AzaezelX
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0ac0ee88c2
BitfieldConsoleBaseType::setData definition
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7 månader sedan |
AzaezelX
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64103a58aa
enum value listing
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7 månader sedan |
marauder2k7
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f5f50723ed
final cleanup
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10 månader sedan |
marauder2k7
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1edfbcf447
fixes for reload and flush
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10 månader sedan |
Areloch
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da743d9dc4
Removed test enum values
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1 år sedan |
Areloch
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b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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1 år sedan |
Areloch
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 år sedan |
Areloch
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b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
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1 år sedan |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 år sedan |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 år sedan |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 år sedan |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 år sedan |
AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 år sedan |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 år sedan |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 år sedan |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 år sedan |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 år sedan |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 år sedan |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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4 år sedan |
AzaezelX
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f0d919e859
sound asset conversions - materials
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4 år sedan |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 år sedan |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 år sedan |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 år sedan |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 år sedan |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 år sedan |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 år sedan |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 år sedan |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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5 år sedan |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 år sedan |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 år sedan |