onInflictedAreaDamage", 
-                choreographer->getIdString(),
+  Con::executef(mChoreographer->getDataBlock(), "onInflictedAreaDamage",
+                mChoreographer->getIdString(),
                 damaged->getIdString(),
                 damaged->getIdString(),
                 Con::getFloatArg(damage),
                 Con::getFloatArg(damage),
                 flavor,
                 flavor,
@@ -221,7 +221,7 @@ void afxEA_AreaDamage::apply_damage(ShapeBase* shape, F32 damage, const char* fl
   dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
   dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
 
 
   Con::executef(shape, "damage", 
   Con::executef(shape, "damage", 
-                choreographer->getIdString(),
+                mChoreographer->getIdString(),
                 posArg,
                 posArg,
                 Con::getFloatArg(damage), 
                 Con::getFloatArg(damage), 
                 flavor);
                 flavor);

+ 5 - 5
Engine/source/afx/ea/afxEA_AudioBank.cpp

@@ -125,8 +125,8 @@ bool afxEA_AudioBank::ea_update(F32 dt)
 
 
   if (sound_handle)
   if (sound_handle)
   {
   {
-    sound_handle->setTransform(updated_xfm);
-    sound_handle->setVolume(updated_scale.x*fade_value);  
+    sound_handle->setTransform(mUpdated_xfm);
+    sound_handle->setVolume(mUpdated_scale.x*mFade_value);  
   }
   }
 
 
   return true;
   return true;
@@ -143,14 +143,14 @@ void afxEA_AudioBank::ea_finish(bool was_stopped)
 
 
 void afxEA_AudioBank::do_runtime_substitutions()
 void afxEA_AudioBank::do_runtime_substitutions()
 {
 {
-  sound_bank = sound_bank->cloneAndPerformSubstitutions(choreographer, group_index);
+  sound_bank = sound_bank->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
 
 class afxEA_SoundBankDesc : public afxEffectAdapterDesc, public afxEffectDefs 
 class afxEA_SoundBankDesc : public afxEffectAdapterDesc, public afxEffectDefs 
 {
 {
-  static afxEA_SoundBankDesc desc;
+  static afxEA_SoundBankDesc mDesc;
 
 
 public:
 public:
   virtual bool  testEffectType(const SimDataBlock*) const;
   virtual bool  testEffectType(const SimDataBlock*) const;
@@ -162,7 +162,7 @@ public:
   virtual afxEffectWrapper* create() const { return new afxEA_AudioBank; }
   virtual afxEffectWrapper* create() const { return new afxEA_AudioBank; }
 };
 };
 
 
-afxEA_SoundBankDesc afxEA_SoundBankDesc::desc;
+afxEA_SoundBankDesc afxEA_SoundBankDesc::mDesc;
 
 
 bool afxEA_SoundBankDesc::testEffectType(const SimDataBlock* db) const
 bool afxEA_SoundBankDesc::testEffectType(const SimDataBlock* db) const
 {
 {

+ 7 - 7
Engine/source/afx/ea/afxEA_Billboard.cpp

@@ -108,18 +108,18 @@ bool afxEA_Billboard::ea_update(F32 dt)
     deleteNotify(bb);
     deleteNotify(bb);
 
 
     ///bb->setSequenceRateFactor(datablock->rate_factor/prop_time_factor);
     ///bb->setSequenceRateFactor(datablock->rate_factor/prop_time_factor);
-    bb->setSortPriority(datablock->sort_priority);
+    bb->setSortPriority(mDatablock->sort_priority);
   }
   }
 
 
   if (bb)
   if (bb)
   {
   {
-    bb->live_color = updated_color;
-    if (do_fades)
+    bb->live_color = mUpdated_color;
+    if (mDo_fades)
     {
     {
-      bb->setFadeAmount(fade_value);
+      bb->setFadeAmount(mFade_value);
     }
     }
-    bb->setTransform(updated_xfm);
-    bb->setScale(updated_scale);
+    bb->setTransform(mUpdated_xfm);
+    bb->setScale(mUpdated_scale);
   }
   }
 
 
   return true;
   return true;
@@ -162,7 +162,7 @@ void afxEA_Billboard::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxBillboardData* orig_db = bb_data;
     afxBillboardData* orig_db = bb_data;
     bb_data = new afxBillboardData(*orig_db, true);
     bb_data = new afxBillboardData(*orig_db, true);
-    orig_db->performSubstitutions(bb_data, choreographer, group_index);
+    orig_db->performSubstitutions(bb_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 5 - 5
Engine/source/afx/ea/afxEA_CameraPuppet.cpp

@@ -83,8 +83,8 @@ bool afxEA_CameraPuppet::ea_start()
 
 
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
-  afxConstraintID obj_id = cons_mgr->getConstraintId(puppet_data->cam_def);
-  cam_cons = cons_mgr->getConstraint(obj_id);
+  afxConstraintID obj_id = mCons_mgr->getConstraintId(puppet_data->cam_def);
+  cam_cons = mCons_mgr->getConstraint(obj_id);
 
 
   SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
   SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
   if (obj && obj->isClientObject())
   if (obj && obj->isClientObject())
@@ -105,9 +105,9 @@ bool afxEA_CameraPuppet::ea_update(F32 dt)
 {
 {
   SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
   SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
 
 
-  if (obj && in_scope)
+  if (obj && mIn_scope)
   {
   {
-    obj->setTransform(updated_xfm);
+    obj->setTransform(mUpdated_xfm);
   }
   }
 
 
   return true;
   return true;
@@ -153,7 +153,7 @@ void afxEA_CameraPuppet::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxCameraPuppetData* orig_db = puppet_data;
     afxCameraPuppetData* orig_db = puppet_data;
     puppet_data = new afxCameraPuppetData(*orig_db, true);
     puppet_data = new afxCameraPuppetData(*orig_db, true);
-    orig_db->performSubstitutions(puppet_data, choreographer, group_index);
+    orig_db->performSubstitutions(puppet_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 3 - 3
Engine/source/afx/ea/afxEA_CameraShake.cpp

@@ -91,7 +91,7 @@ bool afxEA_CameraShake::ea_start()
 
 
   if (aim_constraint && pos_constraint)
   if (aim_constraint && pos_constraint)
   {
   {
-    if (full_lifetime <= 0 || full_lifetime == INFINITE_LIFETIME)
+    if (mFull_lifetime <= 0 || mFull_lifetime == INFINITE_LIFETIME)
     {
     {
       Con::errorf("afxEA_CameraShake::ea_start() --  effect requires a finite lifetime.");
       Con::errorf("afxEA_CameraShake::ea_start() --  effect requires a finite lifetime.");
       return false;
       return false;
@@ -106,7 +106,7 @@ bool afxEA_CameraShake::ea_start()
       if (dist < shake_data->camShakeRadius)
       if (dist < shake_data->camShakeRadius)
       {
       {
         camera_shake = new CameraShake;
         camera_shake = new CameraShake;
-        camera_shake->setDuration(full_lifetime);
+        camera_shake->setDuration(mFull_lifetime);
         camera_shake->setFrequency(shake_data->camShakeFreq);
         camera_shake->setFrequency(shake_data->camShakeFreq);
 
 
         F32 falloff =  dist/shake_data->camShakeRadius;
         F32 falloff =  dist/shake_data->camShakeRadius;
@@ -161,7 +161,7 @@ void afxEA_CameraShake::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxCameraShakeData* orig_db = shake_data;
     afxCameraShakeData* orig_db = shake_data;
     shake_data = new afxCameraShakeData(*orig_db, true);
     shake_data = new afxCameraShakeData(*orig_db, true);
-    orig_db->performSubstitutions(shake_data, choreographer, group_index);
+    orig_db->performSubstitutions(shake_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 7 - 7
Engine/source/afx/ea/afxEA_CollisionEvent.cpp

@@ -107,16 +107,16 @@ bool afxEA_CollisionEvent::ea_update(F32 dt)
   afxConstraint* pos_constraint = getPosConstraint();
   afxConstraint* pos_constraint = getPosConstraint();
   set_shape((pos_constraint) ? dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject()) : 0);
   set_shape((pos_constraint) ? dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject()) : 0);
 
 
-  if (choreographer && trigger_mask != 0)
+  if (mChoreographer && trigger_mask != 0)
   {
   {
     if (triggered)
     if (triggered)
     {
     {
-      choreographer->setTriggerMask(trigger_mask | choreographer->getTriggerMask());
+      mChoreographer->setTriggerMask(trigger_mask | mChoreographer->getTriggerMask());
       triggered = false;
       triggered = false;
     }
     }
     else
     else
     {
     {
-      choreographer->setTriggerMask(~trigger_mask & choreographer->getTriggerMask());
+      mChoreographer->setTriggerMask(~trigger_mask & mChoreographer->getTriggerMask());
     }
     }
   }
   }
 
 
@@ -136,7 +136,7 @@ void afxEA_CollisionEvent::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxCollisionEventData* orig_db = script_data;
     afxCollisionEventData* orig_db = script_data;
     script_data = new afxCollisionEventData(*orig_db, true);
     script_data = new afxCollisionEventData(*orig_db, true);
-    orig_db->performSubstitutions(script_data, choreographer, group_index);
+    orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 
@@ -162,7 +162,7 @@ void afxEA_CollisionEvent::set_shape(ShapeBase* new_shape)
 
 
 void afxEA_CollisionEvent::collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel)
 void afxEA_CollisionEvent::collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel)
 {
 {
-  if (obj0 != shape || !choreographer || !choreographer->getDataBlock())
+  if (obj0 != shape || !mChoreographer || !mChoreographer->getDataBlock())
     return;
     return;
 
 
   if (script_data->method_name != ST_NULLSTRING)
   if (script_data->method_name != ST_NULLSTRING)
@@ -171,8 +171,8 @@ void afxEA_CollisionEvent::collisionNotify(SceneObject* obj0, SceneObject* obj1,
     dSprintf(arg_buf, 256, "%g %g %g", vel.x, vel.y, vel.z);
     dSprintf(arg_buf, 256, "%g %g %g", vel.x, vel.y, vel.z);
 
 
     // CALL SCRIPT afxChoreographerData::method(%spell, %obj0, %obj1, %velocity)
     // CALL SCRIPT afxChoreographerData::method(%spell, %obj0, %obj1, %velocity)
-    Con::executef(choreographer->getDataBlock(), script_data->method_name, 
-                  choreographer->getIdString(),
+    Con::executef(mChoreographer->getDataBlock(), script_data->method_name,
+                  mChoreographer->getIdString(),
                   (obj0) ? obj0->getIdString() : "", 
                   (obj0) ? obj0->getIdString() : "", 
                   (obj1) ? obj1->getIdString() : "",
                   (obj1) ? obj1->getIdString() : "",
                   arg_buf,
                   arg_buf,

+ 1 - 1
Engine/source/afx/ea/afxEA_ConsoleMessage.cpp

@@ -98,7 +98,7 @@ void afxEA_ConsoleMessage::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxConsoleMessageData* orig_db = message_data;
     afxConsoleMessageData* orig_db = message_data;
     message_data = new afxConsoleMessageData(*orig_db, true);
     message_data = new afxConsoleMessageData(*orig_db, true);
-    orig_db->performSubstitutions(message_data, choreographer, group_index);
+    orig_db->performSubstitutions(message_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 10 - 10
Engine/source/afx/ea/afxEA_Damage.cpp

@@ -101,7 +101,7 @@ bool afxEA_Damage::ea_start()
 
 
   if (damage_data->repeats > 1)
   if (damage_data->repeats > 1)
   {
   {
-    dot_delta_ms = full_lifetime/(damage_data->repeats - 1);
+    dot_delta_ms = mFull_lifetime /(damage_data->repeats - 1);
     next_dot_time = dot_delta_ms;
     next_dot_time = dot_delta_ms;
   }
   }
 
 
@@ -122,15 +122,15 @@ bool afxEA_Damage::ea_update(F32 dt)
     if (aim_cons && aim_cons->getSceneObject())
     if (aim_cons && aim_cons->getSceneObject())
       impacted_obj_id = aim_cons->getSceneObject()->getId();
       impacted_obj_id = aim_cons->getSceneObject()->getId();
 
 
-    if (choreographer)
-      choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, 
+    if (mChoreographer)
+      mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, 
                                    repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos, 
                                    repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos, 
                                    damage_data->impulse);
                                    damage_data->impulse);
     repeat_cnt++;
     repeat_cnt++;
   }
   }
   else if (repeat_cnt < damage_data->repeats)
   else if (repeat_cnt < damage_data->repeats)
   {
   {
-    if (next_dot_time <= life_elapsed)
+    if (next_dot_time <= mLife_elapsed)
     {
     {
       // CONSTRAINT REMAPPING <<
       // CONSTRAINT REMAPPING <<
       afxConstraint* aim_cons = getAimConstraint();
       afxConstraint* aim_cons = getAimConstraint();
@@ -138,8 +138,8 @@ bool afxEA_Damage::ea_update(F32 dt)
         impacted_obj_id = aim_cons->getSceneObject()->getId();
         impacted_obj_id = aim_cons->getSceneObject()->getId();
       // CONSTRAINT REMAPPING >>
       // CONSTRAINT REMAPPING >>
 
 
-      if (choreographer)
-        choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, 
+      if (mChoreographer)
+		  mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
                                      repeat_cnt, 0, 0, impact_pos, 0);
                                      repeat_cnt, 0, 0, impact_pos, 0);
       next_dot_time += dot_delta_ms;
       next_dot_time += dot_delta_ms;
       repeat_cnt++;
       repeat_cnt++;
@@ -153,10 +153,10 @@ void afxEA_Damage::ea_finish(bool was_stopped)
 {
 {
   if (started && (repeat_cnt < damage_data->repeats))
   if (started && (repeat_cnt < damage_data->repeats))
   {
   {
-    if (next_dot_time <= life_elapsed)
+    if (next_dot_time <= mLife_elapsed)
     {
     {
-      if (choreographer)
-        choreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, 
+      if (mChoreographer)
+		  mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
                                      repeat_cnt, 0, 0, impact_pos, 0);
                                      repeat_cnt, 0, 0, impact_pos, 0);
     }
     }
   }
   }
@@ -172,7 +172,7 @@ void afxEA_Damage::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxDamageData* orig_db = damage_data;
     afxDamageData* orig_db = damage_data;
     damage_data = new afxDamageData(*orig_db, true);
     damage_data = new afxDamageData(*orig_db, true);
-    orig_db->performSubstitutions(damage_data, choreographer, group_index);
+    orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 8 - 8
Engine/source/afx/ea/afxEA_Debris.cpp

@@ -78,7 +78,7 @@ afxEA_Debris::~afxEA_Debris()
 
 
 bool afxEA_Debris::isDone()
 bool afxEA_Debris::isDone()
 {
 {
-  return (datablock->use_as_cons_obj) ? debris_done : exploded;
+  return (mDatablock->use_as_cons_obj) ? debris_done : exploded;
 }
 }
 
 
 void afxEA_Debris::ea_set_datablock(SimDataBlock* db)
 void afxEA_Debris::ea_set_datablock(SimDataBlock* db)
@@ -106,21 +106,21 @@ bool afxEA_Debris::ea_update(F32 dt)
 {
 {
   if (exploded && debris)
   if (exploded && debris)
   {
   {
-    if (in_scope)
+    if (mIn_scope)
     {
     {
-      updated_xfm = debris->getRenderTransform();
-      updated_xfm.getColumn(3, &updated_pos);
+      mUpdated_xfm = debris->getRenderTransform();
+	  mUpdated_xfm.getColumn(3, &mUpdated_pos);
     }
     }
   }
   }
 
 
   if (!exploded && debris)
   if (!exploded && debris)
   {
   {
-    if (in_scope)
+    if (mIn_scope)
     {     
     {     
       Point3F dir_vec(0,1,0);
       Point3F dir_vec(0,1,0);
-      updated_xfm.mulV(dir_vec);
+	  mUpdated_xfm.mulV(dir_vec);
 
 
-      debris->init(updated_pos, dir_vec);
+      debris->init(mUpdated_pos, dir_vec);
       if (!debris->registerObject())
       if (!debris->registerObject())
       {
       {
         delete debris;
         delete debris;
@@ -165,7 +165,7 @@ void afxEA_Debris::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     DebrisData* orig_db = debris_data;
     DebrisData* orig_db = debris_data;
     debris_data = new DebrisData(*orig_db, true);
     debris_data = new DebrisData(*orig_db, true);
-    orig_db->performSubstitutions(debris_data, choreographer, group_index);
+    orig_db->performSubstitutions(debris_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 5 - 5
Engine/source/afx/ea/afxEA_Explosion.cpp

