Commit History

Autor SHA1 Mensaxe Data
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel 5282b37d9f shadowvar cleanup %!s(int64=7) %!d(string=hai) anos
  Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. %!s(int64=7) %!d(string=hai) anos
  Areloch 68efd8e22a Updates to component classes - %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 86a0ba44d3 Cleanup of the elements exposed to the console %!s(int64=7) %!d(string=hai) anos
  Areloch 1fdbc6594e Fixes up various parts of the entity and component classes. %!s(int64=8) %!d(string=hai) anos
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. %!s(int64=9) %!d(string=hai) anos
  Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. %!s(int64=9) %!d(string=hai) anos
  Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. %!s(int64=9) %!d(string=hai) anos
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux %!s(int64=9) %!d(string=hai) anos