Historique des commits

Auteur SHA1 Message Date
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 6 ans
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 6 ans
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha il y a 6 ans
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. il y a 6 ans
  AzaezelX 60d2b0a0f6 conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout il y a 6 ans
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip il y a 6 ans
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets il y a 6 ans
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) il y a 6 ans
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math il y a 6 ans
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... il y a 6 ans
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. il y a 6 ans
  Areloch 17cec11b97 Added refactor of Editor Settings window il y a 6 ans
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc il y a 6 ans
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork il y a 6 ans
  Areloch 529558f671 Initial implementation of Custom Shader Features il y a 6 ans
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development il y a 6 ans
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development il y a 6 ans
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion il y a 6 ans
  Azaezel 453958234e console conversion il y a 7 ans
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR il y a 7 ans
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
  Areloch 5019478aad begun adding uniform hooks il y a 8 ans
  Areloch dc5e502dec Initial implementation of Custom Shader Features. il y a 8 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel e475b3060b won't need that any more after this il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. il y a 10 ans