История коммитов

Автор SHA1 Сообщение Дата
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 лет назад
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 лет назад
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 лет назад
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 лет назад
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 6 лет назад
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 лет назад
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 6 лет назад
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 лет назад
  AzaezelX 60d2b0a0f6 conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout 6 лет назад
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip 6 лет назад
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 лет назад
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 лет назад
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 лет назад
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 лет назад
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 лет назад
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 лет назад
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 лет назад
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 лет назад
  Areloch 529558f671 Initial implementation of Custom Shader Features 6 лет назад
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
  Azaezel 453958234e console conversion 7 лет назад
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 лет назад
  Areloch 5019478aad begun adding uniform hooks 8 лет назад