Parcourir la source

Merge pull request #711 from eightyeight/use-playerdata-swimforce

Make use of PlayerData::swimForce
Daniel Buckmaster il y a 11 ans
Parent
commit
f78ea9e057
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      Engine/source/T3D/player.cpp

+ 1 - 1
Engine/source/T3D/player.cpp

@@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move)
 
       // Clamp acceleration.
       F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec;
-      if ( false && swimSpeed > maxAcc )
+      if ( swimSpeed > maxAcc )
          swimAcc *= maxAcc / swimSpeed;      
 
       acc += swimAcc;