Commit History

Author SHA1 Message Date
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. 6 years ago
  Azaezel 0974902cc8 put lerp back after verifying we were indeed getting values passed along. 6 years ago
  Azaezel 4ef1a25610 put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case) 6 years ago
  Azaezel f1e584ca69 stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little. 6 years ago
  Azaezel 0f0fc5279b missed mscore pasalong in .set 6 years ago
  Azaezel 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things 6 years ago
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 6 years ago
  Azaezel 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 6 years ago
  Tim Barnes 6e17475f86 WIP shader work - not complete! 6 years ago
  Tim Barnes 9a39afa0eb reflection probe updates 6 years ago
  Azaezel 1b8549b146 stateblock work for probe blending 6 years ago
  Azaezel b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 6 years ago
  Areloch aad37bc0f5 Corrected some missed bits in the template, and a check in the forward-lit probes 6 years ago
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 6 years ago
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago