Areloch
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11398bb04e
Issue found with PVS-Studio:
|
10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
|
10 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
|
10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Azaezel
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dbd8c6b37b
Player Networking DIVNULL error correction
|
10 years ago |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 years ago |
Areloch
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fd186204a2
Fizes #945
|
10 years ago |
Daniel Buckmaster
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a87a891cfc
Prevent crash when loading Player with no shape.
|
10 years ago |
Daniel Buckmaster
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fd3d44c755
Removed annoying warning.
|
11 years ago |
Daniel Buckmaster
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3f687d8f43
Make use of PlayerData::swimForce
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11 years ago |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 years ago |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 years ago |
bank
|
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
|
11 years ago |
bank
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a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
|
11 years ago |
bank
|
9f2d44966e
Fix: Some compilers do not auto-cast String and Path classes to (char *).
|
11 years ago |
bank
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b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
DavidWyand-GG
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710d616d0f
Revert Player Buoyancy Change
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11 years ago |
SilentMike
|
0e1ed4683b
Merge pull request #490 from Azaezel/buoyancy
|
12 years ago |
SilentMike
|
5ca66697b1
Merge pull request #427 from eightyeight/arm-range-fix
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12 years ago |
Azaezel
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6879f1b328
re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments
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12 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
Daniel Buckmaster
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284d96e510
Fixed air acceleration going wild.
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12 years ago |
Daniel Buckmaster
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1bce176705
Removed Ranges and cleaned up updateLookAnimation function.
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12 years ago |
Lorne McIntosh
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f535147038
Clean up SFXSources in Player class
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12 years ago |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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12 years ago |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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12 years ago |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |
DavidWyand-GG
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88bb577c82
Fix for Issue #128 for Player First Person Shadow
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 years ago |