Commit History

Upphovsman SHA1 Meddelande Datum
  AzaezelX 0ac0ee88c2 BitfieldConsoleBaseType::setData definition 7 månader sedan
  AzaezelX 64103a58aa enum value listing 7 månader sedan
  marauder2k7 f5f50723ed final cleanup 10 månader sedan
  marauder2k7 1edfbcf447 fixes for reload and flush 10 månader sedan
  Areloch da743d9dc4 Removed test enum values 1 år sedan
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. 1 år sedan
  Areloch 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 år sedan
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors 1 år sedan
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 år sedan
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 år sedan
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 år sedan
  AzaezelX 645f88d4af emissive to recivesShadows 2 år sedan
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 år sedan
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 år sedan
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 år sedan
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 år sedan
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 år sedan
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 år sedan
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 4 år sedan
  AzaezelX f0d919e859 sound asset conversions - materials 4 år sedan
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 år sedan
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 år sedan
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 år sedan
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 år sedan
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 år sedan
  chaigler c342e84bec Wraps material animation floats to sane values. 4 år sedan
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul 5 år sedan
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 år sedan
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 år sedan