Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 22037bf94f moar refactors hai 9 meses
  marauder2k7 4d893f51cf gui image asset refactor hai 9 meses
  Areloch d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them hai 1 ano
  Areloch 192862ba6d Cleans up removal/deletion logic hai 1 ano
  Areloch 4f399eb87f Expanded functionality of the guiPopupCtrlEx to support search filtering hai 1 ano
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly %!s(int64=3) %!d(string=hai) anos
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=3) %!d(string=hai) anos
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel a0eebd01c8 refactor to avoid shadowvars %!s(int64=7) %!d(string=hai) anos
  Glenn Smith d9a723d533 More cats and cpys in files that xcode doesn't see %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson bcc5459818 whitespace %!s(int64=8) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor %!s(int64=11) %!d(string=hai) anos
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
  bank 6d176cf8db Rename local variable to prevent confusion with member variable. %!s(int64=11) %!d(string=hai) anos
  jamesu 08d4f6ebc0 Improvements to console refactor code %!s(int64=13) %!d(string=hai) anos