@@ -81,7 +81,7 @@ bool afxEA_Explosion::ea_start()
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
   explosion = new Explosion();
   explosion = new Explosion();
-  explosion->setSubstitutionData(choreographer, group_index);
+  explosion->setSubstitutionData(mChoreographer, mGroup_index);
   explosion->setDataBlock(explosion_data);
   explosion->setDataBlock(explosion_data);
 
 
   return true;
   return true;
@@ -91,10 +91,10 @@ bool afxEA_Explosion::ea_update(F32 dt)
 {
 {
   if (!exploded && explosion)
   if (!exploded && explosion)
   {
   {
-    if (in_scope)
+    if (mIn_scope)
     {
     {
-      Point3F norm(0,0,1); updated_xfm.mulV(norm);
-      explosion->setInitialState(updated_pos, norm);
+      Point3F norm(0,0,1); mUpdated_xfm.mulV(norm);
+      explosion->setInitialState(mUpdated_pos, norm);
       if (!explosion->registerObject())
       if (!explosion->registerObject())
       {
       {
         delete explosion;
         delete explosion;
@@ -117,7 +117,7 @@ void afxEA_Explosion::ea_finish(bool was_stopped)
 
 
 void afxEA_Explosion::do_runtime_substitutions()
 void afxEA_Explosion::do_runtime_substitutions()
 {
 {
-  explosion_data = explosion_data->cloneAndPerformSubstitutions(choreographer, group_index);
+  explosion_data = explosion_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 29 - 29
Engine/source/afx/ea/afxEA_FootSwitch.cpp

@@ -40,8 +40,8 @@ class afxEA_FootSwitch : public afxEffectWrapper
 {
 {
   typedef afxEffectWrapper Parent;
   typedef afxEffectWrapper Parent;
 
 
-  afxFootSwitchData* footfall_data;
-  Player*           player;
+  afxFootSwitchData* mFootfall_data;
+  Player*           mPlayer;
 
 
   void              do_runtime_substitutions();
   void              do_runtime_substitutions();
 
 
@@ -62,38 +62,38 @@ public:
 
 
 afxEA_FootSwitch::afxEA_FootSwitch()
 afxEA_FootSwitch::afxEA_FootSwitch()
 {
 {
-  footfall_data = 0;
-  player = 0;
+  mFootfall_data = 0;
+  mPlayer = 0;
 }
 }
 
 
 inline void afxEA_FootSwitch::set_overrides(Player* player)
 inline void afxEA_FootSwitch::set_overrides(Player* player)
 {
 {
-  if (footfall_data->override_all)
+  if (mFootfall_data->override_all)
     player->overrideFootfallFX();
     player->overrideFootfallFX();
   else
   else
-    player->overrideFootfallFX(footfall_data->override_decals, 
-                               footfall_data->override_sounds, 
-                               footfall_data->override_dust);
+    player->overrideFootfallFX(mFootfall_data->override_decals,
+                               mFootfall_data->override_sounds, 
+                               mFootfall_data->override_dust);
 }
 }
 
 
 inline void afxEA_FootSwitch::clear_overrides(Player* player)
 inline void afxEA_FootSwitch::clear_overrides(Player* player)
 {
 {
-  if (footfall_data->override_all)
+  if (mFootfall_data->override_all)
     player->restoreFootfallFX();
     player->restoreFootfallFX();
   else
   else
-    player->restoreFootfallFX(footfall_data->override_decals, 
-                              footfall_data->override_sounds, 
-                              footfall_data->override_dust);
+    player->restoreFootfallFX(mFootfall_data->override_decals,
+                              mFootfall_data->override_sounds, 
+                              mFootfall_data->override_dust);
 }
 }
 
 
 void afxEA_FootSwitch::ea_set_datablock(SimDataBlock* db)
 void afxEA_FootSwitch::ea_set_datablock(SimDataBlock* db)
 {
 {
-  footfall_data = dynamic_cast<afxFootSwitchData*>(db);
+  mFootfall_data = dynamic_cast<afxFootSwitchData*>(db);
 }
 }
 
 
 bool afxEA_FootSwitch::ea_start()
 bool afxEA_FootSwitch::ea_start()
 {
 {
-  if (!footfall_data)
+  if (!mFootfall_data)
   {
   {
     Con::errorf("afxEA_FootSwitch::ea_start() -- missing or incompatible datablock.");
     Con::errorf("afxEA_FootSwitch::ea_start() -- missing or incompatible datablock.");
     return false;
     return false;
@@ -102,25 +102,25 @@ bool afxEA_FootSwitch::ea_start()
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
   afxConstraint* pos_cons = getPosConstraint();
   afxConstraint* pos_cons = getPosConstraint();
-  player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
-  if (player)
-    set_overrides(player);
+  mPlayer = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
+  if (mPlayer)
+    set_overrides(mPlayer);
 
 
   return true;
   return true;
 }
 }
 
 
 bool afxEA_FootSwitch::ea_update(F32 dt)
 bool afxEA_FootSwitch::ea_update(F32 dt)
 {
 {
-  if (!player)
+  if (!mPlayer)
     return true;
     return true;
 
 
   afxConstraint* pos_cons = getPosConstraint();
   afxConstraint* pos_cons = getPosConstraint();
   Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
   Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
-  if (temp_player && temp_player != player)
+  if (temp_player && temp_player != mPlayer)
   {
   {
-    player = temp_player;
-    if (player)
-      set_overrides(player);
+    mPlayer = temp_player;
+    if (mPlayer)
+      set_overrides(mPlayer);
   }
   }
 
 
   return true;
   return true;
@@ -128,24 +128,24 @@ bool afxEA_FootSwitch::ea_update(F32 dt)
 
 
 void afxEA_FootSwitch::ea_finish(bool was_stopped)
 void afxEA_FootSwitch::ea_finish(bool was_stopped)
 {
 {
-  if (!player)
+  if (!mPlayer)
     return;
     return;
 
 
   afxConstraint* pos_cons = getPosConstraint();
   afxConstraint* pos_cons = getPosConstraint();
   Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
   Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
-  if (temp_player == player)
-    clear_overrides(player);
+  if (temp_player == mPlayer)
+    clear_overrides(mPlayer);
 }
 }
 
 
 void afxEA_FootSwitch::do_runtime_substitutions()
 void afxEA_FootSwitch::do_runtime_substitutions()
 {
 {
   // only clone the datablock if there are substitutions
   // only clone the datablock if there are substitutions
-  if (footfall_data->getSubstitutionCount() > 0)
+  if (mFootfall_data->getSubstitutionCount() > 0)
   {
   {
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
-    afxFootSwitchData* orig_db = footfall_data;
-    footfall_data = new afxFootSwitchData(*orig_db, true);
-    orig_db->performSubstitutions(footfall_data, choreographer, group_index);
+    afxFootSwitchData* orig_db = mFootfall_data;
+	mFootfall_data = new afxFootSwitchData(*orig_db, true);
+    orig_db->performSubstitutions(mFootfall_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 6 - 6
Engine/source/afx/ea/afxEA_GuiController.cpp

@@ -146,7 +146,7 @@ bool afxEA_GuiController::ea_update(F32 dt)
   if (ts_ctrl && !controller_data->preserve_pos)
   if (ts_ctrl && !controller_data->preserve_pos)
   {
   {
     Point3F screen_pos;
     Point3F screen_pos;
-    if (ts_ctrl->project(updated_pos, &screen_pos))
+    if (ts_ctrl->project(mUpdated_pos, &screen_pos))
     {
     {
       const Point2I ext = gui_control->getExtent();
       const Point2I ext = gui_control->getExtent();
       Point2I newpos(screen_pos.x - ext.x/2, screen_pos.y - ext.y/2);
       Point2I newpos(screen_pos.x - ext.x/2, screen_pos.y - ext.y/2);
@@ -155,12 +155,12 @@ bool afxEA_GuiController::ea_update(F32 dt)
   }
   }
 
 
   if (progress_base)
   if (progress_base)
-    progress_base->setProgress((ew_timing.lifetime > 0.0) ? life_elapsed/ew_timing.lifetime : 0.0f);
+    progress_base->setProgress((mEW_timing.lifetime > 0.0) ? mLife_elapsed / mEW_timing.lifetime : 0.0f);
   else if (progress_ctrl)
   else if (progress_ctrl)
-    progress_ctrl->setScriptValue((ew_timing.lifetime > 0.0) ? avar("%g", life_elapsed/ew_timing.lifetime) : 0);
+    progress_ctrl->setScriptValue((mEW_timing.lifetime > 0.0) ? avar("%g", mLife_elapsed / mEW_timing.lifetime) : 0);
 
 
-  if (do_fades)
-    gui_control->setFadeAmount(fade_value);
+  if (mDo_fades)
+    gui_control->setFadeAmount(mFade_value);
 
 
   return true;
   return true;
 }
 }
@@ -182,7 +182,7 @@ void afxEA_GuiController::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxGuiControllerData* orig_db = controller_data;
     afxGuiControllerData* orig_db = controller_data;
     controller_data = new afxGuiControllerData(*orig_db, true);
     controller_data = new afxGuiControllerData(*orig_db, true);
-    orig_db->performSubstitutions(controller_data, choreographer, group_index);
+    orig_db->performSubstitutions(controller_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 7 - 7
Engine/source/afx/ea/afxEA_GuiText.cpp

@@ -105,9 +105,9 @@ bool afxEA_GuiText::ea_update(F32 dt)
   case USER_TEXT:
   case USER_TEXT:
     {
     {
       LinearColorF temp_clr = text_clr;
       LinearColorF temp_clr = text_clr;
-      if (do_fades)
-        temp_clr.alpha = fade_value;
-      afxGuiTextHud::addTextItem(updated_pos, text_data->text_str, temp_clr);
+      if (mDo_fades)
+        temp_clr.alpha = mFade_value;
+      afxGuiTextHud::addTextItem(mUpdated_pos, text_data->text_str, temp_clr);
     }
     }
     break;
     break;
   case SHAPE_NAME:
   case SHAPE_NAME:
@@ -127,9 +127,9 @@ bool afxEA_GuiText::ea_update(F32 dt)
       if (name && name[0] != '\0')
       if (name && name[0] != '\0')
       {
       {
         LinearColorF temp_clr = text_clr;
         LinearColorF temp_clr = text_clr;
-        if (do_fades)
-          temp_clr.alpha = fade_value;
-        afxGuiTextHud::addTextItem(updated_pos, name, temp_clr, cons_obj);
+        if (mDo_fades)
+          temp_clr.alpha = mFade_value;
+        afxGuiTextHud::addTextItem(mUpdated_pos, name, temp_clr, cons_obj);
       }
       }
     }
     }
     break;
     break;
@@ -146,7 +146,7 @@ void afxEA_GuiText::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxGuiTextData* orig_db = text_data;
     afxGuiTextData* orig_db = text_data;
     text_data = new afxGuiTextData(*orig_db, true);
     text_data = new afxGuiTextData(*orig_db, true);
-    orig_db->performSubstitutions(text_data, choreographer, group_index);
+    orig_db->performSubstitutions(text_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 8 - 8
Engine/source/afx/ea/afxEA_MachineGun.cpp

@@ -110,15 +110,15 @@ bool afxEA_MachineGun::ea_update(F32 dt)
 {
 {
   if (!shooting)
   if (!shooting)
   {
   {
-    start_time = elapsed;
+    start_time = mElapsed;
     shooting = true;
     shooting = true;
   }
   }
   else
   else
   {
   {
     F32 next_shot = start_time + (shot_count+1)*shot_gap;
     F32 next_shot = start_time + (shot_count+1)*shot_gap;
-    while (next_shot < elapsed)
+    while (next_shot < mElapsed)
     {
     {
-      if (in_scope)
+      if (mIn_scope)
         launch_projectile();
         launch_projectile();
       next_shot += shot_gap;
       next_shot += shot_gap;
       shot_count++;
       shot_count++;
@@ -141,7 +141,7 @@ void afxEA_MachineGun::launch_projectile()
   if (bullet_data->getSubstitutionCount() > 0)
   if (bullet_data->getSubstitutionCount() > 0)
   {
   {
     next_bullet = new ProjectileData(*bullet_data, true);
     next_bullet = new ProjectileData(*bullet_data, true);
-    bullet_data->performSubstitutions(next_bullet, choreographer, group_index);
+    bullet_data->performSubstitutions(next_bullet, mChoreographer, mGroup_index);
   }
   }
 
 
   projectile->onNewDataBlock(next_bullet, false);
   projectile->onNewDataBlock(next_bullet, false);
@@ -151,10 +151,10 @@ void afxEA_MachineGun::launch_projectile()
   afxConstraint* pos_cons = getPosConstraint();
   afxConstraint* pos_cons = getPosConstraint();
   ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
   ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
 
 
-  Point3F dir_vec = updated_aim - updated_pos;
+  Point3F dir_vec = mUpdated_aim - mUpdated_pos;
   dir_vec.normalizeSafe();
   dir_vec.normalizeSafe();
   dir_vec *= muzzle_vel;
   dir_vec *= muzzle_vel;
-  projectile->init(updated_pos, dir_vec, src_obj);
+  projectile->init(mUpdated_pos, dir_vec, src_obj);
   if (!projectile->registerObject())
   if (!projectile->registerObject())
   {
   {
     delete projectile;
     delete projectile;
@@ -162,7 +162,7 @@ void afxEA_MachineGun::launch_projectile()
     Con::errorf("afxEA_MachineGun::launch_projectile() -- projectile failed to register.");
     Con::errorf("afxEA_MachineGun::launch_projectile() -- projectile failed to register.");
   }
   }
   if (projectile)
   if (projectile)
-    projectile->setDataField(StringTable->insert("afxOwner"), 0, choreographer->getIdString());
+    projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
 }
 }
 
 
 void afxEA_MachineGun::do_runtime_substitutions()
 void afxEA_MachineGun::do_runtime_substitutions()
@@ -173,7 +173,7 @@ void afxEA_MachineGun::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxMachineGunData* orig_db = gun_data;
     afxMachineGunData* orig_db = gun_data;
     gun_data = new afxMachineGunData(*orig_db, true);
     gun_data = new afxMachineGunData(*orig_db, true);
-    orig_db->performSubstitutions(gun_data, choreographer, group_index);
+    orig_db->performSubstitutions(gun_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 9 - 9
Engine/source/afx/ea/afxEA_Model.cpp

@@ -119,18 +119,18 @@ bool afxEA_Model::ea_update(F32 dt)
     }
     }
     deleteNotify(model);
     deleteNotify(model);
 
 
-    model->setSequenceRateFactor(datablock->rate_factor/prop_time_factor);
-    model->setSortPriority(datablock->sort_priority);
+    model->setSequenceRateFactor(mDatablock->rate_factor/ mProp_time_factor);
+    model->setSortPriority(mDatablock->sort_priority);
   }
   }
 
 
   if (model)
   if (model)
   {
   {
-    if (do_fades)
+    if (mDo_fades)
     {
     {
-      model->setFadeAmount(fade_value);
+      model->setFadeAmount(mFade_value);
     }
     }
-    model->setTransform(updated_xfm);
-    model->setScale(updated_scale);
+    model->setTransform(mUpdated_xfm);
+    model->setScale(mUpdated_scale);
   }
   }
 
 
   return true;
   return true;
@@ -141,10 +141,10 @@ void afxEA_Model::ea_finish(bool was_stopped)
   if (!model)
   if (!model)
     return;
     return;
   
   
-  if (in_scope && ew_timing.residue_lifetime > 0)
+  if (mIn_scope && mEW_timing.residue_lifetime > 0)
   {
   {
     clearNotify(model);
     clearNotify(model);
-    afxResidueMgr::add(ew_timing.residue_lifetime, ew_timing.residue_fadetime, model);
+    afxResidueMgr::add(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, model);
     model = 0;
     model = 0;
   }
   }
   else
   else
@@ -203,7 +203,7 @@ void afxEA_Model::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxModelData* orig_db = model_data;
     afxModelData* orig_db = model_data;
     model_data = new afxModelData(*orig_db, true);
     model_data = new afxModelData(*orig_db, true);
-    orig_db->performSubstitutions(model_data, choreographer, group_index);
+    orig_db->performSubstitutions(model_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 29 - 29
Engine/source/afx/ea/afxEA_Mooring.cpp

