Areloch
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17cec11b97
Added refactor of Editor Settings window
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há 6 anos atrás |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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há 6 anos atrás |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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há 6 anos atrás |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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há 6 anos atrás |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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há 6 anos atrás |
Azaezel
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453958234e
console conversion
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há 7 anos atrás |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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há 7 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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há 7 anos atrás |
Areloch
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5019478aad
begun adding uniform hooks
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há 8 anos atrás |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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há 8 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Azaezel
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e475b3060b
won't need that any more after this
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há 9 anos atrás |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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há 10 anos atrás |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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há 10 anos atrás |
Azaezel
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2753f562e8
shadow caching
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há 10 anos atrás |
Daniel Buckmaster
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ae284a89ec
Merge branch 'development' into defineconsolemethod
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há 11 anos atrás |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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há 11 anos atrás |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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há 12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |