Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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%!s(int64=6) %!d(string=hai) anos |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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5282b37d9f
shadowvar cleanup
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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68efd8e22a
Updates to component classes -
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%!s(int64=7) %!d(string=hai) anos |
Lukas Joergensen
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86a0ba44d3
Cleanup of the elements exposed to the console
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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1fdbc6594e
Fixes up various parts of the entity and component classes.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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%!s(int64=9) %!d(string=hai) anos |
Areloch
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2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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%!s(int64=9) %!d(string=hai) anos |
Areloch
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18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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%!s(int64=9) %!d(string=hai) anos |
Areloch
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ec8882c3c8
Ensuring all names are the correct casing for Linux
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%!s(int64=9) %!d(string=hai) anos |