@@ -37,8 +37,8 @@ class afxEA_Mooring : public afxEffectWrapper
 {
 {
   typedef afxEffectWrapper Parent;
   typedef afxEffectWrapper Parent;
 
 
-  afxMooringData*   mooring_data;
-  afxMooring*       obj;
+  afxMooringData*   mMooring_data;
+  afxMooring*       mObj;
 
 
   void              do_runtime_substitutions();
   void              do_runtime_substitutions();
 
 
@@ -57,27 +57,27 @@ public:
 
 
 afxEA_Mooring::afxEA_Mooring()
 afxEA_Mooring::afxEA_Mooring()
 {
 {
-  mooring_data = 0;
-  obj = 0;
+  mMooring_data = 0;
+  mObj = 0;
 }
 }
 
 
 afxEA_Mooring::~afxEA_Mooring()
 afxEA_Mooring::~afxEA_Mooring()
 {
 {
-  if (obj)
-    obj->deleteObject();
-  if (mooring_data && mooring_data->isTempClone())
-    delete mooring_data;
-  mooring_data = 0;
+  if (mObj)
+    mObj->deleteObject();
+  if (mMooring_data && mMooring_data->isTempClone())
+    delete mMooring_data;
+  mMooring_data = 0;
 }
 }
 
 
 void afxEA_Mooring::ea_set_datablock(SimDataBlock* db)
 void afxEA_Mooring::ea_set_datablock(SimDataBlock* db)
 {
 {
-  mooring_data = dynamic_cast<afxMooringData*>(db);
+  mMooring_data = dynamic_cast<afxMooringData*>(db);
 }
 }
 
 
 bool afxEA_Mooring::ea_start()
 bool afxEA_Mooring::ea_start()
 {
 {
-  if (!mooring_data)
+  if (!mMooring_data)
   {
   {
     Con::errorf("afxEA_Mooring::ea_start() -- missing or incompatible datablock.");
     Con::errorf("afxEA_Mooring::ea_start() -- missing or incompatible datablock.");
     return false;
     return false;
@@ -90,33 +90,33 @@ bool afxEA_Mooring::ea_start()
 
 
 bool afxEA_Mooring::ea_update(F32 dt)
 bool afxEA_Mooring::ea_update(F32 dt)
 {
 {
-  if (!obj)
+  if (!mObj)
   {
   {
-    if (datablock->use_ghost_as_cons_obj && datablock->effect_name != ST_NULLSTRING)
+    if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING)
     {
     {
-      obj = new afxMooring(mooring_data->networking, 
-                           choreographer->getChoreographerId(), 
-                           datablock->effect_name);
+      mObj = new afxMooring(mMooring_data->networking,
+                           mChoreographer->getChoreographerId(), 
+                           mDatablock->effect_name);
     }
     }
     else
     else
     {
     {
-      obj = new afxMooring(mooring_data->networking, 0, ST_NULLSTRING);
+      mObj = new afxMooring(mMooring_data->networking, 0, ST_NULLSTRING);
     }
     }
 
 
-    obj->onNewDataBlock(mooring_data, false);
-    if (!obj->registerObject())
+	mObj->onNewDataBlock(mMooring_data, false);
+    if (!mObj->registerObject())
     {
     {
-      delete obj;
-      obj = 0;
+      delete mObj;
+	  mObj = 0;
       Con::errorf("afxEA_Mooring::ea_update() -- effect failed to register.");
       Con::errorf("afxEA_Mooring::ea_update() -- effect failed to register.");
       return false;
       return false;
     }
     }
-    deleteNotify(obj);
+    deleteNotify(mObj);
   }
   }
 
 
-  if (obj)
+  if (mObj)
   {
   {
-    obj->setTransform(updated_xfm);
+    mObj->setTransform(mUpdated_xfm);
   }
   }
 
 
   return true;
   return true;
@@ -128,7 +128,7 @@ void afxEA_Mooring::ea_finish(bool was_stopped)
 
 
 void afxEA_Mooring::onDeleteNotify(SimObject* obj)
 void afxEA_Mooring::onDeleteNotify(SimObject* obj)
 {
 {
-  if (this->obj == obj)
+  if (mObj == obj)
     obj = 0;
     obj = 0;
 
 
   Parent::onDeleteNotify(obj);
   Parent::onDeleteNotify(obj);
@@ -137,12 +137,12 @@ void afxEA_Mooring::onDeleteNotify(SimObject* obj)
 void afxEA_Mooring::do_runtime_substitutions()
 void afxEA_Mooring::do_runtime_substitutions()
 {
 {
   // only clone the datablock if there are substitutions
   // only clone the datablock if there are substitutions
-  if (mooring_data->getSubstitutionCount() > 0)
+  if (mMooring_data->getSubstitutionCount() > 0)
   {
   {
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
-    afxMooringData* orig_db = mooring_data;
-    mooring_data = new afxMooringData(*orig_db, true);
-    orig_db->performSubstitutions(mooring_data, choreographer, group_index);
+    afxMooringData* orig_db = mMooring_data;
+	mMooring_data = new afxMooringData(*orig_db, true);
+    orig_db->performSubstitutions(mMooring_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 24 - 24
Engine/source/afx/ea/afxEA_ParticleEmitter.cpp

@@ -84,28 +84,28 @@ bool afxEA_ParticleEmitter::ea_start()
       {
       {
          afxParticleEmitterVector* pe = new afxParticleEmitterVector();
          afxParticleEmitterVector* pe = new afxParticleEmitterVector();
          pe->onNewDataBlock(afx_emitter_db, false);
          pe->onNewDataBlock(afx_emitter_db, false);
-         pe->setAFXOwner(choreographer);
+         pe->setAFXOwner(mChoreographer);
          emitter = pe;
          emitter = pe;
       }
       }
       else if (dynamic_cast<afxParticleEmitterConeData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterConeData*>(emitter_data))
       {
       {
          afxParticleEmitterCone* pe = new afxParticleEmitterCone();
          afxParticleEmitterCone* pe = new afxParticleEmitterCone();
          pe->onNewDataBlock(afx_emitter_db, false);
          pe->onNewDataBlock(afx_emitter_db, false);
-         pe->setAFXOwner(choreographer);
+         pe->setAFXOwner(mChoreographer);
          emitter = pe;
          emitter = pe;
       }
       }
       else if (dynamic_cast<afxParticleEmitterPathData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterPathData*>(emitter_data))
       {
       {
          afxParticleEmitterPath* pe = new afxParticleEmitterPath();
          afxParticleEmitterPath* pe = new afxParticleEmitterPath();
          pe->onNewDataBlock(afx_emitter_db, false);
          pe->onNewDataBlock(afx_emitter_db, false);
-         pe->setAFXOwner(choreographer);
+         pe->setAFXOwner(mChoreographer);
          emitter = pe;
          emitter = pe;
       }
       }
       else if (dynamic_cast<afxParticleEmitterDiscData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterDiscData*>(emitter_data))
       {
       {
          afxParticleEmitterDisc* pe = new afxParticleEmitterDisc();
          afxParticleEmitterDisc* pe = new afxParticleEmitterDisc();
          pe->onNewDataBlock(afx_emitter_db, false);
          pe->onNewDataBlock(afx_emitter_db, false);
-         pe->setAFXOwner(choreographer);
+         pe->setAFXOwner(mChoreographer);
          emitter = pe;
          emitter = pe;
       }
       }
    }
    }
@@ -120,7 +120,7 @@ bool afxEA_ParticleEmitter::ea_start()
   // here we find or create any required particle-pools
   // here we find or create any required particle-pools
   if (emitter_data->pool_datablock)
   if (emitter_data->pool_datablock)
   { 
   { 
-    afxParticlePool* pool = choreographer->findParticlePool(emitter_data->pool_datablock, emitter_data->pool_index);
+    afxParticlePool* pool = mChoreographer->findParticlePool(emitter_data->pool_datablock, emitter_data->pool_index);
     if (!pool)
     if (!pool)
     {
     {
       afxParticlePoolData* pool_data = emitter_data->pool_datablock;
       afxParticlePoolData* pool_data = emitter_data->pool_datablock;
@@ -129,7 +129,7 @@ bool afxEA_ParticleEmitter::ea_start()
         // clone the datablock and perform substitutions
         // clone the datablock and perform substitutions
         afxParticlePoolData* orig_db = pool_data;
         afxParticlePoolData* orig_db = pool_data;
         pool_data = new afxParticlePoolData(*orig_db, true);
         pool_data = new afxParticlePoolData(*orig_db, true);
-        orig_db->performSubstitutions(pool_data, choreographer, group_index);
+        orig_db->performSubstitutions(pool_data, mChoreographer, mGroup_index);
       }
       }
 
 
       pool = new afxParticlePool();
       pool = new afxParticlePool();
@@ -143,8 +143,8 @@ bool afxEA_ParticleEmitter::ea_start()
       }
       }
       if (pool)
       if (pool)
       {
       {
-        pool->setChoreographer(choreographer);
-        choreographer->registerParticlePool(pool);
+        pool->setChoreographer(mChoreographer);
+		mChoreographer->registerParticlePool(pool);
       }
       }
     }
     }
     if (pool)
     if (pool)
@@ -160,12 +160,12 @@ bool afxEA_ParticleEmitter::ea_start()
     return false;
     return false;
   }
   }
 
 
-  if (datablock->forced_bbox.isValidBox())
+  if (mDatablock->forced_bbox.isValidBox())
   {
   {
     do_bbox_update = true;
     do_bbox_update = true;
   }
   }
 
 
-  emitter->setSortPriority(datablock->sort_priority);
+  emitter->setSortPriority(mDatablock->sort_priority);
   deleteNotify(emitter);
   deleteNotify(emitter);
 
 
   return true;
   return true;
@@ -173,26 +173,26 @@ bool afxEA_ParticleEmitter::ea_start()
 
 
 bool afxEA_ParticleEmitter::ea_update(F32 dt)
 bool afxEA_ParticleEmitter::ea_update(F32 dt)
 {
 {
-  if (emitter && in_scope)
+  if (emitter && mIn_scope)
   {
   {
     if (do_bbox_update)
     if (do_bbox_update)
     {
     {
       Box3F bbox = emitter->getObjBox();
       Box3F bbox = emitter->getObjBox();
 
 
-      bbox.minExtents = updated_pos + datablock->forced_bbox.minExtents;
-      bbox.maxExtents = updated_pos + datablock->forced_bbox.maxExtents;
+      bbox.minExtents = mUpdated_pos + mDatablock->forced_bbox.minExtents;
+      bbox.maxExtents = mUpdated_pos + mDatablock->forced_bbox.maxExtents;
 
 
       emitter->setForcedObjBox(bbox);
       emitter->setForcedObjBox(bbox);
       emitter->setTransform(emitter->getTransform());
       emitter->setTransform(emitter->getTransform());
 
 
-      if (!datablock->update_forced_bbox)
+      if (!mDatablock->update_forced_bbox)
         do_bbox_update = false;
         do_bbox_update = false;
     }
     }
 
 
-    if (do_fades)
-      emitter->setFadeAmount(fade_value);
+    if (mDo_fades)
+      emitter->setFadeAmount(mFade_value);
     
     
-    emitter->emitParticlesExt(updated_xfm, updated_pos, Point3F(0.0,0.0,0.0), (U32)(dt*1000));
+    emitter->emitParticlesExt(mUpdated_xfm, mUpdated_pos, Point3F(0.0,0.0,0.0), (U32)(dt*1000));
   }
   }
 
 
   return true;
   return true;
@@ -209,7 +209,7 @@ void afxEA_ParticleEmitter::ea_finish(bool was_stopped)
     //   note - fully faded particles are not always
     //   note - fully faded particles are not always
     //     invisible, so they are still kept alive and 
     //     invisible, so they are still kept alive and 
     //     deleted via deleteWhenEmpty().
     //     deleted via deleteWhenEmpty().
-    if (ew_timing.fade_out_time > 0.0f)
+    if (mEW_timing.fade_out_time > 0.0f)
       emitter->setFadeAmount(0.0f);
       emitter->setFadeAmount(0.0f);
     if (dynamic_cast<afxParticleEmitter*>(emitter))
     if (dynamic_cast<afxParticleEmitter*>(emitter))
       ((afxParticleEmitter*)emitter)->setAFXOwner(0);
       ((afxParticleEmitter*)emitter)->setAFXOwner(0);
@@ -240,32 +240,32 @@ void afxEA_ParticleEmitter::do_runtime_substitutions()
       {
       {
         afxParticleEmitterVectorData* orig_db = (afxParticleEmitterVectorData*)emitter_data;
         afxParticleEmitterVectorData* orig_db = (afxParticleEmitterVectorData*)emitter_data;
         emitter_data = new afxParticleEmitterVectorData(*orig_db, true);
         emitter_data = new afxParticleEmitterVectorData(*orig_db, true);
-        orig_db->performSubstitutions(emitter_data, choreographer, group_index);
+        orig_db->performSubstitutions(emitter_data, mChoreographer, mGroup_index);
       }
       }
       else if (dynamic_cast<afxParticleEmitterConeData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterConeData*>(emitter_data))
       {
       {
         afxParticleEmitterConeData* orig_db = (afxParticleEmitterConeData*)emitter_data;
         afxParticleEmitterConeData* orig_db = (afxParticleEmitterConeData*)emitter_data;
         emitter_data = new afxParticleEmitterConeData(*orig_db, true);
         emitter_data = new afxParticleEmitterConeData(*orig_db, true);
-        orig_db->performSubstitutions(emitter_data, choreographer, group_index);
+        orig_db->performSubstitutions(emitter_data, mChoreographer, mGroup_index);
      }
      }
       else if (dynamic_cast<afxParticleEmitterPathData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterPathData*>(emitter_data))
       {
       {
         afxParticleEmitterPathData* orig_db = (afxParticleEmitterPathData*)emitter_data;
         afxParticleEmitterPathData* orig_db = (afxParticleEmitterPathData*)emitter_data;
         emitter_data = new afxParticleEmitterPathData(*orig_db, true);
         emitter_data = new afxParticleEmitterPathData(*orig_db, true);
-        orig_db->performSubstitutions(emitter_data, choreographer, group_index);
+        orig_db->performSubstitutions(emitter_data, mChoreographer, mGroup_index);
       }
       }
       else if (dynamic_cast<afxParticleEmitterDiscData*>(emitter_data))
       else if (dynamic_cast<afxParticleEmitterDiscData*>(emitter_data))
       {
       {
         afxParticleEmitterDiscData* orig_db = (afxParticleEmitterDiscData*)emitter_data;
         afxParticleEmitterDiscData* orig_db = (afxParticleEmitterDiscData*)emitter_data;
         emitter_data = new afxParticleEmitterDiscData(*orig_db, true);
         emitter_data = new afxParticleEmitterDiscData(*orig_db, true);
-        orig_db->performSubstitutions(emitter_data, choreographer, group_index);
+        orig_db->performSubstitutions(emitter_data, mChoreographer, mGroup_index);
       }
       }
     }
     }
     else
     else
     {
     {
       ParticleEmitterData* orig_db = emitter_data;
       ParticleEmitterData* orig_db = emitter_data;
       emitter_data = new ParticleEmitterData(*orig_db, true);
       emitter_data = new ParticleEmitterData(*orig_db, true);
-      orig_db->performSubstitutions(emitter_data, choreographer, group_index);
+      orig_db->performSubstitutions(emitter_data, mChoreographer, mGroup_index);
     }
     }
 
 
     if (clone_particles)
     if (clone_particles)
@@ -277,7 +277,7 @@ void afxEA_ParticleEmitter::do_runtime_substitutions()
           // clone the datablock and perform substitutions
           // clone the datablock and perform substitutions
           ParticleData* orig_db = emitter_data->particleDataBlocks[i];
           ParticleData* orig_db = emitter_data->particleDataBlocks[i];
           emitter_data->particleDataBlocks[i] = new ParticleData(*orig_db, true);
           emitter_data->particleDataBlocks[i] = new ParticleData(*orig_db, true);
-          orig_db->performSubstitutions(emitter_data->particleDataBlocks[i], choreographer, group_index);
+          orig_db->performSubstitutions(emitter_data->particleDataBlocks[i], mChoreographer, mGroup_index);
         }
         }
       }
       }
     }
     }

