marauder2k7
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
AzaezelX
|
66db6ac376
terrain brush dragging cleanups
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há 4 anos atrás |
AzaezelX
|
93cdc35a76
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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há 5 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
NoboKani
|
a56fe4037e
Fixing bug Terrain Editor bug #91
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há 5 anos atrás |
Lukas Aldershaab
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
|
há 5 anos atrás |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
há 5 anos atrás |
Areloch
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
há 6 anos atrás |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
há 7 anos atrás |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
há 7 anos atrás |
Marc Chapman
|
4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
|
há 8 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
Masquara
|
15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
Marc Chapman
|
56691e1f62
Added undo define and checks
|
há 9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
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há 9 anos atrás |
Areloch
|
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
|
há 10 anos atrás |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
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há 10 anos atrás |
Areloch
|
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
|
há 10 anos atrás |
Nathan Bowhay
|
72a0aed154
Some small console method docs
|
há 11 anos atrás |
Daniel Buckmaster
|
3ab048c5b0
Fixes after feedback from Luis.
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há 11 anos atrás |
Daniel Buckmaster
|
03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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há 11 anos atrás |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
Daniel Buckmaster
|
b507dc9555
Merge branch 'master' into console-func-refactor
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há 11 anos atrás |
LuisAntonRebollo
|
a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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há 11 anos atrás |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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há 11 anos atrás |
Daniel Buckmaster
|
de6e5e20b7
Fix random number generation.
|
há 11 anos atrás |
JackDavidson
|
060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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há 11 anos atrás |
Bloodknight
|
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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há 12 anos atrás |
David Wyand
|
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
|
há 12 anos atrás |