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@@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
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}
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Point3F distance = end - start;
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- if (mFabs(distance.x) < mObjBox.len_x() &&
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- mFabs(distance.y) < mObjBox.len_y() &&
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- mFabs(distance.z) < mObjBox.len_z())
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+ if (mFabs(distance.x) < mScaledBox.len_x() &&
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+ mFabs(distance.y) < mScaledBox.len_y() &&
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+ mFabs(distance.z) < mScaledBox.len_z())
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{
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// We can potentially early out of this. If there are no polys in the clipped polylist at our
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// end position, then we can bail, and just set start = end;
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