+ 12 - 12
Engine/source/afx/ea/afxEA_PhraseEffect.cpp

@@ -137,7 +137,7 @@ void afxEA_PhraseEffect::grab_player_triggers(U32& trigger_mask)
 
 
 bool afxEA_PhraseEffect::ea_update(F32 dt)
 bool afxEA_PhraseEffect::ea_update(F32 dt)
 {
 {
-  if (fade_value >= 1.0f)
+  if (mFade_value >= 1.0f)
   {
   {
     //
     //
     // Choreographer Triggers:
     // Choreographer Triggers:
@@ -145,7 +145,7 @@ bool afxEA_PhraseEffect::ea_update(F32 dt)
     //    They must be set explicitly by calls to afxChoreographer
     //    They must be set explicitly by calls to afxChoreographer
     //    console-methods, setTriggerBit(), or clearTriggerBit().
     //    console-methods, setTriggerBit(), or clearTriggerBit().
     //
     //
-    U32 trigger_mask = (phrase_fx_data->no_choreographer_trigs) ? 0 : choreographer->getTriggerMask();
+    U32 trigger_mask = (phrase_fx_data->no_choreographer_trigs) ? 0 : mChoreographer->getTriggerMask();
 
 
     //
     //
     // Constraint Triggers:
     // Constraint Triggers:
@@ -191,7 +191,7 @@ bool afxEA_PhraseEffect::ea_update(F32 dt)
           {
           {
             for (S32 i = 0; i < active_phrases->size(); i++)
             for (S32 i = 0; i < active_phrases->size(); i++)
             {
             {
-              (*active_phrases)[i]->stop(life_elapsed);
+              (*active_phrases)[i]->stop(mLife_elapsed);
             }          
             }          
           }
           }
         }
         }
@@ -240,7 +240,7 @@ void afxEA_PhraseEffect::ea_finish(bool was_stopped)
 {
 {
   for (S32 i = 0; i < active_phrases->size(); i++)
   for (S32 i = 0; i < active_phrases->size(); i++)
   {
   {
-    (*active_phrases)[i]->stop(life_elapsed);
+    (*active_phrases)[i]->stop(mLife_elapsed);
   }
   }
 }
 }
 
 
@@ -252,7 +252,7 @@ void afxEA_PhraseEffect::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxPhraseEffectData* orig_db = phrase_fx_data;
     afxPhraseEffectData* orig_db = phrase_fx_data;
     phrase_fx_data = new afxPhraseEffectData(*orig_db, true);
     phrase_fx_data = new afxPhraseEffectData(*orig_db, true);
-    orig_db->performSubstitutions(phrase_fx_data, choreographer, group_index);
+    orig_db->performSubstitutions(phrase_fx_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 
@@ -260,8 +260,8 @@ void afxEA_PhraseEffect::trigger_new_phrase()
 {
 {
   //afxPhrase* phrase = new afxPhrase(choreographer->isServerObject(), /*willStop=*/false);
   //afxPhrase* phrase = new afxPhrase(choreographer->isServerObject(), /*willStop=*/false);
   bool will_stop = phrase_fx_data->phrase_type == afxPhraseEffectData::PHRASE_CONTINUOUS;
   bool will_stop = phrase_fx_data->phrase_type == afxPhraseEffectData::PHRASE_CONTINUOUS;
-  afxPhrase* phrase = new afxPhrase(choreographer->isServerObject(), will_stop);
-  phrase->init(phrase_fx_data->fx_list, datablock->ewd_timing.lifetime, choreographer, time_factor, phrase_fx_data->n_loops, group_index);
+  afxPhrase* phrase = new afxPhrase(mChoreographer->isServerObject(), will_stop);
+  phrase->init(phrase_fx_data->fx_list, mDatablock->ewd_timing.lifetime, mChoreographer, mTime_factor, phrase_fx_data->n_loops, mGroup_index);
   phrase->start(0, 0);
   phrase->start(0, 0);
   if (phrase->isEmpty())
   if (phrase->isEmpty())
   {
   {
@@ -272,10 +272,10 @@ void afxEA_PhraseEffect::trigger_new_phrase()
   if (phrase_fx_data->on_trig_cmd != ST_NULLSTRING)
   if (phrase_fx_data->on_trig_cmd != ST_NULLSTRING)
   {
   {
     char obj_str[32];
     char obj_str[32];
-    dStrcpy(obj_str, Con::getIntArg(choreographer->getId()), 32);
+    dStrcpy(obj_str, Con::getIntArg(mChoreographer->getId()), 32);
 
 
     char index_str[32];
     char index_str[32];
-    dStrcpy(index_str, Con::getIntArg(group_index), 32);
+    dStrcpy(index_str, Con::getIntArg(mGroup_index), 32);
 
 
     char buffer[1024];
     char buffer[1024];
     char* b = buffer;
     char* b = buffer;
@@ -331,9 +331,9 @@ void afxEA_PhraseEffect::update_active_phrases(F32 dt)
   for (S32 i = 0; i < active_phrases->size(); i++)
   for (S32 i = 0; i < active_phrases->size(); i++)
   {
   {
     afxPhrase* phrase = (*active_phrases)[i];
     afxPhrase* phrase = (*active_phrases)[i];
-    if (phrase->expired(life_elapsed))
-      phrase->recycle(life_elapsed);
-    phrase->update(dt, life_elapsed);
+    if (phrase->expired(mLife_elapsed))
+      phrase->recycle(mLife_elapsed);
+    phrase->update(dt, mLife_elapsed);
   }
   }
 }
 }
 
 

+ 4 - 4
Engine/source/afx/ea/afxEA_PhysicalZone.cpp

@@ -127,9 +127,9 @@ bool afxEA_PhysicalZone::ea_update(F32 dt)
       set_cons_object((pos_constraint) ? pos_constraint->getSceneObject() : 0);
       set_cons_object((pos_constraint) ? pos_constraint->getSceneObject() : 0);
     }
     }
 
 
-    if (do_fades)
-      physical_zone->setFadeAmount(fade_value);
-    physical_zone->setTransform(updated_xfm);
+    if (mDo_fades)
+      physical_zone->setFadeAmount(mFade_value);
+    physical_zone->setTransform(mUpdated_xfm);
   }
   }
 
 
   return true;
   return true;
@@ -172,7 +172,7 @@ void afxEA_PhysicalZone::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxPhysicalZoneData* orig_db = zone_data;
     afxPhysicalZoneData* orig_db = zone_data;
     zone_data = new afxPhysicalZoneData(*orig_db, true);
     zone_data = new afxPhysicalZoneData(*orig_db, true);
-    orig_db->performSubstitutions(zone_data, choreographer, group_index);
+    orig_db->performSubstitutions(zone_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 1 - 1
Engine/source/afx/ea/afxEA_PlayerMovement.cpp

@@ -136,7 +136,7 @@ void afxEA_PlayerMovement::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxPlayerMovementData* orig_db = movement_data;
     afxPlayerMovementData* orig_db = movement_data;
     movement_data = new afxPlayerMovementData(*orig_db, true);
     movement_data = new afxPlayerMovementData(*orig_db, true);
-    orig_db->performSubstitutions(movement_data, choreographer, group_index);
+    orig_db->performSubstitutions(movement_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 5 - 5
Engine/source/afx/ea/afxEA_PlayerPuppet.cpp

@@ -80,8 +80,8 @@ bool afxEA_PlayerPuppet::ea_start()
 
 
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
-  afxConstraintID obj_id = cons_mgr->getConstraintId(mover_data->obj_def);
-  obj_cons = cons_mgr->getConstraint(obj_id);
+  afxConstraintID obj_id = mCons_mgr->getConstraintId(mover_data->obj_def);
+  obj_cons = mCons_mgr->getConstraint(obj_id);
 
 
   Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
   Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
   if (player)
   if (player)
@@ -94,9 +94,9 @@ bool afxEA_PlayerPuppet::ea_update(F32 dt)
 {
 {
   SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
   SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
 
 
-  if (obj && in_scope)
+  if (obj && mIn_scope)
   {
   {
-    obj->setTransform(updated_xfm);
+    obj->setTransform(mUpdated_xfm);
   }
   }
 
 
   return true;
   return true;
@@ -138,7 +138,7 @@ void afxEA_PlayerPuppet::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxPlayerPuppetData* orig_db = mover_data;
     afxPlayerPuppetData* orig_db = mover_data;
     mover_data = new afxPlayerPuppetData(*orig_db, true);
     mover_data = new afxPlayerPuppetData(*orig_db, true);
-    orig_db->performSubstitutions(mover_data, choreographer, group_index);
+    orig_db->performSubstitutions(mover_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 10 - 10
Engine/source/afx/ea/afxEA_PointLight_T3D.cpp

@@ -66,10 +66,10 @@ public:
 
 
 class PointLightProxy : public PointLight
 class PointLightProxy : public PointLight
 {
 {
-  F32 fade_amt;
+  F32 mFade_amt;
 
 
 public:
 public:
-  PointLightProxy() { fade_amt = 1.0f; }
+  PointLightProxy() { mFade_amt = 1.0f; }
 
 
   void force_ghost() 
   void force_ghost() 
   {
   {
@@ -79,7 +79,7 @@ public:
 
 
   void setFadeAmount(F32 fade_amt)
   void setFadeAmount(F32 fade_amt)
   {
   {
-    this->fade_amt = fade_amt;
+    mFade_amt = fade_amt;
     mLight->setBrightness(mBrightness*fade_amt);
     mLight->setBrightness(mBrightness*fade_amt);
   }
   }
 
 
@@ -125,10 +125,10 @@ public:
 
 
   void submitLights(LightManager* lm, bool staticLighting)
   void submitLights(LightManager* lm, bool staticLighting)
   {
   {
-    if (mAnimState.active && mAnimationData && fade_amt < 1.0f)
+    if (mAnimState.active && mAnimationData && mFade_amt < 1.0f)
     {
     {
       F32 mBrightness_save = mBrightness;
       F32 mBrightness_save = mBrightness;
-      mBrightness *= fade_amt;
+      mBrightness *= mFade_amt;
       PointLight::submitLights(lm, staticLighting);
       PointLight::submitLights(lm, staticLighting);
       mBrightness = mBrightness_save;
       mBrightness = mBrightness_save;
       return;
       return;
@@ -203,12 +203,12 @@ bool afxEA_T3DPointLight::ea_update(F32 dt)
     light->setConstraintObject(cons_obj);
     light->setConstraintObject(cons_obj);
 #endif
 #endif
 
 
-    light->setLiveColor(updated_color);
+    light->setLiveColor(mUpdated_color);
 
 
-    if (do_fades)
-      light->setFadeAmount(fade_value*updated_scale.x);
+    if (mDo_fades)
+      light->setFadeAmount(mFade_value*mUpdated_scale.x);
 
 
-    light->updateTransform(updated_xfm);
+    light->updateTransform(mUpdated_xfm);
 
 
     // scale should not be updated this way. It messes up the culling.
     // scale should not be updated this way. It messes up the culling.
     //light->setScale(updated_scale);
     //light->setScale(updated_scale);
@@ -254,7 +254,7 @@ void afxEA_T3DPointLight::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxT3DPointLightData* orig_db = light_data;
     afxT3DPointLightData* orig_db = light_data;
     light_data = new afxT3DPointLightData(*orig_db, true);
     light_data = new afxT3DPointLightData(*orig_db, true);
-    orig_db->performSubstitutions(light_data, choreographer, group_index);
+    orig_db->performSubstitutions(light_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 16 - 16
Engine/source/afx/ea/afxEA_Projectile.cpp

@@ -92,7 +92,7 @@ afxEA_Projectile::~afxEA_Projectile()
 
 
 bool afxEA_Projectile::isDone()
 bool afxEA_Projectile::isDone()
 {
 {
-  return (datablock->use_as_cons_obj || datablock->use_ghost_as_cons_obj) ? projectile_done : impacted;
+  return (mDatablock->use_as_cons_obj || mDatablock->use_ghost_as_cons_obj) ? projectile_done : impacted;
 }
 }
 
 
 void afxEA_Projectile::ea_set_datablock(SimDataBlock* db)
 void afxEA_Projectile::ea_set_datablock(SimDataBlock* db)
@@ -117,8 +117,8 @@ bool afxEA_Projectile::ea_start()
   }
   }
   else
   else
   {
   {
-    if (datablock->use_ghost_as_cons_obj && datablock->effect_name != ST_NULLSTRING)
-      projectile = new afxProjectile(afx_projectile_data->networking, choreographer->getChoreographerId(), datablock->effect_name);
+    if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING)
+      projectile = new afxProjectile(afx_projectile_data->networking, mChoreographer->getChoreographerId(), mDatablock->effect_name);
     else
     else
       projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING);
       projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING);
     projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout;
     projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout;
@@ -127,8 +127,8 @@ bool afxEA_Projectile::ea_start()
       projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask;
       projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask;
       projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask;
       projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask;
     }
     }
-    afxConstraintID launch_pos_id = cons_mgr->getConstraintId(afx_projectile_data->launch_pos_def);
-    launch_cons = cons_mgr->getConstraint(launch_pos_id);
+    afxConstraintID launch_pos_id = mCons_mgr->getConstraintId(afx_projectile_data->launch_pos_def);
+    launch_cons = mCons_mgr->getConstraint(launch_pos_id);
     launch_dir_bias = afx_projectile_data->launch_dir_bias;
     launch_dir_bias = afx_projectile_data->launch_dir_bias;
   }
   }
 
 
@@ -141,7 +141,7 @@ bool afxEA_Projectile::ea_update(F32 dt)
 {
 {
   if (!launched && projectile)
   if (!launched && projectile)
   {
   {
-    if (in_scope)
+    if (mIn_scope)
     {
     {
       afxConstraint* pos_cons = getPosConstraint();
       afxConstraint* pos_cons = getPosConstraint();
       ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
       ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
@@ -155,19 +155,19 @@ bool afxEA_Projectile::ea_update(F32 dt)
         {
         {
         case afxProjectileData::OrientConstraint:
         case afxProjectileData::OrientConstraint:
           dir_vec.set(0,0,1); 
           dir_vec.set(0,0,1); 
-          updated_xfm.mulV(dir_vec);
+          mUpdated_xfm.mulV(dir_vec);
           break;
           break;
         case afxProjectileData::LaunchDirField:
         case afxProjectileData::LaunchDirField:
           dir_vec.set(0,0,1); 
           dir_vec.set(0,0,1); 
           break;
           break;
         case afxProjectileData::TowardPos2Constraint:
         case afxProjectileData::TowardPos2Constraint:
         default:
         default:
-          dir_vec = updated_aim - updated_pos;
+          dir_vec = mUpdated_aim - mUpdated_pos;
           break;
           break;
         }
         }
       }
       }
       else
       else
-        dir_vec = updated_aim - updated_pos;
+        dir_vec = mUpdated_aim - mUpdated_pos;
 
 
       dir_vec.normalizeSafe();
       dir_vec.normalizeSafe();
       if (!launch_dir_bias.isZero())
       if (!launch_dir_bias.isZero())
@@ -184,7 +184,7 @@ bool afxEA_Projectile::ea_update(F32 dt)
         projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj);
         projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj);
       }
       }
       else
       else
-        projectile->init(updated_pos, dir_vec, src_obj);
+        projectile->init(mUpdated_pos, dir_vec, src_obj);
 
 
       if (!projectile->registerObject())
       if (!projectile->registerObject())
       {
       {
@@ -197,7 +197,7 @@ bool afxEA_Projectile::ea_update(F32 dt)
       deleteNotify(projectile);
       deleteNotify(projectile);
 
 
       if (projectile)
       if (projectile)
-        projectile->setDataField(StringTable->insert("afxOwner"), 0, choreographer->getIdString());
+        projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
 
 
     }
     }
     launched = true;
     launched = true;
@@ -205,10 +205,10 @@ bool afxEA_Projectile::ea_update(F32 dt)
 
 
   if (launched && projectile)
   if (launched && projectile)
   {
   {
-    if (in_scope)
+    if (mIn_scope)
     {
     {
-      updated_xfm = projectile->getRenderTransform();
-      updated_xfm.getColumn(3, &updated_pos);
+      mUpdated_xfm = projectile->getRenderTransform();
+	  mUpdated_xfm.getColumn(3, &mUpdated_pos);
     }
     }
   }
   }
 
 
@@ -247,7 +247,7 @@ void afxEA_Projectile::do_runtime_substitutions()
       afxProjectileData* orig_db = (afxProjectileData*)projectile_data;
       afxProjectileData* orig_db = (afxProjectileData*)projectile_data;
       afx_projectile_data = new afxProjectileData(*orig_db, true);
       afx_projectile_data = new afxProjectileData(*orig_db, true);
       projectile_data = afx_projectile_data;
       projectile_data = afx_projectile_data;
-      orig_db->performSubstitutions(projectile_data, choreographer, group_index);
+      orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
     }
     }
     else
     else
     {
     {
@@ -255,7 +255,7 @@ void afxEA_Projectile::do_runtime_substitutions()
       ProjectileData* orig_db = projectile_data;
       ProjectileData* orig_db = projectile_data;
       afx_projectile_data = 0;
       afx_projectile_data = 0;
       projectile_data = new ProjectileData(*orig_db, true);
       projectile_data = new ProjectileData(*orig_db, true);
-      orig_db->performSubstitutions(projectile_data, choreographer, group_index);
+      orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
     }
     }
   }
   }
 }
 }

+ 3 - 3
Engine/source/afx/ea/afxEA_ScriptEvent.cpp

@@ -91,10 +91,10 @@ bool afxEA_ScriptEvent::ea_start()
 
 
 bool afxEA_ScriptEvent::ea_update(F32 dt)
 bool afxEA_ScriptEvent::ea_update(F32 dt)
 {
 {
-  if (!ran_script && choreographer != NULL)
+  if (!ran_script && mChoreographer != NULL)
   {
   {
     afxConstraint* pos_constraint = getPosConstraint();
     afxConstraint* pos_constraint = getPosConstraint();
-    choreographer->executeScriptEvent(script_data->method_name, pos_constraint, updated_xfm, 
+	mChoreographer->executeScriptEvent(script_data->method_name, pos_constraint, mUpdated_xfm,
                                       script_data->script_data);
                                       script_data->script_data);
     ran_script = true;
     ran_script = true;
   }
   }
@@ -115,7 +115,7 @@ void afxEA_ScriptEvent::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxScriptEventData* orig_db = script_data;
     afxScriptEventData* orig_db = script_data;
     script_data = new afxScriptEventData(*orig_db, true);
     script_data = new afxScriptEventData(*orig_db, true);
-    orig_db->performSubstitutions(script_data, choreographer, group_index);
+    orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 6 - 6
Engine/source/afx/ea/afxEA_Sound.cpp

@@ -108,15 +108,15 @@ bool afxEA_Sound::ea_update(F32 dt)
 {
 {
   if (!sound_handle)
   if (!sound_handle)
   {
   {
-    sound_handle = SFX->createSource(sound_prof, &updated_xfm, 0);
+    sound_handle = SFX->createSource(sound_prof, &mUpdated_xfm, 0);
     if (sound_handle)
     if (sound_handle)
         sound_handle->play();
         sound_handle->play();
   }
   }
 
 
   if (sound_handle)
   if (sound_handle)
   {
   {
-    sound_handle->setTransform(updated_xfm);
-    sound_handle->setVolume((in_scope) ? updated_scale.x*fade_value : 0.0f);
+    sound_handle->setTransform(mUpdated_xfm);
+    sound_handle->setVolume((mIn_scope) ? mUpdated_scale.x*mFade_value : 0.0f);
 	  deleteNotify(sound_handle);
 	  deleteNotify(sound_handle);
   }
   }
 
 
@@ -134,7 +134,7 @@ void afxEA_Sound::ea_finish(bool was_stopped)
 
 
 void afxEA_Sound::do_runtime_substitutions()
 void afxEA_Sound::do_runtime_substitutions()
 {
 {
-  sound_prof = sound_prof->cloneAndPerformSubstitutions(choreographer, group_index);
+  sound_prof = sound_prof->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
   sound_desc = sound_prof->getDescription();
   sound_desc = sound_prof->getDescription();
 }
 }
 
 
@@ -150,7 +150,7 @@ void afxEA_Sound::onDeleteNotify(SimObject* obj)
 
 
 class afxEA_SoundDesc : public afxEffectAdapterDesc, public afxEffectDefs 
 class afxEA_SoundDesc : public afxEffectAdapterDesc, public afxEffectDefs 
 {
 {
-  static afxEA_SoundDesc desc;
+  static afxEA_SoundDesc mDesc;
 
 
 public:
 public:
   virtual bool  testEffectType(const SimDataBlock*) const;
   virtual bool  testEffectType(const SimDataBlock*) const;
@@ -162,7 +162,7 @@ public:
   virtual afxEffectWrapper* create() const { return new afxEA_Sound; }
   virtual afxEffectWrapper* create() const { return new afxEA_Sound; }
 };
 };
 
 
-afxEA_SoundDesc afxEA_SoundDesc::desc;
+afxEA_SoundDesc afxEA_SoundDesc::mDesc;
 
 
 bool afxEA_SoundDesc::testEffectType(const SimDataBlock* db) const
 bool afxEA_SoundDesc::testEffectType(const SimDataBlock* db) const
 {
 {

+ 10 - 10
Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp

@@ -66,10 +66,10 @@ public:
 
 
 class SpotLightProxy : public SpotLight
 class SpotLightProxy : public SpotLight
 {
 {
-  F32 fade_amt;
+  F32 mFade_amt;
 
 
 public:
 public:
-  SpotLightProxy() { fade_amt = 1.0f; }
+  SpotLightProxy() { mFade_amt = 1.0f; }
 
 
   void force_ghost() 
   void force_ghost() 
   {
   {
@@ -79,7 +79,7 @@ public:
 
 
   void setFadeAmount(F32 fade_amt)
   void setFadeAmount(F32 fade_amt)
   {
   {
-    this->fade_amt = fade_amt;
+    mFade_amt = fade_amt;
     mLight->setBrightness(mBrightness*fade_amt);
     mLight->setBrightness(mBrightness*fade_amt);
   }
   }
 
 
@@ -130,10 +130,10 @@ public:
 
 
   void submitLights(LightManager* lm, bool staticLighting)
   void submitLights(LightManager* lm, bool staticLighting)
   {
   {
-    if (mAnimState.active && mAnimationData && fade_amt < 1.0f)
+    if (mAnimState.active && mAnimationData && mFade_amt < 1.0f)
     {
     {
       F32 mBrightness_save = mBrightness;
       F32 mBrightness_save = mBrightness;
-      mBrightness *= fade_amt;
+      mBrightness *= mFade_amt;
       SpotLight::submitLights(lm, staticLighting);
       SpotLight::submitLights(lm, staticLighting);
       mBrightness = mBrightness_save;
       mBrightness = mBrightness_save;
       return;
       return;
@@ -207,12 +207,12 @@ bool afxEA_T3DSpotLight::ea_update(F32 dt)
     light->setConstraintObject(cons_obj);
     light->setConstraintObject(cons_obj);
 #endif
 #endif
 
 
-    light->setLiveColor(updated_color);
+    light->setLiveColor(mUpdated_color);
 
 
-    if (do_fades)
-      light->setFadeAmount(fade_value);
+    if (mDo_fades)
+      light->setFadeAmount(mFade_value);
 
 
-    light->updateTransform(updated_xfm);
+    light->updateTransform(mUpdated_xfm);
 
 
     // scale should not be updated this way. It messes up the culling.
     // scale should not be updated this way. It messes up the culling.
     //light->setScale(updated_scale);
     //light->setScale(updated_scale);
@@ -258,7 +258,7 @@ void afxEA_T3DSpotLight::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxT3DSpotLightData* orig_db = light_data;
     afxT3DSpotLightData* orig_db = light_data;
     light_data = new afxT3DSpotLightData(*orig_db, true);
     light_data = new afxT3DSpotLightData(*orig_db, true);
-    orig_db->performSubstitutions(light_data, choreographer, group_index);
+    orig_db->performSubstitutions(light_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 14 - 14
Engine/source/afx/ea/afxEA_StaticShape.cpp

@@ -97,7 +97,7 @@ bool afxEA_StaticShape::ea_start()
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
   // fades are handled using startFade() calls.
   // fades are handled using startFade() calls.
-  do_fades = false;
+  mDo_fades = false;
 
 
   return true;
   return true;
 }
 }
@@ -108,8 +108,8 @@ bool afxEA_StaticShape::ea_update(F32 dt)
   {
   {
     // create and register effect
     // create and register effect
     static_shape = new afxStaticShape();
     static_shape = new afxStaticShape();
-    if (datablock->use_ghost_as_cons_obj && datablock->effect_name != ST_NULLSTRING)
-      static_shape->init(choreographer->getChoreographerId(), datablock->effect_name);
+    if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING)
+      static_shape->init(mChoreographer->getChoreographerId(), mDatablock->effect_name);
 
 
     static_shape->onNewDataBlock(shape_data, false);
     static_shape->onNewDataBlock(shape_data, false);
     if (!static_shape->registerObject())
     if (!static_shape->registerObject())
@@ -122,26 +122,26 @@ bool afxEA_StaticShape::ea_update(F32 dt)
     deleteNotify(static_shape);
     deleteNotify(static_shape);
     registerForCleanup(static_shape);
     registerForCleanup(static_shape);
 
 
-    if (ew_timing.fade_in_time > 0.0f)
-      static_shape->startFade(ew_timing.fade_in_time, 0, false);
+    if (mEW_timing.fade_in_time > 0.0f)
+      static_shape->startFade(mEW_timing.fade_in_time, 0, false);
   }
   }
 
 
   if (static_shape)
   if (static_shape)
   {
   {
-    if (!fade_out_started && elapsed > fade_out_start)
+    if (!fade_out_started && mElapsed > mFade_out_start)
     {
     {
       if (!do_spawn)
       if (!do_spawn)
       {
       {
-        if (ew_timing.fade_out_time > 0.0f)
-          static_shape->startFade(ew_timing.fade_out_time, 0, true);
+        if (mEW_timing.fade_out_time > 0.0f)
+          static_shape->startFade(mEW_timing.fade_out_time, 0, true);
       }
       }
       fade_out_started = true;
       fade_out_started = true;
     }
     }
 
 
-    if (in_scope)
+    if (mIn_scope)
     {
     {
-      static_shape->setTransform(updated_xfm);
-      static_shape->setScale(updated_scale);
+      static_shape->setTransform(mUpdated_xfm);
+      static_shape->setScale(mUpdated_scale);
     }
     }
   }
   }
 
 
@@ -155,7 +155,7 @@ void afxEA_StaticShape::ea_finish(bool was_stopped)
   
   
   if (do_spawn)
   if (do_spawn)
   {
   {
-    Con::executef(shape_data, "onSpawn", static_shape->getIdString(), datablock->effect_name);
+    Con::executef(shape_data, "onSpawn", static_shape->getIdString(), mDatablock->effect_name);
     clearNotify(static_shape);
     clearNotify(static_shape);
   }
   }
   else
   else
@@ -204,13 +204,13 @@ void afxEA_StaticShape::do_runtime_substitutions()
     {
     {
       afxStaticShapeData* orig_db = (afxStaticShapeData*)shape_data;
       afxStaticShapeData* orig_db = (afxStaticShapeData*)shape_data;
       shape_data = new afxStaticShapeData(*orig_db, true);
       shape_data = new afxStaticShapeData(*orig_db, true);
-      orig_db->performSubstitutions(shape_data, choreographer, group_index);
+      orig_db->performSubstitutions(shape_data, mChoreographer, mGroup_index);
     }
     }
     else
     else
     {
     {
       StaticShapeData* orig_db = shape_data;
       StaticShapeData* orig_db = shape_data;
       shape_data = new StaticShapeData(*orig_db, true);
       shape_data = new StaticShapeData(*orig_db, true);
-      orig_db->performSubstitutions(shape_data, choreographer, group_index);
+      orig_db->performSubstitutions(shape_data, mChoreographer, mGroup_index);
     }
     }
   }
   }
 }
 }

+ 32 - 32
Engine/source/afx/ea/afxEA_Zodiac.cpp

@@ -108,16 +108,16 @@ F32 afxEA_Zodiac::calc_facing_angle()
 
 
 inline F32 afxEA_Zodiac::calc_terrain_alt_bias()
 inline F32 afxEA_Zodiac::calc_terrain_alt_bias()
 {
 {
-  if (terrain_altitude >= zode_data->altitude_max)
+  if (mTerrain_altitude >= zode_data->altitude_max)
     return 0.0f;
     return 0.0f;
-  return 1.0f - (terrain_altitude - zode_data->altitude_falloff)/altitude_falloff_range;
+  return 1.0f - (mTerrain_altitude - zode_data->altitude_falloff)/altitude_falloff_range;
 }
 }
 
 
 inline F32 afxEA_Zodiac::calc_interior_alt_bias()
 inline F32 afxEA_Zodiac::calc_interior_alt_bias()
 {
 {
-  if (interior_altitude >= zode_data->altitude_max)
+  if (mInterior_altitude >= zode_data->altitude_max)
     return 0.0f;
     return 0.0f;
-  return 1.0f - (interior_altitude - zode_data->altitude_falloff)/altitude_falloff_range;
+  return 1.0f - (mInterior_altitude - zode_data->altitude_falloff)/altitude_falloff_range;
 }
 }
 
 
 afxEA_Zodiac::afxEA_Zodiac()
 afxEA_Zodiac::afxEA_Zodiac()
@@ -170,13 +170,13 @@ bool afxEA_Zodiac::ea_start()
 
 
 bool afxEA_Zodiac::ea_update(F32 dt)
 bool afxEA_Zodiac::ea_update(F32 dt)
 {
 {
-  if (!in_scope)
+  if (!mIn_scope)
     return true;
     return true;
 
 
   //~~~~~~~~~~~~~~~~~~~~//
   //~~~~~~~~~~~~~~~~~~~~//
   // Zodiac Color
   // Zodiac Color
 
 
-  zode_color = updated_color;
+  zode_color = mUpdated_color;
 
 
   if (live_color_factor > 0.0)
   if (live_color_factor > 0.0)
   {
   {
@@ -190,15 +190,15 @@ bool afxEA_Zodiac::ea_update(F32 dt)
      //Con::printf("LIVE-COLOR-FACTOR is ZERO");
      //Con::printf("LIVE-COLOR-FACTOR is ZERO");
   }
   }
 
 
-  if (do_fades)
+  if (mDo_fades)
   {
   {
-    if (fade_value < 0.01f)
+    if (mFade_value < 0.01f)
       return true; // too transparent
       return true; // too transparent
 
 
     if (zode_data->blend_flags == afxZodiacDefs::BLEND_SUBTRACTIVE)
     if (zode_data->blend_flags == afxZodiacDefs::BLEND_SUBTRACTIVE)
-      zode_color *= fade_value*live_fade_factor;
+      zode_color *= mFade_value * mLive_fade_factor;
     else
     else
-      zode_color.alpha *= fade_value*live_fade_factor;
+      zode_color.alpha *= mFade_value * mLive_fade_factor;
   }
   }
 
 
   if (zode_color.alpha < 0.01f)
   if (zode_color.alpha < 0.01f)
@@ -208,22 +208,22 @@ bool afxEA_Zodiac::ea_update(F32 dt)
   // Zodiac
   // Zodiac
 
 
   // scale and grow zode
   // scale and grow zode
-  zode_radius = zode_data->radius_xy*updated_scale.x + life_elapsed*zode_data->growth_rate;
+  zode_radius = zode_data->radius_xy*mUpdated_scale.x + mLife_elapsed *zode_data->growth_rate;
 
 
   // zode is growing
   // zode is growing
-  if (life_elapsed < zode_data->grow_in_time)
+  if (mLife_elapsed < zode_data->grow_in_time)
   {
   {
-    F32 t = life_elapsed/zode_data->grow_in_time;
+    F32 t = mLife_elapsed /zode_data->grow_in_time;
     zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.2f, 0.8f);
     zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.2f, 0.8f);
   }
   }
   // zode is shrinking
   // zode is shrinking
-  else if (full_lifetime - life_elapsed < zode_data->shrink_out_time)
+  else if (mFull_lifetime - mLife_elapsed < zode_data->shrink_out_time)
   {
   {
-    F32 t = (full_lifetime - life_elapsed)/zode_data->shrink_out_time;
+    F32 t = (mFull_lifetime - mLife_elapsed)/zode_data->shrink_out_time;
     zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.0f, 0.9f);
     zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.0f, 0.9f);
   }
   }
 
 
-  zode_radius *= live_scale_factor;
+  zode_radius *= mLive_scale_factor;
 
 
   if (zode_radius < 0.001f)
   if (zode_radius < 0.001f)
     return true; // too small
     return true; // too small
@@ -238,7 +238,7 @@ bool afxEA_Zodiac::ea_update(F32 dt)
   //~~~~~~~~~~~~~~~~~~~~//
   //~~~~~~~~~~~~~~~~~~~~//
   // Zodiac Position
   // Zodiac Position
 
 
-  zode_pos = updated_pos;
+  zode_pos = mUpdated_pos;
 
 
   //~~~~~~~~~~~~~~~~~~~~//
   //~~~~~~~~~~~~~~~~~~~~//
   // Zodiac Rotation 
   // Zodiac Rotation 
@@ -249,7 +249,7 @@ bool afxEA_Zodiac::ea_update(F32 dt)
     if (orient_constraint)
     if (orient_constraint)
     {
     {
       VectorF shape_vec;
       VectorF shape_vec;
-      updated_xfm.getColumn(1, &shape_vec);
+	  mUpdated_xfm.getColumn(1, &shape_vec);
       shape_vec.z = 0.0f;
       shape_vec.z = 0.0f;
       shape_vec.normalize();
       shape_vec.normalize();
       F32 pitch, yaw;
       F32 pitch, yaw;
@@ -258,14 +258,14 @@ bool afxEA_Zodiac::ea_update(F32 dt)
     }
     }
   }
   }
 
 
-  zode_angle = zode_data->calcRotationAngle(life_elapsed, datablock->rate_factor/prop_time_factor);
+  zode_angle = zode_data->calcRotationAngle(mLife_elapsed, mDatablock->rate_factor/ mProp_time_factor);
   zode_angle = mFmod(zode_angle + zode_angle_offset, 360.0f);     
   zode_angle = mFmod(zode_angle + zode_angle_offset, 360.0f);     
 
 
   //~~~~~~~~~~~~~~~~~~~~//
   //~~~~~~~~~~~~~~~~~~~~//
   // post zodiac
   // post zodiac
   if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_TERRAIN) != 0)
   if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_TERRAIN) != 0)
   {
   {
-    if (do_altitude_bias && terrain_altitude > zode_data->altitude_falloff)
+    if (do_altitude_bias && mTerrain_altitude > zode_data->altitude_falloff)
     {
     {
       F32 alt_bias = calc_terrain_alt_bias();
       F32 alt_bias = calc_terrain_alt_bias();
       if (alt_bias > 0.0f)
       if (alt_bias > 0.0f)
@@ -287,7 +287,7 @@ bool afxEA_Zodiac::ea_update(F32 dt)
 
 
   if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_INTERIORS) != 0)
   if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_INTERIORS) != 0)
   {
   {
-    if (do_altitude_bias && interior_altitude > zode_data->altitude_falloff)
+    if (do_altitude_bias && mInterior_altitude > zode_data->altitude_falloff)
     {
     {
       F32 alt_bias = calc_interior_alt_bias();
       F32 alt_bias = calc_interior_alt_bias();
       if (alt_bias > 0.0f)
       if (alt_bias > 0.0f)
@@ -310,17 +310,17 @@ bool afxEA_Zodiac::ea_update(F32 dt)
 
 
 void afxEA_Zodiac::ea_finish(bool was_stopped)
 void afxEA_Zodiac::ea_finish(bool was_stopped)
 {
 {
-  if (in_scope && ew_timing.residue_lifetime > 0)
+  if (mIn_scope && mEW_timing.residue_lifetime > 0)
   {
   {
-    if (do_fades)
+    if (mDo_fades)
     {
     {
-      if (fade_value < 0.01f)
+      if (mFade_value < 0.01f)
         return;
         return;
-      zode_color.alpha *= fade_value;
+      zode_color.alpha *= mFade_value;
     }
     }
     if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_TERRAIN) != 0)
     if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_TERRAIN) != 0)
     {
     {
-      if (do_altitude_bias && terrain_altitude > zode_data->altitude_falloff)
+      if (do_altitude_bias && mTerrain_altitude > zode_data->altitude_falloff)
       {
       {
         F32 alt_bias = calc_terrain_alt_bias();
         F32 alt_bias = calc_terrain_alt_bias();
         if (alt_bias > 0.0f)
         if (alt_bias > 0.0f)
@@ -332,20 +332,20 @@ void afxEA_Zodiac::ea_finish(bool was_stopped)
           if (zode_data->altitude_fades)
           if (zode_data->altitude_fades)
             zode_color.alpha *= alt_bias;
             zode_color.alpha *= alt_bias;
           became_residue = true;
           became_residue = true;
-          afxResidueMgr::add_terrain_zodiac(ew_timing.residue_lifetime, ew_timing.residue_fadetime, zode_data, zode_pos, alt_rad, 
+          afxResidueMgr::add_terrain_zodiac(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, zode_data, zode_pos, alt_rad,
                                             alt_clr, zode_angle);
                                             alt_clr, zode_angle);
         }
         }
       }
       }
       else
       else
       {
       {
         became_residue = true;
         became_residue = true;
-        afxResidueMgr::add_terrain_zodiac(ew_timing.residue_lifetime, ew_timing.residue_fadetime, zode_data, zode_pos, zode_radius, 
+        afxResidueMgr::add_terrain_zodiac(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, zode_data, zode_pos, zode_radius,
                                           zode_color, zode_angle);
                                           zode_color, zode_angle);
       }
       }
     }
     }
     if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_INTERIORS) != 0)
     if ((zode_data->zflags & afxZodiacDefs::SHOW_ON_INTERIORS) != 0)
     {
     {
-      if (do_altitude_bias && interior_altitude > zode_data->altitude_falloff)
+      if (do_altitude_bias && mInterior_altitude > zode_data->altitude_falloff)
       {
       {
         F32 alt_bias = calc_interior_alt_bias();
         F32 alt_bias = calc_interior_alt_bias();
         if (alt_bias > 0.0f)
         if (alt_bias > 0.0f)
@@ -361,7 +361,7 @@ void afxEA_Zodiac::ea_finish(bool was_stopped)
           if (became_residue)
           if (became_residue)
             temp_zode = new afxZodiacData(*zode_data, true);
             temp_zode = new afxZodiacData(*zode_data, true);
           became_residue = true;
           became_residue = true;
-          afxResidueMgr::add_interior_zodiac(ew_timing.residue_lifetime, ew_timing.residue_fadetime, temp_zode, zode_pos, alt_rad, 
+          afxResidueMgr::add_interior_zodiac(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, temp_zode, zode_pos, alt_rad,
                                              zode_vrange, alt_clr, zode_angle);
                                              zode_vrange, alt_clr, zode_angle);
         }
         }
 
 
@@ -372,7 +372,7 @@ void afxEA_Zodiac::ea_finish(bool was_stopped)
         if (became_residue)
         if (became_residue)
           temp_zode = new afxZodiacData(*zode_data, true);
           temp_zode = new afxZodiacData(*zode_data, true);
         became_residue = true;
         became_residue = true;
-        afxResidueMgr::add_interior_zodiac(ew_timing.residue_lifetime, ew_timing.residue_fadetime, temp_zode, zode_pos, zode_radius, 
+        afxResidueMgr::add_interior_zodiac(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, temp_zode, zode_pos, zode_radius,
                                            zode_vrange, zode_color, zode_angle);
                                            zode_vrange, zode_color, zode_angle);
       }
       }
     }
     }
@@ -387,7 +387,7 @@ void afxEA_Zodiac::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxZodiacData* orig_db = zode_data;
     afxZodiacData* orig_db = zode_data;
     zode_data = new afxZodiacData(*orig_db, true);
     zode_data = new afxZodiacData(*orig_db, true);
-    orig_db->performSubstitutions(zode_data, choreographer, group_index);
+    orig_db->performSubstitutions(zode_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 17 - 17
Engine/source/afx/ea/afxEA_ZodiacPlane.cpp

@@ -174,42 +174,42 @@ bool afxEA_ZodiacPlane::ea_update(F32 dt)
   if (pzode)
   if (pzode)
   {
   {
     //LinearColorF zode_color = zode_data->color;
     //LinearColorF zode_color = zode_data->color;
-    LinearColorF zode_color = updated_color;
+    LinearColorF zode_color = mUpdated_color;
 
 
     if (live_color_factor > 0.0)
     if (live_color_factor > 0.0)
        zode_color.interpolate(zode_color, live_color, live_color_factor);
        zode_color.interpolate(zode_color, live_color, live_color_factor);
 
 
-    if (do_fades)
+    if (mDo_fades)
     {
     {
       if (zode_data->blend_flags == afxZodiacDefs::BLEND_SUBTRACTIVE)
       if (zode_data->blend_flags == afxZodiacDefs::BLEND_SUBTRACTIVE)
-        zode_color *= fade_value*live_fade_factor;
+        zode_color *= mFade_value *mLive_fade_factor;
       else
       else
-        zode_color.alpha *= fade_value*live_fade_factor;
+        zode_color.alpha *= mFade_value * mLive_fade_factor;
     }
     }
 
 
     // scale and grow zode
     // scale and grow zode
     //F32 zode_radius = zode_data->radius_xy*updated_scale.x + life_elapsed*zode_data->growth_rate;
     //F32 zode_radius = zode_data->radius_xy*updated_scale.x + life_elapsed*zode_data->growth_rate;
-    F32 zode_radius = zode_data->radius_xy + life_elapsed*zode_data->growth_rate;
+    F32 zode_radius = zode_data->radius_xy + mLife_elapsed *zode_data->growth_rate;
 
 
     // zode is growing
     // zode is growing
-    if (life_elapsed < zode_data->grow_in_time)
+    if (mLife_elapsed < zode_data->grow_in_time)
     {
     {
-      F32 t = life_elapsed/zode_data->grow_in_time;
+      F32 t = mLife_elapsed /zode_data->grow_in_time;
       zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.2f, 0.8f);
       zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.2f, 0.8f);
     }
     }
     // zode is shrinking
     // zode is shrinking
-    else if (full_lifetime - life_elapsed < zode_data->shrink_out_time)
+    else if (mFull_lifetime - mLife_elapsed < zode_data->shrink_out_time)
     {
     {
-      F32 t = (full_lifetime - life_elapsed)/zode_data->shrink_out_time;
+      F32 t = (mFull_lifetime - mLife_elapsed)/zode_data->shrink_out_time;
       zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.0f, 0.9f);
       zode_radius = afxEase::eq(t, 0.001f, zode_radius, 0.0f, 0.9f);
     }
     }
 
 
-    zode_radius *= live_scale_factor;
+    zode_radius *= mLive_scale_factor;
 
 
     if (zode_data->respect_ori_cons && !zode_data->use_full_xfm)
     if (zode_data->respect_ori_cons && !zode_data->use_full_xfm)
     {
     {
       VectorF shape_vec;
       VectorF shape_vec;
-      updated_xfm.getColumn(1, &shape_vec);
+	  mUpdated_xfm.getColumn(1, &shape_vec);
       shape_vec.normalize();
       shape_vec.normalize();
 
 
       F32 ang;
       F32 ang;
@@ -246,7 +246,7 @@ bool afxEA_ZodiacPlane::ea_update(F32 dt)
       zode_angle_offset = mRadToDeg(ang); 
       zode_angle_offset = mRadToDeg(ang); 
     }
     }
 
 
-    F32 zode_angle = zode_data->calcRotationAngle(life_elapsed, datablock->rate_factor/prop_time_factor);
+    F32 zode_angle = zode_data->calcRotationAngle(mLife_elapsed, mDatablock->rate_factor/ mProp_time_factor);
     zode_angle = mFmod(zode_angle + zode_angle_offset, 360.0f); 
     zode_angle = mFmod(zode_angle + zode_angle_offset, 360.0f); 
     aa_rot.angle = mDegToRad(zode_angle);
     aa_rot.angle = mDegToRad(zode_angle);
     
     
@@ -258,13 +258,13 @@ bool afxEA_ZodiacPlane::ea_update(F32 dt)
     pzode->setRadius(zode_radius);
     pzode->setRadius(zode_radius);
     if (zode_data->use_full_xfm)
     if (zode_data->use_full_xfm)
     {
     {
-      updated_xfm.mul(spin_xfm);
-      pzode->setTransform(updated_xfm);
+      mUpdated_xfm.mul(spin_xfm);
+      pzode->setTransform(mUpdated_xfm);
     }
     }
     else
     else
       pzode->setTransform(spin_xfm);
       pzode->setTransform(spin_xfm);
-    pzode->setPosition(updated_pos);
-    pzode->setScale(updated_scale);
+    pzode->setPosition(mUpdated_pos);
+    pzode->setScale(mUpdated_scale);
   }
   }
 
 
   return true;
   return true;
@@ -307,7 +307,7 @@ void afxEA_ZodiacPlane::do_runtime_substitutions()
     // clone the datablock and perform substitutions
     // clone the datablock and perform substitutions
     afxZodiacPlaneData* orig_db = zode_data;
     afxZodiacPlaneData* orig_db = zode_data;
     zode_data = new afxZodiacPlaneData(*orig_db, true);
     zode_data = new afxZodiacPlaneData(*orig_db, true);
-    orig_db->performSubstitutions(zode_data, choreographer, group_index);
+    orig_db->performSubstitutions(zode_data, mChoreographer, mGroup_index);
   }
   }
 }
 }
 
 

+ 5 - 5
Engine/source/afx/forces/afxEA_Force.cpp

@@ -95,7 +95,7 @@ bool afxEA_Force::ea_start()
 
 
   do_runtime_substitutions();
   do_runtime_substitutions();
 
 
-  force_set_mgr = choreographer->getForceSetMgr();
+  force_set_mgr = mChoreographer->getForceSetMgr();
 
 
   return true;
   return true;
 }
 }
@@ -109,7 +109,7 @@ bool afxEA_Force::ea_update(F32 dt)
     {
     {
       delete force;
       delete force;
       force = 0;
       force = 0;
-      Con::errorf(ConsoleLogEntry::General, "Force effect failed to instantiate. (%s)", datablock->getName());
+      Con::errorf(ConsoleLogEntry::General, "Force effect failed to instantiate. (%s)", mDatablock->getName());
       return false;
       return false;
     }
     }
     force->onNewDataBlock(force_data, false);
     force->onNewDataBlock(force_data, false);
@@ -123,8 +123,8 @@ bool afxEA_Force::ea_update(F32 dt)
 
 
   if (force) // && in_scope)
   if (force) // && in_scope)
   {
   {
-    if (do_fades)
-      force->setFadeAmount(fade_value);
+    if (mDo_fades)
+      force->setFadeAmount(mFade_value);
     
     
     force->update(dt);
     force->update(dt);
   }
   }
@@ -145,7 +145,7 @@ void afxEA_Force::ea_finish(bool was_stopped)
 
 
 void afxEA_Force::do_runtime_substitutions()
 void afxEA_Force::do_runtime_substitutions()
 {
 {
-  force_data = force_data->cloneAndPerformSubstitutions(choreographer, group_index);
+  force_data = force_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 19 - 19
Engine/source/afx/forces/afxForceSet.cpp

@@ -32,21 +32,21 @@
 
 
 afxForceSet::afxForceSet(const char* name)
 afxForceSet::afxForceSet(const char* name)
 {
 {
-  this->name = (name) ? StringTable->insert(name) : ST_NULLSTRING;
-  update_dt = 10.0f; // seems like an ok maximum, force-xmods will probably lower it.
-  elapsed_dt = 0.0f;
-  elapsed_ms = 0;
-  num_updates = 0;
-  last_num_updates = 0;
+  mName = (name) ? StringTable->insert(name) : ST_NULLSTRING;
+  mUpdate_dt = 10.0f; // seems like an ok maximum, force-xmods will probably lower it.
+  mElapsed_dt = 0.0f;
+  mElapsed_ms = 0;
+  mNum_updates = 0;
+  mLast_num_updates = 0;
 }
 }
 
 
 void afxForceSet::remove(afxForce* force)
 void afxForceSet::remove(afxForce* force)
 {
 {
-  for (S32 i = 0; i < force_v.size(); i++)
+  for (S32 i = 0; i < mForce_v.size(); i++)
   {
   {
-    if (force_v[i] == force)
+    if (mForce_v[i] == force)
     {
     {
-      force_v.erase(i);
+      mForce_v.erase(i);
       return;
       return;
     }
     }
   }
   }
@@ -56,23 +56,23 @@ S32 afxForceSet::updateDT(F32 dt)
 {
 {
   U32 now = Platform::getVirtualMilliseconds();
   U32 now = Platform::getVirtualMilliseconds();
 
 
-  if (elapsed_ms == now) 
-    return last_num_updates;
+  if (mElapsed_ms == now) 
+    return mLast_num_updates;
 
 
-  elapsed_ms = now;
-  elapsed_dt += dt;
+  mElapsed_ms = now;
+  mElapsed_dt += dt;
 
 
-  if (elapsed_dt < update_dt) 
+  if (mElapsed_dt < mUpdate_dt) 
   {
   {
-    last_num_updates = 0;
+    mLast_num_updates = 0;
     return 0;
     return 0;
   }
   }
 
 
-  num_updates = mFloor(elapsed_dt/update_dt);
-  elapsed_dt -= update_dt*num_updates;
-  last_num_updates = num_updates;
+  mNum_updates = mFloor(mElapsed_dt/mUpdate_dt);
+  mElapsed_dt -= mUpdate_dt*mNum_updates;
+  mLast_num_updates = mNum_updates;
 
 
-  return num_updates;
+  return mNum_updates;
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 13 - 13
Engine/source/afx/forces/afxForceSet.h

@@ -32,28 +32,28 @@ class afxForce;
 
 
 class afxForceSet
 class afxForceSet
 {
 {
-  Vector<afxForce*> force_v;
-  StringTableEntry  name;
+  Vector<afxForce*> mForce_v;
+  StringTableEntry  mName;
 
 
   // tick-based updating
   // tick-based updating
-  F32           update_dt;  // constant update interval, in seconds
-  F32           elapsed_dt; // runtime elapsed delta, in seconds
-  U32           elapsed_ms;
-  S32           num_updates;
-  S32           last_num_updates;
+  F32           mUpdate_dt;  // constant update interval, in seconds
+  F32           mElapsed_dt; // runtime elapsed delta, in seconds
+  U32           mElapsed_ms;
+  S32           mNum_updates;
+  S32           mLast_num_updates;
 
 
 public:
 public:
   /*C*/         afxForceSet(const char* name=0);
   /*C*/         afxForceSet(const char* name=0);
 
 
-  void          add(afxForce* force) { force_v.push_back(force); }
+  void          add(afxForce* force) { mForce_v.push_back(force); }
   void          remove(afxForce* force);
   void          remove(afxForce* force);
 
 
-  S32           count() { return force_v.size(); }
-  afxForce*     getForce(S32 idx) { return force_v[idx]; }
-  const char*   getName() const { return name; }
+  S32           count() { return mForce_v.size(); }
+  afxForce*     getForce(S32 idx) { return mForce_v[idx]; }
+  const char*   getName() const { return mName; }
 
 
-  void          setUpdateDT(F32 update_dt) { this->update_dt = update_dt; }
-  F32           getUpdateDT() { return update_dt; }
+  void          setUpdateDT(F32 update_dt) { mUpdate_dt = update_dt; }
+  F32           getUpdateDT() { return mUpdate_dt; }
 
 
   S32           updateDT(F32 dt);
   S32           updateDT(F32 dt);
 };
 };

+ 60 - 60
Engine/source/afx/util/afxPath3D.cpp

@@ -29,7 +29,7 @@
 
 
 #include "afx/util/afxPath3D.h"
 #include "afx/util/afxPath3D.h"
 
 
-afxPath3D::afxPath3D() : start_time(0), num_points(0), loop_type(LOOP_CONSTANT)
+afxPath3D::afxPath3D() : mStart_time(0), mNum_points(0), mLoop_type(LOOP_CONSTANT)
 {
 {
 }
 }
 
 
@@ -39,88 +39,88 @@ afxPath3D::~afxPath3D()
 
 
 void afxPath3D::sortAll()
 void afxPath3D::sortAll()
 {
 {
-  curve.sort();
-  curve_parameters.sort();
+  mCurve.sort();
+  mCurve_parameters.sort();
 }
 }
 
 
 void afxPath3D::setStartTime( F32 time )
 void afxPath3D::setStartTime( F32 time )
 {
 {
-  start_time = time;
+  mStart_time = time;
 }
 }
 
 
 void afxPath3D::setLoopType( U32 loop_type )
 void afxPath3D::setLoopType( U32 loop_type )
 {
 {
-  this->loop_type = loop_type;
+  mLoop_type = loop_type;
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
 
 F32 afxPath3D::getEndTime()
 F32 afxPath3D::getEndTime()
 {
 {
-  return end_time;
+  return mEnd_time;
 }
 }
 
 
 int afxPath3D::getNumPoints()
 int afxPath3D::getNumPoints()
 {
 {
-  return num_points;
+  return mNum_points;
 }
 }
 
 
 Point3F afxPath3D::getPointPosition( int index )
 Point3F afxPath3D::getPointPosition( int index )
 {
 {
-  if (index < 0 || index >= num_points)
+  if (index < 0 || index >= mNum_points)
     return Point3F(0.0f, 0.0f, 0.0f);
     return Point3F(0.0f, 0.0f, 0.0f);
 
 
-  return curve.getPoint(index);
+  return mCurve.getPoint(index);
 }
 }
 
 
 F32 afxPath3D::getPointTime( int index )
 F32 afxPath3D::getPointTime( int index )
 {
 {
-  if (index < 0 || index >= num_points)
+  if (index < 0 || index >= mNum_points)
     return 0.0f;
     return 0.0f;
 
 
-  return curve_parameters.getKeyTime(index);
+  return mCurve_parameters.getKeyTime(index);
 }
 }
 
 
 F32 afxPath3D::getPointParameter( int index )
 F32 afxPath3D::getPointParameter( int index )
 {
 {
-  if (index < 0 || index >= num_points)
+  if (index < 0 || index >= mNum_points)
     return 0.0f;
     return 0.0f;
 
 
-  return curve_parameters.getKeyValue(index);
+  return mCurve_parameters.getKeyValue(index);
 }
 }
 
 
 Point2F afxPath3D::getParameterSegment( F32 time )
 Point2F afxPath3D::getParameterSegment( F32 time )
 {
 {
-  return curve_parameters.getSegment(time);
+  return mCurve_parameters.getSegment(time);
 }
 }
 
 
 void afxPath3D::setPointPosition( int index, Point3F &p )
 void afxPath3D::setPointPosition( int index, Point3F &p )
 {
 {
-  if (index < 0 || index >= num_points)
+  if (index < 0 || index >= mNum_points)
     return;
     return;
 
 
-  curve.setPoint(index, p);
+  mCurve.setPoint(index, p);
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
 
 F32 afxPath3D::calcCurveTime( F32 time )
 F32 afxPath3D::calcCurveTime( F32 time )
 {
 {
-   if( time <= start_time )
+   if( time <= mStart_time )
       return 0.0f;
       return 0.0f;
-   if( time <= end_time )
-      return time-start_time;
+   if( time <= mEnd_time )
+      return time-mStart_time;
 
 
-   switch( loop_type )
+   switch( mLoop_type )
    {
    {
    case LOOP_CYCLE :
    case LOOP_CYCLE :
       {
       {
-         return mFmod( time-start_time, end_time-start_time );
+         return mFmod( time-mStart_time, mEnd_time-mStart_time );
       }
       }
    case LOOP_OSCILLATE :
    case LOOP_OSCILLATE :
       {
       {
-         F32 t1 = time-start_time;
-         F32 t2 = end_time-start_time;
+         F32 t1 = time- mStart_time;
+         F32 t2 = mEnd_time - mStart_time;
 
 
          if( (int)(t1/t2) % 2 ) // odd segment
          if( (int)(t1/t2) % 2 ) // odd segment
             return t2 - mFmod( t1, t2 );
             return t2 - mFmod( t1, t2 );
@@ -129,26 +129,26 @@ F32 afxPath3D::calcCurveTime( F32 time )
       }
       }
    case LOOP_CONSTANT :
    case LOOP_CONSTANT :
    default:
    default:
-      return end_time;
+      return mEnd_time;
    }
    }
 }
 }
 
 
 Point3F afxPath3D::evaluateAtTime( F32 time )
 Point3F afxPath3D::evaluateAtTime( F32 time )
 {
 {
   F32 ctime = calcCurveTime( time );
   F32 ctime = calcCurveTime( time );
-  F32 param = curve_parameters.evaluate( ctime );
-  return curve.evaluate(param);
+  F32 param = mCurve_parameters.evaluate( ctime );
+  return mCurve.evaluate(param);
 }
 }
 
 
 Point3F afxPath3D::evaluateAtTime(F32 t0, F32 t1)
 Point3F afxPath3D::evaluateAtTime(F32 t0, F32 t1)
 {
 {
   F32 ctime = calcCurveTime(t0);
   F32 ctime = calcCurveTime(t0);
-  F32 param = curve_parameters.evaluate( ctime );
-  Point3F p0 = curve.evaluate(param);
+  F32 param = mCurve_parameters.evaluate( ctime );
+  Point3F p0 = mCurve.evaluate(param);
 
 
   ctime = calcCurveTime(t1);
   ctime = calcCurveTime(t1);
-  param = curve_parameters.evaluate( ctime );
-  Point3F p1 = curve.evaluate(param);
+  param = mCurve_parameters.evaluate( ctime );
+  Point3F p1 = mCurve.evaluate(param);
 
 
   return p1-p0;
   return p1-p0;
 }
 }
@@ -156,21 +156,21 @@ Point3F afxPath3D::evaluateAtTime(F32 t0, F32 t1)
 Point3F afxPath3D::evaluateTangentAtTime( F32 time )
 Point3F afxPath3D::evaluateTangentAtTime( F32 time )
 {
 {
   F32 ctime = calcCurveTime( time );
   F32 ctime = calcCurveTime( time );
-  F32 param = curve_parameters.evaluate( ctime );
-  return curve.evaluateTangent(param);
+  F32 param = mCurve_parameters.evaluate( ctime );
+  return mCurve.evaluateTangent(param);
 }
 }
 
 
 Point3F afxPath3D::evaluateTangentAtPoint( int index )
 Point3F afxPath3D::evaluateTangentAtPoint( int index )
 {
 {
-  F32 param = curve_parameters.getKeyValue(index);
-  return curve.evaluateTangent(param);
+  F32 param = mCurve_parameters.getKeyValue(index);
+  return mCurve.evaluateTangent(param);
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 
 
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 start_time, F32 end_time )
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 start_time, F32 end_time )
 {
 {
-  this->num_points = num_points;
+  mNum_points = num_points;
 
 
   // Add points to path
   // Add points to path
   F32 param_inc = 1.0f / (F32)(num_points - 1);
   F32 param_inc = 1.0f / (F32)(num_points - 1);
@@ -179,10 +179,10 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 start_tim
   {
   {
     if( i == num_points-1 )
     if( i == num_points-1 )
       param = 1.0f;
       param = 1.0f;
-    curve.addPoint( param, curve_points[i] );
+	mCurve.addPoint( param, curve_points[i] );
   }
   }
 
 
-  curve.computeTangents();
+  mCurve.computeTangents();
 
 
   initPathParametersNEW( curve_points, start_time, end_time );
   initPathParametersNEW( curve_points, start_time, end_time );
 
 
@@ -191,7 +191,7 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 start_tim
 
 
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 speed )
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 speed )
 {
 {
-  this->num_points = num_points;
+  mNum_points = num_points;
 
 
   // Add points to path
   // Add points to path
   F32 param_inc = 1.0f / (F32)(num_points - 1);
   F32 param_inc = 1.0f / (F32)(num_points - 1);
@@ -200,7 +200,7 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 speed )
   {
   {
     if( i == num_points-1 )
     if( i == num_points-1 )
       param = 1.0f;
       param = 1.0f;
-    curve.addPoint( param, curve_points[i] );
+	mCurve.addPoint( param, curve_points[i] );
   }
   }
 
 
   initPathParameters( curve_points, speed );
   initPathParameters( curve_points, speed );
@@ -211,7 +211,7 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[], F32 speed )
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], 
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], 
                            F32 point_times[], F32 time_offset, F32 time_factor )
                            F32 point_times[], F32 time_offset, F32 time_factor )
 {
 {
-  this->num_points = num_points;
+  mNum_points = num_points;
 
 
   // Add points to path
   // Add points to path
   F32 param_inc = 1.0f / (F32)(num_points - 1);
   F32 param_inc = 1.0f / (F32)(num_points - 1);
@@ -220,20 +220,20 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[],
   {
   {
     if( i == num_points-1 )
     if( i == num_points-1 )
       param = 1.0f;
       param = 1.0f;
-    curve.addPoint( param, curve_points[i] );
+    mCurve.addPoint( param, curve_points[i] );
 
 
-    curve_parameters.addKey( (point_times[i]+time_offset)*time_factor, param );
+    mCurve_parameters.addKey( (point_times[i]+time_offset)*time_factor, param );
   }  
   }  
 
 
   // Set end time
   // Set end time
-  end_time = (point_times[num_points-1]+time_offset)*time_factor;
+  mEnd_time = (point_times[num_points-1]+time_offset)*time_factor;
 
 
   sortAll();
   sortAll();
 }
 }
 
 
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], Point2F curve_params[] )
 void afxPath3D::buildPath( int num_points, Point3F curve_points[], Point2F curve_params[] )
 {
 {
-  this->num_points = num_points;
+  mNum_points = num_points;
 
 
   // Add points to path
   // Add points to path
   F32 param_inc = 1.0f / (F32)(num_points - 1);
   F32 param_inc = 1.0f / (F32)(num_points - 1);
@@ -242,22 +242,22 @@ void afxPath3D::buildPath( int num_points, Point3F curve_points[], Point2F curve
   {
   {
     if( i == num_points-1 )
     if( i == num_points-1 )
       param = 1.0f;
       param = 1.0f;
-    curve.addPoint( param, curve_points[i] );
+    mCurve.addPoint( param, curve_points[i] );
   }
   }
 
 
   //
   //
   for (int i = 0; i < num_points; i++)
   for (int i = 0; i < num_points; i++)
-    curve_parameters.addKey( curve_params[i] );
+    mCurve_parameters.addKey( curve_params[i] );
 
 
   // Set end time
   // Set end time
-  end_time = curve_params[num_points - 1].x;
+  mEnd_time = curve_params[num_points - 1].x;
 
 
   sortAll();
   sortAll();
 }
 }
 
 
 void afxPath3D::reBuildPath()
 void afxPath3D::reBuildPath()
 {
 {
-  curve.computeTangents();
+  mCurve.computeTangents();
   sortAll();
   sortAll();
 }
 }
 
 
@@ -265,7 +265,7 @@ void afxPath3D::initPathParameters( Point3F curve_points[], F32 speed )
 {
 {
   // Compute the time for each point dependent on the speed of the character and the
   // Compute the time for each point dependent on the speed of the character and the
   //  distance it must travel (approximately!)
   //  distance it must travel (approximately!)
-  int num_segments = num_points - 1;
+  int num_segments = mNum_points - 1;
   F32 *point_distances = new F32[num_segments];
   F32 *point_distances = new F32[num_segments];
   for( int i = 0; i < num_segments; i++ )
   for( int i = 0; i < num_segments; i++ )
   {
   {
@@ -283,14 +283,14 @@ void afxPath3D::initPathParameters( Point3F curve_points[], F32 speed )
     last_time = times[i];
     last_time = times[i];
   }
   }
 
 
-  curve_parameters.addKey( 0, 0.0f );//start_time, 0.0f );
-  F32 param_inc = 1.0f / (F32)(num_points - 1);
+  mCurve_parameters.addKey( 0, 0.0f );//start_time, 0.0f );
+  F32 param_inc = 1.0f / (F32)(mNum_points - 1);
   F32 param = 0.0f + param_inc;
   F32 param = 0.0f + param_inc;
   for( int i = 0; i < num_segments; i++, param += param_inc )
   for( int i = 0; i < num_segments; i++, param += param_inc )
-    curve_parameters.addKey( times[i], param );
+	  mCurve_parameters.addKey( times[i], param );
 
 
   // Set end time
   // Set end time
-  end_time = times[num_segments-1];
+  mEnd_time = times[num_segments-1];
 
 
   if (point_distances)
   if (point_distances)
     delete [] point_distances;
     delete [] point_distances;
@@ -300,7 +300,7 @@ void afxPath3D::initPathParameters( Point3F curve_points[], F32 speed )
 
 
 void afxPath3D::initPathParametersNEW( Point3F curve_points[], F32 start_time, F32 end_time )
 void afxPath3D::initPathParametersNEW( Point3F curve_points[], F32 start_time, F32 end_time )
 {
 {
-  int num_segments = num_points - 1;
+  int num_segments = mNum_points - 1;
   F32 *point_distances = new F32[num_segments];
   F32 *point_distances = new F32[num_segments];
   F32 total_distance = 0.0f;
   F32 total_distance = 0.0f;
   for( int i = 0; i < num_segments; i++ )
   for( int i = 0; i < num_segments; i++ )
@@ -315,19 +315,19 @@ void afxPath3D::initPathParametersNEW( Point3F curve_points[], F32 start_time, F
   F32 duration = end_time - start_time;
   F32 duration = end_time - start_time;
 
 
   F32 time = 0.0f; //start_time;
   F32 time = 0.0f; //start_time;
-  curve_parameters.addKey( time, 0.0f );
-  F32 param_inc = 1.0f / (F32)(num_points - 1);
+  mCurve_parameters.addKey( time, 0.0f );
+  F32 param_inc = 1.0f / (F32)(mNum_points - 1);
   F32 param = 0.0f + param_inc;
   F32 param = 0.0f + param_inc;
   for( int i=0; i < num_segments; i++, param += param_inc )
   for( int i=0; i < num_segments; i++, param += param_inc )
   {
   {
     time += (point_distances[i]/total_distance) * duration;
     time += (point_distances[i]/total_distance) * duration;
-    curve_parameters.addKey( time, param );
+	mCurve_parameters.addKey( time, param );
   }
   }
 
 
   // Set end time ????
   // Set end time ????
   //end_time = time;
   //end_time = time;
-  this->start_time = start_time;
-  this->end_time = end_time;
+  mStart_time = start_time;
+  mEnd_time = end_time;
 
 
   if (point_distances)
   if (point_distances)
     delete [] point_distances;
     delete [] point_distances;
@@ -336,7 +336,7 @@ void afxPath3D::initPathParametersNEW( Point3F curve_points[], F32 start_time, F
 void afxPath3D::print()
 void afxPath3D::print()
 {
 {
   // curve.print();
   // curve.print();
-  curve_parameters.print();
+  mCurve_parameters.print();
 }
 }
 
 
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

+ 6 - 6
Engine/source/afx/util/afxPath3D.h

@@ -37,13 +37,13 @@ class afxPath3D : public EngineObject
 {
 {
 private:
 private:
     // Path-related data
     // Path-related data
-  afxCurve3D   curve;
-  afxAnimCurve curve_parameters;
-  int       num_points;
+  afxCurve3D   mCurve;
+  afxAnimCurve mCurve_parameters;
+  int       mNum_points;
   
   
   // Time data
   // Time data
-  F32       start_time;
-  F32       end_time;
+  F32       mStart_time;
+  F32       mEnd_time;
   
   
 public:
 public:
   /*C*/     afxPath3D( );
   /*C*/     afxPath3D( );
@@ -83,7 +83,7 @@ public:
     LOOP_OSCILLATE
     LOOP_OSCILLATE
   };
   };
   
   
-  U32       loop_type;
+  U32       mLoop_type;
   void      setLoopType(U32);
   void      setLoopType(U32);
   
   
 private:
 private:

+ 43 - 45
Engine/source/afx/xm/afxXM_AltitudeConform.cpp

@@ -60,13 +60,13 @@ class afxXM_AltitudeConform : public afxXM_WeightedBase
 {
 {
   typedef afxXM_WeightedBase Parent;
   typedef afxXM_WeightedBase Parent;
 
 
-  afxXM_AltitudeConformData*  db;
-  SceneContainer*             container;
-  bool                        do_freeze;
-  bool                        is_frozen;
-  F32                         terrain_alt;
-  F32                         interior_alt;
-  Point3F                     conformed_pos;
+  afxXM_AltitudeConformData*  mConformData;
+  SceneContainer*             mContainer;
+  bool                        mDo_freeze;
+  bool                        mIs_frozen;
+  F32                         mTerrain_alt;
+  F32                         mInterior_alt;
+  Point3F                     mConformed_pos;
 
 
 public:
 public:
   /*C*/         afxXM_AltitudeConform(afxXM_AltitudeConformData*, afxEffectWrapper*, bool on_server);
   /*C*/         afxXM_AltitudeConform(afxXM_AltitudeConformData*, afxEffectWrapper*, bool on_server);
@@ -157,24 +157,24 @@ afxXM_Base* afxXM_AltitudeConformData::create(afxEffectWrapper* fx, bool on_serv
 afxXM_AltitudeConform::afxXM_AltitudeConform(afxXM_AltitudeConformData* db, afxEffectWrapper* fxw, bool on_server) 
 afxXM_AltitudeConform::afxXM_AltitudeConform(afxXM_AltitudeConformData* db, afxEffectWrapper* fxw, bool on_server) 
 : afxXM_WeightedBase(db, fxw) 
 : afxXM_WeightedBase(db, fxw) 
 { 
 { 
-  this->db = db;
-  container = (on_server) ? &gServerContainer : &gClientContainer;
-  do_freeze = db->do_freeze;
-  is_frozen = false;
-  terrain_alt = -1.0f;
-  interior_alt = -1.0f;
-  conformed_pos.zero();
+  mConformData = db;
+  mContainer = (on_server) ? &gServerContainer : &gClientContainer;
+  mDo_freeze = db->do_freeze;
+  mIs_frozen = false;
+  mTerrain_alt = -1.0f;
+  mInterior_alt = -1.0f;
+  mConformed_pos.zero();
 }
 }
 
 
 void afxXM_AltitudeConform::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
 void afxXM_AltitudeConform::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
 {
 {
-  if (is_frozen)
+  if (mIs_frozen)
   {
   {
-    if (terrain_alt >= 0.0f)
-      fx_wrapper->setTerrainAltitude(terrain_alt);
-    if (interior_alt >= 0.0f)
-      fx_wrapper->setInteriorAltitude(interior_alt);
-    params.pos = conformed_pos;
+    if (mTerrain_alt >= 0.0f)
+      fx_wrapper->setTerrainAltitude(mTerrain_alt);
+    if (mInterior_alt >= 0.0f)
+      fx_wrapper->setInteriorAltitude(mInterior_alt);
+    params.pos = mConformed_pos;
     return;
     return;
   }
   }
 
 
@@ -185,53 +185,51 @@ void afxXM_AltitudeConform::updateParams(F32 dt, F32 elapsed, afxXM_Params& para
   // find primary ground
   // find primary ground
   Point3F above_pos(params.pos); above_pos.z += 0.1f;
   Point3F above_pos(params.pos); above_pos.z += 0.1f;
   Point3F below_pos(params.pos); below_pos.z -= 10000;
   Point3F below_pos(params.pos); below_pos.z -= 10000;
-  hit1 = container->castRay(above_pos, below_pos, db->interior_types | db->terrain_types, &rInfo1);
+  hit1 = mContainer->castRay(above_pos, below_pos, mConformData->interior_types | mConformData->terrain_types, &rInfo1);
 
 
   // find secondary ground
   // find secondary ground
   if (hit1 && rInfo1.object)
   if (hit1 && rInfo1.object)
   {
   {
-    hit1_is_interior = ((rInfo1.object->getTypeMask() & db->interior_types) != 0);
-    U32 mask = (hit1_is_interior) ? db->terrain_types : db->interior_types;
-    Point3F above_pos(params.pos); above_pos.z += 0.1f;
-    Point3F below_pos(params.pos); below_pos.z -= 10000;
-    hit2 = container->castRay(above_pos, below_pos, mask, &rInfo2);
+    hit1_is_interior = ((rInfo1.object->getTypeMask() & mConformData->interior_types) != 0);
+    U32 mask = (hit1_is_interior) ? mConformData->terrain_types : mConformData->interior_types;
+    hit2 = mContainer->castRay(above_pos, below_pos, mask, &rInfo2);
   }
   }
 
 
   if (hit1)
   if (hit1)
   {
   {
     F32 wt_factor = calc_weight_factor(elapsed);
     F32 wt_factor = calc_weight_factor(elapsed);
     F32 incoming_z = params.pos.z;
     F32 incoming_z = params.pos.z;
-    F32 ground1_z = rInfo1.point.z + db->height;  
+    F32 ground1_z = rInfo1.point.z + mConformData->height;
     F32 pos_z = ground1_z + (1.0f - wt_factor)*(incoming_z - ground1_z);
     F32 pos_z = ground1_z + (1.0f - wt_factor)*(incoming_z - ground1_z);
 
 
     if (hit1_is_interior)
     if (hit1_is_interior)
     {
     {
-      interior_alt = incoming_z - pos_z;
-      fx_wrapper->setInteriorAltitude(interior_alt);
-      if (db->do_interiors)
+      mInterior_alt = incoming_z - pos_z;
+      fx_wrapper->setInteriorAltitude(mInterior_alt);
+      if (mConformData->do_interiors)
         params.pos.z = pos_z;
         params.pos.z = pos_z;
     }
     }
     else
     else
     {
     {
-      terrain_alt = incoming_z - pos_z;
-      fx_wrapper->setTerrainAltitude(terrain_alt);
-      if (db->do_terrain)
+      mTerrain_alt = incoming_z - pos_z;
+      fx_wrapper->setTerrainAltitude(mTerrain_alt);
+      if (mConformData->do_terrain)
         params.pos.z = pos_z;
         params.pos.z = pos_z;
     }
     }
 
 
     if (hit2)
     if (hit2)
     {
     {
-      F32 ground2_z = rInfo2.point.z + db->height;
+      F32 ground2_z = rInfo2.point.z + mConformData->height;
       F32 z2 = ground2_z + (1.0f - wt_factor)*(incoming_z - ground2_z);
       F32 z2 = ground2_z + (1.0f - wt_factor)*(incoming_z - ground2_z);
       if (hit1_is_interior)
       if (hit1_is_interior)
       {
       {
-        terrain_alt = incoming_z - z2;
-        fx_wrapper->setTerrainAltitude(terrain_alt);
+        mTerrain_alt = incoming_z - z2;
+        fx_wrapper->setTerrainAltitude(mTerrain_alt);
       }
       }
       else
       else
       {
       {
-        interior_alt = incoming_z - z2;
-        fx_wrapper->setInteriorAltitude(interior_alt);
+        mInterior_alt = incoming_z - z2;
+        fx_wrapper->setInteriorAltitude(mInterior_alt);
       }
       }
     }
     }
 
 
@@ -241,19 +239,19 @@ void afxXM_AltitudeConform::updateParams(F32 dt, F32 elapsed, afxXM_Params& para
       RayInfo rInfo0;
       RayInfo rInfo0;
       Point3F lookup_from_pos(params.pos); lookup_from_pos.z -= 0.1f;
       Point3F lookup_from_pos(params.pos); lookup_from_pos.z -= 0.1f;
       Point3F lookup_to_pos(params.pos); lookup_to_pos.z += 10000;
       Point3F lookup_to_pos(params.pos); lookup_to_pos.z += 10000;
-      if (container->castRay(lookup_from_pos, lookup_to_pos, TerrainObjectType, &rInfo0))
+      if (mContainer->castRay(lookup_from_pos, lookup_to_pos, TerrainObjectType, &rInfo0))
       {
       {
-        F32 ground2_z = rInfo0.point.z + db->height;
+        F32 ground2_z = rInfo0.point.z + mConformData->height;
         F32 z2 = ground2_z + (1.0f - wt_factor)*(incoming_z - ground2_z);
         F32 z2 = ground2_z + (1.0f - wt_factor)*(incoming_z - ground2_z);
-        terrain_alt = z2 - incoming_z;
-        fx_wrapper->setTerrainAltitude(terrain_alt);
+        mTerrain_alt = z2 - incoming_z;
+        fx_wrapper->setTerrainAltitude(mTerrain_alt);
       }
       }
     }
     }
 
 
-    if (do_freeze)
+    if (mDo_freeze)
     {
     {
-      conformed_pos = params.pos;
-      is_frozen = true;
+      mConformed_pos = params.pos;
+      mIs_frozen = true;
     }
     }
   }
   }
 }
 }

+ 23 - 23
Engine/source/afx/xm/afxXM_MountedImageNode.cpp

@@ -63,11 +63,11 @@ class afxXM_MountedImageNode : public afxXM_Base
 {
 {
   typedef afxXM_Base Parent;
   typedef afxXM_Base Parent;
 
 
-  StringTableEntry  node_name;
-  U32               image_slot;
-  S32               node_ID;
-  ShapeBase*        shape;
-  afxConstraint*    cons;
+  StringTableEntry  mNode_name;
+  U32               mImage_slot;
+  S32               mNode_ID;
+  ShapeBase*        mShape;
+  afxConstraint*    mCons;
 
 
   afxConstraint*  find_constraint();
   afxConstraint*  find_constraint();
 
 
@@ -163,11 +163,11 @@ afxXM_Base* afxXM_MountedImageNodeData::create(afxEffectWrapper* fx, bool on_ser
 afxXM_MountedImageNode::afxXM_MountedImageNode(afxXM_MountedImageNodeData* db, afxEffectWrapper* fxw) 
 afxXM_MountedImageNode::afxXM_MountedImageNode(afxXM_MountedImageNodeData* db, afxEffectWrapper* fxw) 
 : afxXM_Base(db, fxw)
 : afxXM_Base(db, fxw)
 { 
 { 
-  image_slot = db->image_slot; 
-  node_name = db->node_name; 
-  cons = 0;
-  node_ID = -1;
-  shape = 0;
+  mImage_slot = db->image_slot; 
+  mNode_name = db->node_name; 
+  mCons = 0;
+  mNode_ID = -1;
+  mShape = 0;
 }
 }
 
 
 // find the first constraint with a shape by checking pos
 // find the first constraint with a shape by checking pos
@@ -189,41 +189,41 @@ void afxXM_MountedImageNode::start(F32 timestamp)
 {
 {
   // constraint won't change over the modifier's
   // constraint won't change over the modifier's
   // lifetime so we find it here in start().
   // lifetime so we find it here in start().
-  cons = find_constraint();
-  if (!cons)
+  mCons = find_constraint();
+  if (!mCons)
     Con::errorf(ConsoleLogEntry::General, 
     Con::errorf(ConsoleLogEntry::General, 
                 "afxXM_MountedImageNode: failed to find a ShapeBase derived constraint source.");
                 "afxXM_MountedImageNode: failed to find a ShapeBase derived constraint source.");
 }
 }
 
 
 void afxXM_MountedImageNode::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
 void afxXM_MountedImageNode::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
 {
 {
-  if (!cons)
+  if (!mCons)
     return;
     return;
 
 
   // validate shape
   // validate shape
   //   The shape must be validated in case it gets deleted
   //   The shape must be validated in case it gets deleted
   //   of goes out scope. 
   //   of goes out scope. 
-  SceneObject* scene_object = cons->getSceneObject();
-  if (scene_object != (SceneObject*)shape)
+  SceneObject* scene_object = mCons->getSceneObject();
+  if (scene_object != (SceneObject*)mShape)
   {
   {
-    shape = dynamic_cast<ShapeBase*>(scene_object);
-    if (shape && node_name != ST_NULLSTRING)
+    mShape = dynamic_cast<ShapeBase*>(scene_object);
+    if (mShape && mNode_name != ST_NULLSTRING)
     {
     {
-      node_ID = shape->getNodeIndex(image_slot, node_name);
-      if (node_ID < 0)
+      mNode_ID = mShape->getNodeIndex(mImage_slot, mNode_name);
+      if (mNode_ID < 0)
       {
       {
         Con::errorf(ConsoleLogEntry::General, 
         Con::errorf(ConsoleLogEntry::General, 
                "afxXM_MountedImageNode: failed to find nodeName, \"%s\".",
                "afxXM_MountedImageNode: failed to find nodeName, \"%s\".",
-               node_name);
+			mNode_name);
       }
       }
     }
     }
     else
     else
-      node_ID = -1;
+      mNode_ID = -1;
   }
   }
 
 
-  if (shape)
+  if (mShape)
   {
   {
-    shape->getImageTransform(image_slot, node_ID, &params.ori);
+    mShape->getImageTransform(mImage_slot, mNode_ID, &params.ori);
     params.pos = params.ori.getPosition();
     params.pos = params.ori.getPosition();
   }
   }
 }
 }

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